This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision Last revision Both sides next revision | ||
clouds [2022/12/26 20:12] jonarbuckle Sprinkled in a few more keywords, changed the sentence structure of the detailed explanation, added a section for notes on interactions, some things not part of the basic info are WiP |
clouds [2022/12/27 20:58] jonarbuckle spellcheck a in into an on |
||
---|---|---|---|
Line 1: | Line 1: | ||
====== Clouds and Lingering ====== | ====== Clouds and Lingering ====== | ||
+ | \\ | ||
---- | ---- | ||
=== Cloud effects (aka: Lingering effects) apply 1/3 of their listed damage several times per turn in the squares they affect. === | === Cloud effects (aka: Lingering effects) apply 1/3 of their listed damage several times per turn in the squares they affect. === | ||
- | * To be precise, they apply 1/3 of the listed damage to the squares they affect every 1280 ticks. Since a combat round (aka: turn) is 7500 ticks, a cloud can usually apply very slightly less than 6 times per turn. A cloud will trigger four times per point of Lingering listed on the spell, so each point of Lingering can also be thought of as making the cloud last on field for 68% of a round. | + | * To be precise, they apply ((listed damage+2)/3), rounded down, to the squares they affect every 1280 ticks. Since a combat round (aka: turn) is 7500 ticks, a cloud can usually apply very slightly less than 6 times per turn. A cloud will trigger four times per point of Lingering listed on the spell, so each point of Lingering can also be thought of as making the cloud last on field for 68% of a round. |
---- | ---- | ||
- | **Notes on Interactions** | + | \\ |
+ | **Further Information: | ||
+ | |||
+ | * Because clouds add 2 to the listed damage before dividing and rounding down, a spell with a listed damage of 1 will deal 1 damage instead of 0, a spell with listed damage of 4 will deal 2 instead of 1, so on and so forth. | ||
- | * Additional effects not part of the initial spell (aka: nextspells) are applied on a spell landing/ | ||
- | * Lingering | + | * Additional |
- | * Lingering | + | * Lingering |
- | * To mod a spell to have Lingering, add 1000(multiplied by the value of Lingering | + | * A cloud " |
+ | * Lingering will inherently always have a minimum of AoE 1, even when modded to be single target through the use of AoE 0. | ||
+ | * A modded cloud spell with "# | ||
- | TESTABLE QUESTIONS GIMME A SEC | + | * Cloud spells that use a "Hard MR Check", |
- | FIXME | + | * To mod a spell to have Lingering, add 1000(multiplied by the value of Lingering you want) to its #effect. For instance, to make a Lingering 6 damage spell you would have "# |
- | Does lingering damage have the ability to be traced back to the caster by effects like Protection of Geryon and Blood Vengeance? | ||
- | Are Sulphur Haze and Freezing Mist somehow hardcoded to have their nextspells trigger each activation, or are those just on cast? |