Pangaea is a woodland nation inhabited by wild beings connected with nature. Halfmen such as satyrs, centaurs and minotaurs serve the lords of the Sacred Groves deep in the forests. The expansion of the civilized nations has forced the beasts of Pangaea to arm themselves with man-made weapons. Minotaurs wield huge battleaxes and centaurs are trained to use spears and longbows. The magic of the Panii lures women into the forests where they turn wild and shed all their clothing. These women are called Maenads and are turned loose to fight humans with their bare hands and teeth.
"Pangaea is a nation of wild half-men of Greek myth, as they could have developed if exposed to a vast and technologically superior humanity: Iron or skin. Adapt or die. As in most cultures exposed to so-called civilization, some inhabitants cling to traditions, or current perceptions of them; while others adapt to the circumstances, with loss or gain in influence. The loss of ancient magic and traditions over the ages is quite apparent in this nation, but in the late era the centaurs have found new paths of magic, giving hope to the nation." -Illwinter
Pangaea is one of the few nations to have been present in Dominions since the original Dominions: Priests, Prophets and Pretenders game. Early Pangaea is the newest of the three Pangaeas, however, created in Dominions 3 with the Era split. Middle Pangaea is closest to the Pangaea in the first game, while Late Pangaea has its origins in Dominions 2.
If you are considering picking this nation to play, what should you know?
Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
4 (rare 5) 2 (rare 3) 2 (rare 3) 2 (rare 3) 1 (rare 2) 2 | Heroes 22 113 or 1123 | Satyr and minotaur infantry Centaur archers and warriors | Forest Survival Stealthy Recuperation Berserker Undisciplined | Primitive Forts (50% more expensive) Temples cost 300 in forests Labs cost 300 in forests |
Capitol Gems: 6
Turmoil Limit + 1
Growth Limit + 1
The Grove of Gaia: Increased Growth in the Capitol, (by a maximum of three).
Blood Sacrifice: Priests can sacrifice a blood slave at a temple to help extend the dominion. The amount of blood slaves a Priest can sacrifice in a turn is capped at their Holy level.
:Stealthy (40), Forest Survival, Recuperation
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Black Harpy 35 1 1 +Forest Rec | Stealthy (60) Flying Forest Survival Recuperation Gluttony (-1) Female | Commentary here. | |
Satyr Commander 60 5 1 | Commentary here. | ||
Minotaur Lord 95 7 1 Forest Recruit | Berserker (+5) Trample Forest Survival Recuperation | Commentary here. | |
Centaur Hierophant 170 4 2 Forest Recruit | 11100% 7 Sacred Inspirational (+1) | Commentary here. | |
Centauride Hierophantide 170 3 2 Forest Recruit | 11100% 7 Sacred Inspirational (+1) Female |
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Dryad 260 1 2 | 112 9 Sacred Seduction (Morale vs 9) Stealthy (65) Supply bonus (10) Awe (4) Forest Survival Recuperation Beastmaster (1) Female | Commentary here. | |
Dryad Mother 425 1 2 | 2121100% 10% 13 Sacred Seduction (Morale vs 9) Stealthy (65) Supply bonus (20) Forest Survival Recuperation Awe (5) Beastmaster (+2) Ivy Lord (1) Female | Commentary here. | |
Pan 455 1 4 | 1411100% 10% 19 Poison Resistance (10) Animal Awe (3) Beastmaster (+3) Supply bonus (40) Summon in Turmoil (Maenad) | Commentary here. |
:Stealthy (40), Forest Survival, Recuperation
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Harpy 7 1 3 Forest Recruit | Flying Gluttony (-1) Female | Commentary here. | |
Satyr Sneak 9 3 6 Forest Recruit | Undisciplined Cause Unrest (+0.5) Stealthy (60) Forest Survival Recuperation | Commentary here. | |
Satyr 9 4 6 Forest Recruit | Undisciplined |
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Satyr Warrior 13 5 21 | Forest Survival Recuperation | Commentary here. | |
Reveler 16 3 14 | Undisciplined Increase Unrest (+0.5) Berserker (+3) | Commentary here. | |
Centaur 25 4 12 Forest Recruit | Commentary here. | ||
Centauride 25 3 12 Forest Recruit | Female |
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Centauride Warrior 30 11 17 | Female | Commentary here. | |
Centaur Warrior 35 11 21 | Berserker (+3) |
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Minotaur 40 6 6 Forest Recruit | Undisciplined Berserker (+4) Trample Forest Survival Recuperation | Commentary here. | |
Minotaur Warrior 50 7 18 | Berserker (+5) Trample Forest Survival Recuperation |
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White Centaur 55 12 29 | Sacred Berserker (+3) | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Karya and Petraios - Blessed Couple | 113215 Sacred Resist Poison (5) Stealthy (65) Awe (4) Berserker (+4) Innate Spellcaster (1) Supply Bonus (+30) Forest Survival Recuperation Beastmaster (2) Unsurroundable (1) Dying Shape: Karya - Grieving Dryad | Commentary here. | |
Karya - Grieving Dryad | 1123219 Sacred Resist Poison (5) Stealthy (65) Awe (4) Supply Bonus (+30) Forest Survival Recuperation Seduction (Morale vs 9) Female | Commentary here. | |
Arcopythera - Harpy Queen | 22 13 Stealthy (40) Supply Bonus (+20) Mountain Survival Forest Survival Recuperation Flying Female Summons Harpy every other month | Commentary here. | |
White Minotaur Multi-hero | 2 Sacred Berserker (+5) Inspirational (+1) Trample Forest Survival Recuperation | Commentary here. |
Source | Unit | Special Attributes | Comments |
---|---|---|---|
Pan summons in Turmoil | Maenad | Berserker (+1) Patrol Bonus (-1) Forest Survival Undisciplined Female | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Awaken Hamadryad (Enchantment 5) 4 and 25 | Hamadryad | 37 Resist Poison (5) Inept Researcher (-4) Innate Spellcaster (1) Supply Bonus (+30) Immobile Blunt Resistant Pierce Resistant Magic Being Need Not Eat Forest Survival Plant Summons in Battle (Harpy x 3d6) | Commentary here. |
Monster Boar (Conjuration 5) 3 and 10 | Monster Boar Event | Stealthy (40) Cause Unrest (15 per month) Bonus Nature Magic (50%) Undisciplined Animal Trample | Commentary here. |
See Magic Access. These guides supplement the summaries at the top.
No native access. After leveling up in Blood, 5 Bind Heliophagus has a 1 in 4 chance of giving you Fire (and a 2 in 4 chance of giving you Death, which you also don't have native access to).
No native access, except for a hero, Arcopythera - Harpy Queen. After leveling up in Glamour, 14 Faerie Court Not in Cold has a 1 in 3 chance of Air. Faerie Court In Cold has a 1 in 2 chance of Air.
Centauride Hierophantide 1 (1 in 2 Chance) and Dryad Mother 1 (1 in 3 Chance) get you started. Follow the standard path. Remember Contact Naiad, it'll get you a fair way up.
Karya and Petraios - Blessed Couple, hero unit, can help, having the paths to do Contact Naiad, Orb of Atlantis, and Streams from Hades, (If Petraios dies and leaves Karya - Grieving Dryad).
Pan 241 (1 in 2 Chance) gets you started. Climb the path simultaneously as you climb Blood, switching boosters between the two Pans as needed. The combo of Blood and Earth makes it doable.
No native access. There's no simple summons either; the simplest would be the 1 in 2 chance on a Spectral Mage.
No native access, except Karya - Grieving Dryad. Karya - Grieving Dryad is what you get when Karya and Petraios - Blessed Couple, the Hero, dies.
Pan allows you to summon Forest Troll Tribe.
After leveling up in Blood, 5 Bind Heliophagus has a 2 in 4 chance of giving you Death (and a 1 in 4 chance of giving you Fire, which you also don't have native access to).
A complicated and expensive way to break into Death is to level up both Water and Nature to 54 and you can Call Ancient Presence. Then, use Gift of Reason to have a 3 in 4 chance of Death.
With a Pan you start at 4. Earth Pan's can make The Tome of Gaia. Blood Pan's that have been empowered once, or have a Blood booster can make Armor of Twisting Thorns.
Glamour is expensive for Pangaea to begin the climb with. Start with a Dryad Mother 1212 (1 in 3 Chance). Empower it to 2, then 3. Give it Earth Boots, (have a Pan make them,) and have the Dryad Mother make a Gossamer Veil and a Mirage Crystal. Tome of Legends will get you to 7.
Empower a Pan 142 (1 in 2 Chance) to 3. Climb the path simultaneously as you climb Earth, switching boosters between the two Pans as needed. The combo of Blood and Earth makes it doable.
If you can get to B8 and Blood 9, Bind Demon Lord has a 2 in 6 chance of giving you 4 or 5, a 1 in 6 chance of giving you 5, a 1 in 6 chance of giving you 4, and a 3 in 6 chance of giving you 3.
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 457
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6203123
What are the nation's weaknesses?
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