Maverni is a nation of tribal chiefdoms guided by Druids and religious magistrates. The tribes have a long history of war and infighting, but recent developments have joined the tribes in pursuit of a single goal. The most prominent tribes are the Marverni, the Ambibates, the Eponi and the Carnutes. The Sequani, though a small tribe, are influential due to the large number of Druids among them. The smiths of the Marverni tribe are reputedly the inventors of chainmail and most nobles of the tribe use it. Lowborn warriors fight bare-chested. Both wear tattoos with dormant magical powers. The Ambibates are known for their martial skills. The Eponi nobles fight on horseback and are the only cavalry available to the nation. The Carnute tribe guards the Sacred Forest of Carnutes where the Druids gather every year. The Carnute warriors are able to go berserk when wounded. Boars are a sacred symbol to the Marverni nation.
"Marverni is a nation inspired by Celtic Gaul. Gutuaters, vergobrets, druid astrologers, and blood sacrifices are all heavily influenced by the accounts of Caesar and Roman historians. Bare-chested warriors or nobles dressed in newly invented chain mail fight side-by-side with their chieftains to prove their worth. Bronze horns in the image of various animals are also images to keep in mind. Further inspiration was probably found in Asterix, a remarkably good comic by the way." -Illwinter
If you are considering picking this nation to play, what should you know?
Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
![]() ![]() ![]() ![]() ![]() | Hero ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Light and medium infantry Medium cavalry | ![]() ![]() ![]() ![]() ![]() ![]() | ![]() Temples cost 300 ![]() |
Capitol Gems: 23
1
Blood Sacrifices: Priests can sacrifice a blood slave at a temple to help extend the dominion.
Magic Tattoos: Most of Marverni's units have magic tattoos. The Awaken Tattoos spell (1
1) gives those units limited
Invulnerability and another benefit:
Communions: Communions are a way for mages to increase their magic power in combat. In battle, the mages with astral can cast Communion Slave to give power to mages with astral who cast Communion Master. The masters can then cast higher level spells. Check the Communions page for details.
Marverni's people are humans who mostly fall into one of five tribes. Humans are Size 3 beings (three-to-a-square), and typical humans trained for combat have 10's in most combat stats; the exceptions are Natural Protection (0), Encumbrance (3), Combat Speed without armor (12), and Map Movement without armor (14, or 16 if a Commander).
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Ambibate Chieftain ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Carnute Chieftain ![]() ![]() ![]() | ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Eponi Chieftain ![]() ![]() ![]() | ![]() ![]() ![]() | Commentary here. |
![]() | War Horse | ![]() | Commentary here. |
![]() | Vergobret ![]() ![]() ![]() | ![]() ![]() ![]() | Commentary here. |
![]() | Sequani Stargazer ![]() ![]() ![]() | ![]() ![]() ![]() | Commentary here. |
![]() | Gutuater ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Druid ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Boar Lord ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Elder Druid ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100% ![]() ![]() ![]() ![]() 10% ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Marverni Slinger ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Marverni Javelineer ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Marverni Bare Chested Warrior ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Ambibate Bare Chested Warrior ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Marverni Noble Warrior ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Carnute Bare Chested Warrior ![]() ![]() ![]() | ![]() ![]() ![]() | Commentary here. |
![]() | Ambibate Noble Warrior ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Carnute Noble Warrior ![]() ![]() ![]() | ![]() ![]() ![]() | Commentary here. |
![]() | Marverni Horn Blower ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Eponi Knight ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | War Horse | ![]() | Commentary here. |
![]() | Boar Warrior ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Carnon - Antlered One | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | The One in the Woods - Wanderer Earliest Arrival Turn (5) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Corix - Blinded Earliest Arrival Turn (5) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Sounder of Boars (Conjuration 3) ![]() ![]() ![]() | ![]() Great Boar x 20 | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Sloth of Bears (Conjuration 3) ![]() ![]() | ![]() Great Bear x 15+ | ![]() ![]() ![]() ![]() | Summons high strength blobs of hitpoints. Can work as evocation bait, as the bears have more HP than your troops and even lower MR, but otherwise unremarkable. |
Monster Boar (Conjuration 5) ![]() ![]() | ![]() Monster Boar Event | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Contact Boar of Carnutes (Conjuration 5) ![]() ![]() ![]() | ![]() Great Boar of Carnutes | ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
See Magic Access. These guides supplement the summaries at the top.
EA Mekone has high Astral, giving access to the Ring of Wizardry and the Ring of Sorcery, expensive but useful boosters.
No native access. No easy summons.
No native access. No easy summons.
Elder Druid has a ~7 in 16 chance of 1, ~1 in 16 chance of
2, (and 1 in 640 chance of
3).
1 will need empowerment to
2.
3
2 may get the unique Trident from Beyond. At
4
1, the mage can attempt forging the unique Orb of Atlantis.
Elder Druid has a ~7 in 16 chance of 3, ~1 in 16 chance of
4, (and 1 in 640 chance of
5). The right boosters and the right randoms on a Gutuater or Elder Druid, or two of the heroes, will get
2
2 and an attempt at The Tome of Gaia. Non-boot boosters can be placed on a King of Elemental Earth. With the right boosters,
5
5 to maybe get the unique the Atlas of Creation.
Elder Druid has a ~7 in 16 chance of 3, ~1 in 16 chance of
4, (and 1 in 640 chance of
5). He can forge Coin of Meteoritic Iron, do Golem Construction, and with the right boosters,
5
5 to maybe get the unique the Atlas of Creation.
Hero, Corix - Blinded, starts at 4.
No native access. 3 for Forest Troll Tribe and at least
1.
and 5 allows Call Ancient Presence and then giving it a Divine Name for
1. Probably, not worth it.
Elder Druid has a ~7 in 16 chance of 1, ~1 in 16 chance of
2, (and 1 in 640 chance of
3).
1 will need empowerment to
2. The right boosters and the right randoms on a Gutuater or Elder Druid will get
2
2 and an attempt at The Tome of Gaia. Moonvine Bracelet is easy to get, which is good because, natively, EA Marverni can't get The Copper Arm or The Silver Arms.
Hero, The One in the Woods - Wanderer, starts at 4.
No native access. 4 gets Troll King's Court and
1.
No native access. 5 gets Awaken Treelord and a 1 in 3 chance of a stationary
1 mage.
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 4
5
7
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6
2
0
3
1
2
3
What are the nation's weaknesses?
Add links to guides or other overviews for this nation here.
Dominions 6: EA Marverni Pre-Game - Babel Builder