How the nation plays and what it is good at should go here, aka why would it be cool to play, whats good about it (in general terms) and where they falter
possibily there could be a standard for nation classification (sacred heavy, elves, communion nation, blood nation, research, economical, forging, stealth, thug based etc)
National Features
Special Race Attributes | Military | Magic Access | Priests | Buildings |
---|---|---|---|---|
Perefer ![]() Giant Elves! ![]() ![]() ![]() | recruit anywhere archers Half-Giant Infantry Sneaky Elven Half-Giants. | ![]() ![]() ![]() ![]() ![]() Summable ![]() ![]() ![]() ![]() *cannot be summoned natively | ![]() | ![]() Labs Cost 250 in Wastelands |
Domionins Hides Province Ownership elaberate.
Great Dam | Jannah | The Vault of Incense and Marvels |
---|---|---|
![]() Increase Growth Scales Produce 1 ![]() | ![]() Enable recruitment of ![]() ![]() Produce 1 ![]() Produce 1 ![]() Produce 1 ![]() Produce 1 ![]() | ![]() Generate 100 ![]() |
Img | Unit Name | Abilities | Comments |
---|---|---|---|
![]() | Nabaean Scout![]() ![]() ![]() + foreign Rec | ![]() ![]() ![]() ![]() | Cheaper recruit anywhere scout. |
![]() | Sheikh![]() ![]() ![]() + foreign Rec | ![]() ![]() ![]() ![]() ![]() | Recruit anywhere Commanders, very useful as they can cover a lot of ground, can pillage, and start with 3 Falcons. They are also tax collecters in case raiders try to cut of your money makers, or to profit from your raiders |
![]() | Karib![]() ![]() ![]() + foreign Rec | ![]() ![]() ![]() ![]() ![]() ![]() | Cheap early game researchers, and gear forgers for your Jann Emir. Being stealthy let them raid against light PD with Jann Guards or Summon Lesser Earth Elementals |
![]() | 'Adite General![]() ![]() ![]() | ![]() | An 80Ld Commander and has a lot of hit points. |
![]() | Mukarrib![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() | One of your other spamable mages. As Sacred Giants with Astral magic, they can form turbo Communions to support your big mages or let One of their number cast High-level Holy Magic. |
![]() | Hermit Sahir![]() ![]() ![]() + foreign Rec Only | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | A strong mage that can only be recruited by spending 4 turns at an unforted Lab. They are the third highest recruitable mage, and come with a Hinn Companion. |
![]() | Jann Emir![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | A fairly strong Thug. Not only he is a Elven, giant hybrid, but He is also a sacred mage with thug paths. Each random can give good things, Phoenix Pyre, Temper Flesh, and Cloud Trapeze Can lead Elfing Raids with other Jann. |
![]() | Sahir![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
![]() | Malikah![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() female ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Any nation is better when they have a recruitable flying super mage. A strong and hard to hit mage. She is your only recruitable nature mage, so you should add nature randoms to your communions. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Nabaean Desert Warrior![]() ![]() ![]() + foreign Rec | ![]() ![]() ![]() ![]() ![]() | Recruit anywhere chaff with a bow and a high damage sword. Decent as cheap lance catchers and lets your army replenish their meat shields at any frendly province. Decently efficient Flaming Arrows users. |
![]() | Nabaean Camel Rider![]() ![]() ![]() + foreign Rec | ![]() ![]() ![]() ![]() | Is a decent armorless horse archer that deals decent damage with their bow and sword. What really justifies their price is the fact they all spawn a falcon which will muddy up the formations and distract the enemy for a few turns. Very good as part of a expansion army. |
![]() | Nabaean Soldier![]() ![]() ![]() | ![]() | Decently armoured human chaff with a high damage sword. |
![]() | Nabaean Light Infantry![]() ![]() ![]() | ![]() | A more spammable armored human spear chaff with a javelin. Decent with all the range attack buffs you can throw down. |
![]() | 'Adite Light Infantry![]() ![]() ![]() | ![]() | A decent and flexible expander unit, high HP and Str, with ok Prot and a hard hiting javelin. Easily able to take out indies before taking attrition, especially when buffed. |
![]() | 'Adite Archer![]() ![]() ![]() | ![]() | This is one of the closest things Dominions has to a cannon. A great bow that deals a large amount of damage. As a Fire, Earth, Air, and a Nature communion nation, it's not hard to see how a group of fully buffed archers could decimate most elite units. Super combatants beware… |
![]() | 'Adite Elite Soldier![]() ![]() ![]() | ![]() | |
![]() | Jann Guard![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Scorching Wind Evocation 4, 2
1.
Smokeless Flame Evocation 6, 3
1.
Pride of Lions Conjuration 3 10,
2
1. (
Great Lionx10 + Lv)
Contact Jinn Conjuration 4 10,
2
1. (
Jinnx1)
Summon Jinn Warriors Conjuration 5 10,
2
1. (
Jinn Warriorx3)
Summon Hinn Conjuration 6 6,
1
1 Only in Wastelands. (
Hinnx5+[1/2 lv]). Stealthy Ethereal beasts. Has a heat aura and resistance to Fire and Shock. could rear attack or stall enemies while fatiguing them out.
Summon Si'lat Conjuration 6 21,
2. (
Si'latx1)
Contact Houri Conjuration 6 26,
2
1. (
Hourix1)
Summon Binn Conjuration 6 6,
1
1 Only in Wastelands.. (
Binnx5+[1/2 lv])
Summon Marid Conjuration 8 66,
4
2. (
Maridx1)
Awaken Jinn Block Thaumaturgy 5 5,
1
1. (
Jinn Blockx1)
Can't be cast normally, need a pretender or a rare indie to start collecting blood slaves but only need 1 to summon lower levels and empower a
3 once in Blood to get the higher levels.
Feast for Ghuls Blood 4, 1,
21 Only in Wastelands.. (
Ghulx5+[1/2 lv]). Regenerating ethereal demons with a second shape but have upkeep.
Summon Ghulah Blood 5, 1,
31 Only in Wastelands..
Ghulah are
1
1 assassins and decent blood searchers. Once you get a Ghulah they will take over your blood hunting and summon more of themselves. All their attributes make them good at assassinations and joining communions.
Summon Ifrit Blood 5, 1
3 58
. Summon a Thug.
Ifrit are…
Summon Shaytan Blood 6, 1
3,
73.
Shaytan are Stronger blood mages with
2
2
2 and has
Corruption.
Thug Template (F15 Eagle): Malikah equipped with a Halberd of Might, Enchanted Ring Mail Armor,Dragon Helmet. Next Script: Blessing, Iron Skin, then Attack
Blessed Jann Guard sacred very efficiently during initial expansion. With these scales aim for a fairly modest 2 expansion parties in year one. Get a critical mass of your sacreds Supplement with Camel Riders outside your cap and they’ll do well enough at punching through indies with minimal losses.
Quickly gets to Construction-2, then Alteration-3.around halfway through the first game year, you’ll be able to field ultra-light Malikah thugs early enough to jump right in and help with your initial expansion,