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combat-mechanics [2021/09/14 17:02] – [Melee Attacks] naairadom5:combat-mechanics [2026/10/26 11:46] (current) – ↷ Links adapted because of a move operation migration
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 ====== Combat Mechanics ====== ====== Combat Mechanics ======
  
-Anytime a sword is swung, an arrow is shot or a spell is cast a series of rolls are made to determine whether the action is succesful and whether damage is caused. Most rolls involve the [[dominions-random-number|Dominions Random Number]] or DRN. To fully understand Combat Mechanics start by reading up on how the DRN is calculated.+Anytime a sword is swung, an arrow is shot or a spell is cast a series of rolls are made to determine whether the action is successful and whether damage is caused. Most rolls involve the [[dominions-random-number|Dominions Random Number]] or DRN. To fully understand Combat Mechanics start by reading up on how the DRN is calculated.
  
 All offensive abilities in the game basically functions in the same way: All offensive abilities in the game basically functions in the same way:
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-==== Melee Attacks ==== +==== Attack rolls ==== 
-For melee attacks the attacker makes an [[attack roll]] at the same time as the defender makes a [[defense roll]]. These are compared. If the attack roll (with modifiers) is greater than the defense roll, it hits. If not, it misses.  +For melee attacks the attacker makes an [[attack roll]] at the same time as the defender makes a [[defence roll]]. These are compared. If the attack roll (with modifiers) is greater than the defence roll, it hits. If not, it misses. 
-  * [[Fatigue]] can affect both the attacker and defender negatively. + 
-  * Getting attacked by multiple attacks at once can [[harassment|harass]] down a unit's defense skill making it easier to hit - and can open up for critical strikes. +{{template>attackroll}}  
-  * Wielding [[multiple attacks|multiple weapons]] can make it harder to hit.  +  * Various effects can increase or decrease the [[melee-roll#Attack modifiers|attack]] and [[melee-roll#defense modifiers|defense modifiers]] skills of units.
-  * Fighting underwater can give penalties based on the [[physical damage types|weapon used]] +
-  * Various effects can lower the attack and defense skills of units, such as ??Darkness??.+
   * Defenders with long weapons can [[repel]] attackers, preventing the attack from happening.   * Defenders with long weapons can [[repel]] attackers, preventing the attack from happening.
   * [[defensive effects order|Defensive abilities]] (such as [[ethereal|etherealness]]), spells (such as ??Astral Shield?? or ??Fire Shield??) and items (such as ??Vine Shield??) can prevent an attacker from attacking or punish the attacker.   * [[defensive effects order|Defensive abilities]] (such as [[ethereal|etherealness]]), spells (such as ??Astral Shield?? or ??Fire Shield??) and items (such as ??Vine Shield??) can prevent an attacker from attacking or punish the attacker.
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 ==== Ranged Combat & Spellcasting ==== ==== Ranged Combat & Spellcasting ====
  
-Ranged combat and [[combat-magic|spellcasting]] are different from melee combat in that they do not use defense values. Instead, a [[precision roll]] is used to determine which square a missile or spell hits.+Ranged combat and [[combat-magic|spellcasting]] are different from melee combat in that they do not use defence values. Instead, a [[precision roll]] is used to determine which square a missile or spell hits. 
 + 
 +{{template>precisionroll}}
   * Shields can [[precision roll|prevent]] ranged weapons from striking true.   * Shields can [[precision roll|prevent]] ranged weapons from striking true.
   * Every point of [[precision roll|precision]] above 10 counts for double.   * Every point of [[precision roll|precision]] above 10 counts for double.
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   * [[Defensive effects order|Defensive spells and effects]] like ??Twist Fate??, ??Mossbody?? and ??Mistform?? can prevent or decrease damage taken.   * [[Defensive effects order|Defensive spells and effects]] like ??Twist Fate??, ??Mossbody?? and ??Mistform?? can prevent or decrease damage taken.
  
 +^  Combat Mechanics                                                                                                                                                                                                                                                                                      |||
 +| **Rolling to hit**      | //[[attack roll|Melee attacks]]//                     | [[dom5:attack-roll]] • [[dom5:fatigue]] • [[dom5:multiple-attacks]] • [[dom5:repel]] • [[dom5:trample]] • [[dom5:area-of-effect]] • [[dom5:melee-attack-penalties]]                                                                                |
 +| :::                     | //[[precision roll|Ranged attacks & Spellcasting]]//  | [[dom5:precision]] • [[dom5:air-shield]] • [[dom5:area-of-effect]] • [[dom5:storm]] • [[dom5:ranged-attack-penalties]]                                                                                                                     |
 +| **[[dom5:damage]]**         | //[[dom5:physical]]//                                     | [[damage type#Blunt damage|Blunt]] • [[damage type#slashing damage|Slashing]] • [[damage type#piercing damage|Piercing]] • [[damage type#untyped damage|Untyped]]                                                      |
 +| :::                     | //[[dom5:elemental]]//                                    | [[damage type#fire damage|Fire]] • [[damage type#shock damage|Shock]] • [[damage type#cold damage|Cold]] • [[damage type#poison damage|Poison]] • [[damage type#acid damage|Acid]] • [[damage type#salt damage|Salt]]  |
 +| :::                     | //[[dom5:damage-tags]]//                                  | [[dom5:armor-piercing]] • [[dom5:armor-negating]] • [[dom5:magic]] • [[dom5:fatigue-damage]] • [[dom5:life-drain]] • [[dom5:paralysis]] • [[dom5:soul-slaying]] • [[dom5:ignores-shield]] • [[dom5:charge-bonus]]                                          |
 +| [[dom5:damage-prevention]]  | //Basic//                                             | [[dom5:protection]] • [[dom5:defence-roll|Defence]] • [[Shield|Shields]]                                                                                                                                                       |
 +| :::                     | //[[Resistances]]//                                   | [[dom5:physical-resistance]] • [[Elemental Resistance]] • [[Magic Resistance]]                                                                                                                                             |
 +| :::                     | //Other//                                             | [[dom5:protective-force]] • [[dom5:mistform]] • [[dom5:mossbody]] • [[dom5:mirror-image]] • [[dom5:luck]] • [[dom5:ethereal]] • [[Defensive effects order]] • [[awe]]                                                                          |
  
 {{tag>Combat-Mechanics}} {{tag>Combat-Mechanics}}
dom5/combat-mechanics.1631638931.txt.gz · Last modified: by naaira

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