(this page is just a stub to put this lector spawn chance somewhere, please fix anything on it!)
Lemuria is a dyning nation that makes great use of Forts and immortal thugs.
With the second fall of Ermor, hope finally came to the Scelerian remnants of the ancient empire. The fear of the dead faded and the undead legions were no longer needed. Instead the soulless were put to menial labor. But the Thaumaturgs turned their attentions elsewhere. The common people became ever more dissatisfied. Some soulless slaves still toiled the land, but with the thaumaturgs less interested in reanimating slaves for the populace, the common men felt abandoned. Demands were made that the Thaumatugs should provide slaves to keep the kingdom going. The conflict escalated and finally, in an act of remarkable hubris, the Thaumatugs decided to settle the problem once and for all. In a great ceremony every Thaumaturg in the kingom joined a communion and poured their lower souls into a ritual that would open a gate to the underworld, so that the dead willingly might return to the land of the living as workers and farmers. The rituel succeeded, in a way. The gate opened, but the lower souls of the Thaumaturgs where ripped apart and swallowed by the gate. And from the gate emerged, not dead servants, but a spectral host of legionnaires and shadows. Now the land is slowly withering and falling under the dominions of a God of darkness. Ghosts and spectral legions reclaim a land once theirs and the shattered souls of the former Thaumaturgs are mustering the shadows and memories of a glorious past.
| Ghosts and shadows.|
Do not need supplies, can enter water.
Do not recruit regular armies.
Summons or reanimates spirits of the dead
|Spectral legionnaires, ghosts, shadows and hordes of dispossessed spirits.|| Summons:|
Increased research in magic lands.
| Powerful (3). |
All priest can call shadows and spirits.
| Summons ghosts and shadows.|
Non-undead units controlled by Lemuria suffer a -1 morale penalty their dominion instead of receiving a +1 bonus. This is a national trait which is not negated by being a disciple and is not shared with disciple nations should Therodos be the pretender.
No recruitable troops, only ghost freespawn and summable commanders.
[insert here the talk about the % of freespawn] [talk about the spectral weapon]
Lemuria dominions spawn 3 types of freespawns: the dispossessed spirit everywhere, 4 different types of spectral legionnaires, and a sacred lictor one.
Their quality and quantity increase by building a fort, temples (Legionaries) as well as your dominion score (+5% per candle). Forts with temples and laboratories spawn about 1 Acolyte and 1 Tribune per year instead of 2 Tribunes without the lab. Spectral Lictors only spawn about 2% per candle over 5. With Dominions 5, Lemuria's spectral infantry now deals at least half damage against MR and the changes to immortality allow Consuls and Grand Lemurs to be used much more aggressively.
All commanders in the below table have the following special attributes:
|Image||Unit Name||Spell||Additional Attributes||Comments|
|Fear (5)|| the
of the nation.|
Cheap guy that can lead tons of undead and start with one.
unfotunly that your other commander can perform double duty and moral is not a problem for undead.
Immortal (3 months)
Dark Power (2)
| Your Cheapest Reanimator.
He does NOT have Magic Power or a Chill Aura, and he has only 15 points of Cold Resistance.
Magically Attuned Researcher
Magically Attuned Researcher
Immortal (3 months)
Magically Attuned Researcher
# Freespawn chances?
They all share these special attributes:
Every commander with the reanimator priest tag can reanimate some spirit, here the list
|(chaff with paralyze)||1: 8 + 2*path|
|(flankers with Dark Power, reanimate kills),||2: path -1|
|(stealth raider with Dark Power, paralyze)||1: 2 + 2*path|
| 2: path -1|
|Spell Name||Type||Path Req||Cost||Comment|
Magic Paths: 11343, Missing Paths: FENB
Spectre D1 (+200% WESD), with N5 Faerie Queen (A3N3), with N5D2 Lamia Queen D2N1 (+200% WDNB), with E3 Troll King E3, with F3 Flame Spirit F3, with W3N1 Naiad W3N3, with W4D1 Kokythiad W3D3
Original Post: All Nations Guide
SC: * Dormant Titan of the Spring – 5565 with F&SR, AC, 3 MR, Reforming Flesh, Recuperation and scales Dom7 T3S3C3 D3L1M3 (spring immortality)
Major Bless: * Nicknight the Awake Demilich - 736 with Awe, UC, Reforming Flesh Dom7 T3S3C3 D3L3M3 (Consul thug bless)
* Lucid the Dormant Lich Queen - paths W2 / A2 S5D6N5 with 1MR, Arcane Finesse, Reforming Flesh, Recuperation and scales Dom7 T3S3C3 D3L3M3 (immortal battle mage & global caster, A – Wind of Death or W - Foul Vapors)
Ench6+ (45 / / 6 / Grip Winter),
Conj3+ (Elementals, Powers,),
Evo6/7+ (3 Probe 56 / ),
Alt2+ (Skins / Buffs 6/ ),
Const4+ (booster / shroud),
Thau1+ (Communion 4 Site Search /5 )
Build a fort asap in every province whenever you have enough gold and don't build temples outside of forts. Upgrade them once you have forts everywhere and don't forget to expand underwater! By 'Calling spirits' any priest (depending on their holy level) can summon Dispossessed Spirits (chaff with paralyze), Shade Beasts (flankers with Dark Power, reanimate kills), Shadows (stealth raider with Dark Power, paralyze) and Apparitions (Fear5, plague carrier) to strengthen your ranks. Site search with 1 or 2 Lemur Acolytes and try to get independent mages to search for other paths. Research Ench6 for Antimagic / Horde of Skeletons / Rigor Mortis / Grip of Winter and Conj3 for powers and Dark Knowledge.
Once your god wakes up, summon mostly Grand Thaumaturgs and some Consuls / Thaumturgs. Research goals are Ench6 for Antimagic / Rigor Mortis / Grip of Winter, Evo6 for Wailing Wind, Const6 for boosters and gear, Conj6 for diversity summons and Alt6 for Darkness / Soul Vortex. Transmutation / Alchemy (Alt2-6) lets you transform F / E gems into gold to build more forts and temples especially with a high F/E pretender. You will still need to devour other players from time to time to fuel your income. Stone Idols (Const6, E2S2) help keep high income provinces free of Lemuria's deadly dominion.
Lemur Centurion (Fear5), Consuls (Fear5, immortal), Wraith Lords (D3, Fear5, immortal)
Use Tribunes with 40-80 legionaries, an Acolyte (stealthy) with ~30 Shadows or a Consul to raid as many enemy provinces as possible. Because the latter are immortal, it can worth it to empower the Consuls in fire, water or earth to buff themselves. Grand Thaumaturgs can counter raid via Teleport (Thau3). Use Mind Hunt (Evo6 & Thau2/5) and Vengeance of the Dead (Thau4) to snipe enemy commanders and raiders, especially with a Recuperation bless that can heal afflictions. With a Skullcap or Coin, S3 Grand Lemurs can Gateway (Thau5) large amounts of troops up to 6 provinces to reinforce forts (Crown of Bones +75 undead).
Lictors spawn at 2% per dom over 5 in castle with temple (10% at dom10). If not lictores, then you get principes or hastati instead. You get about 4-5 each time.
|Early Ages||Arcoscephale • Ermor • Ulm • Marverni • Sauromatia • T'ien Ch'i • Machaka • Mictlan • Abysia • Caelum • C'tis • Pangaea • Agartha • Tir na n'Og • Fomoria • Vanheim • Helheim • Niefelheim • Rus • Kailasa • Lanka • Yomi • Hinnom • Ur • Berytos • Xibalba • Mekone • Ubar • Atlantis • R'lyeh • Pelagia • Oceania • Therodos|
|Middle Ages||Arcoscephale • Ermor • Sceleria • Pythium • Man • Eriu • Ulm • Marignon • Mictlan • T'ien Ch'i • Machaka • Agartha • Abysia • Caelum • C'tis • Pangaea • Asphodel • Vanheim • Jotunheim • Vanarus • Bandar Log • Shinuyama • Ashdod • Uruk • Nazca • Xibalba • Phlegra • Phaeacia • Ind • Na'ba • Atlantis • R'lyeh • Pelagia • Oceania • Ys|
|Late Ages||Arcoscephale • Pythium • Lemuria • Man • Ulm • Marignon • Mictlan • T'ien Ch'i • Jomon • Agartha • Abysia • Caelum • C'tis • Pangaea • Midgård • Utgård • Bogarus • Patala • Gath • Ragha • Xibalba • Phlegra • Vaettiheim • Atlantis • R'lyeh • Erytheia|