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clouds [2022/12/26 20:12] jonarbuckle Sprinkled in a few more keywords, changed the sentence structure of the detailed explanation, added a section for notes on interactions, some things not part of the basic info are WiP |
clouds [2022/12/26 22:21] jonarbuckle Bit more "whitespace" to make it easier on the eyes and more clear what should be read and in what order |
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====== Clouds and Lingering ====== | ====== Clouds and Lingering ====== | ||
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- | **Notes on Interactions** | + | \\ |
- | + | **Further Information: | |
- | * Additional effects not part of the initial spell (aka: nextspells) are applied on a spell landing/ | + | |
- | * Lingering | + | * Additional |
- | * Lingering | + | * Lingering |
- | * To mod a spell to have Lingering, add 1000(multiplied by the value of Lingering | + | * A cloud " |
+ | * Lingering will inherently always have a minimum of AoE 1, even when modded to be single target through the use of AoE 0. | ||
+ | * A modded cloud spell with "# | ||
- | TESTABLE QUESTIONS GIMME A SEC | + | * Cloud spells that use a "Hard MR Check", |
- | FIXME | + | * To mod a spell to have Lingering, add 1000(multiplied by the value of Lingering you want) to its #effect. For instance, to make a Lingering 6 damage spell you would have "# |
- | Does lingering damage have the ability to be traced back to the caster by effects like Protection of Geryon and Blood Vengeance? | ||
- | Are Sulphur Haze and Freezing Mist somehow hardcoded to have their nextspells trigger each activation, or are those just on cast? |