Anytime a sword is swung, an arrow is shot or a spell is cast a series of rolls are made to determine whether the action is successful and whether damage is caused. Most rolls involve the Dominions Random Number or DRN. To fully understand Combat Mechanics start by reading up on how the DRN is calculated.
All offensive abilities in the game basically functions in the same way:
For melee attacks the attacker makes an attack roll at the same time as the defender makes a defence roll. These are compared. If the attack roll (with modifiers) is greater than the defence roll, it hits. If not, it misses.
Once a hit is scored, another roll is made to determine how much damage is done.
Some types of damage have special attributes.
|Rolling to hit||Melee attacks||Attack Roll • Fatigue • Multiple Attacks • Repel • Trample • Area of Effect • Melee Attack Penalties|
|Ranged attacks & Spellcasting||Precision • Air Shield • Area of Effect • Storm • Ranged Attack Penalties|
|Damage||Physical||Blunt • Slashing • Piercing • Untyped|
|Elemental||Fire • Shock • Cold • Poison • Acid • Salt|
|Damage Tags||Armor Piercing • Armor Negating • Magic • Fatigue Damage • Life Drain • Paralysis • Soul Slaying • Ignores Shield • Charge Bonus|
|Damage Prevention||Basic||Protection • Defence • Shields|
|Resistances||Physical Resistance • Elemental Resistance • Magic Resistance|
|Other||Protective Force • Mistform • Mossbody • Mirror Image • Luck • Ethereal • Defensive effects order • awe|