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pretender-chassis

Choosing Your Chassis

When designing your Pretender, the form you go with is the "chassis" that you stuff your Design Points into, adding Dominion strength, Scales, and Magic paths for your Bless. What you choose matters more than you probably think, since even Imprisoned pretenders can handle only so much. Your Pretender isn't just a figurehead, either, as they have the capability to remain your most useful unit well into your game.

What Inspires Faith?

Your Dominion strength is determined in Pretender design. This determines BOTH how many of your Dominion's candles can be in a province (aside from Preaching or events) and how well it holds up against rival Dominions. Having more candles in a province also adjusts the local Scales faster. While you can increase Dominion strength with 5 Temples per candle, so can everyone else, and it's better to start with the advantage.

Different forms have a different starting Dominion strength, falling into four general categories that happen to coincide with other traits.

Look how smol he is Dominion 1 forms are generally Mages, "Gods among Men", a bit like superheroes… Iron-Man-or-Doctor-Strange-style superheroes.

Rawr Dominion 2 forms are generally Monsters, worshipped only so that they don't eat their worshippers, which (often) works now!

Sadly, we can't all be Zeus Dominion 3 forms are generally Titans, powerful forces with enough humanity (physical and otherwise) for mortals to connect with them.

Sadly, this guy got lost in a jungle somewhere Dominion 4 forms are generally Idols, representations of and/or houses for ascendant spirits, sometimes powered by faith alone.

These generalizations aren't absolute, of course, but the furthest deviation you'll see from them is by 1 candle; for example, ascended Angels are typically Dominion 2 forms, despite looking and feeling more like (depending on the species) either Titans or Mages.

Each upgrade to your Pretender's Dominion strength costs (7*n) Points, with n being the number of upgrades. Buying one candle costs 7 points, buying a second candle costs 14 points, buying a third candle costs 21 points, and so on. Your Mages and Monsters are actually more expensive than they appear, at least if you plan on starting with a specific Dominion strength.

What Brings Power?

Looking at the pictures above, you can hopefully deduce that Monsters bring the most physical power, followed by Titans, while Idols are hard to destroy. You can't quite improve a Pretender's physical power directly; all of that comes from Indirect Magic bonuses from having Paths (such as additional Natural Protection from having Earth Magic) and your Magic-level-built Bless. So what about magical power?

Most forms start with meager Magic levels, but Design Points that remain after picking your form can be spent for "level-ups". Each upgrade to a Magic path costs (8*n) Points, with n being the number of upgrades in that path. The exception is buying the first level if you don't already have a level in that path, which has a fixed cost that varies with the Pretender. For example, a red-robed Arch Mage starts with fire 11 and has a New Path Cost of 10, so getting him to fire 44 costs 48 (8+16+24) Points, while getting him to water 44 costs 82 (10+16+24+32) Points.

Mages are the cheapest forms, followed by most Idols, and then followed by most Titans and Monsters. The Mages are as close to a blank canvas as you can get for building your preferred Magic & Scale combination, while other forms come with significant costs for going "wide" in your paths. On the other hand, if you want to go deep into a specific path (perhaps for a strong incarnate Bless), then you should look for whichever form has the highest level in that path at the lowest cost. This typically won't be a Mage, since Mages are such a blank slate that their starting Magic levels are typically 1 in a path or two.

Here is a sheet for reference written by Negate that illustrates the point costs for each additional path or point of dominion https://docs.google.com/spreadsheets/d/15h_XP-ssScMh-N2uYOM-V1LQmyHSbLZ05rN8bTmOAE4/edit?usp=sharing

What's Available?

Most Pretender forms are regional or national – they might be a cultural thing, or they might be something explicitly tied to the faction's history. Only one form is shared by absolutely every nation in the game, but a few others are so widely available that a nation not having them is noteworthy. As nations and races interact through the Ages, the pool of Pretender forms that each nation will accept typically widens.

Underwater nations don't allow Pretender forms that aren't inherently Aquatic or Amphibious, so their selections are almost-entirely regional. Mekone & both Phlegras don't accept Mages due to the Gigantes' fervent hatred for "the Gods of Man" and other posers, while Ind doesn't accept Dominion 1 forms because their standards are too high.

Ubiquitous Forms

Sprite Unit Name Special Attributes Comments
EARTHSNEK Earth Serpent
"Python"
Dominion strength2
Base Cost270
New Path Cost80
earth 22 9
Amphibious
Fear (5)
Poison Resistance (15)
Cold-Blooded
Mountain Survival
Swamp Survival
Recuperation
Darkvision (50)
The Tectonic Snake is a moving mountain, with 20 Natural Protection to cover his 210 base HP.
Other Monsters might handle foes faster with extra attacks, but Python (that's his default name) has all the time in the world, while his foes will surely rout out of Fear.
He's expensive, but he's rock-solid.
20 Points cheaper for EA & MA Agartha.

That's the only form that's available for everyone.

Common/"Default" Forms

The following forms aren't regional or national, and are thus widely available.

Sprite Unit Name Special Attributes Comments
Yeesh Freak Lord
Dominion strength1
Base Cost100
New Path Cost10
blood 11 7
Fear (5)
Trample
Adept Cross Breeder (10)
Mounted
A Blood Mage of disturbing skill.
Blood is actually easier to Empower than other paths, since Blood Slaves can be worked for, but nations that don't start with the paths could still use a Blood Pretender.
His Crossbreeding skill has extra utility in EA, MA, & LA Abysia.
Great Sage
Dominion strength1
Base Cost100
New Path Cost10
astral 11 22
Inspiring Researcher (+1)
Adept Researcher (+15)
The ultimate bookworm.
He's great for boosting Research, even without a ton of paths.
Crone
Dominion strength1
Base Cost90
New Path Cost10
death 11 7
Old Age (715/500)
Female
An old (really old) Death Mage.
Though her form is past its prime, she's a fairly-cheap option for starting with high Death.
Master Enchanter
Dominion strength1
Base Cost90
New Path Cost10
nature 11 7
Stealthy (40)
Far Caster
(, +1)
Supply Bonus (10)
A masterful Sorcerer with a focus on Nature.
His Far Caster trait gives him additional range for his Sorcerous Rituals, such as Teleport.
It also boosts his Combat Sorcery range by 50%, but that's not as impressive.
Arch Mage
Dominion strength1
Base Cost90
New Path Cost10
fire 11 7
Far Caster
(, +1)
A masterful Elementalist with a focus on Fire.
His Far Caster trait gives him 50% more range for his Elemental Combat Magic, such as Fire Blast.
It also boosts the range of his Elemental Rituals, such as Cloud Trapeze.
Great Enchantress
Dominion strength1
Base Cost90
New Path Cost10
astral 11 7
Gem Generator
(+astralpearl)
Female
A Sorceress that creates 1 Astral Pearl each month.
She's a decent "passive" Pretender form, like the Great Sage!
Dragon
Dominion strength2
Base Cost260
New Path Cost80
nature 22 9
Fear (10)
Poison Resistance (15)
Flying
Swimming
Swamp Survival
Supply Bonus (20)
Dragon Master (1)
Shapechanger: Master Enchanter
Everyone can go Earthsnek, and almost everyone can go with one of the Western Dragons.
Only "Far East" nations – EA, MA, and LA T'ien Ch'i, plus Yomi, Shinuyama, and Jomon – won't accept Western Dragons, in addition to the underwater nations.
They're also rejected by Mekone, and by MA and LA Phlegra, probably because of their "lesser" alternate forms.
Green Dragons breathe Poison Gas, which acts slowly but lingers for quite a while.
Their Dragon form suffers a -2 "path boost" to all Magic paths except for Nature, however.
20 Points cheaper for EA Ulm, Marverni, Sauromatia, Tir na n'Og, MA and LA Man, Eriu, and LA Pythium.
Dragon
Dominion strength2
Base Cost260
New Path Cost80
water 22 9
Fear (10)
Cold Resistance (15)
Flying
Mountain Survival
Dragon Master (1)
Shapechanger: Frost Father
Blue Dragons are just as "rare" as Green Dragons, except that they also avoid EA, MA, & LA Abysia. The Smouldercone is just too hot for them.
They breathe Magic Frost, which deals damage up-front but doesn't last as long.
Their Dragon form suffers a -2 "path boost" to all Magic paths except for Water.
20 Points cheaper for Niefelheim, MA Caelum, Jotunheim, & Vaettiheim.
Dragon
Dominion strength2
Base Cost260
New Path Cost80
fire 22 9
Fear (10)
Fire Resistance (15)
Flying
Wasteland Survival
Mountain Survival
Dragon Master (1)
Shapechanger: Arch Mage
Red Dragons are just as "rare" as Green Dragons. No weird exceptions here!
They breathe Fire, which deals all of its damage at once.
Their Dragon form suffers a -2 "path boost" to all Magic paths except for Fire.
20 Points cheaper for EA and MA Machaka, EA, MA, and LA Abysia,
Hinnom, and MA and LA Marignon.
Solar Eagle
Dominion strength2
Base Cost240
New Path Cost80
fire 11air 11 9
Awe (+3)
Fire Resistance (15)
Flying
Mountain Survival
Siege Bonus (25)
Recuperation
Patrol Bonus (50)
This Big Bird flies to the Sun for his Recuperation, and is therefore unavailable to "cave" nations (EA, MA, and LA Agartha, along with EA, MA, and LA Xibalba).
He's a professional flyer, boasting a whopping 40 points of Map Movement.
He uses his abilities to dominate Siege warfare and to identify most Stealthy scrubs singlehandedly.
20 Points cheaper for EA Caelum & Na'Ba.
Raven of the Underworld
Dominion strength2
Base Cost150
New Path Cost80
death 22 9
Fear (7)
Flying
Stealthy (20)
Curse Bestower (16 vs. MR)
Patrol Bonus (25)
Spirit Sight
Dark Power (4)
Fortune Teller (25)
Disease Resistance (100)
Corpse Eater (15/turn, +1 HP)
This Ominous Bird has the same "rarity" as the Big Bird, but he's also unavailable to EA, MA, and LA Mictlan, Mekone, and MA and LA Phlegra.
I'm sure these nations have their own reasons for hating on Ominous Birds.
This one takes a while to "get up off the ground", so to speak, but he's still interesting.
20 Points cheaper for Fomoria, Helheim, & LA Caelum.
Ghost King
Dominion strength2
Base Cost190
New Path Cost20
death 11 7
Poor Amphibian
Fear (11)
Cold Resistance (25)
Poison Resistance (25)
Undead
Need not Eat
Chill (3)
Ethereal
Floating
Stealthy (40)
Salt Vulnerability (2)
Spirit Sight
Dominion Monster Summoner (Ghost, 1/20)
A "promoted" Mage, somewhat expensive for his task but relatively hard to kill. Being Amphibious means he can be picked underwater!
As a Human, he's rejected by the usual suspects, but he's also rejected by EA, MA, and LA Atlantis because they have their own Ghost King, while MA and LA Marignon don't like him because he's Undead.
20 Points cheaper for Therodos & Lemuria.
Master Lich
Dominion strength2
Base Cost250
New Path Cost40
death 33 11
Poor Amphibian
Pierce Resistance
Fire Vulnerability (10)
Cold Resistance (15)
Poison Resistance (25)
Undead
Inanimate
Need not Eat
Immortal (3 m.)
Real pros kill themselves so that no one else can kill them. (Don't try this at home!)
Since his lungs are in a box somewhere, this "promoted" Mage can go underwater, and therefore he can be chosen by Underwater nations.
The only nations that won't accept him are the Human-haters, the Undead-haters, the C'tissian Kingdom (EA, MA, & LA C'tis, since they have their own Lich), and Therodos (probably because they don't actually like death).
Nyeheheh Demilich
Dominion strength3
Base Cost120
New Path Cost20
death 33 11
Poor Amphibian
Slash Resistance
Pierce Resistance
Invulnerable (30)
Cold Resistance (15)
Poison Resistance (25)
Undead
Inanimate
Need not Eat
Immortal (3 m.)
Spirit Sight
Immobile
A strange-but-capable example of a "demoted" Idol.
This pile of bones can be from any species, so you'll find it in many nations that the Master Lich is banned from.
However, it's still hated by the Undead-haters & not accepted by Therodos.
It's also not valid for EA, MA, or LA R'lyeh, because the non-slave species for these nations happen to lack bones. Yes, even Aboleths are boneless. The more you know.
Note the pile's immobility, and consider giving it astral 33 so it can Teleport.
That is not fruit punch... Fountain of Blood
Dominion strength4
Base Cost160
New Path Cost40
blood 33 11
Fear (20)
Slash Resistance
Pierce Resistance
Poison Resistance (25)
Inanimate
Need not Eat
Blind
Spirit Sight
Innate Spellcaster (1)
Blood Searcher (3)
Immobile
This is the most-commonly-available Idol in the game, ignoring the Demilich.
Of the eighty-three nations that can install fountains without looking stupid, only six can't/won't have this one.
EA & MA Ulm, MA and LA Phlegra, and LA Atlantis won't have it, because they're uncultured swine who don't appreciate the ironic beauty of a Fountain of Blood.
Mekone won't have it either, because they're too snooty for modern art.
Judging by its Fear aura, not many find it pleasing to look at, but those who run are Philistines.
20 Points cheaper for LA Ulm.
Oracle
Dominion strength4
Base Cost150
New Path Cost40
water 11astral 22 11
Slash Resistance
Pierce Resistance
Poison Resistance (25)
Inanimate
Need not Eat
Blind
Spirit Sight
Fortune Teller (33)
Innate Spellcaster (1)
Immobile
Somewhat-annoyingly, this Fountain has less acceptance than a Fountain of Blood.
This might be because water freezes more easily than blood; EA & MA Vanheim, Helheim, Niefelheim, Rus, Jotunheim, Vanarus, Midgard, Utgard, and Vaettiheim are all unable to keep the water running.
EA & MA Pangaea view running water as a dreaded facet of civilization, and Asphodel will probably kill you for suggesting it.
Yomi & Shinuyama would love to have running water, but are probably too incompetent to make it work. They also hate culture, and that's a major impediment for building fountains.
EA, MA, & LA Abysia wouldn't even dream of worshipping water.
Last-but-not-least, Phaeacia prefers Fountains of Blood over regular fountains, and I have absolutely no idea why.
20 Points cheaper for MA and LA Arcoscephale, MA Pythium, & Ind.

"Mediterranean" Forms

"Mediterranean" forms are characters from Greek mythology, or at least depictions of them in the case of the Idols. There are nineteen nations that accept most-or-all of these forms:

In addition to those, Mekone, MA Phlegra, and LA Phlegra draw all of their available Pretender forms from this cultural region, but they're rather picky.

Sprite Unit Name Special Attributes Comments
Grey One
"Deino"
"Enyo"
"Persis"
Dominion strength1
Base Cost90
New Path Cost10
water 11death 11 9
Old Age (2475/2000)
Trinity
Eyeless
Whatever paths you choose:
- the main sister (Deino, known as Persis in the myths) will have all your Nature & Blood,
- the second sister (Enyo) will have all your Fire & Earth,
- and the third sister (Persis, known as Pemphredo in the myths) will have all your Air & Astral.
A negative path boost is incurred for every Grey One that isn't in their province.
(I mean, every Grey One in your Trinity; you won't be stuffed if others pick this Pretender.)
Deino has a unique Item, the Eye of the Grey Ones, which provides 6 Precision for Eyeless holders & also grants Spirit Sight. You can trade it around, but be careful not to lose it!
Great Black Bull
Dominion strength2
Base Cost200
New Path Cost80
nature 11blood 11 9
Trample
Berserker (+7)
Forest Survival
Recuperation
Supply Bonus (10)
Bulls are surprisingly-common Pretender forms. MA Ermor and Lemuria won't follow such a symbol of life, but lots of other nations will.
Marverni, EA & MA Machaka, Hinnom, Mekone, and Ubar are all on the list, among others.
20 Points cheaper for EA and MA Pangaea.
Great White Bull
Dominion strength2
Base Cost200
New Path Cost80
earth 11nature 11 9
Trample
Berserker (+5)
Forest Survival
Recuperation
Supply Bonus (60)
Though calmer and around 1% weaker than the Black Bull, the White Bull is more popular overall.
MA Ermor and Lemuria still won't like it, but plenty of others will.
Marverni, EA & MA Machaka, Fomoria, Kailasa, Lanka, Hinnom, Mekone, and Ubar are all on the list, among others.
20 Points cheaper for EA, MA, and LA Pangaea.
Demiurge
"Ialdabaoth"
Dominion strength2
Base Cost200
New Path Cost80
earth 11astral 11 9
Regeneration (10%)
Awe (+3)
Poison Resistance (15)
One of those forms that's also accepted by Mekone, MA Phlegra, LA Phlegra, and Ind.
Being the Gnostic "creator of everything", his status in Dominions is pretty amusing.
Astral is pretty cool with Earth, but it needs to be high-leveled to counter Magic Duels in MP.
Drakon
Dominion strength2
Base Cost250
New Path Cost80
earth 11nature 11 9
Fear (10)
Poison Resistance (15)
Cold-Blooded
Swimming
Swamp Survival
Supply Bonus (10)
Unsurroundable (2)
Dragon Master (1)
A favorite of Mekone, MA Phlegra, and LA Phlegra.
Who wouldn't love a Green Dragon with six attacks and the knowledge to not spray on his own team? He's even a little sturdier.
20 Points cheaper for EA Arcoscephale, Mekone, and MA and LA Phlegra.
Hound of Hades
"Kerberos"
Dominion strength2
Base Cost190
New Path Cost80
earth 11death 11 9
Fear (11)
Poison Resistance (15)
Patrol Bonus (50)
Spirit Sight
Disease Resistance (100)
Unsurroundable (2)
Also accepted by Mekone, MA Phlegra, and LA Phlegra.
Who wouldn't want a giant doggie with three heads and eight attacks per round?
Cerberus/Kerberos can wear three hats at once, but they better not be helmets!
Eldest Cyclops
"Brontes"
Dominion strength2
Base Cost220
New Path Cost60
fire 11air 11earth 11 11
Fire Resistance (15)
Mountain Survival
Master Smith (1)
Resource Bonus (30)
One-eyed
A "demoted" Titan, legendary in Mekone, MA Phlegra, and LA Phlegra.
He's also been sighted in EA, MA, and LA Agartha, where the mortals respect his one-eyed nature.
He's not thrifty with his magic crafts, but he's great at making gear.
20 Points cheaper for Mekone, MA Phlegra, and LA Phlegra.
Prince of Death
"Orcus"
Dominion strength2
Base Cost260
New Path Cost80
death 33 11
Fear (13)
Cold Resistance (15)
Poison Resistance (25)
Undead
Need not Eat
Flying
Spirit Sight
Reanimation Bonus (0/4)
Retinue: Shadow x4d6
Another "demoted" Titan, reviled by the Undead-haters but accepted by Mekone, MA Phlegra, LA Phlegra, & LA Atlantis.
Part of his Dragon-like cost goes into his Skeleton-raising talents, while another part goes into his horde of Shadowy servants. His combat stats are a bit short.
20 Points cheaper for Sceleria.
Gorgon
Dominion strength2
Base Cost230
New Path Cost80
earth 22nature 11 11
Fear (10)
Poison Resistance (15)
Flying
Forest Survival
Recuperation
Petrification
Supply Bonus (10)
Unsurroundable (1)
The Gorgon has the backstory and physical stats of a "promoted" Mage, but she also has the Magic of a "demoted" Titan.
Though Mekone, MA Phlegra, & LA Phlegra respect her misanthropy and will stoop to serve her, six of the other "Mediterranean" nations won't, including Berytos.
20 Points cheaper for EA, MA, and LA Pangaea.
Mother of Monsters
"Echidna"
Dominion strength3
Base Cost210
New Path Cost60
death 11nature 11blood 11 11
Poison Resistance (25)
Cold-Blooded
Swimming
Swamp Survival
Supply Bonus (10)
Poison Cloud (8)
Adept Cross Breeder (10)
Dominion Monster Summoner
Female
Marverni, Mekone, EA C'tis, MA Phlegra, Ind, MA C'tis, LA Phlegra, & LA C'tis all respect Echidna. MA & LA Marignon refuse to serve her, however.
Spells that summon Lamias will give her 3 extra, since she's the Mother of Lamias too.
She'll summon various "Good" Cross Breeding results in her Dominion, such as Chimeras and Draco Lions, but they won't be guaranteed to have enough Poison Resistance to fight with her.
20 Points cheaper for Sauromatia.
Great Archon
"Abrasax"
Dominion strength3
Base Cost280
New Path Cost60
fire 11earth 11astral 11 11
Spirit Sight
Inspiring Researcher (+2)
Alchemist (100)
This Chicken-Man is available to the same nations as his Gnostic cousin and/or (depending on how you interpret Gnosticism) opponent. He might've even mistaken the Pantokrator for the Demiurge. Whoops!
20 Points cheaper for MA & LA Marignon.
Titan of Love
"Aphrodite"
Dominion strength3
Base Cost250
New Path Cost60
water 11nature 22 11
Awe (+5)
Supply Bonus (20)
Reduces Unrest (10)
Female
Unfortunately, Aphrodite isn't a necrophile, so she won't lead MA Ermor or Lemuria.
20 Points cheaper for EA, MA, and LA Arcoscephale, EA, MA, and LA Pangaea, and EA Ermor.
Titan of Rivers
"Dido"
Dominion strength3
Base Cost240
New Path Cost60
water 22astral 11 11
Poor Amphibian
Gem Generator
(+watergemwatergem)
Female
Unfortunately, Asphodel doesn't like Dido.
She's also not cheaper for Berytos or Phaeacia, even though she founded Carthage in myth.
Oh well, she's not too-terribly overpriced.
20 Points cheaper for LA Pythium and Erytheia.
Titan of Forethought
"Prometheus"
Dominion strength3
Base Cost250
New Path Cost60
fire 11water 11astral 11 11
Sailing (999)
Fortune Teller (15)
Disease Healer (1)
Inspiring Researcher (+1)
Mekone, MA Phlegra, & LA Phlegra like this guy.
He's old, huge, and oppressed by some God that Humans worship, after all.
20 Points cheaper for Mekone, MA Phlegra and LA Phlegra, and Phaeacia.
Titan of Winds and Waves
"Isis Pelagia"
Dominion strength3
Base Cost250
New Path Cost60
air 22water 11 11
Amphibious
Sailing (999)
Gift of Water Breathing (50)
Female
Being Amphibious, the Isis of the Sea is also accepted by the "Mediterranean" nations of the sea:
EA and MA Pelagia, EA and MA Oceania, & Therodos.
She's not Ambidextrous, so you should probably give her a Shield for her off-hand.
20 Points cheaper for Phaeacia and Erytheia.
Titan of the Underworld
"Hades"
Dominion strength3
Base Cost220
New Path Cost60
earth 11death 22 11
Stealthy (40)
Spirit Sight
Assassin (3)
Since he's a Titan of the Underworld, Hades is also accepted by EA, MA, and LA Agartha.
That might be a pun; you can decide if it's funny.
Biggos are notoriously bad at staying unseen, so this one has a unique Helmet of Invisibility that makes him Invisible, helping with his Assassination hobby in exchange for his Skullface slot.
Just make sure to change his name and paths if you plan on Assassinating with this guy, at least in Multiplayer games. Everyone knows Hades and his hobbies!
Titan of Death and Rebirth
"Serapis"
Dominion strength3
Base Cost210
New Path Cost60
earth 11death 11nature 11 11
Supply Bonus (60)
Strength of the Spring (25)
Serapis has 120 HP in mid-Spring and 60 HP in mid-Autumn. He also grows olives from his hat.
There are probably better options for depth in one or two of his three paths, but he has his trio down pat.
20 Points cheaper for LA Pythium, and 40 Points cheaper for Erytheia.
If you're wondering why he's so cheap for Erytheia, it's because he's Ptolemaic Egypt's favorite.
Titan of the Forge
"Hephasteos"
Dominion strength3
Base Cost230
New Path Cost60
fire 11earth 22 11
Fire Resistance (5)
Forge Bonus (20%)
Master Smith (1)
Limp
This damaged savant actually has a well-defined godly niche; he's accepted by EA, MA, and LA Ulm, as well as EA, MA, and LA Agartha.
20 Points cheaper for EA and MA Arcoscephale, along with EA and MA Ulm.
Lord of the Wild
Dominion strength3
Base Cost240
New Path Cost60
nature 22blood 11 11
Animal Awe (+3)
Stealthy (40)
Berserker (+5)
Forest Survival
Recuperation
Supply Bonus (20)
Beastmaster (+3)
Monster Summoner (Maenad, Turmoil)
This furry is probably not named "Pan" because the Panii are their own thing.
Marverni, Mekone, and both Phlegras accept this guy, but six of the "Mediterranean" nations do not; Berytos, MA Ermor, Sceleria, Lemuria, and both Marignons form the region's anti-furry coalition.
20 Points cheaper for EA and MA Pangaea.
Titan of Heaven
"Zeus"
Dominion strength3
Base Cost220
New Path Cost60
air 22earth 11 11
Shock Resistance (15)
Zeus is a simple, reliable guy (as long as you don't have an attractive daughter). He doesn't even need a weapon, really, due to his electrically-charged fists. Armor would be nice, though.
20 Points cheaper for EA, MA, and LA Arcoscephale.
Titan of the Sea
Dominion strength3
Base Cost230
New Path Cost60
water 22earth 11 11
Amphibious
Gift of Water Breathing (75)
This guy isn't named Poseidon, possibly because everyone in Greece had a different epithet for him, resulting in multiple different Poseidons through Dominions logic.
He's available to all of the same nations as the Titan of Winds and Waves, with the notable exception of Therodos – perhaps he's the one who sank them.
20 Points cheaper for Phaeacia and Erytheia.
Phaeacia's local Poseidon is named Aegaeus (if you remember to call him that).
Titan of the Hunt
"Artemis"
Dominion strength3
Base Cost250
New Path Cost60
nature 33 11
Poison Resistance (5)
Stealthy (40)
Forest Survival
Supply Bonus (30)
Beastmaster (+3)
Female
Retinue:
Hound x 1d6
Deer x 3d6
Black Hawk x 1d6
Artemis provides deep Nature access and an on-demand Animal ambush for a somewhat-reasonable price. Her hunting dogs are Sacred!
20 Points cheaper for EA, MA, and LA Arcoscephale.
Titan of War and Wisdom
"Athena"
Dominion strength3
Base Cost250
New Path Cost60
air 11earth 11astral 11 11
Fear (5)
Combat Caster
Female
Athena's bulk is a little underwhelming compared to her skill, but she joins with a full set of armor, a bonus attack, and a small Fear aura.
She's a little pricey for a combat-focused three-path Goddess, particularly if you want Blesses, but she's pretty decent.
20 Points cheaper for EA, MA, and LA Arcoscephale.
Titan of Growth
"Demeter"
Dominion strength3
Base Cost180
New Path Cost60
earth 11nature 22 11
Supply Bonus (70)
Female
Though she's smaller than most other Titans, Demeter can make use of the Larger Bless to get big (104 HP) and strong (25 Strength).
She's also cheaper for Nature than Artemis is, if you factor in their initial costs!
20 Points cheaper for EA, MA, and LA Arcoscephale, and LA Pythium.
Titan of the Spring
"Persephone"
Dominion strength3
Base Cost200
New Path Cost60
death 22nature 11 11
Immortality (Spring)
Supply Bonus (10)
Strength of the Spring (50)
Female
Persephone has 117 HP in mid-Spring and 39 HP in mid-Winter. On the other hand, the Underworld returns her every early Spring, and never any earlier.
The set "return date" will get progressive more annoying as you pile up more Priests that could call other Pretenders back relatively-quick, but at least Persephone will never lose Magic paths.
20 Points cheaper for EA, MA, and LA Arcoscephale, and LA Pythium.


Titan of Crossroads
"Hekate Lampadephoros"
"Hekate Kleidouchos"
"Hekate Kourotropos"
Dominion strength3
Base Cost300
New Path Cost60
astral 11death 11nature 11 1
Trinity
Inept Researcher (-10)
Ambidextrous (+2)
Female
Lamp:
Fear (6)
Patrol Bonus (+50)
Spirit Sight
Stygian Guide (75)
Retinue:
Hound x 1d6
Lampad x 2
Key:
Siege Bonus (50)
Darkvision (100)
Teleport
Serpent:
Poison Resistance (15)
Darkvision (100)
Supply Bonus (10)
Disease Healer (2)
Hecate, also known as "The Triple Goddess", is a very different trinity from the Grey Ones. The three share all of their paths, but they then each get a -2 path boost to all of them, even if they're all in the same province. From there:
- Ms. Light-Bearer gets +1 Death, or death 11 if the trio only had death 11 to begin with,
- Ms. Key-Holder gets +1 Astral, or astral 11 if the trio only had astral 11 to begin with,
- and Ms. Snake-Nanny gets +1 Nature, or nature 11 if the trio had only nature 11 to begin with.
Standard negative path-boosts from separation still apply after all that.
Ms. Key-Holder can teleport the other two (if they're on the same Plane) to her, by the way.
20 Points cheaper for EA, MA, and LA Arcoscephale, and LA Pythium.
Titan of Serpents and Medicine
Dominion strength3
Base Cost250
New Path Cost60
death 11nature 22 11
Poison Resistance (15)
Swamp Survival
Supply Bonus (20)
Disease Healer (3)
Disease Resistance (100)
Retinue:
Horned Serpent x 2d6
Female
Whoever this lady is supposed to be, she has a nice retinue and a very-nice amount of Healing power.
20 Points cheaper for Phaeacia.
Statue of War
Dominion strength4
Base Cost170
New Path Cost40
fire 22earth 11 11
Amphibious
Slash Resistance
Pierce Resistance
Poison Resistance (25)
Inanimate
Need not Eat
Blind
Spirit Sight
Innate Spellcaster (1)
Monster Summoner (Barbarian, Turmoil)
Immobile
If only Ares was actually in this game… Oh well.
The statue can also be found in Mekone, both Phlegras, all of the previously-established "Mediterranean" sea nations, MA Atlantis, and Ind.
20 Points cheaper for EA Ermor, Mekone, MA Phlegra, Ind, and LA Phlegra.
Bronze Colossus
Dominion strength4
Base Cost370
New Path Cost40
Minimum ImprisonmentDormant
air 11earth 22 11
Poor Amphibian
Slash Resistance
Blunt Resistance
Pierce Resistance
Shock Resistance (15)
Fire Resistance (15)
Cold Resistance (15)
Poison Resistance (25)
Inanimate
Need not Eat
Mindless
Innate Spellcaster (1)
This puppet of faith alone acts like a "promoted" Titan, since it can move!
It's pretty bad at hitting things, but it has full Equipment slots for rectifying that.
It also starts out sleeping, but it's not like it's only useful for expanding. Just look at its bulk, resistances, and slots!
Berytos has its own Colossus instead of this one, but this one is alternatively found in Mekone, MA and LA Phlegra, and Therodos.
20 Points cheaper for EA, MA and LA Arcoscephale, Mekone, and Erytheia. 40 Points cheaper for Therodos.
Statue of the Underworld
Dominion strength4
Base Cost190
New Path Cost40
death 33 11
Amphibious
Slash Resistance
Pierce Resistance
Poison Resistance (25)
Inanimate
Need not Eat
Spirit Sight
Innate Spellcaster (1)
Immobile
Apparently having deep eye-holes carved in your statue-form means you can be blinded.
Here's a question: is that Hades on the statue, or is Hades a copycat?
The statue can be found in the same nations as the Statue of War, along with LA Atlantis, MA R'lyeh, and LA R'lyeh, by the way. Alien invasions are quite apocalyptic, right?
20 Points cheaper for Therodos, MA Ermor, Sceleria, and Lemuria.
Statue of Fertility
Dominion strength4
Base Cost170
New Path Cost40
earth 11nature 22 11
Amphibious
Slash Resistance
Pierce Resistance
Poison Resistance (25)
Inanimate
Need not Eat
Blind
Spirit Sight
Innate Spellcaster (1)
Immobile
In real-life, this statue was found at the legendary Temple of Artemis in Ephesus.
In Dominions 5, the statue can be found in the same nations as Statue of War, sans MA Atlantis and Ind.
It's even cheaper than Demeter, at least for the nations where Demeter doesn't have that fat 20-Point discount.
Statue of Order
Dominion strength4
Base Cost190
New Path Cost40
earth 11astral 22 11
Amphibious
Slash Resistance
Pierce Resistance
Poison Resistance (25)
Inanimate
Need not Eat
Blind
Spirit Sight
Innate Spellcaster (1)
Immobile
Since this appears to be a statue of a human (or a God of Humans), Mekone and both Phlegras hate it. Ys accepts it, though. Otherwise, it's found in the same nations as the Statue of War.
20 Points cheaper for Ind.

There's also some overlap with other regions that will be discussed in those regions.

"Celtic" Forms

"Celtic" Forms are mostly characters from the mostly-lost lore of the Celts. There are eleven factions that accept most-or-all of these forms:

There's also Ys, but only three "Celtic" Forms are available to it, since Ker-Ys stubbornly chose to spend a few centuries under the sea.

Sprite Unit Name Special Attributes Comments
Arch Druid
Dominion strength1
Base Cost90
New Path Cost10
nature 11 7
Poison Resistance (15)
Stealthy (40)
Forest Survival
Supply Bonus (10)
Ivy Lord (2)
A Nature Mage of phenomenal skill and proportional influence.
His Ivy Lord skill means he'll get an additional two summons from Awaken Vine Men and Awaken Vine Ogres.
He can also safely cast Foul Vapors, thanks to his Poison Resistance.
He doesn't have the Master Enchanter's Reach, but do you really need that?
Rams-Headed Serpent
Dominion strength2
Base Cost200
New Path Cost80
nature 22 9
Regeneration (10%)
Animal Awe (+3)
Poison Resistance (15)
Forest Survival
Recuperation
Supply Bonus (70)
Beastmaster (+3)
Retinue:
Boar x 2d6
Deer x 3d6
Compared to the Earthsnek (since both are sneks with one attack), Ramsnek has Regeneration instead of Recuperation, and a big pile of attendants instead of Fear.
Earthsnek's physical superiority could be hand-waved as a premium – you could take another positive Scale with those 70 extra points. (Two if Ramsnek is cheap!)
20 points cheaper for Marverni.
Dog of the Underworld
Dominion strength2
Base Cost140
New Path Cost80
water 11death 11 9
Fear (11)
Cold Resistance (15)
Stealthy (60)
Curse Bestower (16 vs. MR)
Forest Survival
Darkvision (100%)
Dark Power (3)
Disease Resistance (100%)
Corpse Eater (20/turn, +1 HP)
It's the Hound of the Baskervilles! He doesn't eat children, though… while they're alive.
Imagine a Raven of the Underworld, but with respectable initial bulk instead of wings.
20 points cheaper for Fomoria.
Thrice Horned Boar
Dominion strength2
Base Cost200
New Path Cost80
earth 11nature 11 9
Trample
Berserker (+5)
Forest Survival
Recuperation
Supply Bonus (60)
People swear by this boar, so he must be good.
20 points cheaper for Marverni.
Hooded Spirit
Dominion strength2
Base Cost270
New Path Cost80
water 11earth 11nature 11 11
Amphibious
Magic Being
Ethereal
Stealthy (65)
Supply Bonus (110)
Spirit Sight
Trinity
This is the most generic Trinity in the game.
Don't debate me on this, their individual parts lack unique names.
These three are split like the Grey Ones, except that one part will get EVERY path you add to the Trinity during Pretender creation.
20 points cheaper for Marverni and MA Man.
Great Mother
Dominion strength3
Base Cost270
New Path Cost60
earth 11nature 22 11
Regeneration (10%)
Trample
Forest Survival
Supply Bonus (20)
Female
Over half of the factions in Dominions will accept their Mother Earth (or at least a being that resembles her) as their Goddess, including all of the Northern and Mesoamerican factions and a good amount of the Mediterranean factions.
She uses her immensity to crush foes under her feet, since she's actually too big to reach most beings with weapons. This unfortunately leaves her prone to "Limps" (foot damage).
A defensive bless is recommended if you plan on sending her into battle, or at least Recuperation to fix her feet.
20 Points cheaper for EA Ulm.
Duiu of Farming
"Sucellus"
Dominion strength3
Base Cost210
New Path Cost60
water 11nature 22 11
Supply Bonus (70)
Gem Generator (+naturegem)
Nature Gems are nice, right? And that hammer looks impressive.
If nothing else, he can cast Foul Vapors.
20 Points cheaper for Marverni and MA Marignon.
Duiu of Thunder
"Taranis"
Dominion strength3
Base Cost240
New Path Cost60
fire 11air 11water 11 11
Shock Resistance (15)
Storm Immunity
Power of the Turning Year (1)
Taranis has four months each year where he's at his best; Turn 1 and every 3rd turn after, to be exact.
He's not improved by a LOT, but the minor bonuses help his two short-ranged melee attacks, and +1 Strength will help his ranged attack if it hits.
20 Points cheaper for Marverni, MA Man, and MA & LA Marignon.
Duiu of War
"Esus"
Dominion strength3
Base Cost240
New Path Cost60
fire 11nature 11blood 11 11
Supply Bonus (10)
Combat Caster
Of the three Duius, Esus has the best stats, but also the worst "base kit" for combat.
Atop that, the others have better combat magic; Sucellus can cast Mossbody and Foul Vapors, while Taranis can cast Flight.
Ironically, Esus stands out more outside of combat, providing Blood Fecundity, Cross Breeding, and (for Marverni) Blood Sacrifice.
20 Points cheaper for Marverni and LA Marignon.
Horned One
"Cernunnos"
Dominion strength3
Base Cost240
New Path Cost60
nature 33 11 Melee Artemis.
20 Points cheaper for Marverni.
Lord of the Forest
Dominion strength3
Base Cost180
New Path Cost60
earth 11nature 22 11
Supply Bonus (20)
Forest Survival
The simple elegance of not-Odin, also known as "Bob", cannot be understated.
Personal Regeneration, Ironskin (or Stoneskin if you're in a rush), Earth Might, Strength of Gaia, and full equipment from the start.
His Strength score's lower than an Anakite's, though.
20 Points cheaper for Marverni and MA Man.
Matrona of the Healing Spring
"Sirona"
Dominion strength3
Base Cost230
New Path Cost60
Son of the Sea
"Manannan"
Dominion strength3
Base Cost270
New Path Cost60
Morrigna
"Badb"
"Macha"
"Nemain"
Dominion strength3
Base Cost340
New Path Cost60
Monolith
Dominion strength4
Base Cost180
New Path Cost40
Father of the Sea
"Lir"
Dominion strength4
Base Cost210
New Path Cost80
Lir is an odd one; should you somehow edit one of the Celtic nations to start underwater, he'll be there.
Otherwise, he just has Ys.

"Northern" Forms

"Northern" Forms are mostly characters from the pagan lore of Northern Europe. There are fourteen factions that can have most-or-all of these forms:

Sprite Unit Name Special Attributes Comments
Eldest Dwarf
"Reginn"
Dominion strength1
Base Cost70
New Path Cost20
earth 11 7
Mountain Survival
Darkvision (50)
Master Smith (1)
Hilariously small and disgustingly cheap, the Giant factions (Niefelheim, Jotunheim, Utgard, and Vaettiheim) and Helheim won't serve him.
20 Points cheaper for EA & MA Vanheim.
Svartalf Mastersmith
"Fafnir"
Dominion strength1
Base Cost260
New Path Cost20
earth 11death 11 9
Mountain Survival
Darkvision (50)
Master Smith (1)
Shapechanger: Linnormr
Fafnir is a rare "demoted" Monster who can handle new paths semi-cheaply; his "Limbed-Worm" form provides a -2 pathboost to most paths, however, and a -1 pathboost to E & D.
He also starts with a Ring of Dwarven Gold, which does absolutely nothing but gum up an Item slot; on the other hand, it might end up in the empty slot of a thug who kills him, upon which it becomes your enemy's problem.
Fafnir is unavailable to both the Giant nations and EA Vanheim, the latter of which favors his brother.
20 Points cheaper for Helheim.
Frost Father
Dominion strength1
Base Cost100
New Path Cost10
air 11water 11 9
Snow Move
Cold Resistance (25)
Chill Aura (11)
Cold Power (2)
This is the guy people are typically talking about when they bemoan Cheap Mages.
Such is his cheapness that he's accepted by more than half of the world.
Revel in it. Don't forget to keep him where it's Cold, though.
Bitch Queen
Dominion strength1
Base Cost170
New Path Cost10
nature 11 7
Supply Bonus (10)
Regeneration (10%)
Invulnerability (15)
Forest Survival
Female
Shapechanger: Crone
Retinue: Wolf x 3d6
She won't randomly die to projectiles, at the very least. Both Mans respect that.
Her Crone form has less HP, but her max still outstrips all but the greatest Human, Tuatha, and Van heroes.
It may be tempting to have her start out as that, but doesn't have Regeneration in that form, and an Affliction caught while being a furless thing will carry over to her tougher shape.
Pay no attention to the furry bulge on the sprite; both forms are female. (Not that it matters...)
Son of Fenrer
Dominion strength2
Base Cost170
New Path Cost80
water 11nature 11 9
This is apparently not Fenrir… and Skoll & Hati are busy chasing the Sun & Moon.
Anyway, LA Atlantis also accepts a giant wolf; from its inspiring culture, there's one known as "Amarok".
The relative cheapness of this beast is probably owed to his fragility, mainly his lack of Recuperation despite being a Berserker. After expansion, though, he can transition to ambushing with Foul Vapors.
20 points cheaper for Niefelheim, Jotunheim, Utgård, and Vaettiheim.
Ormr
Dominion strength2
Base Cost200
New Path Cost80
water 11earth 11 9
This is the most-generic form of the "worm", the classic Germanic dragon.
What do you lose with the 70-point discount over Earthsnek? 33% of its HP and 25% of its Protection, apparently… And the ability to cross mountains in the cold, ironically.
You do get Regeneration, though, so your budget Snek could still stall out defenders. You also gain some map movement in ideal terrain, and you lose cold-blooded-ness.
Linnormr
"Nidhögger"
Dominion strength2
Base Cost230
New Path Cost80
water 11death 11 9
Is this "limbed worm" strong enough to justify his literally-lethal reputation?
Well, picture a Drakon; then imagine it with just one head, less-suitable buffing paths, a Hydra's poison (but stronger), and Dragon Master for Ice Drakes.
Then imagine it's not Cold-Blooded, and that it has 30 extra HP.
You can still have his religion spread Growth.
Wyrm
Dominion strength2
Base Cost230
New Path Cost80
water 11earth 11 9 Compared to the other Northern Monsters, the "Wyrm" is very-well-known. Many nations of the Deeps will accept it, for instance, as well as many Mesoamerican and African ones.
It's essentialy an Ormr with a second head instead of Cold Resistance; nothing too complex. Whether the extra attack is worth those extra 30 points is a personal matter.
Asynja
"Idun"
Dominion strength3
Base Cost220
New Path Cost60
air 11nature 22 11
Stealthy (65)
Disease Healer (1)
Supply Bonus (20)
Glamour
Female
Idun is unavailable for the Giant factions, due to personal beef.
Being a Disease Healer is largely superfluous for the elves, and her cross-path isn't particularly useful outside of blessings.
Still, a super-mage/supercombatant your foes can't see coming can be very handy.
Deives of the Sun
"Saule"
Dominion strength3
Base Cost200
New Path Cost60
fire 22nature 11 11
Supply Bonus (10)
Reduces Unrest (-10)
Gem Generator
(+)
Female
Niefelheim doesn't like the Sun.
Anyway, Unrest-reduction is very nice on Blood nations, and the Northern region has a few.
Those 2firegem can be immediately made into 1astralpearl if you don't need them, but a free Fire Elemental or two each battle and a free Lightless Lantern every season can be pretty nice.
20 points cheaper for Rus, Vanarus, and Bogarus.
Keeper of the Bridge
Dominion strength3
Base Cost190
New Path Cost60
air 11earth 11nature 11 11
Patrol Bonus (+50)
Supply Bonus (10)
Spirit Sight
Not-Heimdall is kinda similar to "Bob", as a "budget" Titan-thug who starts out with thug paths and a full kit.
Compared to "Bob", Not-Heimdall requires 8 points or 1naturegem for Personal Regeneration, but he can cast Flight and Flying Shield without any fuss.
There's also his insane elf-spotting ability, in case you're paranoid.
Allfather
"Odin"
Dominion strength3
Base Cost270
New Path Cost40
air 11astral 11death 11 11
A Size-6 Mounted Van Hirdman, with three attacks (two of which are Strength-independent but still ridiculous) and a Fenrer-like retinue.
For starting the war with the Rimtursar, Odin isn't very popular among the Giant factions. Despite losing the war, however, the Van elves love him.
Despite his offensive power, Odin is a bit less durable than most Titans, at least beneath all his magical trickery.
20 points cheaper for EA & MA Vanheim, and for Helheim.
Asynja
Dominion strength3
Base Cost240
New Path Cost60
air 22earth 11 11
Glamour
Female
Not-Sif (Not-Thor's-extremely-tall-wife) is a juggernaut. A Size-6 Van Hirdwoman, in full gear.
The Giant nations won't serve her, out of personal beef.
20 points cheaper for EA & MA Vanheim, and for Midgård.
Father of Winters
Dominion strength3
Base Cost230
New Path Cost60
air 11water 22 11
Whether the image source is of Svarog (a fire deity) or Stribog (a wind deity) is unclear, but what is clear is that he's Old Man Winter.
LA Atlantis may worship this guy, too.
Anyway, if you wish your Frost Father was bigger and more expensive, you're in luck.
20 points cheaper for Rus, Vanarus, and Bogarus.
Monolith
Dominion strength4
Base Cost180
New Path Cost40
earth 11astral 11nature 11 11
Also a Celtic Form!
Idol of Men
"Svetovid"
Dominion strength4
Base Cost150
New Path Cost40
fire 11air 11nature 11 11 Also for Sauromatia, Yomi, Shinuyama, and Jomon.
A pretty-good chassis for "giant" nations, since fire 77nature 77 can provide an Awe-Regeneration bless. Going full-7's can also provide Shock Weapons, which shock fellers.
Idol of Beasts
Dominion strength4
Base Cost160
New Path Cost40
Idol of Sorcery
Dominion strength4
Base Cost160
New Path Cost40
Irminsul
Dominion strength4
Base Cost160
New Path Cost40

"Middle American" Forms

"Middle American" forms are characters and icons from the shattered mythologies of Central America. This is a small region in Dominions 5; its characters are not national forms, but they're pretty darn close. The following seven factions are domains that most-or-all Middle American forms have access to:

If you're thinking that Marignon entered the Middle American domain by enslaving Mictlan or Xibalba, you'd be wrong. The Aztecs weren't conquered in a day, and the Mayans took 186 years to fully conquer.

Sprite Unit Name Special Attributes Comments
Bolon-ti-ku
Dominion strength2
Base Cost230
New Path Cost80
death 22blood 11 11
Demon Macaw
"Vucub Caqix"
Dominion strength2
Base Cost180
New Path Cost80
fire 11astral 11 9
Serpent of the Underworld
"Urcaguay"
Dominion strength2
Base Cost180
New Path Cost80
earth 11death 11 9
Growl Hun Balam
Dominion strength2
Base Cost190
New Path Cost80
fire 11blood 11 9
Stealthy (40)
Fear (10)
Forest Survival
Retinue:
Jaguar x2d6
The One Jaguar attacks so quickly,
it doesn't have an attack sprite! Huh.
Teotl of War
"Huitzilopochtli"
Dominion strength3
Base Cost240
New Path Cost60
fire 11nature 11blood 11 11
Teotl of the Sky
Dominion strength3
Base Cost220
New Path Cost60
fire 11air 11nature 11 11
Teotl of the Underworld
"Mictlantecuhtli"
Dominion strength3
Base Cost240
New Path Cost60
astral 11death 22 11
Hun Came
Dominion strength3
Base Cost280
New Path Cost60
earth 11death 22 11
Teotl of Rain
"Tlaloc"
Dominion strength3
Base Cost240
New Path Cost60
water 11nature 11blood 11 11
Teteo Inan
"Coatlique"
Dominion strength3
Base Cost260
New Path Cost60
earth 11nature 11blood 11 11
Teotl of the Night
Dominion strength3
Base Cost280
New Path Cost60
death 11blood 22 11 It's BATMAN!
Statue of the Bloody Mother
Dominion strength4
Base Cost170
New Path Cost40
nature 11blood 22 11
Colossal Head
Dominion strength4
Base Cost170
New Path Cost40
earth 11blood 22 11

"Middle Eastern" Forms

"Middle Eastern" forms are characters and icons from various mythologies in the region. There's stuff from the Fertile Crescent, stuff from ancient Arab lore, some Berber thingies (that should really be in the African category), and even a couple of Abrahamic thingies (though not a lot).

Sprite Unit Name Special Attributes Comments
Moloch
Dominion strength2
Base Cost320
New Path Cost80
fire 22blood 11 11
Scorpion King
Dominion strength2
Base Cost240
New Path Cost60
fire 11earth 11 9
Sphinx
Dominion strength2
Base Cost200
New Path Cost60
astral 11death 11 9
Fear (6)
Flying
Female
This is the best-known form of the Sphinx,
but she's not cheap for anyone.
Caw Celestial Gryphon
Dominion strength2
Base Cost200
New Path Cost80
air 22 9
Shock Resistance (15)
Fear (5)
Flying
Not too bad of a deal for high Air!
Plus there are three attacks on this bird.
Urmahlullu
Dominion strength2
Base Cost200
New Path Cost60
air 11astral 11 9
Celestial Lion
Dominion strength2
Base Cost170
New Path Cost80
fire 11astral 11 9
Man-Eater
Dominion strength2
Base Cost220
New Path Cost80
earth 11blood 11 9
Shedu
Dominion strength2
Base Cost210
New Path Cost80
earth 11astral 11 9
Flying
Trample
A Flying Trampler? Oh gosh!
20 points cheaper for
Ur & Uruk
Solar Disc
Dominion strength3
Base Cost220
New Path Cost60
fire 33 11
Annunaki of the Morning Star
"Ishtar"
Dominion strength3
Base Cost220
New Path Cost60
air 11earth 11astral 11 11
Annunaki of Love and War
"Inanna"
Dominion strength3
Base Cost250
New Path Cost60
air 11earth 11nature 11 11
Annunaki of the Underworld
"Ereshkigal"
Dominion strength3
Base Cost260
New Path Cost60
death 33 11
Ilahat of Fate
"Manat"
Dominion strength3
Base Cost210
New Path Cost60
astral 33 11
Ilahat of Might
"Al Uzza"
Dominion strength3
Base Cost200
New Path Cost60
water 11earth 11nature 11 11
Lord of The Desert Sun
Dominion strength3
Base Cost240
New Path Cost60
Lord of The Summer Plague
Dominion strength3
Base Cost230
New Path Cost60
Annunaki of the Sky
Dominion strength3
Base Cost270
New Path Cost60
Annunaki of Sweet Waters
"Enki"
Dominion strength3
Base Cost240
New Path Cost60
Annunaki of the Moon
"Sin"
Dominion strength3
Base Cost250
New Path Cost60
Annunaki of Growth and Rebirth
"Dumuzi"
Dominion strength3
Base Cost250
New Path Cost60
Ilah of the Sky
"Wadd"
Dominion strength3
Base Cost240
New Path Cost60
Ilah of the Sacred Mountain
"Dushara"
Dominion strength3
Base Cost230
New Path Cost60
Ilah of the Moon
"Almaqah"
Dominion strength3
Base Cost220
New Path Cost60
Golden Idol
Dominion strength4
Base Cost130
New Path Cost40
Wooden Colossus
"Hubal"
Dominion strength4
Base Cost230
New Path Cost40
Betyl of the Sun
Dominion strength4
Base Cost140
New Path Cost40
Betyl of Writing
"Kutba"
Dominion strength4
Base Cost140
New Path Cost40
Betyl of the Stars
Dominion strength4
Base Cost140
New Path Cost40
Statue of Beginnings
Dominion strength4
Base Cost170
New Path Cost40
God Block
Dominion strength4
Base Cost150
New Path Cost40

"African" Forms

"African" forms are characters and icons from various African cultures, mostly from the iconic mythology of Ancient Egypt. The following seventeen factions are in or have significant ties to this region:

Here's a little trivia: according to a stock map in the first and second Dominions games, Abysia is canonically located in the Sahara Desert. However, it also puts Pangaea in Poland, Caelum in Georgia, and R'lyeh where everyone on Earth would expect Pelagia to be.

Sprite Unit Name Special Attributes Comments
Serpent King
Dominion strength1
Base Cost90
New Path Cost10
nature 11 7
Supply Bonus (10)
Shapechanger: Serpent King
Lots of other nations buy into the Snakefather: there's Sauromatia, all three Micltans, all three Xibalbas, and Patala. He's not MAGNIFICENT enough for Ind, though.
Like with Echidna (the Snakemother), 2 additional Lamias will pop up whenever he summons a Lamia.
His true form is a long, skinny snake; it's not a crowd-pleaser, but it's better at surviving than whatever the heck he normally is.
Phoenix
Dominion strength2
Base Cost110
New Path Cost80
fire 11air 11 9
Dominion Immortality (2 m.)
It's not a powerful Monster, but it sure is a cheap one. It's probably your cheapest Immortal option, too, just as long as you only need Fire & Air.
This bird is also surprisingly well-known – it's an acceptable form for all six "Far East" nations, AND for both Marignons.
Serpent of Chaos
Dominion strength2
Base Cost240
New Path Cost80
death 22 9
Solar Serpent
Dominion strength2
Base Cost210
New Path Cost80
fire 22 9
Golden Lion
Dominion strength2
Base Cost200
New Path Cost80
fire 11nature 11 9
Wadjet
Dominion strength2
Base Cost200
New Path Cost80
water 11nature 11 9
Criosphinx
Dominion strength2
Base Cost130
New Path Cost80
astral 11nature 11 9
Hieracosphinx
Dominion strength2
Base Cost200
New Path Cost80
fire 11air 11 9
Myrmecoleon
Dominion strength2
Base Cost190
New Path Cost80
fire 11earth 11 9
Lich Queen
Dominion strength2
Base Cost170
New Path Cost40
death 33 11
Lemuria welcomes this overlord too, because why not.
Neteret of Joy
"Hathor"
Dominion strength3
Base Cost220
New Path Cost60
earth 22nature 11 11
Hathor is actually a sky goddess, but Air Magic (wind and lightning) was seen as a power of Chaos in Ancient Egypt, and the last thing Hathor wants to spread is chaos.
She wears a little sun in between her horns, isn't that sweet?
Neter of the Moon
"Thoth"
Dominion strength3
Base Cost250
New Path Cost60
astral 33 21
Thoth was also a god of writing, hence the Research bonuses and the 30-point markup.
Neter of Kings
Dominion strength3
Base Cost220
New Path Cost60
fire 11water 11astral 11 11
One of the Pharoahs appears to have bought into his own hype.
Neter of the Underworld
"Osiris"
Dominion strength3
Base Cost250
New Path Cost60
death 33 11
Neter of Chaos
"Set"
Dominion strength3
Base Cost210
New Path Cost60
fire 11air 11death 11 11
Neter of the Sun
"Horus"
Dominion strength3
Base Cost250
New Path Cost60
fire 22astral 11 11
What, you thought this would be Ra? That's an honest mistake. Horus's story is cooler, though.
Neter of Crafts
"Ptah"
Dominion strength3
Base Cost210
New Path Cost60
earth 22astral 11 11
Ptah, Egypt's namesake (in a very-confusing, lost-in-translation manner) and the architect of the concept of eternity itself, gets a 2-Gem discount on his crafts.
It's pretty good, particularly for stuff that's already cheap, but don't tell Haphesteos.
Neteret of Many Names
"Isis"
Dominion strength3
Base Cost240
New Path Cost20
astral 11 17
The real Isis is a neat option if you're looking to make a "Rainbow" Pretender (stretched across multiple paths) that can stomp on stuff.
Monument
Dominion strength4
Base Cost140
New Path Cost40
earth 22astral 11 17
Not even Teleportation can move this monolithic (one-square-sized) construct, though I've heard that banishing it to another Plane might work.
If you think trying to bring this thing down must suck, just imagine the poor guys that have to repair and/or rebuild it afterwards.

"Indian" Forms

"Indian" forms are characters from Hindu mythology.

Sprite Unit Name Special Attributes Comments
Maharishi
Dominion strength1
Base Cost80
New Path Cost10
Great Siddha
Dominion strength2
Base Cost140
New Path Cost80
Kamadhenu
Dominion strength2
Base Cost250
New Path Cost80
Nataraja
"Shiva"
Dominion strength3
Base Cost240
New Path Cost60
Destroyer of Worlds
Dominion strength3
Base Cost220
New Path Cost60
Devi of Darkness
"Kali"
Dominion strength3
Base Cost250
New Path Cost60
Devi of Good Fortunes
"Lakshmi"
Dominion strength3
Base Cost230
New Path Cost60

"Far East" Forms

"Far East" forms are characters and icons from Chinese and Japanese culture. This is a small region in Dominions 5; its characters are not national forms, but they're pretty darn close. Only six factions are in this region:

Sprite Unit Name Special Attributes Comments
Bodhisattva of Mercy
"Guanyin"
Dominion strength2
Base Cost240
New Path Cost80
Dragon King
Dominion strength2
Base Cost200
New Path Cost60
Celestial Dragon
Dominion strength2
Base Cost200
New Path Cost60
Kami of the Sun
"Amaterasu"
Dominion strength3
Base Cost270
New Path Cost60
Kami of the Moon
"Tsukiyomi"
Dominion strength3
Base Cost250
New Path Cost60
Dharmapala of the Underworld
"Yama"
Dominion strength3
Base Cost250
New Path Cost60
Kami of Storms
"Susanoo"
Dominion strength3
Base Cost250
New Path Cost60
Celestial General
Dominion strength3
Base Cost240
New Path Cost60
Jade Emperor
Dominion strength3
Base Cost200
New Path Cost60
Nyorai
Dominion strength3
Base Cost200
New Path Cost60
Celestial Carp
Dominion strength3
Base Cost230
New Path Cost60
Statue of War
Dominion strength4
Base Cost170
New Path Cost40

Forms of the "Deeps"

The Deeps is the name provided for the underwater region in Dominions 5's Modding Manual. Any bleed-over from this region to others is typically from nations being driven on-land, or from cuddly Amphibious Titans such as the Drakaina straddling two regions with their massive tails; these region-straddling forms are often more common in their secondary region than in this region, since the eleven factions under the sea aren't exactly uniform:

Sprite Unit Name Special Attributes Comments
Grand Hydromancer
Dominion strength1
Base Cost90
New Path Cost10
Arch Mage
Dominion strength1
Base Cost90
New Path Cost10
Floating Mind
Dominion strength2
Base Cost80
New Path Cost80
Sea Dragon
Dominion strength2
Base Cost140
New Path Cost80
Ancient Kraken
Dominion strength2
Base Cost200
New Path Cost80
Nerid
Dominion strength3
Base Cost180
New Path Cost60
Old Man of the Sea
"Nereus"
Dominion strength3
Base Cost260
New Path Cost30
Father of Monsters
"Phorkys"
Dominion strength3
Base Cost250
New Path Cost60
Lord of the Waves
"Triton"
Dominion strength3
Base Cost230
New Path Cost60
Dagon
"Triton"
Dominion strength3
Base Cost300
New Path Cost60
Drakaina
"Skylla"
Dominion strength3
Base Cost260
New Path Cost60
Protogenos of the Sea
"Pontos"
Dominion strength4
Base Cost220
New Path Cost80

Special Forms

Sprite Unit Name Nations Special Attributes Comments
Grand Hierophant
Dominion strength1
Base Cost100
New Path Cost10
Arcoscephale (-20)
Erytheia (-20)
astral 11 27
Fortune Teller (20)
Centauride Enchantress
Dominion strength1
Base Cost130
New Path Cost10
Centaur Great Sage
Dominion strength1
Base Cost140
New Path Cost10
Great Sorceress
Dominion strength1
Base Cost110
New Path Cost10
Fomorian Sorcerer
Dominion strength1
Base Cost110
New Path Cost20
Master Alchemist
Dominion strength1
Base Cost90
New Path Cost10
Vampire Queen
Dominion strength1
Base Cost250
New Path Cost40
Skratti
Dominion strength1
Base Cost130
New Path Cost10
Smoking Mirror
"Tezcatlipoca"
Dominion strength1
Base Cost100
New Path Cost20
Lawgiver
Dominion strength1
Base Cost90
New Path Cost40
Great Camazotz
Dominion strength1
Base Cost100
New Path Cost10
Great Warlock
Dominion strength1
Base Cost90
New Path Cost10
Arch Seraph
Dominion strength1
Base Cost90
New Path Cost10
Bone Mother
Dominion strength1
Base Cost110
New Path Cost10
Enkidu Great Sage
Dominion strength1
Base Cost120
New Path Cost10
Bouda Father
Dominion strength1
Base Cost110
New Path Cost20
Great Sorcerer
Dominion strength1
Base Cost80
New Path Cost10
Great Sauromancer
Dominion strength1
Base Cost100
New Path Cost10
Chiranjivi
Dominion strength1
Base Cost180
New Path Cost10
Master
Dominion strength1
Base Cost110
New Path Cost10
EA & MA T'ien Ch'i (-20) astral 11 7
Ambidextrous (+1)
Flying
Need not Eat
Spirit Sight
A Flying Mage!
Master Sorcerer
Dominion strength1
Base Cost90
New Path Cost10
Yomi (-20) death 11 7
Far Caster
(, +1)
Mountain Survival
The Man Behind the Slaughter Gateway.
Bakemono Kunshu
Dominion strength1
Base Cost140
New Path Cost40
Onmyo Hakase
Dominion strength1
Base Cost100
New Path Cost10
Aphroi Sage
Dominion strength1
Base Cost140
New Path Cost10
Great Seer of the Deeps
Dominion strength1
Base Cost100
New Path Cost10
God-King of the Deep
Dominion strength1
Base Cost130
New Path Cost20
King of Frozen Bones
Dominion strength1
Base Cost150
New Path Cost20
Firstborn of the Star
Dominion strength1
Base Cost140
New Path Cost10
Morgen High Queen
Dominion strength1
Base Cost130
New Path Cost10
Leader of the Closed Council
Dominion strength1
Base Cost140
New Path Cost10
Carrion Dragon
Dominion strength2
Base Cost180
New Path Cost80
Telkhine God-King
"Demonax"
Dominion strength2
Base Cost270
New Path Cost40
Divine Emperor
Dominion strength2
Base Cost110
New Path Cost10
Virtue
Dominion strength2
Base Cost260
New Path Cost80
EA Ermor
Pythium
Marignon (-20)
Ind (-20)
Bogarus
Bog Mummy
Dominion strength2
Base Cost230
New Path Cost40
Dracolich
Dominion strength2
Base Cost220
New Path Cost80
Yazad King
Dominion strength2
Base Cost200
New Path Cost40
Ahura of the Oath
"Mithra"
Dominion strength2
Base Cost260
New Path Cost80
Ahura of the Waters
"Apam Napat"
Dominion strength2
Base Cost250
New Path Cost80
Spenta Mainyu
Dominion strength2
Base Cost250
New Path Cost80
Gannag Menog
Dominion strength2
Base Cost250
New Path Cost80
Daeva of Wrath
"Aeshma"
Dominion strength2
Base Cost240
New Path Cost80
Azi
Dominion strength2
Base Cost260
New Path Cost80
Apkallu
Dominion strength2
Base Cost280
New Path Cost80
Sahira
Dominion strength2
Base Cost200
New Path Cost20
Melqart
Dominion strength2
Base Cost230
New Path Cost60
Immortal Coya
Dominion strength2
Base Cost170
New Path Cost30
Sapa Inca
Dominion strength2
Base Cost190
New Path Cost40
Ayar
"Ayar Cachi"
Dominion strength2
Base Cost240
New Path Cost80
Heavenly Condor
Dominion strength2
Base Cost190
New Path Cost80
Saurolich
Dominion strength2
Base Cost260
New Path Cost40
Devourer of Souls
"Ammit"
Dominion strength2
Base Cost170
New Path Cost80
Raksharani
Dominion strength2
Base Cost150
New Path Cost40
Ghost King
Dominion strength2
Base Cost220
New Path Cost20
First Spawn
Dominion strength2
Base Cost110
New Path Cost40
King in Yellow
Dominion strength2
Base Cost180
New Path Cost80
Risen Oracle
Dominion strength2
Base Cost240
New Path Cost60
Ageless Olm
Dominion strength2
Base Cost140
New Path Cost60
Fomorian God King
Dominion strength3
Base Cost280
New Path Cost60
Volla of the Bountiful Forest
Dominion strength3
Base Cost190
New Path Cost60
Tiwaz of War
Dominion strength3
Base Cost220
New Path Cost60
Son of Niefel
Dominion strength3
Base Cost240
New Path Cost60
Ahura of Wisdom
"Ahura Mazda"
Dominion strength3
Base Cost280
New Path Cost60
Angra Mainyu
"Ahriman"
Dominion strength3
Base Cost260
New Path Cost60
Firstborn of the Smokeless Flame
"Iblis"
Dominion strength3
Base Cost260
New Path Cost60
Son of the Fallen
Dominion strength3
Base Cost240
New Path Cost60
Viracocha
Dominion strength3
Base Cost270
New Path Cost60
Apu Inti
Dominion strength3
Base Cost280
New Path Cost60
Apu Illapa
Dominion strength3
Base Cost270
New Path Cost60
Oni Kunshu
Dominion strength3
Base Cost240
New Path Cost60
Void Lord
Dominion strength3
Base Cost250
New Path Cost60
AAAAAAAAAA Uttervast
Dominion strength3
Base Cost340
New Path Cost80
Minimum ImprisonmentDormant
MA R'lyeh
LA R'lyeh (-20)
A being so incomprehensibly powerful,
that all Illwinter could do to nerf it was make it dormant.
Earth made Flesh
Dominion strength3
Base Cost270
New Path Cost60
Baphomet
Dominion strength4
Base Cost170
New Path Cost40
Divine Glyph
Dominion strength4
Base Cost110
New Path Cost40
Bronze Colossus
Dominion strength4
Base Cost370
New Path Cost40
Stone Huaca
"Ayar Uchu"
Dominion strength4
Base Cost130
New Path Cost40
Colossal Fetish
Dominion strength4
Base Cost260
New Path Cost40
Void Lurker
Dominion strength4
Base Cost140
New Path Cost20
Polypal Queen
Dominion strength4
Base Cost160
New Path Cost20
Golden Pillar
Dominion strength4
Base Cost170
New Path Cost40
pretender-chassis.txt · Last modified: 2023/11/16 04:51 by fenrir