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summon-spells

Summon Spells

Many of the most useful units and commanders in the game aren't bought with gold; they are summoned with gems or blood slaves. These have a variety of different roles; units range from cheap patrol chaff (Pack of Wolves summoning Wolf) to elite shock troops (Demon Knights), and commanders range from humble scouts (Black Servant) to high-end mages (Queen of Elemental Air) and powerful supercombatant chassis (Wraith Lord).

Some are niche; for instance, Ogres are generally only worth summoning if a low-research nation needs to convert earth gems into an army urgently. Some are a crucial part of a nation's strategy, such as Ozelotls.

Most commander summons create only one commander; most unit summons create several (sometimes scaling with the caster's paths).

Generic Summons

Here is a list of non-national summons accessible to all nations, with a brief description of their use.

Fire

Spell Units Description
Summon Lesser Fire Elemental
Conjuration 3
fire 11
1firegem
Combat
Fire Elementalx1 This summons a temporary unit in battle. Like all lesser elementals, these are significantly weaker than the full-size variety at Conjuration 5. Fire elementals are good at clearing weak chaff, like swarm-bugs or summoned skeletons.
Summon Fire Drake
Conjuration 4
fire 22
6firegem
Ritual
Drake
Fire Drakex1 Drakes
Summon Flame Jelly
Conjuration 4
fire 22
6firegem
Ritual
Underwater Only
Flame Jellyx10+ That rare underwater Fire mage can create a lot of a unit with only HP and a Fire Shield that works Underwateras for defense. They make AOE Mortal Poison attacks and combined with a Heat are, make them ideal for wearing down enemies with fatigue and poison before they in terun get mauled back by fishermen.
Will o' the Wisp
Conjuration 5
fire 22
1firegem
combat
Will o' the Wispx2 Size 1 Ethereal Floaters with a decent amount of power behind their attacks. Fragile but hard to hit, they do well against enemy chaff in groups.
Summon Fire Elemental
Conjuration 5
fire 33
1firegem
Combat
Fire Elementalx1 This summons a temporary unit in battle. Besides clearing chaff, full-size elementals are powerful enough to cause substantial damage to quality enemy troops and are a great use of fire gems in battle.
Summon Summer Lions
Conjuration 5
fire 33
20firegem
Ritual
Summer Lionx5+1/2 Etherial Lions with a Heat aura. Dispite ignoring 75% of hits and tons of HP during the Summer. They are still don't bring much substance to a fight the normal Great Lions can't do for cheaper.
Summon Fire Snakes
Conjuration 6
fire 22
7firegem
Ritual
Fire Snakex5+1/2 These are often used as a fire gem-dump; they are generally effective against most things without fire resistance in heat scales. Their AoE attack ignores defense.
Summon Flame Spirit
Conjuration 6
fire 33
30firegem
Ritual
Flame Spiritx1 A summonable fire 33 mage. Will often be rarely seen as Fire is a less important path to have.
Can be a way for some Fire Death mages to ractet up to fire 55 for Fire Kings.
Still a can be a threat with Heat from Hell and Flaming Arrows
Living Fire
Conjuration 7
fire 44
2firegem
Combat
Fire Elementalx4+ Elementals
King of Elemental Fire
Conjuration 8
fire 55
50firegem
Ritual
Unique
Pyriphlogos - King of Flames
Rhuax - King of Magma
One of the Elemental Royalty, these can serve as very high end battlemages or (especially for Rhuax) heavy thugs or supercombatants.

Air

Spell Units Description
Call of the Winds
Conjuration 3
air 22
10airgem
Ritual
Black Hawkx41
Great Hawkx1
This can be used to snipe weakly-defended provinces, but will often fail against even 5 PD. If you have an excess of air gems they can be an excellent source of patrollers.
Summon Lesser Air Elemental
Conjuration 3
air 11
1airgem
combat
Air Elementalx1 This summons a temporary unit in battle. Like all lesser elementals, these are significantly weaker than the full-size variety at Conjuration 5. Air elementals are tramplers and these are only size 3; they will zap larger targets rather than trampling them.
Summon Wyverns
Conjuration 4
air 22
3airgem
Ritual
Drake
Wyvernx2 Rarely used except in a tight situation early game.
Summon Gryphons
Conjuration 4
air 22
9airgem
Ritual
Gryphonx5+1/2 Rarely used except in a tight situation early game.
Summon Air Elemental
Conjuration 5
air 33
1airgem
combat
Air Elementalx1 This summons a temporary unit in battle. These are an excellent midgame use for air gems, as the Size 6 elementals can trample most targets for heavy damage. They are very hard to hit in a storm.
Summon Spring Hawks
Conjuration 5
air 33
20airgem
Ritual
Spring Hawkx5+1/2 Rarely used and not that efficient.
Contact Draconians
Conjuration 5
air 33
30airgem
Ritual
Draconianx15
Draconian Chiefx1
descrip
Summon Great Eagles
Conjuration 6
air 33
8airgem
Ritual
Great Eaglex5+1/2 These have extreme mobility and can take weakly defended provinces as raiders, but their best use is as siege and patrol chaff that can quickly go where needed.
Living Clouds
Conjuration 7
air 44
2airgem
combat
Air Elementalx4 High air casters can use this spell to raid. Niche use against size 4+ SC's/thugs without shock resistance; they will quickly get shocked to death.
Queen of Elemental Air
Conjuration 8
air 55
50airgem
Ritual
Unique
Aella - Queen of Storms
Thuella - Queen of Thunder
Nephele - Queen of Clouds
Probably the best of the Elemental Royalty due to the extreme mobility and the demand for high-end air battlefield spells like ??Mass Flight? and Fog Warriors
Phantasmal Warrior
Alteration 2
air 11
Combat
Phantasmal Warrior Temporary battle summon; extremely weak chaff. Their ethereal nature gives them a bit more longevity than standard troops in some circumstances, but each of their attacks require the target failing an MR check on top of failing a Defense roll in order to deal damage.
Ghost Wolves
Alteration 3
air 33
Combat
Phantasmal Wolf Temporary battle summon; extremely weak chaff. Their ethereal nature gives them a bit more longevity than standard troops in some circumstances.
Phantasmal Army
Alteration 5
air 44
1airgem
Combat
Phantasmal Warriorx25 +1/2 Temporary battle summon; extremely weak chaff. This spends a gem to produce a great many of these; they can hold a line or a castle gate against mundane attackers for a while, but die in droves to things with magic weapons, particularly ones that are AoE. Their ethereal nature gives them a bit more longevity than standard troops in some circumstances.
False Horror
Alteration 6
air 33
Combat
False Horrorx1 Like Phantasmal Warriors but spooky. Generally if you are at alt6 you have better things to do with air 33 mages.
Phantasmal Attack
Alteration 7
air 44
8airgem
Ritual
Phantasmal Warriorx25+1/2
Phantasmal Archerx20
This is a remote summon that attacks an enemy province (with neutrals; you don't get to keep the province if they win). Rarely used.

Water

Spell Units Description
Summon Lesser Water Elemental
Conjuration 3
water 11
1watergem
combat
Water Elementalx1 This summons a temporary unit in battle. Like all lesser elementals, these are significantly weaker than the full-size variety at Conjuration 5. Regenerates under water and is more useful there. Above ground, you're generally better off waiting until Conjuration 5.
Call Kraken
Conjuration 3
water 22
1watergem
Ritual
Underwater Only
Krakenx2 Rarely used.
School of Sharks
Conjuration 4
water 22
1watergem
Ritual
Underwater Only
Small Sharkx10+2 Underwater Summons
Animal Summons
Summon Ice Drake
Conjuration 4
water 22
7watergem
Ritual
Drake
Ice Drakex1 Drakes
Summon Sea Serpent
Conjuration 4
water 22
4watergem
Ritual
Underwater Only
Sea Serpentx1 Rarely used.
Summon Water Elemental
Conjuration 5
water 33
1watergem
combat
Water Elementalx1 These are the kings of underwater combat thanks to regeneration and multiple high damage AP attacks. They are also useful above ground, able to beat up most things.
Contact Sea Trolls
Conjuration 5
water 33
15watergem
Ritual
Sea Trollx5+1/2 Perhaps useful if you need regenerating chaff to draw evocations or hold a line, but not great.
Summon Winter Wolves
Conjuration 5
water 33
8watergem
Ritual
Winter Wolfx5+1/2 Rarely used.
Summon Bishop Fish
Conjuration 6
water 33
15watergem
Ritual
Bishop Fishx1 One of the few non-national H3's. Give them an Amulet of the Fish or similar to get them above the waves and claim thrones.
Shark Attack
Conjuration 6
water 33
3watergem
Combat
Underwater Only
Small Sharkx Underwater Summons
Sea King's Court
Conjuration 6
water 33
55watergem
Ritual
Sea Kingx15
Sea Trollx15
Troll Guardx5
Often part of climbing Water: a W2 forges Water Bracelet and casts this spell to summon a mage. Generally the trolls are extra; you cast this for the Sea King.
Summon Asp Turtle
Conjuration 7
water 33
13watergem
Ritual
Asp Turtlex1
Living Water
Conjuration 7
water 44
2watergem
combat
Water Elementalx4 Sometimes used for raiding.
Queen of Elemental Water
Conjuration 8
water 55
50watergem
Ritual
Underwater Only
Thalassa - Queen of the Sea
Bathusma - Queen of the Deeps
Limne - Queen of the Lake
Less useful than other Elemental Royalty because it must be cast underwater and most are aquatic, these have huge regeneration UW and can be good SC's there.

Cross Fire & Water

Spell Units Description
Manifest Vitriol
Alteration 6
water 22fire 11
3watergem
Ritual
Green Lionx1 descrip

Cross Water & Nature

Spell Units Description
Summon Sea Dogs
Conjuration 1
nature 11water 11
2naturegem
Ritual
Sea Dogx5+1/2 Animal Summons
Summon Crocodiles
Conjuration 1
nature 11water 11
4naturegem
Ritual
Crocodilex5+1/2 Animal Summons
Summon Sea Lions
Conjuration 3
nature 22water 11
10naturegem
Ritual
Leocampusx10+ Underwater Summons Animal Summons
Summon Bog Beasts
Conjuration 3
nature 22water 22
7naturegem
Ritual
Bog Beastx5+1/2 Animal Summons
Summon Swamp Drake
Conjuration 4
nature 22water 11
7naturegem
Ritual
Drake
Swamp Drakex5+1/2 Drakes
Contact Naiad
Conjuration 5
water 33nature 11
35watergem
Ritual
Naiadx1 She is a means to climb up Nature and Water.
Despite not surviving long without away from her summoned Provence, She has some other Useful abilities.
stealthy, can lead underwater expansions, Also a caster of Foul Vapors, Bone Melter, Falling Frost.
Naiad Warriors
Conjuration 5
water 33nature 11
18watergem
Ritual
Kydnidx15 Amphibious Warriors Ladies with a high Awe value and a moderate amount of Armor Prot.
Ok Front lines units if you happened to be a nation with not so good land troops.
Call Ancient Presence
Conjuration 9
water 66nature 44
25watergem
Ritual
Ancient Presencex1 descrip

Cross Air & Water

Spell Units Description
Summon Yetis
Conjuration 3
water 22air 11
13watergem
Ritual
Yetix5+1/2 descrip

Cross Water & Earth

Spell Units Description
Summon Cave Crab
Conjuration 3
earth 11water 11
4earthgem
Ritual
Cave Only
Cave Crabx1 Animal Summons
Summon Cave Cows
Conjuration 3
water 22earth 22
4earthgem
Ritual
Cave Only
Cave Cowx5+1/2[lv] Animal Summons
Claymen
Enchantment 3
water 11earth 11
5earthgem
Ritual
Claymanx5+1/2[lv] Construct Summons

Cross Water & Astral

Spell Units Description
Call Abomination
Conjuration 9
astral 55water 22
25astralpearl
Ritual
Abominationx1 A big monster that needs point buffs to survive late-game battles,
but is an artiliry weapon that fires AOS instant death Mind blast (Magic Negates).
Comes too late game to be the most useful thing to spend pearls on.

Earth

Spell Units Description
Summon Cave Grubs
Conjuration 1
earth 11
6earthgem
Ritual \\Cave
Cave Grubx5+1/2 Animal Summons
Summon Ogres
Conjuration 2
earth 11
10earthgem
Ritual
Ogrex5+1/2 descrip
Summon Lesser Earth Elemental
Conjuration 3
earth 11
1earthgem
Combate
Earth Elementalx1 Elementals
Summon Cave Drake
Conjuration 4
earth 22
4earthgem
Ritual
Drake
Cave Drakex1 Drakes
Summon Earth Elemental
Conjuration 3
earth 33
1earthgem
Combate
Earth Elementalx1 Elementals
Summon Fall Bears
Conjuration 5
earth 33
12earthgem
Ritual
Fall Bearx5+1/2 descrip
Contact Trolls
Conjuration 5
earth 33
15earthgem
Ritual
Trollx5+1/2 Trolls
Contact Hill Giant
Conjuration 6
earth 33
3earthgem
Ritual
Hill Giantx1 descrip
Troll King's Court
Conjuration 6
earth 33
55earthgem
Ritual
Troll Kingx1
Trollx10
War Trollx10
Troll Moose Knightx2
Trolls
The Troll King is a disgustingly-competent Thug, especially if you have any buff spells researched for him.
Living Earth
Conjuration 7
earth 44
2earthgem
Combat
Earth Elementalx4 Elementals
King of Elemental Earth
Conjuration 8
earth 55
50earthgem
Ritual
Barathrus - King of Deeper Earth
Oreigenes - King of Mountains
Elemental Royalty
Clockwork Soldiers
Constrution 3
earth 22
5earthgem
Ritual
Clockwork Soldierx5+1/2 Construct Summons
Clockwork Horrors
Constrution 5
earth 22
9earthgem
Ritual
Clockwork Horrorx10+ Construct Summons
Can move 12 Squeres Befor Fagigu Procts.
Crusher Construction
Constrution 5
earth 33
15earthgem
Ritual
Crusherx1 Construct Summons
Mechanical Men
Constrution 7
earth 22
15earthgem
Ritual
Mechanical Manx10+ Construct Summons
Siege Golem
Constrution 9
earth 33
20earthgem
Ritual
Siege Golemx1 Construct Summons
Enliven Statues
Enchainment 6
earth 33
20earthgem
Ritual
Living Statuex10+ Construct Summons

Astral

Spell Units Description
Juggernaut Construction
Construction 9
astral 55
25astralpearl
Ritual
Juggernautx1 Construct Summons
Telestic Animation
Thaumaturgy 5
astral 33
5astralpearl
Ritual
Telestic Animationx1 Construct Summons

Nature

Spell Units Description
Summon Animals
Conjuration 1
nature 22
10naturegem
Ritual
Animal Summons
Pack of Wolves
Conjuration 2
nature 11
2naturegem
Ritual
Wolfx10+ Animal Summons
Summon Horned Serpents
Conjuration 2
nature 11
4naturegem
Ritual
Horned Serpentx5+1/2 Animal Summons
Summon Killer Mantis
Conjuration 2
nature 22
4naturegem
Ritual
Killer Mantisx5+1/2 Animal Summons
Awaken Vine Men
Conjuration 3
nature 11
1naturegem
Ritual
Vine Manx3 Chaff. Has poor combat stats, but decent HP and poison resist.
Spell scales with the Ivy Lord ability, which is most easily obtained by forging an Ivy Crown or summoning a Vine Lord.
Note that Vine Lords lack head slots and cannot use Ivy Crowns.
Awaken Algae Men
Conjuration 3
nature 11
1naturegem
Ritual
Algae Manx3 The underwater version of Vine Man.
Trade HP for Amphibious and a decent amount of Natural prot.
Call of the Wild
Conjuration 3
nature 33
12naturegem
Ritual
Werewolfx1
Wolfx30
Animal Summons
Summon Leogryphs
Conjuration 4
nature 22
12naturegem
Ritual
Leogryphx10+ Animal Summons
Awaken Vine Ogres
Conjuration 4
nature 33
3naturegem
Ritual
Vine Ogrex2 descrip
Howl
Conjuration 5
nature 33
3naturegem
Combate
Wolf Animal Summons
Spirits of the Wood
Conjuration 5
nature 33
8naturegem
Ritual
Woodland Spiritx10+ descrip
Contact Forest Trolls
Conjuration 5
nature 33
10naturegem
Ritual
Forest Trollx5+1/2 Trolls
Awaken Sleeper
Conjuration 5
nature 44
10naturegem
Ritual
Sleeperx1 descrip
Forest Troll Tribe
Conjuration 6
nature 33
37naturegem
Ritual
Troll Shamanx1
Forest Trollx15
descripTrolls
Contact Forest Giant
Conjuration 6
nature 33
2naturegem
Ritual
Forest Giantx1 descrip
Contact Lamias
Conjuration 6
nature 33
5naturegem
Ritual
Lamiax5+1/2 descrip
Animal Horde
Conjuration 7
nature 44
15naturegem
Ritual
Animal Summons
Awaken Ivy King
Conjuration 7
nature 44
30naturegem
Ritual
Ivy Kingx1 descrip
Faerie Court
Conjuration 8
nature 55
40naturegem
Ritual
Faery Queenx1
Spritex15
descrip
Awaken Tarrasque
Conjuration 9
nature 66
25naturegem
Ritual
Tarrasquex1 A super tough regenerating Dragon with a big poison cload.
comes too late in reaserch to be useful, as you would prefer fully sloted super-compatent chasise at Conj 9.
Swarm
Alteration 4
nature 11
1naturegem
Combate
swarm
Creeping Doom
Alteration 7
nature 33
1naturegem
Combate
swarm
Wooden Construction
Construction 5
nature 33
3naturegem
Ritual
Lumber Constructx1 descrip
Awaken Treelord
Enchantment 7
nature 55
35naturegem
Ritual
Treelordx1
Treelordx1
Dying Treelordx1
descrip
Call the Worm That Walks
Thaumaturgy 8
nature 55
30naturegem
Ritual
Worm Magex1 Immortals

Cross Fire & Nature

Spell Units Description
Summon Fire Ants
Conjuration 2
fire 22nature 11
10firegem
Ritual
Fire Antx10+ Animal Summons

Cross Air & Nature

Spell Units Description
Summon Amphiptere
Conjuration 3
air 22nature 11
3airgem
Ritual
Amphipterex1 Animal Summons
Summon Sprites
Conjuration 6
nature 11air 11
1naturegem
Ritual
Spritex6 descrip

Cross Earth & Nature

Spell Units Description
Summon Kithaironic Lion
Conjuration 4
nature 33earth 11
5naturegem
Ritual
Kithaironic Lionx1 Animal Summons
Summon Manticore
Conjuration 6
nature 22earth 11
5naturegem
Ritual
Manticorex1 descrip
Iron Pigs
Alteration 6
earth 33nature 11
9earthgem
Ritual
Iron Pigx7 Animal Summons

Death

Spell Units Description
Black Servant
Conjuration 1
death 22
5deathgem
Ritual
May use underwater
Black Servantx1 A weak scout. Maybe you need this for the price. You likely don't.
Summon Shades
Conjuration 2
death 22
8deathgem
Ritual
May use underwater
Shadex5+1/2 Weak and rarely used.
Revive Wights
Conjuration 3
death 22
20deathgem
Ritual
May use underwater
Wightx5 descrip
Revive Bane
Conjuration 3
death 22
7deathgem
Ritual
May use underwater
Banex1 descrip
Summon Lammashtas
Conjuration 4
death 22
1deathgem
Combate
May use underwater
Lammashtax2 descrip
Summon Shade Beasts
Conjuration 4
death 33
15deathgem
Ritual
May use underwater
Shade Beastx15+2 descrip
Spirit Mastery
Conjuration 5
death 11
4deathgem
Ritual
May use underwater
Dispossessed Spiritx15+ descrip
Revive Bane Lord
Conjuration 5
death 44
12deathgem
Ritual
May use underwater
Bane Lordx1 descrip
Summon Ghosts
Conjuration 6
death 22
14deathgem
Ritual
May use underwater
Ghostx5+1/2 descrip
Summon Spectre
Conjuration 6
death 33
22deathgem
Ritual
May use underwater
Spectral Magex1 descrip
Summon Mound Fiend
Conjuration 7
death 33
28deathgem
Ritual
May use underwater
Mound Fiendx1 descrip
Harvester of Sorrows
Conjuration 7
death 33
28deathgem
Ritual
May use underwater
Harvester of Sorrowsx1 Practically summoning a Thugable Banevenom Charm.
Kill about 5% of the current pop as an anonymous event every turn.
Can dispatch light PD and Potrols that were expecting a scout with a charm.
More of a Troll tool for its price than an actually win strategy.
Call Wraith Lord
Conjuration 7
death 55
40deathgem
Ritual
May use underwater
Wraith Lordx1 descrip
Legion of Wights
Conjuration 9
death 66
30deathgem
Ritual
May use underwater
Wightx20+3 descrip
Tartarian Gate
Conjuration 9
death 77
10deathgem
Ritual
Tartarian Cyclops
Tartarian Cyclops
Tartarian Spirit
Tartarian Titan
Tartarian Titan
Tartarian Monstrum
Tartarian Monstra
descrip
Animate Skeletons
Enchantment 1
death 11
Combate
May use underwater
Longdeadx1 descrip
Animate Dead
Enchantment 1
death 11
Combate
May use underwater
Soultrap GhostX1 descrip
Reanimation
Enchantment 1
death 11
Ritual
May use underwater
Longdeadx10 descrip
Revive King
Enchantment 2
death 22
3deathgem
Ritual
May use underwater
Mound King descrip
Raise Skeletons
Enchantment 3
death 22
Combat
May use underwater
Longdeadx3 descrip
Create Revenant
Enchantment 3
death 22
9deathgem
Ritual
May use underwater
Revenant descrip
Raise Dead
Enchantment 4
death 22
Combat
May use underwater
Soultrap GhostX10+2 descrip
Behemoth
Enchantment 4
death 33
7deathgem
Ritual
May use underwater
Behemoth descrip
Hord of Skeletons
Enchantment 5
death 22
Combat
May use underwater
Longdeadx5+1/2 descrip
Pale Riders
Enchantment 5
death 33
10deathgem
Ritual
May use underwater
Longdead Horsemanx20+2 descrip
Carrion Reanimation
Enchantment 7
death 33
10deathgem
Ritual
May use underwater
Soulless Ghostx100+2 descrip
Ritual of Rebirth
Enchantment 7
death 44
15deathgem
Ritual
May use underwater
Mummyx1 descrip
Lichcraft
Enchantment 8
death 55
30deathgem
Ritual
May use underwater
Lichx1 descrip

Cross Fire & Death

Spell Units Description
Corpse Candle
Conjuration 5
death 11fire 11
1deathgem
Combat
Corpse Candlex3 descrip
King of Banefires
Conjuration 8
death 33fire 44
50deathgem
Ritual
Antrax - King of Banefiresx1 Elemental Royalty
Reanimate Archers
Enchanment 6
death 22fire 11
5deathgem
Ritual
Longdead Archerx10 descrip

Cross Air & Death

Spell Units Description
Corpse Man Construction
Constrution 6
air 11death 11
1airgem
Ritual
Corpse Constructx1 descrip
Ziz
Constrution 6
death 33air 22
4deathgem
Ritual
Zizx1 descrip

Cross Water & Death

Spell Units Description
Streams from Hades
Conjuration 6
water 44death 11
40watergem
Ritual
May use underwater
Kokythiadx1 descrip
Summon Catoblepas
Conjuration 7
water 33death 22
15watergem
Ritual
Catoblepasx1 descrip
Hidden in Snow
Enchanment 6
water 33death 11
75watergem
Ritual
Mountains and Boder Mountains only
hidden-in-terrain
Leviathan
Enchanment 7
death 33water 11
12deathgem
Ritual
Underwater only
Leviathanx1 descrip
Ghost Ship Armada
Enchanment 7
water 44death 33
60watergem
Ritual
May use underwater
Leviathanx1 descrip

Cross Earth & Death

Spell Units Description
Poison Golem
Construction 5
death 44earth 22
35deathgem
Ritual
Poison Golemx1 descrip
Hidden Underneath
Enchanment 6
earth 33death 11
75earthgem
Ritual
Cave only
hidden-in-terrain
Hidden in Sand
Enchanment 6
earth 33death 11
75earthgem
Ritual
Waste only
hidden-in-terrain
Fields of the Dead
Enchanment 9
death 55earth 22
1deathgem
Combat
May use underwater
descrip

Cross Astral & Death

Spell Units Description
Ether Gate
Conjuration 6
astral 44death 11
90astralpearl
Ritual
May use underwater
Ether Lordx1
Ether Warriorx15
descrip

Cross Nature & Death

Spell Units Description
Contact Lamia Queen
Conjuration 6
nature 55death 22
25naturegem
Ritual
Lamia Queenx1 descrip
Construct Manikin
Construction 3
nature 11death 11
9naturegem
Ritual
Manikinx10+2 descrip
Construct Mandragora
Construction 6
nature 22death 11
10naturegem
Ritual
Mandragorax5+2 descrip

Blood

Despite the high numbers, Blood slaves are fairly easy to collect and considered cheaper to spend then gems.

A main downside for A lot of Blood summon troops, is that you have to summon them one of time until you get to the late game horde versions.

In addition, Unique Demon commanders return to the summoning pool when killed.

Spell Units Description
Bind Shadow Imp
Blood 1
blood 11
1bloodslave
Ritual
Shadow Impx1 Good Cheap Scouts that don't take Fort Turns.
Summon Imps
Blood 1
blood 11
1bloodslave
Combat
Impx5 descrip
Bind Spine Devil
Blood 2
blood 22
3bloodslave
Ritual
Spine Devilx1 Solid Two poison attack chaff with High Prot and Poison barbs.
Bind Fiend
Blood 2
blood 22
5bloodslave
Ritual
Fiend of Darknessx1 Solid Two poison attacks, Sneaky Flyers with Darkness Power.
Bind Serpent Fiend
Blood 4
blood 11
2bloodslave
Ritual
Serpent Fiendx1 descrip
Horde from Hell
Blood 5
blood 44
44bloodslave
Ritual
Devilx1
Devilx1
Impx25
descrip
Bind Succubus
Blood 5
blood 44
66bloodslave
Ritual
Succubusx1 descrip
Ritual of Five Gates
Blood 6
blood 55
39bloodslave
Ritual
Devilx1
Frost Fiendx1
Storm Demonx1
Demon Knightx1
descrip
Plague of Locusts
Blood 7
blood 55
88bloodslave
Ritual
Demonic Locustx1 descrip
Bind Heliophagus
Blood 8
blood 55
111bloodslave
Ritual
Unique
Mastema - Heliophagusx1
Amaimon - Heliophagusx1
Gorilon - Heliophagusx1
Mabakiel - Heliophagusx1
descrip
Forces of Darkness
Blood 9
blood 66
50bloodslave
Ritual
Fiend of Darknessx14+ descrip
Bind Demon Lord
Blood 9
blood 88
150bloodslave
Ritual
Unique
Pazuzu - Lord of the Plague Windx1
Belphegor - Lord of Hellx1
Belial - Lord of Corruptionx1
Buer - Goat Sunx1
Geryon - Monster of Fraudx1
Ashmedai - Prince of Lustx1
Lets you smash into other Magic paths if you somehow hadn't already.

Cross Blood & Fire

Spell Units Description
Bind Fiery Imps
Blood 1
blood 11fire 11
6bloodslave
Ritual
Fiery Impx5+1/2 If Strength is buffed, They throw Low-quality Crossbow bolts.
Bind Devil
Blood 3
blood 22fire 22
7bloodslave
Ritual
Devilx1 Fairly strong shock troop summon, Flyers with Two attacks (one inflicts paralyze ) and has a heat aura.
Bind Arch Devil
Blood 7
blood 44fire 22
99bloodslave
Ritual
Buriol - Arch Devilx1
Ethanim - Arch Devilx1
Furcas - Arch Devilx1
Magoth - Arch Devilx1
Igarak - Arch Devilx1
descrip
Infernal Forces
Blood 9
blood 55fire 22
50bloodslave
Ritual
Devilx7+
Impx20
descrip

Cross Blood & Air

Spell Units Description
Bind Storm Demon
Blood 4
blood 22air 22
10bloodslave
Ritual
Storm Demonx1 Ethereal Lighting throwers and has a Shock fist in melee.
One of the best Demons.
Infernal Tempest
Blood 9
blood 55air 22
50bloodslave
Ritual
Storm Demonx7+ descrip

Cross Blood & Water

Spell Units Description
Bind Frost Fiend
Blood 3
blood 22water 22
8bloodslave
Ritual
Frost Fiendx1 Low Prot but decent HP and high Defense Skill.
Primary shooter but become Flying melee fighter if you buff their prot.
Bind Ice Devil
Blood 6
blood 33water 33
88bloodslave
Ritual
Unique
Nycafor - Ice Devil
Oriax - Ice Devilx1
Gaap - Ice Devilx1
Bifrons - Ice Devilx1
Cimejes - Ice Devilx1
Bune - Ice Devilx1
descrip
Forces of Ice
Blood 9
blood 55water 22
50bloodslave
Ritual
Frost Fiendx8+ descrip

Cross Blood & Earth

Spell Units Description
Bind Demon Knight
Blood 5
blood 22earth 22
15bloodslave
Ritual
Demon Knightx1 Summon Strong Knights with Fear.
Summon Illearth
Blood 5
blood 22earth 22
2bloodslave
Combat
Illearthx1 Elemental
Father Illearth
Blood 6
blood 33earth 44
105bloodslave
Ritual
Unique
Pedoseion - Father Illearthx1 Elemental Royalty
Infernal Crusade
Blood 9
blood 55earth 22
50bloodslave
Ritual
Demon Knightx10+ descrip

Cross Blood & Nature

Spell Units Description
Cross Breeding
Blood 3
blood 11nature 11
15bloodslave
Ritual
Cross breedingx20+ descrip
Awaken Dark Vines
Blood 5
blood 11nature 33
12bloodslave
Ritual
Dark Vinesx2 descrip
Improved Cross Breeding
Blood 8
blood 22nature 22
20bloodslave
Ritual
Cross breedingx40+3 descrip

Cross Blood & Death

Spell Units Description
Bind Bone Fiends
Blood 2
blood 11death 11
5bloodslave
Ritual
Bone Fiendx5+1/2 descrip
Blood Rite
Blood 7
blood 22death 22
11bloodslave
Ritual
Vampirex1 descrip
Curse of Blood
Blood 7
blood 33death 44
77bloodslave
Ritual
Vampire Lordx1 descrip

Cross Fire & Earth

Spell Units Description
Bind Scorpion Beast
Conjuration 3
fire 11earth 11
2firegem
Ritual
Scorpion Beastx1 descrip
Iron Dragon
Construction 9
earth 44fire 22
30earthgem
Ritual
Iron Dragonx1 descrip
Terracotta Army
Enchantment 4
fire 11earth 11
10firegem
Ritual
Terracotta Soldierx10+ descrip

Cross Air & Earth

Spell Units Description
Watcher
Enchantment 5
air 33earth 11
5airgem
Ritual
May cast underwater
Watcherx1 descrip
Enliven Gargoyles
Enchantment 9
earth 33air 11
10earthgem
Ritual
May cast underwater
Gargoylex5+1/2 descrip

Cross Earth & Astral

Spell Units Description
Golem Construction
Construction 7
astral 33earth 22
30astralpearl
Ritual
May cast underwater
Golemx1 descrip
summon-spells.txt · Last modified: 2020/11/20 20:50 by joste