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dom6:pangaea-ea

EA Pangaea, Age of Revelry

Lore

Pangaea is a woodland nation inhabited by wild beings connected with nature. Halfmen such as satyrs, centaurs and minotaurs serve the lords of the Sacred Groves deep in the forests. The expansion of the civilized nations has forced the beasts of Pangaea to arm themselves with man-made weapons. Minotaurs wield huge battleaxes and centaurs are trained to use spears and longbows. The magic of the Panii lures women into the forests where they turn wild and shed all their clothing. These women are called Maenads and are turned loose to fight humans with their bare hands and teeth.

"Pangaea is a nation of wild half-men of Greek myth, as they could have developed if exposed to a vast and technologically superior humanity: Iron or skin. Adapt or die. As in most cultures exposed to so-called civilization, some inhabitants cling to traditions, or current perceptions of them; while others adapt to the circumstances, with loss or gain in influence. The loss of ancient magic and traditions over the ages is quite apparent in this nation, but in the late era the centaurs have found new paths of magic, giving hope to the nation." -Illwinter

Pangaea is one of the few nations to have been present in Dominions since the original Dominions: Priests, Prophets and Pretenders game. Early Pangaea is the newest of the three Pangaeas, however, created in Dominions 3 with the Era split. Middle Pangaea is closest to the Pangaea in the first game, while Late Pangaea has its origins in Dominions 2.

General Overview

A fun nation, with a variety of species familiar from Greek mythology. A generally straightforward nation, but has a variety of tricks in its toolbox, including a variety of stealthy units, berserking heavy infantry, a powerful Sacred, seduction, freespawn, and the best scout in the game. And it still has solid magic access. Loves forests for cheaper buildings and recruiting without forts.

National Features

Magic Access Alt. Access Unit Summary Core Abilities Buildings
nature 44 (rare 5)
earth 22 (rare 3)
glamour 22 (rare 3)
blood 22 (rare 3)
water 11 (rare 2)
holy 22
Heroes
air 22nature 22
water 11earth 11nature 33 or
water 11earth 11death 22nature 33
Satyr and minotaur infantry
Centaur archers and warriors
Forest Survival
Stealthy
Recuperation
Berserker
Undisciplined
Primitive Forts (50% more expensive)
Temples cost 300 in Forests
Labs cost 300Gold in Forests

Capitol Gems: 6naturegem
Turmoil Limit + 1
Growth Limit + 1

The Grove of Gaia: Increased Growth in the Capitol, (by a maximum of three).

Blood Sacrifice: Priests can sacrifice a blood slave at a temple to help extend the dominion. The amount of blood slaves a Priest can sacrifice in a turn is capped at their Holy level. Generally, EA Pangaea has a difficult time getting blood slaves, with its only Blood mage, a Pan, being very expensive.

Primitive Forts cost 1500, (50% more than regular forts,) and cannot be improved.The 300 for Labs and Temples in Forests is half the normal price.

Watch out for armies that are completely Stealthy. Stealth moving is the default, and it is easy to order a stealth move when what you want is an attack move (ctrl + left click).

National Units

All of EA Pangaea's units have Recuperation. Recuperation helps strong units, especially the Sacred White Centaurs, not get worn down over time. Fewer losses in battle and to crippled units dying on the march.

Commanders

: Stealthy (+40), Forest Survival, Recuperation

Sprite Unit Name Special Attributes Comments
Black Harpy
35
1
1
Forest Recruit
Stealthy (+60)
Gluttony (-1)
Flying
Forest Survival
Recuperation
Female
A great scout, with the combination of high Stealth and Flying. Might be prophet material, although they are fragile.
Satyr Commander
60
5
1
Cheap, stealthy commander. Can only lead two squads and doesn't give a Morale bonus. Can't do formations, but many of EA Pangaea's troops are Undisciplined anyway. Grab one from an unforted forest when you need a commander and save on commander points in your forts.
Minotaur Lord
95
7
1
Forest Recruit
Berserker (+5)
Trample
Forest Survival
Recuperation
Not stealthy, and still can only lead two squads with no Morale bonus and no formations. Blends in with minotaur troops. It's not a great thug chassis, requiring too many items to be only moderately effective. Makes a durable prophet.
Centaur Hierophant
170
4
2
Forest Recruit
holy 11random1100%rp 77
Sacred

Inspirational (+1)
Similar to the non-Sacred troop versions. EA Pangaea's best researcher option, although only decent for the price. Their paths are okay, but not incredibly helpful. If there's a Temple in a forest, they can be recruited without a fort.
Centauride Hierophantide
170
3
2
Forest Recruit
holy 11random1100%rp 77
Sacred

Inspirational (+1)
Female
Dryad
260
1
2
nature 11glamour 11holy 22rp 99
Sacred
Stealthy (+65)
Awe (+4)
Supply Bonus (+10)
Seduction (Morale vs. 9)
Beastmaster (1)
Forest Survival
Recuperation
Female
An okay mage and holy 22 allows casting Sermon of Courage. Seducing has to be done in a territory bordering yours. Cheap for a seducer, although could use items to help, such as the Cat Charm and Handful of Acorns. Good paths for seduction and Awe is helpful, as well.
Dryad Mother
425
1
2
nature 22glamour 11holy 22random1100%
10%
rp 1313
Sacred
Stealthy (+65)
Awe (+5)
Supply Bonus (+20)
Seduction (Morale vs. 9)
Beastmaster (2)
Ivy Lord (1)
Forest Survival
Recuperation
Female
Similar to Dryad. Glamour opens up a variety of spell possibilities. Ivy Lord helps with summoning vine men. (Give her an Ivy Crown to make it even more efficient.) Might be too expensive to risk on seduction attempts.
Pan
455
1
4
earth 11nature 44blood 11random1100%
10%
rp 1919

Poison Resistance (10)
Animal Awe (+3)
Supply Bonus (+40)
Beastmaster (+3)
Summon in Turmoil (Maenad)
Powerful mage, with high Nature and good crosspaths. Slow-to-recruit and expensive, but worth it. nature 44 allows it to cast major buffs that are especially helpful for EA Pangaea's troops. Pans have high upkeep, but this can be countered with Transformation. (A little risky, but probably worth it, especially when cast in high Luck territories.)
Some Blood Hunting is probably good, although Pans are too expensive to fully devote to it. Armor of Thorns though, is usually worth getting. Pans can also make Blood Stones. The automatically summoned Maenads make good chaff, and can be worth taking more Turmoil for.
Making a Pan a prophet can also reduce the upkeep cost, but they are generally too expensive to get early. Also, they have other, important, uses.
Can cast Strength of Gaia for that +nature 11 and other benefits. With a Thistle Mace then getting it to nature 66, it can cast Nature spells indefinitely.

Troops

An okay, if unexceptional, troop lineup with some special abilities, but with one of the best Sacreds in the game. The ability to recruit some in Forests without any infrastructure can help beef up army size, or efficiently create small raiding parties.

: Stealthy (+40), Forest Survival, Recuperation

Sprite Unit Name Special Attributes Comments
Harpy
7
1
3
Forest Recruit

Gluttony (-1)
Flying
Female
Not very strong, but cheap and stealthy. Can be used to disrupt enemy formations or throw off enemy mage scripts. A good harassing unit.
Satyr Sneak
9
3
6
Forest Recruit
Stealthy (+60)
Cause Unrest (+0.5)
Undisciplined
Forest Survival
Recuperation
Cheap and decent unit. Cause Unrest of .5 is pretty high. A stealth raiding party of these can cause unrest in-between taking territory, but keep them out of your provinces. Human opponents may notice the mysteriously spiking unrest and know what it means.
Satyr
9
4
6
Forest Recruit

Undisciplined
Cheap and decent. Javelins are always nice.
Satyr Warrior
13
5
21
Forest Survival
Recuperation
Decent and cheap, again. The only option EA Pangaea has for a front line, damage soaking unit. The shield protects a little from ranged attacks.
Reveler
16
3
14

Berserker (+3)
Increases Unrest (+0.5)
Undisciplined
Pretty good, more expensive, probably worth it. Enough HP to survive a hit and actually go berserk, and the recuperation will help to recover from the Affliction that probably occurred. Berserk +3 is good even before the Reveler's additional hoof attack doubles its effectiveness. Remember, they do Cause Unrest.
Centaur
25
4
12
Forest Recruit
A lot of gold for an archer. Only two to a square, so difficult to buff. They're strong, with high Precision and a good bow. Their two decent melee attacks combined with a high Defense Skill means they're not completely defenseless in melee.
Centauride
25
3
12
Forest Recruit

Female
Shorter range than a Centaur, with higher precision. The lower damage can make it difficult for Poison or other buffs to proc. Otherwise similar.
Centauride Warrior
30
11
17

Female
A light cavalry unit who is similar to White Centaur Sacreds, good for bulking up their squads. Okay otherwise, the javelin is nice, but lacking the hat and the lance of the Centaur Warrior.
Centaur Warrior
35
11
21

Berserker (+3)
A great light cavalry unit with a hat and shield. Very fast, which helps with flanking. Has a first attack bonus on its lance, and two attacks total. Berserker +3 is great, especially because of the two attacks.
Minotaur
40
6
6
Forest Recruit
Berserker (+4)
Undisciplined
Dungeon Monster
Trample
Forest Survival
Recuperation
Okay, but pricey. Effective against the right foes: foes they can trample but can't hit back too hard or big foes with plenty of armor. Minotaurs tend to Fatigue themselves out quickly because of Trampling. Not good for front-line, grindy combat due to their low Protection, lack of hat and shield, and low attack density.
Minotaur Warrior
50
7
18
Berserker (+5)
Trample
Forest Survival
Recuperation
Same as above, but with higher Protection and disciplined. Still lacking hats and shields, and the protection is low for the price. Still not good as a general troop, but effective in the above listed situations.
White Centaur
55
12
29
Sacred

Berserker (+3)
Arguably, one of the best Sacreds. A little expensive, but cheap enough to recruit the maximum amount every turn. High Map Move, high Combat Speed, high Defence Skill, low Encumbrance for long combats, hat and shield, javelin, and two melee attacks. Stealthy, (of course,) Berserk +3 is great and Recuperation helps them last a long time. White Centaurs are one of the real strengths of EA Pangaea.

Heroes

Sprite Unit Name Special Attributes Comments
Karya and Petraios - Blessed Couple water 11earth 11nature 33holy 22rp 1515
Sacred
Poison Resistance (5)
Stealthy (+65)
Awe (+4)
Berserker (+4)
Innate Spellcaster (1)
Supply Bonus (+30)
Beastmaster (2)
Unsurroundable (1)
Forest Survival
Recuperation
Wounded Shape (Karya - Grieving Dryad)
Commentary here.
Karya - Grieving Dryad water 11earth 11death 22nature 33holy 22rp 1919
Subtract:
Berserker
Innate Spellcaster
Unsurroundable
Add:
Seduction (Morale vs. 9)
Female
Spawns when Karya and Petraios - Blessed Couple dies. EA Pangaea's only native access to Death magic.
Arcopythera - Harpy Queen air 22nature 22rp 1313
Stealthy (+40)
Supply Bonus (+20)
Flying
Mountain Survival
Forest Survival
Recuperation
Female
Dominion Summons
(Harpy Every Other Month)
EA Pangaea's only native access to Air magic. Freespawns a Harpy every other month, which is nice. Not much of a fighter. Useful for inexpensive Air buffs, which aren't available any other way.
White Minotaur
Multi-hero
holy 22
Sacred
Inspirational (1)
Berserker (+5)
Trample
Forest Survival
Recuperation
Multi-hero means a new one will spawn every so often. Standard minotaur with added holy 22 and Inspirational (1). A good leader.

National Spells and Items

Summons

Freespawn
Source Unit Special Attributes Comments
Pan
Summons in Turmoil

Maenad
Berserker (+1)
Patrol Bonus (-1)
Undisciplined
Forest Survival
Female
Good chaff. Can be used to eat charges, put behind troop lines to fill in gaps, fatigue out thugs and supercombatants, hold forts, or siege down forts. Maenads really benefit from buffs such as Barkskin and Strength of Giants, or any at all.
Ritual
Summon Spell Unit Special Attributes Comments
Awaken Hamadryad
(Enchantment 5)
nature 44 and 25naturegem
In Forest

Hamadryad
nature 33rp 77
Fire Vulnerability (5)
Poison Resistance (5)
Innate Spellcaster (1)
Supply Bonus (+30)
Immobile
Blunt Resistant
Pierce Resistant
Magic Being
Need Not Eat
Forest Survival
Plant
Female
Summons in battle (Harpy x 3d6)
The immobility makes it difficult to use. Other nations may benefit from the strong Nature mage, but EA Pangaea already has a few.
Monster Boar
(Conjuration 5)
nature 33 and 10naturegem

Monster Boar Event
Stealthy (+40)
Cause Unrest (+15 per Month)
Bonus Nature Magic (50%)
Undisciplined
Animal
Trample
Forest Survival
Easy for EA Pangaea to cast, and the nation has a lot of nature gems. Creates a Monster Boar event in a province. It causes unrest until the province owner patrols out the boar. The unrest effect can compliment the nation's own parties of sneaky, unrest causing troops. Still might not be an efficient use of gems.

Other Spells

Combat

Many of EA Pangaea's mages can cast these. Each causes a different effect in a massive area, (25 squares,) centered on the caster. They have low fatigue costs, but their short ranges make them difficult to script. Maybe use nature 11 mages with nothing else to do, give them Barkskin, and set them to "Advance and Cast," hoping they'll cast these.

  • Tune of Fear (Enchantment 0) nature 11
    Causes Fear 3 in a massive area of effect, centered on the caster.
  • Tune of Growth (Enchantment 0) nature 11
    Causes Entanglement in a massive area of effect, centered on the caster. It's like Wild Growth with a shorter range and even larger area, available right from the start of the match.
  • Tune of Dancing Death (Enchantment 0) nature 11
    Causes 31+ Fatigue damage in a massive area of effect, centered on the caster.

Ritual

  • Grow Fortress (Alteration 0) nature 44 and 35naturegem
    In Forest
    Or in Kelp Forest
    Instant fortress. Build a cheap lab in a forest, and then instantly have a fortress for 35naturegem instead of 1500 . And nature gems are extremely easy for EA Pangaea to come by. Can be cast by all Panii.

Discounted Items

  • Thorn Spear (Construction 3)
    nature 11 and 4naturegem
    A somewhat-typical magic weapon that also deals 15 Poison Damage if it gets through the target's Protection.
  • Thorn Staff (Construction 3)
    nature 11 and 4naturegem
    Aside from having the same Poison effect as the Thorn Spear, the Thorn Staff provides more Defence Skill than a Shield. A Thorn Spear and a magic shield would provide higher Defence, but that would take an extra mage turn of setup (and more gems).

Magic Access

General Access

Pan is EA Pangaea's only Blood mage, and an expensive one at that. It severely limits the nation's ability to search for Blood Slaves, and so its ability to use Blood magic.

The Elements

  • No fire magic
  • No air magic (except for one hero)
  • water 11 on one-in-two Centauride Hierophantides
  • earth 22 on one-in-two Panii

The Sorceries

  • No astral magic
  • No death magic (except through dire circumstances with one hero)
  • nature 44 on each Panii
  • glamour 22 on one-in-three Dryad Mothers

The Rites

  • blood 22 on one-in-two Panii
  • holy 22 on each Dryad Mother

Crosspaths

  • nature 44earth 22blood 11: Strength of Gaia (powerful self-buffing), Gaia's Blessing (all four Elemental Resistances at once), strong animal summons
  • nature 44blood 22earth 11: Blood Fecundity (+Growth2 Ritual), Dark Vines, Cross Breeding (piles of random monsters)
  • nature 22glamour 22: Elf Shot (Fatigue-sniping), various Faeries
  • nature 22water 11glamour 11: Mossbody (Damage Reduction), various AOE poison things (i.e. Foul Vapors), Water Kobolds (Sailing)
  • nature 22earth 11glamour 11: Cave Kobolds (high-damage smallfolk), various Crystal items (i.e. Crystal Hearts that provide Extra Lives)

Magic Boosting

See Magic Access. These guides supplement the summaries at the top.

Blood gives access to Bind Demon Lord which gives a 3 in 6 of death 33, 3 in 6 of at least glamour 44, and a chance of every other path except for Water.

Multi-Path Boosters

EA Pangaea does not have the right paths for the major boosters.

Fire

No native access.

Bind Heliophagus Limited
blood 22 Pan (1 in 2) +
One in four chance of Amaimon - Heliophagus with fire 44.

Air

No native access, except for a hero, Arcopythera - Harpy Queen.

Faerie Court cast not in Cold
nature 22glamour 22 Dryad Mother (1 in 3) +
The Faery Queen has a 1 in 3 chance of air 22.

Faerie Court cast in Cold
nature 22glamour 22 Dryad Mother (1 in 3) +
The Queen of Winter has a 1 in 2 chance of air 22.

Water

Highest Starting: water 11 Centauride Hierophantide (1 in 2) or Dryad Mother (1 in 3)

Contact Naiad
water 11 Dryad Mother (1 in 3) +
EA Pangaea doesn't have easy access to two Water boosters, so it might need a level of empowerment (30watergem).

Orb of Atlantis Unique
water 11earth 11 Karya and Petraios - Blessed Couple Hero +

Streams from Hades
water 11death 11 Karya - Grieving Dryad Hero + When Karya and Petraios - Blessed Couple die, Karya - Grieving Dryad is left.

Earth

Highest Starting: earth 22nature 44blood 11 Pan (1 in 2)
Climb the path simultaneously as you climb Blood, switching boosters between the two Panii as needed. The combo of Blood and Earth makes it doable.

Pebble Skin Suit Unremovable
earth 11blood 11 Pan (1 in 2) +

The Tome of Gaia Unique
earth 11nature 44 Pan (1 in 2) +

Blood Stone
earth 11blood 11 Pan (1 in 2) +

Father Illearth seems like it should be reachable, but a earth 11blood 11 Pan would require five boosters, which is rough.

Astral

No native access. No simple summons.

Death

No native access, except Karya - Grieving Dryad. Karya - Grieving Dryad is what you get when Karya and Petraios - Blessed Couple, the Hero, dies.

Bind Heliophagus Limited
blood 22 Pan (1 in 2) + Two in four chance of a Heliophagus with at least death 33.

Forest Troll Tribe
nature 33 Hamadryad or Pan
The Troll Shaman has at least death 11.

Nature

Highest Starting: nature 44 Pan (1 in 2)

Contact Naiad
water 11 Dryad Mother (1 in 3) +
EA Pangaea doesn't have easy access to two Water boosters, so it might need a level of empowerment (30watergem).

The Tome of Gaia Unique
earth 11nature 44 Pan (1 in 2) + or earth 11nature 22 Dryad Mother (1 in 3) +

Armor of Twisting Thorns Unremovable
nature 44blood 22 Pan (1 in 2) +

Glamour

Highest Starting: glamour 22 Dryad Mother (1 in 3)
Requires empowerment 45glamourgem to make a Gossamer Veil.

Mirage Crystal earth 11glamour 11 Dryad Mother (1 in 3) +
EA Pangaea doesn't have easy access to two Glamour boosters, so a level of empowerment 30glamourgem might be necessary.

Blood

Highest Starting: blood 22 Pan (1 in 2)
Empower a Pan earth 11nature 44blood 22 (1 in 2 Chance) to blood 33 (45bloodslave). Climb the path simultaneously as you climb Earth, switching boosters between the two Panii as needed. The combo of Blood and Earth makes it doable.

Armor of Twisting Thorns Unremovable
nature 44blood 22 Pan (1 in 2) +

Strategy

White Centaurs are such strong [Sacred|[Sacreds]] that they benefit from a lot of different blesses. They are cap-only, and EA Pangaea doesn't have any sacred summons, so focusing on them can be putting all your eggs in one basket.

Some good bless options: Blood Surge, Awe, Fear, and anything that increases Protection.

With a strong Sacred and decent troops, a real benefit to having forests, and cheap infrastructure, (especially in those forests,) EA Pangaea benefits from being aggressive early. An Awake Expander may help with this strategy. Look for neighbors who lack good counters to your White Centaurs and may be susceptible to swarming by your massive amount of troops recruited from forts, forests, and freespawned by Panii, before they can build up there own infrastructure.

Generic Spells

Blood Fecundity (Blood 4) nature 22blood 22 and 10bloodslave+
+2 to Growth for one additional month for each additional Blood Slave sacrificed. When a territory gets to Growth 4, it terraforms into a forest. So, cast the spell in a Growth 2 territory and see it become a forest. Sadly, requires a lab in the territory first because the spell has no range.

Example Pretender Builds

Hahtu'ub the Sacred Geyser
Some things just make you want to go.

Quickness doubles the two melee attacks of the White Centaurs into four, and gives +2 to Attack and +2 to Defense. The bless doesn't do much for the sacred mages, but it does a lot for the White Centaurs.


Chassis: Awake Sacred Geyser
Paths: fire 44water 99rp 3131
Bless: Attack Skill, Quickness
Scales: Dominion strength5Turmoil3Sloth2Heat0Growth3Luck1Magic1

Weaknesses

EA Pangaea lacks heavy troops or good line troops, so the nation dislikes long, grindy combat.

See More

dom6/pangaea-ea.txt · Last modified: 2024/12/24 00:15 by exasperatedcultist