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clouds [2020/12/05 21:43] mergele created |
clouds [2023/01/01 00:03] (current) jonarbuckle Changed the basic summary to say that the 1/3ed damage is rounded up (precise description remains same), and add Loggy's notes on "Adds AN lingering heat" in the further information section. |
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| - | ====== Clouds ====== | + | ====== Clouds |
| - | Cloud effects apply several times per turn. | + | \\ |
| + | ---- | ||
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| + | === Cloud effects | ||
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| + | * To be precise, they apply ((listed damage+2)/ | ||
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| + | ---- | ||
| + | \\ | ||
| + | **Further Information: | ||
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| + | * Because clouds add 2 to the listed damage before dividing and rounding down, a spell with a listed damage of 1 will deal 1 damage instead of 0, a spell with listed damage of 4 will deal 2 instead of 1, so on and so forth. | ||
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| + | * Additional effects not part of the initial spell (aka: nextspells) are applied on a spell landing/ | ||
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| + | * Lingering effects can be cast on and stack in the same square. Each cloud will trigger independently. | ||
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| + | * A cloud " | ||
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| + | * Three spells in the base game; ??Smokeless Flame??, ??Magma Eruption??, and ??Splash of Molten Metal?? (that' | ||
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| + | * Lingering will inherently always have a minimum of AoE 1, even when modded to be single target through the use of AoE 0. | ||
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| + | * A modded cloud spell with "# | ||
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| + | * Cloud spells that use a "Hard MR Check", | ||
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| + | * To mod a spell to have Lingering, add 1000(multiplied by the value of Lingering you want) to its #effect. For instance, to make a Lingering 6 damage spell you would have "# | ||
| - | To be precise they apply every 1280 ticks - a round is 7500, therefore they apply approximatly 6 times per turn. | ||
| - | A cloud thakes effect four times per one lingering. Therefore each point of lingering means the cloud lasts for 0.68 of a round | ||