With the second fall of Ermor, hope finally came to the Scelerian remnants of the ancient empire. The fear of the dead faded and undead legions were no longer needed. Instead the soulless were put to menial labor. But the Thaumaturgs turned their attention elsewhere. The common people became ever more dissatisfied. Some soulless slaves still toiled the land, but with the Thaumaturgs less interested in reanimating slaves for the populace, the common men felt abandoned. Demands were made that the Thaumaturgs should provide slaves to keep the kingdom going. The conflict escalated and finally, in an act of remarkable hubris, the Thaumaturgs decided to settle the problem once and for all. In a great ceremony every Thaumaturg in the kingdom joined a communion and poured their lower souls into a ritual that would open a gate to the underworld, so that the dead willingly might return to the land of the living as workers and farmers. The ritual succeeded, in a way. The gate opened, but the lower souls of the Thaumaturgs were ripped apart and swallowed by the gate. And from the gate emerged, not dead servants, but a spectral host of legionnaires and shadows. Now the land is slowly withering and falling under the dominion of a God of darkness. Ghosts and spectral legions reclaim a land once theirs and the shattered souls of the former Thaumaturgs are mustering the shadows and memories of a glorious past.
"Lemuria is a reprise of the Dominions 2 Ermor theme "Soul Gates." With Dominions 3, the Soul Gate and the Carrion Wood mechanics were remade into global spells. This change practically removed them from the game. We wanted them back and with the rewriting of the history the new nation of Lemuria followed in the wake of Sceleria.
Lemuria is an undead nation of ghosts and immaterial undead instead of skeletons and zombies. Think of grey lands of ash and dust. Imagine spectral hordes marching forth under banners swaying in a wind you cannot feel. Stand still and you might hear the clamor of ancient weaponry when the ghost legions pass you by. At the horizon a great darkness is spreading as shadows pour forth from the Soul Gate." -Illwinter
If you are considering picking this nation to play, what should you know?
Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
![]() ![]() ![]() ![]() ![]() | Reanimation Instead of Recruitment Spectral Legionnaires Ghosts Shadows Hordes of Dispossessed Spirits | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() Temples Produce ![]() |
Capitol Gems: 9
Death Limit + 2
Magic Limit + 1
Land of Undeath: Dominion kills population and summons ghosts and shadows. The dead will rise to serve Lemuria and the living will die so they can rise later on. These effects will also take place for disciple players and the undead will obey the disciples when they appear there. The disciple players start with full population in their realm, but it will die quickly and undead will rise instead. Being a disciple to Lemuria will not be easy.
Mercenaries are more expensive.
Province Defense does not need population to support it.
LA Lemuria cannot natively recruit any units or commanders whatsoever. Instead, Lemuria relies on rituals, freespawn, and indies to for its mage corps and armies.
All Summons Have: Poison Resistance (25),
Undead,
Ethereal,
Need Not Eat,
Spirit Sight,
Spiritform
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Revive Lemur Centurion (Conjuration 0) ![]() ![]() | ![]() Lemur Centurion | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Revive Shadow Tribune (Conjuration 0) ![]() ![]() | ![]() Shadow Tribune | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Revive Lemur Acolyte (Conjuration 0) ![]() ![]() | ![]() Lemur Acolyte | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Revive Lemur Senator (Conjuration 0) ![]() ![]() | ![]() Lemur Senator | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Revive Lemur Thaumaturg (Conjuration 0) ![]() ![]() | ![]() Lemur Thaumaturg | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Revive Lemur Consul (Conjuration 0) ![]() ![]() | ![]() Lemur Consul | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Revive Grand Lemur (Conjuration 0) ![]() ![]() | ![]() Grand Lemur | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
All provinces under LA Lemuria's dominion have a chance to generate freespawn.
[?Freespawn Rates?] Quantity and quality increse with dominion score, forts, temples, and laboratories. [?Needs Confirmation?] Spectral Lictors only spawn with a Dominion Score over 5 .
All Reanimations Have: Cold Resistance (15),
Poison Resistance (25),
Salt Vulnerability (1),
Undead,
Ethereal,
Amphibious,
Need Not Eat,
Floating,
Spirit Sight, Spiritform
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Dispossessed Spirit | ![]() ![]() | Commentary here. |
![]() | Spectral Velite | ![]() | Commentary here. |
![]() | Spectral Hastatus | Commentary here. | |
![]() | Spectral Standard | ![]() | Commentary here. |
![]() | Spectral Principe | Commentary here. | |
![]() | Spectral Triarius | Commentary here. | |
![]() | Praetorian Spectre | ![]() | Commentary here. |
![]() | Spectral Lictor | ![]() | Commentary here. |
All LA Lemuria's Reanimator Priests can Call Spirits. When giving the command, the player can choose what type of unit to summon.
Priest Level | Dispossessed Spirits | Shadows | Shade Beasts | Apparitions |
---|---|---|---|---|
![]() | 10 | 2 | 0 | 0 |
![]() | 12 | 3 | 1 | 1 |
![]() | 14 | 4 | 2 | 2 |
![]() | 16 | 5 | 3 | 3 |
+![]() | +2 | +1 | +1 | +1 |
All These Units Have: Cold Resistance (15),
Poison Resistance (25),
Undead,
Ethereal,
Need Not Eat,
Spirit Sight
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Dispossessed Spirit | See Above | Commentary here. |
![]() | Shadow | ![]() ![]() ![]() Spiritform | Commentary here. |
![]() | Shade Beast | ![]() ![]() ![]() | Commentary here. |
![]() | Apparition | ![]() ![]() ![]() ![]() ![]() Spiritform | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Tenebrus - Shade King | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Spiritform ![]() | Commentary here. |
![]() | Etimmu - Wraith King Earliest Arrival Turn (15) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Spiritform ![]() | Commentary here. |
![]() | Flayed Horse | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Spiritform | Commentary here. |
See Magic Access. These guides supplement the summaries at the top.
The Ring of Sorcery and Ring of Wizardry are within reach but require either empowerment or unique boosters.
No national access. No simple summons.
Highest Starting: 1 Grand Lemur (1 in 4)
Tome of High Power Unique
1
2 Grand Lemur (1 in 4) +
It's hard to get an
Air booster.
Highest Starting: 1 Grand Lemur (1 in 4)
Trident from Beyond Unique
1
2 Grand Lemur (1 in 4) +
Streams from Hades
1
3 Grand Lemur (1 in 4) +
Kokythiad has
3, with two
Water boosters it reaches
5
Getting the third booster is a little tricky.
No national access.
Hidden in Snow in Mountains
1
3 Grand Lemur (1 in 4) +
Has at least a 7 in 8 chance of an Unfrozen Mage with at least
1
Highest Starting: 3 Grand Lemur (1 in 4)
Tome of High Power Unique
1
2 Grand Lemur (1 in 4) +
It's hard to get an
Air booster.
Highest Starting: 4 Grand Lemur (1 in 4)
No national access. No simple summons
No national access.
Summon Spectre
3 Grand Lemur
Has a 7 in 16 of at least
1
No national access.
Ether Gate
3
3 Grand Lemur (1 in 4) +
A 1 in 4 chance of Ether Lord with
1
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 4
5
7
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6
2
0
3
1
2
3
What are the nation's weaknesses?
Add links to guides or other overviews for this nation here.