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dom6:defence-skill

Defence Skill

Defence Skill measures how agile you are at evading hits; in other words, it's like Armor Class from D&D. For melee combat, Defence Skill is what prevents the full force of a hit (or the entire hit) from landing.

Defence Skill opposes Attack Skill in a duel of DRN rolls. In missile combat, however, it doesn't help; Size and shields matter much more.

Defence Skill is all-or-nothing, really; for reducing damage if the hit lands, you need Protection or an appropriate Resistance.

Defence Skill also comes up in a few niche cases, imitating a Reflex save from Dungeons & Dragons. The big ones are avoiding getting Trampled and avoiding being eaten in an Earthquake; in these cases, a 3d6 roll (3 to 18) is taken, and the target's Defence Skill has to be higher than the result for them to avoid it.

Defence Modifiers

A unit's Armor, if significant, typically reduces Defence. A unit's Shield also reduces Defence; however, the Shield provides a Parry bonus that offsets this. The Parry bonus is added to Defence Skill for melee combat, but doesn't factor into those niche Reflex cases. If the target's Defence roll succeeds at beating the attacker's Attack roll, but only because of the Parry bonus, the hit is blocked by the shield. The shield's Protection is then added to whatever Protection the target has.

  • The Parry bonus also from Shields factors into missle combat, in which it's counted twice. Regular Defence Skill doesn't factor at all into dodging missiles; instead, a unit's Size roughly determines how easy of a target they are.

Fatigue, a measure of how tired-out a unit is, also reduces Defence. Every 10 points of Fatigue counts as -1 to Defence Skill.

Lastly, Defence Skill decreases due to "Harassment", a mechanic that simulates units getting cornered or otherwise overwhelmed by multiple attacks in a short succession.

Some weapons provide a Defence modifier (positive or negative); however, this only applies to melee combat. A guy with a Main Gauche of Parrying does not suddenly improve at running out from an Elephant's path, nor at dodging falling rocks from an Earthquake or a Crumble.

Stat Examples

This list will not include the Parry bonus, since the Parry bonus does not prevent attacks from hitting.

Example Monster Their DEF
Most Immobile beings and things 0
A Blind human soldier (ignoring equipment) 1
A Soulless (zombie) who has to punch people 3
A Crippled human soldier (ignoring their armor or weapon) 6
An Archer and other soldiers not trained for melee 8
An Elephant 8
A Vanarusian Hirdman with an axe and a shield 8
A normal Atlantian 9
A Longdead (skeleton) with just a spear 9
A Vanarusian Hirdman with a spear and a shield 9
The average human soldier, ignoring their armor and weapon 10
A Vanarusian Hirdman with a sword and a shield 10
A Swordsman of Marignon 11
A Daoine Sidhe of Eriu 11
A Battle Vestal 12
A Fir Bolg spearman 12
A Devil with a trident 13
The Titan of War and Wisdom, with her starting gear 14
A Size-7 Air Elemental 15
A Fay Footman 16
A Fir Bolg Druid with a quarterstaff 16
A Sprite 20
Agon - Eater of Dreams 25
dom6/defence-skill.txt · Last modified: 2024/07/12 20:38 by fenrir