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charge-bonus

Charge bonus

Some weapons, usually lances, have the Damage Bonus on 1st Attack tag, commonly referred to as the charge bonus.

Damage Bonus on 1st Attack

Charge bonus: Size + (Combat Speed / 4)

Charge bonus for flying units: Size x2


Max bonus: The bonus damage is capped at Strength / 2.
If the weapon has the Higher charge bonus cap tag the cap increases to Strength.

  • Note that single use lances like the Heavy Lance are retained until the weapon hits. This includes Shield parries, making shields especially suitable for blocking lance charges.
  • Flying units do not use combat speed based calculation even if that would have been better.
  • Weapons with the Higher charge bonus cap also have the one-use-per-battle tag meaning that they can only be used once. If the unit misses, the weapon is still lost.
  • Most weapons with the Higher charge bonus cap are also two-handed weapons which means that they get 125% of Strength added to the damage roll instead of the usual 100%. This also raises the potential charge cap.
  • Testing has shown that units with charge bonus do not gain a charge bonus vs flyers.
  • Mounted flying units use the mounts size, not speed.
  • This needs further testing. First, it appears that this may be limited to innate flying, not in-battle effects like Gift of Flight. Second, flyers may be able to get a charge bonus against other flyers.
charge-bonus.txt · Last modified: 2024/06/09 20:05 by yackemflam