User Tools

Site Tools


charge-bonus

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
charge-bonus [2021/09/13 23:02]
naaira created
charge-bonus [2022/09/28 17:22] (current)
nunda internal links
Line 1: Line 1:
 ====== Charge bonus ====== ====== Charge bonus ======
  
-Some weapons, usually lances, have the Damage Bonus on 1st Attack tag, commonly referred to as the charge bonus.+Some weapons, usually lances, have the [[Damage]] Bonus on 1st Attack tag, commonly referred to as the charge bonus.
  
 <WRAP box round 800px center> ==== Damage Bonus on 1st Attack ==== <WRAP box round 800px center> ==== Damage Bonus on 1st Attack ====
Line 12: Line 12:
 </WRAP> </WRAP>
  
-Flying units do not use combat speed based calculation even if that would have been better.+  * Note that single use lances like the ??Heavy Lance?? are retained until the weapon //hits//. This includes [[Shield]] parries, making shields especially suitable for blocking lance charges.  
 +  * [[Flying]] units do not use combat speed based calculation even if that would have been better.  
 +  * Weapons with the //Higher charge bonus cap// also have the one-use-per-battle tag meaning that they can only be used once. If the unit misses, the weapon is still lost. 
 +  * Most weapons with the //Higher charge bonus cap// are also two-handed weapons which means that they get 125% of Strength added to the damage roll instead of the usual 100%. This also raises the potential charge cap. 
 +  * Testing has shown that units with charge bonus //do not// gain a charge bonus vs flyers. 
 +  * This needs further testing. First, it appears that this may be limited to innate flying, not in-battle effects like Gift of Flight. Second, flyers may be able to get a charge bonus against other flyers. 
 + 
 +{{tag>Combat-Mechanics}}
charge-bonus.1631574146.txt.gz · Last modified: 2021/09/13 23:02 by naaira