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Magic Duel

Magic Duel is an early-game combat spell that any astral mage can cast at Evocation 3 for one pearl. It pits the caster and a random opposing astral mage in a duel which will always leave one or both dead. This spell remains impactful throughout the game as it makes any astral mage vulnerable. The very existence of this spell is a consideration if taking astral paths on a pretender which might be desireable as a super combatant, as it provides a very cheap unresistable means to kill any non-mindless astral mage with a little luck.


When Magic Duel is cast, a random astral mage in the opposing army is targeted. Both mages roll a single six-sided die and add it to their base astral path. This is one of the few rolls in the game that do not use the DRN. The mage with the lowest sum dies immediately. If the sums are tied, both mages die.

The astral path is not boosted by any means: Item boosters like Crystal Coin or Skullcap or spells like Power of the Spheres and Light of the Northern Star do not affect the outcome. Having empowered a mage does boost its base path.

The negative path boost of trinities at pretender creation will apply to Magic Duel, while the path loss from splitting them up is not counted for the purpose of base paths.

Mandarbmax has made a spreadsheet calculator for magic duel odds. magic_duel_calculator.ods

Ways to use Magic Duel


Notable Spells
Rituals Conjuration Summon AnimalsRaven FeastWind RideWinged MonkeysVermin FeastWild Hunt The Kindly Ones Guardians of the DeepTartarian GateEnchanted ForestsElemental Royalty
Alteration Transformation Sea of IceFata MorganaUtterdarkWish
Evocation Astral ProjectionFires from Afar Fate of OedipusPerpetual StormMind HuntMurdering WinterSecond SunFlames from the Sky Strands of Arcane Power
Enchantment Seeking ArrowKatabasisTwicebornFaery Trod The Eyes of GodFriendly Currents Hidden Underneath/in Snow/in SandRitual of Rebirth Dome of Flaming DeathGhost Ship Armada Theft of the SunHaunted Forest
Thaumaturgy Mind VesselVengeance of the DeadPyre of CatharsisGateway End of CultureDreams of R'lyehImprint SoulsStygian Paths
Blood Magic (Improved) Cross breedingInfernal BreedingBlood FeastSend(Lesser)HorrorInfernal DiseaseSend Dream Horror Dome of CorruptionAstral CorruptionHorror SeedBlood Vortex
Combat Magic Conjuration Entanglement
Alteration False FettersEarth GripMossbodyArmor of AchillesSoul VortexIron BanePhoenix PyreTime Stop
Evocation RainMistMagic DuelStormWrathful SkiesWailing WindsStream of Life Rain of StonesFire StormAcid StormMeteor Shower
Enchantment Foul VaporsRigor Mortis Heat from Hell Grip of WinterLife after DeathFields of the Dead
Thaumaturgy CommunionsReturningRageGrowing FuryGift of Reason/Divine NameSoul SlayPlagueSoul Drain
Blood Magic Hell PowerPain TransferCall (Lesser) Horror
Other ReanimationSummon SpellsDomes Battlefield EnchantmentsDivine Magic
magic-duel.txt · Last modified: 2021/03/27 14:59 by taorec