A unit with mossbody has a 75% chance to reduce incoming damage by 15 points, whenever it takes damage. This effect applies after protection as well as physical and elemental resistances. If -15 damage is insufficient to reduce the damage to zero, the moss "pops" into a cloud which affects 4 squares, inflicting 1 AN poison damage, and the spell effect is over.
Counterintuitively, mossbody can protect against elemental and armor negating damage, such as that from .
A particularly powerful defense against physical damage is to combine high Prot and physical resistances with the spell. reduces damage after all other damage reductions, meaning that a unit can potentially become immune to all physical damage for as long as the effect lasts.
|Divine Name/Gift of Reason • Transformation • Twiceborn • Cure Disease
|Domes • Globals • Magic Phase Movement • Remote Attacks
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|Hell Power • Life after Death • Mossbody • Pain Transfer • Phoenix Pyre • Returning • Soul Vortex • Strength of Giants • Time Stop
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