Pangaea is a woodland nation inhabited by wild beings connected with nature. Halfmen such as satyrs, centaurs and minotaurs serve the lords of the Sacred Groves deep in the forests. The expansion of the civilized nations has forced the beasts of Pangaea to arm themselves with man-made weapons. Minotaurs wield huge battleaxes and centaurs are trained to use spears and longbows. The magic of the Panii lures women into the forests where they turn wild and shed all their clothing. These women are called Maenads and are turned loose to fight humans with their bare hands and teeth.
"Pangaea is a nation of wild half-men of Greek myth, as they could have developed if exposed to a vast and technologically superior humanity: Iron or skin. Adapt or die. As in most cultures exposed to so-called civilization, some inhabitants cling to traditions, or current perceptions of them; while others adapt to the circumstances, with loss or gain in influence. The loss of ancient magic and traditions over the ages is quite apparent in this nation, but in the late era the centaurs have found new paths of magic, giving hope to the nation." -Illwinter
Pangaea is one of the few nations to have been present in Dominions since the original Dominions: Priests, Prophets and Pretenders game. Early Pangaea is the newest of the three Pangaeas, however, created in Dominions 3 with the Era split. Middle Pangaea is closest to the Pangaea in the first game, while Late Pangaea has its origins in Dominions 2.
A fun nation, with a variety of species familiar from Greek mythology. A generally straightforward nation, but has a variety of tricks in its toolbox, including a variety of stealthy units, berserking heavy infantry, a powerful Sacred, seduction, freespawn, and the best scout in the game. And it still has solid magic access. Loves forests for cheaper buildings and recruiting without forts.
Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() | Heroes ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Satyr and minotaur infantry Centaur archers and warriors | ![]() ![]() ![]() ![]() ![]() | ![]() Temples cost 300 ![]() Labs cost 300 ![]() |
Capitol Gems: 6
Turmoil Limit + 1
Growth Limit + 1
The Grove of Gaia: Increased Growth in the Capitol, (by a maximum of three).
Blood Sacrifice: Priests can sacrifice a blood slave at a temple to help extend the dominion. The amount of blood slaves a Priest can sacrifice in a turn is capped at their
Holy level. Generally, EA Pangaea has a difficult time getting blood slaves, with its only
Blood mage, a Pan, being very expensive.
Primitive Forts cost 1500
, (50% more than regular forts,) and cannot be improved.The 300
for Labs and Temples in
Forests is half the normal price.
Watch out for armies that are completely Stealthy. Stealth moving is the default, and it is easy to order a stealth move when what you want is an attack move (ctrl + left click).
All of EA Pangaea's units have Recuperation. Recuperation helps strong units, especially the Sacred White Centaurs, not get worn down over time. Fewer losses in battle and to crippled units dying on the march.
:
Stealthy (+40),
Forest Survival,
Recuperation
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Black Harpy![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() Female | A great scout, with the combination of high Stealth and Flying. Might be prophet material, although they are fragile. |
![]() | Satyr Commander![]() ![]() ![]() | ![]() | Cheap, stealthy commander. Can only lead two squads and doesn't give a Morale bonus. Can't do formations, but many of EA Pangaea's troops are Undisciplined anyway. Grab one from an unforted forest when you need a commander and save on commander points in your forts. |
![]() | Minotaur Lord![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() | Not stealthy, and still can only lead two squads with no Morale bonus and no formations. Blends in with minotaur troops. It's not a great thug chassis, requiring too many items to be only moderately effective. Makes a durable prophet. |
![]() | Centaur Hierophant![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Similar to the non-Sacred troop versions. EA Pangaea's best researcher option, although only decent for the price. Their paths are okay, but not incredibly helpful. If there's a Temple in a forest, they can be recruited without a fort. |
![]() | Centauride Hierophantide![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female |
|
![]() | Dryad![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | An okay mage and ![]() |
![]() | Dryad Mother![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() 10% ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Similar to Dryad. Glamour opens up a variety of spell possibilities. Ivy Lord helps with summoning vine men. (Give her an Ivy Crown to make it even more efficient.) Might be too expensive to risk on seduction attempts. |
![]() | Pan![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() 10% ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Powerful mage, with high ![]() ![]() ![]() Some Blood Hunting is probably good, although Pans are too expensive to fully devote to it. Armor of Thorns though, is usually worth getting. Pans can also make Blood Stones. The automatically summoned Maenads make good chaff, and can be worth taking more ![]() Making a Pan a prophet can also reduce the upkeep cost, but they are generally too expensive to get early. Also, they have other, important, uses. Can cast Strength of Gaia for that + ![]() ![]() ![]() |
An okay, if unexceptional, troop lineup with some special abilities, but with one of the best Sacreds in the game. The ability to recruit some in Forests without any infrastructure can help beef up army size, or efficiently create small raiding parties.
:
Stealthy (+40),
Forest Survival,
Recuperation
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Harpy![]() ![]() ![]() ![]() | ![]() ![]() ![]() Female | Not very strong, but cheap and stealthy. Can be used to disrupt enemy formations or throw off enemy mage scripts. A good harassing unit. |
![]() | Satyr Sneak![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | Cheap and decent unit. Cause Unrest of .5 is pretty high. A stealth raiding party of these can cause unrest in-between taking territory, but keep them out of your provinces. Human opponents may notice the mysteriously spiking unrest and know what it means. |
![]() | Satyr![]() ![]() ![]() ![]() | ![]() ![]() | Cheap and decent. Javelins are always nice. |
![]() | Satyr Warrior![]() ![]() ![]() | ![]() ![]() | Decent and cheap, again. The only option EA Pangaea has for a front line, damage soaking unit. The shield protects a little from ranged attacks. |
![]() | Reveler![]() ![]() ![]() | ![]() ![]() ![]() ![]() | Pretty good, more expensive, probably worth it. Enough HP to survive a hit and actually go berserk, and the recuperation will help to recover from the Affliction that probably occurred. Berserk +3 is good even before the Reveler's additional hoof attack doubles its effectiveness. Remember, they do Cause Unrest. |
![]() | Centaur![]() ![]() ![]() ![]() | ![]() | A lot of gold for an archer. Only two to a square, so difficult to buff. They're strong, with high Precision and a good bow. Their two decent melee attacks combined with a high Defense Skill means they're not completely defenseless in melee. |
![]() | Centauride![]() ![]() ![]() ![]() | ![]() Female | Shorter range than a Centaur, with higher precision. The lower damage can make it difficult for Poison or other buffs to proc. Otherwise similar. |
![]() | Centauride Warrior![]() ![]() ![]() | ![]() Female | A light cavalry unit who is similar to White Centaur Sacreds, good for bulking up their squads. Okay otherwise, the javelin is nice, but lacking the hat and the lance of the Centaur Warrior. |
![]() | Centaur Warrior![]() ![]() ![]() | ![]() ![]() | A great light cavalry unit with a hat and shield. Very fast, which helps with flanking. Has a first attack bonus on its lance, and two attacks total. Berserker +3 is great, especially because of the two attacks. |
![]() | Minotaur![]() ![]() ![]() ![]() | ![]() ![]() Dungeon Monster ![]() ![]() ![]() | Okay, but pricey. Effective against the right foes: foes they can trample but can't hit back too hard or big foes with plenty of armor. Minotaurs tend to Fatigue themselves out quickly because of Trampling. Not good for front-line, grindy combat due to their low Protection, lack of hat and shield, and low attack density. |
![]() | Minotaur Warrior![]() ![]() ![]() | ![]() ![]() ![]() ![]() | Same as above, but with higher Protection and disciplined. Still lacking hats and shields, and the protection is low for the price. Still not good as a general troop, but effective in the above listed situations. |
![]() | White Centaur![]() ![]() ![]() | ![]() ![]() ![]() | Arguably, one of the best Sacreds. A little expensive, but cheap enough to recruit the maximum amount every turn. High Map Move, high Combat Speed, high Defence Skill, low Encumbrance for long combats, hat and shield, javelin, and two melee attacks. Stealthy, (of course,) Berserk +3 is great and Recuperation helps them last a long time. White Centaurs are one of the real strengths of EA Pangaea. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Karya and Petraios - Blessed Couple | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Wounded Shape (Karya - Grieving Dryad) | Commentary here. |
![]() | Karya - Grieving Dryad | ![]() ![]() ![]() ![]() ![]() ![]() Subtract: ![]() ![]() ![]() Add: ![]() Female | Spawns when Karya and Petraios - Blessed Couple dies. EA Pangaea's only native access to ![]() |
![]() | Arcopythera - Harpy Queen | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female ![]() (Harpy Every Other Month) | EA Pangaea's only native access to ![]() ![]() |
![]() | White Minotaur Multi-hero | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Multi-hero means a new one will spawn every so often. Standard minotaur with added ![]() ![]() |
Source | Unit | Special Attributes | Comments |
---|---|---|---|
![]() ![]() ![]() | ![]() Maenad | ![]() ![]() ![]() ![]() Female | Good chaff. Can be used to eat charges, put behind troop lines to fill in gaps, fatigue out thugs and supercombatants, hold forts, or siege down forts. Maenads really benefit from buffs such as Barkskin and Strength of Giants, or any at all. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Awaken Hamadryad (Enchantment 5) ![]() ![]() In ![]() | ![]() Hamadryad | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Plant Female ![]() | The immobility makes it difficult to use. Other nations may benefit from the strong ![]() |
Monster Boar (Conjuration 5) ![]() ![]() | ![]() Monster Boar Event | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Easy for EA Pangaea to cast, and the nation has a lot of ![]() |
Many of EA Pangaea's mages can cast these. Each causes a different effect in a massive area, (25 squares,) centered on the caster. They have low fatigue costs, but their short ranges make them difficult to script. Maybe use 1 mages with nothing else to do, give them Barkskin, and set them to "Advance and Cast," hoping they'll cast these.
Pan is EA Pangaea's only Blood mage, and an expensive one at that. It severely limits the nation's ability to search for
Blood Slaves, and so its ability to use
Blood magic.
See Magic Access. These guides supplement the summaries at the top.
Blood gives access to Bind Demon Lord which gives a 3 in 6 of
3, 3 in 6 of at least
4, and a chance of every other path except for
Water.
EA Pangaea does not have the right paths for the major boosters.
No native access.
Bind Heliophagus Limited
2 Pan (1 in 2) +
One in four chance of Amaimon - Heliophagus with 4.
No native access, except for a hero, Arcopythera - Harpy Queen.
Faerie Court cast not in Cold
2
2 Dryad Mother (1 in 3) +
The Faery Queen has a 1 in 3 chance of 2.
Faerie Court cast in Cold
2
2 Dryad Mother (1 in 3) +
The Queen of Winter has a 1 in 2 chance of 2.
Highest Starting: 1 Centauride Hierophantide (1 in 2) or Dryad Mother (1 in 3)
Contact Naiad
1 Dryad Mother (1 in 3) +
EA Pangaea doesn't have easy access to two Water boosters, so it might need a level of empowerment (30
).
Orb of Atlantis Unique
1
1 Karya and Petraios - Blessed Couple Hero +
Streams from Hades
1
1 Karya - Grieving Dryad Hero +
When Karya and Petraios - Blessed Couple die, Karya - Grieving Dryad is left.
Highest Starting: 2
4
1 Pan (1 in 2)
Climb the path simultaneously as you climb Blood, switching boosters between the two Panii as needed. The combo of
Blood and
Earth makes it doable.
Pebble Skin Suit Unremovable
1
1 Pan (1 in 2) +
The Tome of Gaia Unique
1
4 Pan (1 in 2) +
Blood Stone
1
1 Pan (1 in 2) +
Father Illearth seems like it should be reachable, but a 1
1 Pan would require five boosters, which is rough.
No native access. No simple summons.
No native access, except Karya - Grieving Dryad. Karya - Grieving Dryad is what you get when Karya and Petraios - Blessed Couple, the Hero, dies.
Bind Heliophagus Limited
2 Pan (1 in 2) +
Two in four chance of a Heliophagus with at least
3.
Forest Troll Tribe
3 Hamadryad or Pan
The Troll Shaman has at least 1.
Highest Starting: 4 Pan (1 in 2)
Contact Naiad
1 Dryad Mother (1 in 3) +
EA Pangaea doesn't have easy access to two Water boosters, so it might need a level of empowerment (30
).
The Tome of Gaia Unique
1
4 Pan (1 in 2) +
or
1
2 Dryad Mother (1 in 3) +
Armor of Twisting Thorns Unremovable
4
2 Pan (1 in 2) +
Highest Starting: 2 Dryad Mother (1 in 3)
Requires empowerment 45 to make a Gossamer Veil.
Mirage Crystal
1
1 Dryad Mother (1 in 3) +
EA Pangaea doesn't have easy access to two Glamour boosters, so a level of empowerment 30
might be necessary.
Highest Starting: 2 Pan (1 in 2)
Empower a Pan 1
4
2 (1 in 2 Chance) to
3 (45
). Climb the path simultaneously as you climb
Earth, switching boosters between the two Panii as needed. The combo of
Blood and
Earth makes it doable.
Armor of Twisting Thorns Unremovable
4
2 Pan (1 in 2) +
White Centaurs are such strong [Sacred|[Sacreds]] that they benefit from a lot of different blesses. They are cap-only, and EA Pangaea doesn't have any sacred summons, so focusing on them can be putting all your eggs in one basket.
Some good bless options: Blood Surge, Awe, Fear, and anything that increases Protection.
With a strong Sacred and decent troops, a real benefit to having forests, and cheap infrastructure, (especially in those forests,) EA Pangaea benefits from being aggressive early. An Awake Expander may help with this strategy. Look for neighbors who lack good counters to your White Centaurs and may be susceptible to swarming by your massive amount of troops recruited from forts, forests, and freespawned by Panii, before they can build up there own infrastructure.
Blood Fecundity (Blood 4) 2
2 and 10
+
+2 to Growth for one additional month for each additional
Blood Slave sacrificed. When a territory gets to
Growth 4, it terraforms into a forest. So, cast the spell in a
Growth 2 territory and see it become a forest. Sadly, requires a lab in the territory first because the spell has no range.
Hahtu'ub the Sacred Geyser
Some things just make you want to go.
Quickness doubles the two melee attacks of the White Centaurs into four, and gives +2 to Attack and +2 to Defense. The bless doesn't do much for the sacred mages, but it does a lot for the White Centaurs.
EA Pangaea lacks heavy troops or good line troops, so the nation dislikes long, grindy combat.
Add links to guides or other overviews for this nation here.
Dominions 6: EA Pangaea Pre-game - Babel Builder
Thanks to Babel Builder for commentary. Thanks to @redmann0027 for the comment on Blood Fecundity.