Water is one of the eight paths of magic, and one of the four elemental paths alongside Earth, Fire and Air.
A lot of water magic is either stronger or only available in underwater provinces, making many of its applications fairly niche. It's also closely associated to cold, with effects like chill and cold damage.
A lot of magic derived from other paths, such as throwing fireballs around, doesn't work under water. That by itself makes Water magic the default best way to support underwater armies.
Elementals are useful in general, but Summon Water Elemental
and Summon Lesser Water Elemental
are especially strong in underwater battles, where the Water Elemental
gains bonus regeneration
Shark Attack is an effective underwater-only Howl that will pile on more and more sharks as battles drag on.
Water has many spells for altering Combat Speed and the capabilities of units; Quickness is the standout example, but there are also slowing spells such as Slow, Slime, and Quagmire. Most of these also impact combat prowess.
Sending demons back home
Water has a number of tools to counter demon
, from crafting Demon Bane
, throwing some Cleansing Water
at them, or casting Demon Cleansing
to make them take extra damage.
Turning stuff into Water
Water can even turn units into Liquid. This capability is used defensively in Liquid Body
and Wave Warriors
, making units weaker (in terms of Strength
) but better at taking melee hits, and offensively to melt foes from the legs up with Liquify
Crafting items such as Ring of Water Breathing
or Sea King's Goblet
will give otherwise landlocked nations options to conquer and contest underwater
is a quintessential thug
item: a cheap weapon with an area of effect attack that allows a single combattant to dispatch large amount of chaff
is a rare way of raising the health points
of any commander, possibly making them safe from things like Flames from the Skies.
A Bottle of Living Water
will give its carrier a free big Water Elemental
at the start of every fight. Generally powerful, they're a particularly good way of winning assassination
battles, as a victim or perpetrator.
, Summon Bishop Fish
will get you a 3
priest, the only generic way of obtaining one. The Bishop Fish
is able to claim thrones
and can be used as part of a throne rush, or to bless your entire army at once through Divine Blessing
Water has a fair amount of variety with how it can hurt foes; it can drown them with Sailors' Death, ice them with Frozen Heart and other Cold spells, cut them on shards of ice with Ice Strike, and even turn them into goo with Liquify. Each of these spells has either limited scope or more than one rather-hard counter, however; for example, many of the direct-damaging ice spells can be reduced or even ignored with simple Protection, while the non-ice spells are blocked by Magic Resistance and certain traits. The spells with multiple counters tend to have higher areas-of-effect (AOEs) than comparable spells of other paths, probably to make up for this.
Water does possess a significant attack Ritual, with Murdering Winter tending to hit a higher percentage of units in its target province than any of the others; its performance scales with the Temperature of that province.
| || Robe of the Sea || 3 • 15 || Construction 4
| These Robes prevent any sort of oxygen deprivation, somehow. How nice of them!
PROT 3, Water Breathing, Air Breathing, 1 boost
| || Water Bracelet || 1 • 5 || Construction 6
| No, the water is not frozen.