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dom6:pangaea-ea

EA Pangaea, Age of Revelry

Lore

Pangaea is a woodland nation inhabited by wild beings connected with nature. Halfmen such as satyrs, centaurs and minotaurs serve the lords of the Sacred Groves deep in the forests. The expansion of the civilized nations has forced the beasts of Pangaea to arm themselves with man-made weapons. Minotaurs wield huge battleaxes and centaurs are trained to use spears and longbows. The magic of the Panii lures women into the forests where they turn wild and shed all their clothing. These women are called Maenads and are turned loose to fight humans with their bare hands and teeth.

"Pangaea is a nation of wild half-men of Greek myth, as they could have developed if exposed to a vast and technologically superior humanity: Iron or skin. Adapt or die. As in most cultures exposed to so-called civilization, some inhabitants cling to traditions, or current perceptions of them; while others adapt to the circumstances, with loss or gain in influence. The loss of ancient magic and traditions over the ages is quite apparent in this nation, but in the late era the centaurs have found new paths of magic, giving hope to the nation." -Illwinter

Pangaea is one of the few nations to have been present in Dominions since the original Dominions: Priests, Prophets and Pretenders game. Early Pangaea is the newest of the three Pangaeas, however, created in Dominions 3 with the Era split. Middle Pangaea is closest to the Pangaea in the first game, while Late Pangaea has its origins in Dominions 2.

General Overview

If you are considering picking this nation to play, what should you know?

National Features

Magic Access Alt. Access Unit Summary Core Abilities Buildings
nature 44 (rare 5)
earth 22 (rare 3)
glamour 22 (rare 3)
blood 22 (rare 3)
water 11 (rare 2)
holy 22
Heroes
air 22nature 22
water 11earth 11nature 33 or
water 11earth 11death 22nature 33
Satyr and minotaur infantry
Centaur archers and warriors
Forest Survival
Stealthy
Recuperation
Berserker
Undisciplined
Primitive Forts (50% more expensive)
Temples cost 300Gold in forests
Labs cost 300Gold in forests

Capitol Gems: 6naturegem
Turmoil Limit + 1
Growth Limit + 1

The Grove of Gaia: Increased Growth in the Capitol, (by a maximum of three).

Blood Sacrifice: Priests can sacrifice a blood slave at a temple to help extend the dominion. The amount of blood slaves a Priest can sacrifice in a turn is capped at their Holy level.

National Units

Commanders

:Stealthy (40), Forest Survival, Recuperation

Sprite Unit Name Special Attributes Comments
Black Harpy
35
1
1
+Forest Rec
Stealthy (60)
Flying
Forest Survival
Recuperation
Gluttony (-1)
Female
Commentary here.
Satyr Commander
60
5
1
Commentary here.
Minotaur Lord
95
7
1
Forest Recruit
Berserker (+5)
Trample
Forest Survival
Recuperation
Commentary here.
Centaur Hierophant
170
4
2
Forest Recruit
holy 11random1100% 7
Sacred

Inspirational (+1)
Commentary here.
Centauride Hierophantide
170
3
2
Forest Recruit
holy 11random1100% 7
Sacred

Inspirational (+1)
Female
Dryad
260
1
2
nature 11glamour 11holy 22 9
Sacred
Seduction (Morale vs 9)
Stealthy (65)
Supply bonus (10)
Awe (4)
Forest Survival
Recuperation
Beastmaster (1)
Female
Commentary here.
Dryad Mother
425
1
2
nature 22glamour 11holy 22random1100%
10%
13
Sacred
Seduction (Morale vs 9)
Stealthy (65)
Supply bonus (20)
Forest Survival
Recuperation
Awe (5)
Beastmaster (+2)
Ivy Lord (1)
Female
Commentary here.
Pan
455
1
4
earth 11nature 44blood 11random1100%
10%
19

Poison Resistance (10)
Animal Awe (3)
Beastmaster (+3)
Supply bonus (40)
Summon in Turmoil (Maenad)
Commentary here.

Troops

:Stealthy (40), Forest Survival, Recuperation

Sprite Unit Name Special Attributes Comments
Harpy
7
1
3
Forest Recruit

Flying
Gluttony (-1)
Female
Commentary here.
Satyr Sneak
9
3
6
Forest Recruit
Undisciplined
Cause Unrest (+0.5)
Stealthy (60)
Forest Survival
Recuperation
Commentary here.
Satyr
9
4
6
Forest Recruit

Undisciplined
Satyr Warrior
13
5
21
Forest Survival
Recuperation
Commentary here.
Reveler
16
3
14

Undisciplined
Increase Unrest (+0.5)
Berserker (+3)
Commentary here.
Centaur
25
4
12
Forest Recruit
Commentary here.
Centauride
25
3
12
Forest Recruit

Female
Centauride Warrior
30
11
17

Female
Commentary here.
Centaur Warrior
35
11
21

Berserker (+3)
Minotaur
40
6
6
Forest Recruit
Undisciplined
Berserker (+4)
Trample
Forest Survival
Recuperation
Commentary here.
Minotaur Warrior
50
7
18
Berserker (+5)
Trample
Forest Survival
Recuperation
White Centaur
55
12
29
Sacred

Berserker (+3)
Commentary here.

Heroes

Sprite Unit Name Special Attributes Comments
Karya and Petraios - Blessed Couple water 11earth 11nature 33holy 22rp 1515
Sacred
Resist Poison (5)
Stealthy (65)
Awe (4)
Berserker (+4)
Innate Spellcaster (1)
Supply Bonus (+30)
Forest Survival
Recuperation
Beastmaster (2)
Unsurroundable (1)
Dying Shape: Karya - Grieving Dryad
Commentary here.
Karya - Grieving Dryad water 11earth 11death 22nature 33holy 22rp 1919
Sacred
Resist Poison (5)
Stealthy (65)
Awe (4)
Supply Bonus (+30)
Forest Survival
Recuperation
Seduction (Morale vs 9)
Female
Commentary here.
Arcopythera - Harpy Queen air 22nature 22 13
Stealthy (40)
Supply Bonus (+20)
Mountain Survival
Forest Survival
Recuperation
Flying
Female
Summons Harpy every other month
Commentary here.
White Minotaur
Multi-hero
holy 22
Sacred
Berserker (+5)
Inspirational (+1)
Trample
Forest Survival
Recuperation
Commentary here.

National Spells and Items

Summons

Freespawn
Source Unit Special Attributes Comments
Pan summons in Turmoil
Maenad
Berserker (+1)
Patrol Bonus (-1)
Forest Survival
Undisciplined
Female
Commentary here.
Ritual
Summon Spell Unit Special Attributes Comments
Awaken Hamadryad
(Enchantment 5)
nature 44 and 25naturegem

Hamadryad
nature 33rp 77
Resist Poison (5)
Inept Researcher (-4)
Innate Spellcaster (1)
Supply Bonus (+30)
Immobile
Blunt Resistant
Pierce Resistant
Magic Being
Need Not Eat
Forest Survival
Plant
Summons in Battle (Harpy x 3d6)
Commentary here.
Monster Boar
(Conjuration 5)
nature 33 and 10naturegem

Monster Boar Event
Stealthy (40)
Cause Unrest (15 per month)
Bonus Nature Magic (50%)
Undisciplined
Animal
Trample
Commentary here.

Other Spells

Combat

  • Tune of Fear (Enchantment 0) nature 11
    Commentary here.
  • Tune of Growth (Enchantment 0) nature 11
    Commentary here.
  • Tune of Dancing Death (Enchantment 0) nature 11
    Commentary here.

Ritual

  • Grow Fortress (Aleration 0) nature 44 and 35naturegem
    Commentary here.

Discounted Items

  • Thorn Spear (Construction 3)
    nature 11 and 4naturegem
    A somewhat-typical magic weapon that also deals 15 Poison Damage if it gets through the target's Protection.
  • Thorn Staff (Construction 3)
    nature 11 and 4naturegem
    Aside from having the same Poison effect as the Thorn Spear, the Thorn Staff provides more Defence Skill than a Shield. A Thorn Spear and a magic shield would provide higher Defence, but that would take an extra mage turn of setup (and more gems).

Magic Access

See Magic Access. These guides supplement the summaries at the top.

General Access

The Elements

  • No fire magic
  • No air magic (except for one hero)
  • water 11 on one-in-two Centauride Hierophantides
  • earth 22 on one-in-two Panii

The Sorceries

  • No astral magic
  • No death magic (except through dire circumstances with one hero)
  • nature 44 on each Panii
  • glamour 22 on one-in-three Dryad Mothers

The Rites

  • blood 22 on one-in-two Panii
  • holy 22 on each Dryad Mother

Crosspaths

  • nature 44earth 22blood 11: Strength of Gaia (powerful self-buffing), Gaia's Blessing (all four Elemental Resistances at once), strong animal summons
  • nature 44blood 22earth 11: Blood Fecundity (+Growth2 Ritual), Dark Vines, Cross Breeding (piles of random monsters)
  • nature 22glamour 22: Elf Shot (Fatigue-sniping), various Faeries
  • nature 22water 11glamour 11: Mossbody (Damage Reduction), various AOE poison things (i.e. Foul Vapors), Water Kobolds (Sailing)
  • nature 22earth 11glamour 11: Cave Kobolds (high-damage smallfolk), various Crystal items (i.e. Crystal Hearts that provide Extra Lives)

Magic Boosting

Fire

No native access. After leveling up in Blood, blood 55 Bind Heliophagus has a 1 in 4 chance of giving you Fire (and a 2 in 4 chance of giving you Death, which you also don't have native access to).

Air

No native access, except for a hero, Arcopythera - Harpy Queen. After leveling up in Glamour, nature 11glamour 44 Faerie Court Not in Cold has a 1 in 3 chance of Air. Faerie Court In Cold has a 1 in 2 chance of Air.

Water

Centauride Hierophantide water 11 (1 in 2 Chance) and Dryad Mother water 11 (1 in 3 Chance) get you started. Follow the standard path. Remember Contact Naiad, it'll get you a fair way up.

Karya and Petraios - Blessed Couple, hero unit, can help, having the paths to do Contact Naiad, Orb of Atlantis, and Streams from Hades, (If Petraios dies and leaves Karya - Grieving Dryad).

Earth

Pan earth 22nature 44blood 11 (1 in 2 Chance) gets you started. Climb the path simultaneously as you climb Blood, switching boosters between the two Pans as needed. The combo of Blood and Earth makes it doable.

Astral

No native access. There's no simple summons either; the simplest would be the 1 in 2 chance on a Spectral Mage.

Death

No native access, except Karya - Grieving Dryad. Karya - Grieving Dryad is what you get when Karya and Petraios - Blessed Couple, the Hero, dies.

Pan allows you to summon Forest Troll Tribe.

After leveling up in Blood, blood 55 Bind Heliophagus has a 2 in 4 chance of giving you Death (and a 1 in 4 chance of giving you Fire, which you also don't have native access to).

A complicated and expensive way to break into Death is to level up both Water and Nature to water 55nature 44 and you can Call Ancient Presence. Then, use Gift of Reason to have a 3 in 4 chance of Death.

Nature

With a Pan you start at nature 44. Earth Pan's can make The Tome of Gaia. Blood Pan's that have been empowered once, or have a Blood booster can make Armor of Twisting Thorns.

Glamour

Glamour is expensive for Pangaea to begin the climb with. Start with a Dryad Mother earth 11nature 22glamour 11holy 22 (1 in 3 Chance). Empower it to glamour 22, then glamour 33. Give it Earth Boots, (have a Pan make them,) and have the Dryad Mother make a Gossamer Veil and a Mirage Crystal. Tome of Legends will get you to glamour 77.

Blood

Empower a Pan earth 11nature 44blood 22 (1 in 2 Chance) to blood 33. Climb the path simultaneously as you climb Earth, switching boosters between the two Pans as needed. The combo of Blood and Earth makes it doable.

If you can get to B8 and Blood 9, Bind Demon Lord has a 2 in 6 chance of giving you fire 44 or fire 55, a 1 in 6 chance of giving you air 55, a 1 in 6 chance of giving you astral 44, and a 3 in 6 chance of giving you death 33.

Strategy

How to win as the nation. Feel free to use the following sections, or delete them, or change them.

Expansion

Different expansion options.

Early Game

Early game options.

Mid Game

Mid game options.

Late Game

Late game options.

Example Pretender Builds

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Weaknesses

What are the nation's weaknesses?

See More

dom6/pangaea-ea.txt · Last modified: 2024/04/26 15:04 by fenrir