Fire is one of the eight Paths of magic, and one of the Elemental paths.
It is considered not terribly versatile, since most fire spells focus on doing direct fire damage; not every problem can be solved by burning it, and the lack of utility and support can be a drawback. Because of its inflexibility, many players consider it one of the weaker paths. Still, Fire can be powerful – sometimes you really do just need to burn things.
Fire's booster items are the 11 crosspath). In battle, any 2 mage can cast to add +1 for the battle; 1 mages can also make use of the spell with 1, either from their stockpile or from their .and (with a
Its gem-generating global is 20/turn) and low research level., notable for its high income (
Of course, Fire is rather limited underwater; not to the extent of Blood, but still quite significantly. Water mages can also make Fire spells 50% more fatiguing with the spell, though only in "dry" provinces that aren't cold.
Fire is mostly useful for burning things, but many fire direct damage spells are seen by many players as overrated., for instance, has trouble hitting moving targets and can be defeated by a combination of armor and modest fire resistance, but at most only damages one square. It can be useful in niche cases but falls far short of other damaging spells.
Genuinely strong ways to deal fire damage in battle are:
is a devastating late-game fire ritual spell, capable of destroying armies outside of battle (when defensive spells and most bless effects are not active).
Fire has a few other notable effects:
Fire has a number of staple items. Many players use a large number of fire gems ons, a strong midgame research booster that can slingshot you into 7's and 8's faster than opponents.
Other fire themes in items include:
|Concepts||Blood Hunting • Communions • Empowerment • Gems • Items • Magic Sites • Research|
|Categories||Combat Magic • Ritual Magic • Notable Spells|
|Paths||Fire • Air • Water • Earth • Astral • Death • Nature • Blood • Holy|
|Schools||Conjuration • Alteration • Evocation • Construction • Enchantment • Thaumaturgy • Blood • Divine|