Divine Magic is the Magic used by Priests. Its "spells" are appeals and prayers to the Gods, so no Research is required. With the exception of a single spell, Divine "spells" cost no additional Fatigue to use, but still incur Spellcasting Encumbrance. A successful Magic Resistance check negates all offensive Divine spells.
Spell name | Paths | Spell description | Effect |
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Blessing | 1 | This prayer can be used to bless the priest or a group of sacred warriors. Blessed units receive increased morale and additional powers if their God is powerful enough to claim a divine title. | Applies your Bless to friendly Sacred units in 5 (+5 for every extra Priest level) squares within 15 (+10 for every extra Priest level) squares of the caster. |
Divine Blessing | 3 | This is the same as the Blessing prayer, except that it affects all holy units on the entire battlefield. | Blesses all of your teammates on the field that can be blessed. Before 5.57, it took 25% longer to cast. |
All Banishment spells require 1 and affect only Undead foes. You will have only one of these accessible to you in each game; you'll get a different spell from the generic Banishment if your Pretender has at least 4 in a Magic path in creation, determined by which path has the highest level, picking the leftmost path () in the event of a tie. There is no blood-specific banishment spell; if this is the highest path of your pretender, you receive the default banishment spell instead.
Spell name | Paths | Spell description | Effect |
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Banishment | With this prayer the priest smites undead beings with the power of his God. The undead will take damage unless they manage to resist the banishment. | Range: 25+ (The range is increased by 5 for every extra level the caster is) Casting time: 100% Area of Effect: 4+ (The area of effect is increased by 2 for every extra level the caster is) Precision: 0 Fatigue Cost: 0- Damage: magic 4+ (Damage is increased by 3 for every extra level the caster is) (armor negating) (magic resistance negates) (only affects undead beings) |
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Ashes to Ashes | |||
Wind of Memories | |||
Purifying Water | |||
Pull from the Grave | This is a banishment spell. With this prayer the priest targets undead beings with the Ctonian power of his God. A large number of undead beings will take damage unless they manage to resist the banishment. They might also be pulled into the ground and buried. | Range: 25+ (The range is increased by 5 for every extra level the caster is) Casting time: 100% Area of Effect: 4+ (The area of effect is increased by 2 for every extra level the caster is) Precision: 0 Fatigue Cost: 0- Damage: magic 4+ (Damage is increased by 3 for every extra level the caster is) (armor negating) (magic resistance negates) (only affects undead beings) Extra effect on damage: Grip Grip Area of Effect: One person Damage: Earth Grip (magic resistance negates) (doesn't affect flying/floating units) |
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Stellar Decree | This is a banishment spell. With this prayer the priest smites undead beings with the power of his celestial God. A large number of undead beings will take damage and stop in their tracks unless they manage to resist the banishment. | Range: 30+ (The range is increased by 5 for every extra level the caster is) Casting time: 100% Area of Effect: 8+ (The area of effect is increased by 4 for every extra level the caster is) Precision: 0 Fatigue Cost: 0- Damage: magic 2+ (Damage is increased by 1 for every extra level the caster is) (armor negating) (magic resistance negates) (only affects undead beings) Extra effect on damage: Halt Halt Area of Effect: One person Damage: Stun (magic resistance negates) (doesn't affect mindless beings) |
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Decree of the Underworld | |||
Final Rest | This is a banishment spell. With this prayer the priest calls upon the life giving powers of his God to restore the natural order and destroy undead beings. The prayer will destroy undead beings outright unless they manage to resist the banishment. | Range: 25+ (The range is increased by 5 for every extra level the caster is) Casting time: 100% Area of Effect: 2+ (The area of effect is increased by 1 for every extra level the caster is) Precision: 0 Fatigue Cost: 0- Damage: magic 999 (armor negating) (magic resistance negates easily) (only affects undead beings) |
All Smite spells require 3, and which Smite spell you get is determined in the same way as which Banishment spell you get.
Spell name | Paths | Spell description | Effect |
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Smite | The priest utters a prayer most holy and a heathen is struck by a divine bolt. | Range: 30 Casting time:100% Area of Effect: One person Precision: 100 Fatigue Cost: 0- Damage: magic 10 (armor negating) (magic resistance negates) |
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Heavenly Fire | |||
Heavenly Strike | |||
Watery Death | |||
Word of Stone | The priest utters a prayer most holy and a heathen is struck by a divine bolt. Anyone surviving this smite will risk being petrified as well. | Range: 25 Casting time:100% Area of Effect: One person Precision: 100 Fatigue Cost: 0- Damage: magic 10 (armor negating) (magic resistance negates) Extra effect on damage: Petrification Petrification Area of Effect: One person Damage: Petrify (armor negating) (magic resistance negates) |
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Word of Power | The priest utters a prayer most holy and a heathen is struck by a divine bolt. Anyone surviving this smite will still risk being paralyzed for a long time. | Range: 100 Casting time:100% Area of Effect: One person Precision: 100 Fatigue Cost: 0- Damage: magic 10 (armor negating) (magic resistance negates) Extra effect on damage: Paralyzation Paralyzation Area of Effect: One person Damage: magic special (armor negating) (paralyze damage) (magic resistance negates) (doesn't affect mindless beings) |
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Syllable of Death | |||
Word of Thorns | The priest utters a prayer most holy and a heathen is struck by a divine bolt. This prayer is imbued with nature and vines will rise from the ground and drag the target with its sharp thorns, causing severe bleeding in the process. | Range: 30 Casting time:100% Area of Effect: One person Precision: 100 Fatigue Cost: 0- Damage: magic 5 (armor negating) (magic resistance negates) Extra effect on damage: Tangles Tangles Area of Effect: One person Damage: Entanglement Extra effect: Bleeding Bleeding Area of Effect: One person Damage: Special (doesn't affect undead beings) (doesn't affect inanimate beings) |
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Claim Life |
Spell name | Paths | Spell description | Effect |
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Sermon of Courage | 2 | Soldiers' morale is increased with the help of this prayer. | Gives a +1 Morale bonus to all friendly units in 10 (+5 for every extra Priest level) squares within 25 (+10 for every extra Priest level) squares of the caster. |
Fanaticism | 4 | This prayer has the same effect as Sermon of Courage, but it affects all friendly units on the entire battlefield. | Gives +1 Morale to all of your teammates on the battlefield. Before version 5.57, it took 25% longer to cast. |
Spell name | Paths | Spell description | Effect |
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Smite Demon | 2 | This prayer will make a divine bolt strike down from the sky and deliver massive damage to a demon who fails to resist the spell. | Does 15 AN DMG to a Demon, scaling with (+5 Dmg). MR Negates. |
Holy Word | 2 | With a holy word from the next true God the priest is able to stun a sacred warrior of a false pretender. | Stuns an opposing Sacred unit or Pretender. MR negates. |
Holy Avenger | 2 | Any harm done to the casting priest will result in a divine bolt striking in the midst of the enemy. | Each time the caster takes damage, the damager is hit with a 20 AN DMG beam during the next round. MR Negates. These build up with multiple hits, but only one will hit each round, and only three can hit after the caster's death. |
Divine Channeling | 5 | The priest channels the divine might of his God onto the battlefield. All friendly priests of low power have their priest skill increased for the duration of the battle. | A Battlefield Enchantment that provides a +1 pathboost to all friendly 1 priests. This does cause Fatigue, 90 at base. |
Magic | |
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Concepts | Blood Hunting • Communions • Empowerment • Gems • Items • Magic Sites • Research |
Categories | Combat Magic • Ritual Magic • Notable Spells |
Paths | Fire • Air • Water • Earth • Astral • Death • Nature • Blood • Holy |
Schools | Conjuration • Alteration • Evocation • Construction • Enchantment • Thaumaturgy • Blood • Divine |
Notable Spells | ||
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Rituals | Personal Enchantments | Divine Name/Gift of Reason • Transformation • Twiceborn • Cure Disease |
Strategic | Domes • Globals • Magic Phase Movement • Remote Attacks | |
Summons | Cross Breeding • Elemental Royalty • Hidden Underneath/in Snow/in Sand • Infernal Breeding • Reanimation • Release Lord of Civilization • Ritual of Rebirth • Tartarian Gate | |
Other | Wish | |
Combat Magic | Battlefield Enchantments | |
Buffs | Hell Power • Life after Death • Mossbody • Pain Transfer • Phoenix Pyre • Returning • Soul Vortex • Strength of Giants • Time Stop | |
Debuffs | Armor of Achilles • Earth Grip • False Fetters | |
Direct Damage | Divine Magic • Magic Duel • Soul Slay | |
Summons | Reanimation | |
Other | Communions • Enslave Mind |