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dom6:pangaea-ma

MA Pangaea, Age of Bronze

Lore

Pangaea is a woodland nation inhabited by wild beings connected with nature. Halfmen such as satyrs, centaurs and minotaurs serve the lords of the Sacred Groves deep in the forests. In ancient times, the woods covered much of the world, but that has changed. Man is no longer beast and animals are no longer wild. The world of the wild is disappearing. Centaurs have developed civilized societies and donned armor. The Panii, guardians of the Groves, have decided that it is time to act to preserve their dwindling habitat.

"Pangaea is a nation of wild half-men of Greek myth, as they could have developed if exposed to a vast and technologically superior humanity: Iron or skin. Adapt or die. As in most cultures exposed to so-called civilization, some inhabitants cling to traditions, or current perceptions of them; while others adapt to the circumstances, with loss or gain in influence. The loss of ancient magic and traditions over the ages is quite apparent in this nation, but in the late era the centaurs have found new paths of magic, giving hope to the nation." -Illwinter

General Overview

If you are considering picking this nation to play, what should you know?

National Features

Magic Access Alt. Access Unit Summary Core Abilities Buildings
nature 44 (rare 5)
earth 33 (rare 4)
blood 22 (rare 3)
water 11 (rare 2)
glamour 11 (rare 2)
holy 22
Hero
air 22nature 22
earth 11nature 33blood 33
Satyr and Minotaur Infantry
Centaur Cataphracts, Warriors and Archers
Stealthy Troops
Forest Beings
Forest Survival
Stealthy
Recuperation
Berserker
Undisciplined
Recuperation
Primitive Forts (50% more expensive)
Temples cost 300Gold in Forests

Capitol Gems: 5naturegem
Growth Limit + 1

The Grove of Gaia: Increased Growth in the Capitol, (by a maximum of two).

National Units

Commanders

Sprite Unit Name Special Attributes Comments
Black Harpy
35
1
1
Forest Recruit Available
Stealthy (60)
Flying
Forest Survival
Recuperation
Gluttony (-1)
Female
Commentary here.
Satyr Commander
60
23
1
Forest Recruit Available
Stealthy (40)
Forest Survival
Recuperation
Commentary here.
Minotaur Lord
95
31
1
Berserker (+4)
Trample
Forest Survival
Recuperation
Commentary here.
Centaur Commander
105
32
1

Uninspiring (-1)
Commentary here.
Centaur Hierophant
170
4
2
Forest Recruit Available
random1100%holy 11rp 77
Sacred

Inspirational (+1)
Commentary here.
Centauride Hierophantide
170
3
2
Forest Recruit Available
random1100%holy 11rp 77
Sacred

Inspirational (+1)
Female
Dryad
310
1
2
nature 11random1100%holy 22rp 99
Sacred
Stealthy (65)\\ Awe (3)
Supply bonus (10)
Seduction (Morale vs 9)
Forest Survival
Recuperation
Female
Commentary here.
Pan
425
1
4
earth 22nature 33random1100%
10%
rp 1717

Poison Resistance (5)
Animal Awe (3)
Supply bonus (30)
Beastmaster (+2)
Summon in Turmoil (Maenad)
Commentary here.
Pandemoniac
355
1
4
Capital Only
nature 33blood 22random010%rp 1515

Poison Resistance (5)
Supply bonus (30)
Beastmaster (+1)
Summon in Turmoil (Maenad)
Commentary here.

Troops

Sprite Unit Name Special Attributes Comments
Harpy
7
1
3
Forest Recruit Available

Flying
Gluttony (-1)
Female
Commentary here.
Satyr Sneak
9
3
6
Forest Recruit Available
Stealthy (60)
Cause Unrest (+0.5)
Undisciplined
Forest Survival
Recuperation
Commentary here.
Satyr
9
4
6
Forest Recruit Available

Undisciplined
Commentary here.
Satyr
9
4
6
Forest Recruit Available

Undisciplined
Satyr Hoplite
14
24
24
Formation Fighter (2)
Forest Survival
Recuperation
Commentary here.
Reveler
16
3
14

Berserker (+3)
Increase Unrest (+0.5)
Undisciplined
Commentary here.
Centaur
25
4
12
Forest Recruit Available
Commentary here.
Centauride
25
3
12
Forest Recruit Available

Female
Centauride Warrior
30
11
17

Female
Commentary here.
Centauride Cataphract
30
28
17
Forest Survival
Recuperation
Female
Commentary here.
Centaur Warrior
35
32
21

Berserker (+2)
Commentary here.
Minotaur
50
23
18
Forest Recruit Available
Berserker (+4)
Undisciplined
Dungeon Monster
Trample
Forest Survival
Recuperation
Commentary here.
War Minotaur
50
23
18
Berserker (+4)
Trample
Forest Survival
Recuperation
Commentary here.
White Centaur
55
12
29
Capital Only
Sacred

Berserker (+3)
Commentary here.

Heroes

Sprite Unit Name Special Attributes Comments
White Minotaur
Multi-hero
holy 22
Sacred
Berserker (+5)
Inspirational (+1)
Trample
Forest Survival
Recuperation
Commentary here.
Taurotyrannos - Black Bull
Earliest Arrival Turn (5)
earth 11nature 33blood 33rp 1919

Poison Resistance (5)
Berserker (+7)
Supply bonus (30)
Commentary here.
Arcopythera - Harpy Queen air 22nature 22 13
Stealthy (40)
Supply Bonus (+20)
Mountain Survival
Forest Survival
Recuperation
Flying
Female
Summons Harpy every other month
Commentary here.
Rams Head - White Satyr Sacred

Awe (+3)
Inspirational (1)
Berserker (+3)
Commentary here.

National Spells and Items

Summons

Freespawn
Source Unit Special Attributes Comments
Pan Summons in Turmoil
Maenad
Berserker (+1)
Patrol Bonus (-1)
Forest Survival
Undisciplined
Female
Commentary here.
Ritual
Summon Spell Unit Special Attributes Comments
Awaken Hamadryad
(Enchantment 5)
nature 44 and 25naturegem

Hamadryad
nature 33rp 77
Resist Poison (5)
Inept Researcher (-4)
Innate Spellcaster (1)
Supply Bonus (+30)
Immobile
Blunt Resistant
Pierce Resistant
Magic Being
Need Not Eat
Forest Survival
Is a plant.
Summons in battle: Harpy x 3d6
Commentary here.
Monster Boar
(Conjuration 5)
nature 33 and 10naturegem

Monster Boar Event
Stealthy (40)
Cause Unrest (15 per month)
Bonus Nature Magic (50%)
Undisciplined
Animal
Trample
Commentary here.

Other Spells

Combat

  • Tune of Fear (Enchantment 0) nature 11
    Commentary here.
  • Tune of Growth (Enchantment 0) nature 11
    Commentary here.
  • Tune of Dancing Death (Enchantment 0) nature 11
    Commentary here.

Ritual

  • Fort of the Ancients (Aleration 5) nature 44 and 35naturegem in Forest or Sea
    Commentary here.

Magic Access

See Magic Access. These guides supplement the summaries at the top.

Fire

No native access. blood 55 Bind Heliophagus has a 1 in 4 chance of fire 44.

blood 88 Bind Demon Lord has a 2 in 6 chance of at least fire 44.

Air

No native access, except for a hero, Arcopythera - Harpy Queen.

nature 11glamour 44 Faerie Court Not in Cold has a 1 in 3 chance and in Cold has a 1 in 2 chance of air 11.

Water

Centauride Hierophantide water 11 (1 in 2 Chance) and Dryad Mother water 11 (1 in 3 Chance) get you started. Follow the standard path. Remember Contact Naiad, it'll get you a fair way up.

Earth

earth 33 Pan (1 in 2) is your best start. If an Earth and Blood Pan or Pandemoniac (1 in 30 for both), is recruited, it is extremely valuable. It can produce two Earth boosters that are not unique.

Astral

No native access. No simple summons.

Death

No native access. nature 11glamour 44 Summon Fay Prince in Cold for death 11.

nature 11glamour 44 Faerie Court in Cold for 1 in 2 chance of death 22.

nature 33 Forest Troll Tribe for death 11.

blood 55 Bind Heliophagus for 2 in 4 chance of at least death 33.

blood 88 Bind Demon Lord for a 3 in 6 chance of death 33.

Nature

nature 44 Pan (1 in 2) is the highest available. earth 11 Pan (1 in 2), with an Earth booster for the unique The Tome of Gaia. A Pandemoniac can craft the unremovable Armor of Twisting Thorns.

Glamour

glamour 11 Dryad (1 in 4) is the only recruitable Glamour mage. Its Earth crosspath can help make the Mirage Crystal.

Blood

blood 22 Pandemoniac is the highest recruitable Blood mage. Its crosspaths aren't helpful.

Strategy

How to win as the nation. Feel free to use the following sections, or delete them, or change them.

Expansion

Different expansion options.

Early Game

Early game options.

Mid Game

Mid game options.

Late Game

Late game options.

Example Pretender Builds

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Weaknesses

What are the nation's weaknesses?

See More

dom6/pangaea-ma.txt · Last modified: 2024/04/13 03:57 by johnnydown