If you've got a Disease on one of your prized Commanders or Mages and nobody to heal it for you, fret not! Cure Disease will fix that right up!
It's a Level 4 Thaumaturgy Ritual that requires 4 to cast, and that consumes 5 on use. It's not very efficient, but it's an emergency option.
What are some other options? Well:
The severity of Disease varies from guy to guy. If it's on your Pretender, then you're more worried about the other Afflictions it can cause. If it's on someone else, then you probably shouldn't care TOO much, unless your guy has a very-rare Magic spread (such as a 10% random) or something else.
Notable Spells | ||
---|---|---|
Rituals | Personal Enchantments | Divine Name/Gift of Reason • Transformation • Twiceborn • Cure Disease |
Strategic | Domes • Globals • Magic Phase Movement • Remote Attacks | |
Summons | Cross Breeding • Elemental Royalty • Hidden Underneath/in Snow/in Sand • Infernal Breeding • Reanimation • Release Lord of Civilization • Ritual of Rebirth • Tartarian Gate | |
Other | Wish | |
Combat Magic | Battlefield Enchantments | |
Buffs | Hell Power • Life after Death • Mossbody • Pain Transfer • Phoenix Pyre • Returning • Soul Vortex • Strength of Giants • Time Stop | |
Debuffs | Armor of Achilles • Earth Grip • False Fetters | |
Direct Damage | Divine Magic • Magic Duel • Soul Slay | |
Summons | Reanimation | |
Other | Communions • Enslave Mind |