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Transformation

FIXME What happens to caster gear if it transforms into a chassis with fewer equipment slots?

Transformation is an Alteration 6 nature 22 ritual that transforms the caster into a random monster or animal for 8naturegem. The spell has a higher likelihood of succeeding in Luck scales luck scales; if it fails, the caster either transforms into a critter, a feebleminded Foul Spawn, or simply dies. Aside from magic paths, no properties are carried over from the original caster into their transformed body. Their age is also set to the default age of whichever monster or animal they transformed into.

The possible transformation results are highly variable, ranging from size 1 to 6 with traits and equipment slots specific to that particular chassis. A mage may transform into a stealthy but highly fragile Winged Monkey or luck into a supercombatant-tier Ettin with an extra head and arm slot. To add to the variability, many transformation results have a chance of gaining additional magic paths. However, most results have only two misc slots due to being animals, rendering them incapable of equipping the majority of magic boosters. If a mage casts Transformation underwater, the result is selected from a different pool of mostly aquatic chassis.

The most straightforward application of Transformation is to remove undesirable traits from your nature mages, such as the high upkeep of Pans and Pearl Kings or the homesickness of Naiads. The variability of chassis stats and traits means that transforming for a better chassis alone is unreliable and likely to waste gems. For nations with small death nature mages, transformation may be of particular consideration due to its interaction with Twiceborn.

Bad Result

FIXME What are the bad transformation results underwater?

Transformation has a (20 + misfortune)% chance to fail. If the mage fails this check, they make the same check again. Succeeding on this second check gives you a bad result from the table below (and feebleminds you if the new form is not mindless), while failing again kills the mage.

Sprite Unit Name Special Attributes Comments
Foul Spawn and 8 other variations Variable. One gains amphibious, some have different attacks, but none stand out. Will be feebleminded, but has full slots.
Foul Spawn Will be feebleminded. No body or hand equipment slots, but five attacks, size 5 and a reasonable amount of hitpoints.
Freak Fear (5)
Trample
Adept Crossbreeder (10)
Mindless
Will not lose paths due to being mindless. Can't find any clothes that fit them so only gets 2 misc slots. Trample, fear, and crossbreeding can all be situationally useful.




Dragonfly
Frog
Large Ant
Large Beetle
Large Spider
Stealthy (40)
Poor Amphibian (Frog only)
Animal
Magic Being
Flying (Dragonfly and large beetle)
Need-not-eat
Mindless
Swamp Survival (Dragonfly and Frog)
Forest Survival (Ant, Beetle and Spider)
Will not lose paths due to being mindless. All die to a stiff breeze, but being stealthy makes them more difficult to catch.

Good Result

FIXME Monster Boar hoverlink displays spell instead of the unit.

If your mage succeeds on the first roll and is on land, the transformation result will be selected from the table below. While many of the results are undisciplined due to being animals, they will still follow scripts as normal during combat. Most results also have subpar magic resistance, making them more vulnerable to spells like Soul Slay and Mind Hunt.

Sprite Unit Name Special Attributes Comments
Dog Stealthy (40)
Animal
Winged Monkey Animal
Magic Being
Flying
Forest Survival
Chance for bonus astral magic: 75%
Ridiculously mobile at 34 map move with flying, with full slots just for fun. Good chance at getting the astral crosspath.
Wolf Stealthy (40)
Animal
Mountain Survival
Forest Survival
Snow Move
Boar Animal
Forest Survival
Crocodile Animal
Cold Blooded
Swamp Survival
Swimming
Who doesn't want to be a crocodile? Most people, as it turns out; cold blooded can be pretty debilitating for casters.
Dire Wolf Cold Resistance (15)
Darkvision (50)
Stealthy (40)
Animal
Mountain Survival
Forest Survival
Snow Move
Chance for bonus death magic: 50%
A better version of the Wolf.
Great Boar Animal
Trample
Forest Survival
A better version of the Boar with trample.
Great Hawk Animal
Flying
Mountain Survival
Forest Survival
Chance for bonus air magic: 10%
Highly mobile at 28 map move with flying.
Great Lion Darkvision (50)
Animal
Hydra Hatchling Regeneration (10)
Fire Resistance (-10)
Poison Resistance (25)
Poison Cloud (4)
Eyes (6)
Unsurroundable (2)
Blunt Resistance
Pierce Resistance
Animal
Cold Blooded
Swamp Survival
Swimming
Recuperation
Wounded shape: Hydra Hatchling, Hydra Hatchling
Chance for bonus nature magic: 30%
Costs Gold28 per year in upkeep. Don't put this next to your non-poison resistant units or commanders!
Jade Lizard Animal
Cold Blooded
Forest Survival
Leogryph Animal
Lioness Darkvision (50)
Animal
female
Salamander Fire Resistance (25)
Heat Aura (6)
Fire Power (25)
Animal
Wasteland Survival
Chance for bonus fire magic: 60%
Costs Gold40 per year in upkeep. Has a cool fire aoe attack. Keep it away from mages or units that you do not want to catch fire.
Serpent Animal
Cold Blooded
Swamp Survival
Swimming
Stupid
Chance for bonus nature magic: 20%
Tiger Darkvision (50)
Animal
Forest Survival
Troll Seithberender Regeneration (10)
Fire Resistance (-5)
Darkvision (50)
Need-not-eat
Forest Survival
Of the results that cost upkeep, this is the most expensive at a ridiculous Gold216 per year. Full slots, but you pay a hefty price to keep them.
Amphiptere Poison Resistance (15)
Animal
Flying
Cold Blooded
Chance for bonus air magic: 30%
Chance for bonus nature magic: 20%
A durable, poison resistant chassis with great flying mobility.
Bog Beast Poison Resistance (25)
Poison Cloud (4)
Animal
Cold Blooded
Swamp Survival
Swimming
Chance for bonus water magic: 20%
Poison clouds can be a dangerous source of friendly fire.
Giant Spider Poison Resistance (15)
Animal
Great Bear Animal
Mountain Survival
Forest Survival
Great Bear
Great Bear
Sacred
Animal
Mountain Survival
Forest Survival
Snow Move
Sacred opens up some interesting possibilities, but these are otherwise unremarkable.
Ice Drake Cold Resistance (15)
Animal
Snow Move
Chance for bonus water magic: 50%
Has a neat ice breath attack.
Moose Cold Resistance (5)
Stealthy (40)
Animal
Forest Survival
Snow Move
Chance for bonus nature magic: 100%
Like a cheaper and permanent Thistle Mace that can sneak around.
Swamp Drake Poison Resistance (15)
Poison Barbs (5)
Animal
Cold Blooded
Swamp Survival
Swimming
Chance for bonus water magic: 30%
Chance for bonus nature magic: 20%
Yeti Shaman Cold Resistance (15)
Chill Aura (5)
Mountain Survival
Snow Move
This enigmatic furry friend is extra durable with high magic resistance, hit points and a moderate chill aura on top of full equipment slots. Just make sure to keep it away from non-cold resistant mages if you don't want them to fall asleep.
Giant Shaman Forest Survival A larger, beefier Yeti without the chilly theme.
Great Spider Poison Resistance (15)
Eyes (8)
Animal
Forest Survival
Gryphon Animal
Flying
Wasteland Survival
Mountain Survival
Chance for bonus air magic: 50%
Decent magic resistance and can fly wherever you need it to be.
Manticore Poison Resistance (15)
Fear (5)
Flying
Wasteland Survival
Mountain Survival
Notably not an animal. A Gryphon made much nastier by the addition of fear and poison.
Monster Boar Stealthy (40)
Inept Researcher (-4)
Cause Unrest (+15 Per Month)
Animal
Trample
Forest Survival
Chance for bonus nature magic: 50%
The very same monster boar that haunts every misfortune pretender design, which means that it increases unrest and is somehow stealthier than its smaller cousins.
Chimera Eyes (8)
Unsurroundable (3)
Animal
Flying
Mountain Survival
Forest Survival
Chance for bonus air magic: 50%
A flying monster with poison and fire.
Ettin Ambidextrous (6)
Eyes (4)
Unsurroundable (1)
Mountain Survival
Forest Survival
One less misc slot is a small price to pay for an extra arm and head slot, along with moderately high magic resistance. Eminently suitable for both solo operator and army support roles.
Giant Sorcerer Supply Bonus (-5)
Mountain Survival
Another a very tough chassis. Can grab and swallow his opponents!
Great Eagle Siege Bonus (10)
Patrol Bonus (10)
Animal
Flying
Mountain Survival
Chance for bonus air magic: 50%
A ridiculously mobile flyer with moderately high magic resistance and very high morale.
Hydra Regeneration (10)
Fire Resistance (-10)
Poison Resistance (25)
Poison Cloud (8)
Fear (5)
Eyes (10)
Unsurroundable (4)
Blunt Resistance
Pierce Resistance
Animal
Cold Blooded
Swamp Survival
Swimming
Recuperation
Wounded shape: Hydra, Hydra, Hydra, Hydra
Chance for bonus nature magic: 50%
Costs Gold140 per year in upkeep, the second most expensive transformation result. A scary and durable chassis that is even more of a gas grenade than the juvenile Hydra Hatchling.

If the transformed mage is underwater, the result is selected from the table below instead. Except for the Sea Dog, all are fully aquatic and will need an Amulet of the Fish or something similar to go above water. Gaining an extra magic path is much more common than transforming on land, but path gain is largely restricted to nature and water.

Sprite Unit Name Special Attributes Comments
Small Shark Stealthy (40)
Animal
Aquatic
Need-not-eat
Chance for bonus water magic: 20%
Hippocampus Animal
Aquatic
Recuperation
Chance for bonus nature magic: 50%
Sea Dog Animal
Amphibious
Chance for bonus nature magic: 20%
Your only amphibious underwater result.
Sea Stag Animal
Aquatic
Chance for bonus nature magic: 20%
Leocampus Animal
Aquatic
Chance for bonus nature magic: 20%
Giant Lobster Animal
Trample
Aquatic
Chance for bonus water magic: 20%
Kraken King Darkvision (100)
Stealthy (60)
Blunt resistant
Animal
Aquatic
Recuperation
Chance for bonus astral magic: 50%
Unlike the Ancient Kraken pretender chassis, this kraken has a meagre 2 misc slots. Still manages to effectively hide its size 6 bulk with cephalopod camouflage magic.
Shark Stealthy (40)
Animal
Aquatic
Need-not-eat
Chance for bonus water magic: 10%

See More

Dominions 5 - Transformation and Twiceborn by Attica

Notable Spells
Rituals Conjuration Summon AnimalsRaven FeastWind RideWinged MonkeysVermin FeastWild Hunt The Kindly Ones Guardians of the DeepTartarian GateEnchanted ForestsElemental Royalty
Alteration Transformation Sea of IceFata MorganaUtterdarkWish
Evocation Astral ProjectionFires from Afar Fate of OedipusPerpetual StormMind HuntMurdering WinterSecond SunFlames from the Sky Strands of Arcane Power
Enchantment Seeking ArrowKatabasisTwicebornFaery Trod The Eyes of GodFriendly Currents Hidden Underneath/in Snow/in SandRitual of Rebirth Dome of Flaming DeathGhost Ship Armada Theft of the SunHaunted Forest
Thaumaturgy Mind VesselVengeance of the DeadPyre of CatharsisGateway End of CultureDreams of R'lyehImprint SoulsStygian Paths
Blood Magic (Improved) Cross breedingInfernal BreedingBlood FeastSend(Lesser)HorrorInfernal DiseaseSend Dream Horror Dome of CorruptionAstral CorruptionHorror SeedBlood Vortex
Combat Magic Conjuration Entanglement
Alteration False FettersEarth GripMossbodyArmor of AchillesSoul VortexIron BanePhoenix PyreTime Stop
Evocation RainMistMagic DuelStormWrathful SkiesWailing WindsStream of Life Rain of StonesFire StormAcid StormMeteor Shower
Enchantment Foul VaporsRigor Mortis Heat from Hell Grip of WinterLife after DeathFields of the Dead
Thaumaturgy CommunionsReturningRageGrowing FuryGift of Reason/Divine NameSoul SlayPlagueSoul Drain
Blood Magic Hell PowerPain TransferCall (Lesser) Horror
Other ReanimationSummon SpellsDomes Battlefield EnchantmentsDivine Magic
transformation.txt · Last modified: 2021/11/18 11:06 by wigglefig