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capital [2022/07/12 03:09]
wigglefig some edits for grammar
capital [2022/07/12 05:49] (current)
nunda internal links
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 ======Capital====== ======Capital======
-The capital of a nation is usually its most valuable province. It can identified by having the same name as the nation (i.e. "Ermor" for [[ermor ma | MA Ermor]], etc.). A nation always starts with a capital province with a fort of the appropriate level for the age, unless otherwise specified.+The capital of a [[nations|nation]] is usually its most valuable [[province]]. It can identified by having the same name as the nation (i.e. "Ermor" for [[ermor ma | MA Ermor]], etc.). A nation always starts with a capital province with a [[fort]] of the appropriate level for the [[ages|age]], unless otherwise specified.
  
  
 =====Population & Income===== =====Population & Income=====
-The capital's province population, resources and gold income are not affected by the terrain of the province. Unless the nation has a specific effect reducing the starting population it always has 10 * (2950 + closed d100), so between 29500 and 30500 population, and 78 to 82 resources.+The capital's province population, resources and gold income are not affected by the [[terrain]] of the province. Unless the nation has a specific effect reducing the starting population it always has 10 * (2950 + closed d100), so between 29500 and 30500 population, and 78 to 82 resources.
  
 =====Magic Sites===== =====Magic Sites=====
-A capital province never starts with undiscovered magic sites, so site searching there is useless. Events may add additional sites during the game.+A capital province never starts with undiscovered [[magic sites]], so site searching there is useless. [[Events]] may add additional sites during the game.
  
  
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 =====Pretender Awakening and Recall===== =====Pretender Awakening and Recall=====
-Upon awakening or being recalled, a pretender always (re)spawns in its nation's capital province, even if it is owned by another nation.  +Upon awakening or being recalled, a [[pretender]] always (re)spawns in their nation's capital province, even if it is owned by another nation.  
-If the capital is under siege when the pretender appears he joins inside the fort. +If the capital is under siege when the pretender appears they join inside the fort. 
-If the capital is owned by another nation he spawns outside the fort and fights the province defense and any patrolling armies. If the pretender wins he places the province under siege.+If the capital is owned by another nation they spawn outside the fort and fight the [[province defense]] and any [[patrolling]] armies. If the pretender wins they place the province under siege.
capital.1657595351.txt.gz · Last modified: 2022/07/12 03:09 by wigglefig