A unit with mossbody has a 75% chance to reduce incoming damage by 15 points, whenever it takes damage. This effect applies after protection as well as physical and elemental resistances. If -15 damage is insufficient to reduce the damage to zero, the moss "pops" into a cloud which affects 4 squares, inflicting 1 AN poison damage, and the spell effect is over.
Counterintuitively, mossbody can protect against elemental and armor negating damage, such as that from Mind Burn.
A particularly powerful defense against physical damage is to combine high Prot and physical resistances with the spell Mossbody. Mossbody reduces damage after all other damage reductions, meaning that a unit can potentially become immune to all physical damage for as long as the Mossbody effect lasts.
Notable Spells | ||
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Rituals | Personal Enchantments | Divine Name/Gift of Reason • Transformation • Twiceborn • Cure Disease |
Strategic | Domes • Globals • Magic Phase Movement • Remote Attacks | |
Summons | Cross Breeding • Elemental Royalty • Hidden Underneath/in Snow/in Sand • Infernal Breeding • Reanimation • Release Lord of Civilization • Ritual of Rebirth • Tartarian Gate | |
Other | Wish | |
Combat Magic | Battlefield Enchantments | |
Buffs | Hell Power • Life after Death • Mossbody • Pain Transfer • Phoenix Pyre • Returning • Soul Vortex • Strength of Giants • Time Stop | |
Debuffs | Armor of Achilles • Earth Grip • False Fetters | |
Direct Damage | Divine Magic • Magic Duel • Soul Slay | |
Summons | Reanimation | |
Other | Communions • Enslave Mind |