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dom6:naba-ma

MA Na'Ba, Queens of the Desert

Lore

Na’Ba is a desert queendom ruled by Jiniri descendants of the Lords of Ubar. The capital of the queendom is carved out of the rocks of Ubar where the ancient magic of the Jinn still lingers. From this hidden abode, traders with silver tongues travel far and wide with luxurious wares imbued with ancient magic. The hidden paradise with its enchanted springs is long since lost, but the craftsmen of Na’Ba have erected a great dam that supplies the hidden city and the surrounding lands with water. In ancient times Ubar was a nation of men and Jinn, but magic waned and the Jinn slowly disappeared from the world. With the arrival of refugees from Hinnom, a new era began. The Avvites, a race of giants that with an inclination to intermingle with supernatural beings, formed an alliance with the few remaining Jinn and a new ruling class was born. The last of the Jinni Sultans took Avvite wives and their daughters became the first queens of Na’Ba. Now the Nabaean population is made up of humans ruled by Jinni-blooded half-giants and their Jiniri Queens.

"These two nations are inspired by the Arabian Nights as well as preislamic arabia and the Nabataeans in particular. The biblical narrative of Sheba has also made its way into the nation. The city of Petra with its water reservoirs and cultivated lands hidden in the desert has always fascinated me. Na'Ba had to be a nation hidden by the magic of the unseen, the jinnun. Na'Ba and Ind were developed simultaneously and were both given the new hiding dominion mechanics.

Na'Ba would be a nation where humans, jinnun and crossbreeds coexisted. I wanted Na'Ba to be a mostly human nation with access to jinn summoning rituals. Out of chance I stumbled across Hud, prophet of the 'Ad people, who were great of stature. Needless to say this fits all too well in the dominions setting. The Avvites of Hinnom became refugee 'Adites, the giants of Na'Ba." -Illwinter

General Overview

If you are considering picking this nation to play, what should you know?

National Features

Magic Access Alt. Access Unit Summary Core Abilities Buildings
fire 44
(rare fire 44)
air 33
(rare air 44)
glamour 33
(rare glamour 44)
earth 22
astral 11
(rare astral 22)
nature 11
(rare nature 22)
holy 22
Hero
fire 44air 33glamour 33holy 11
Summons
fire 22air 22blood 22
(req. fire 33blood 11)
fire 44air 44water 33earth 11glamour 22
(req. fire 44air 22)
fire 22air 11nature 22glamour 22
(req. air 22glamour 11)
death 11blood 11 (req. blood 11)
Humans
Giant Infantry
Sacred Jann Warriors
Fire Resistance
Shock Resistance
Susceptible to Cold
Flying
Stealthy
Ethereal
Unseen
Glamour
Iron Vulnerability
Salt Vulnerability
Magic Power
Fire Power
Giant Forts
Labs Cost 300 in Wastes

Capital Gems: 1firegem1airgem1watergem1earthgem1glamourgem

National Special Features

Heat Limit +1
Magic Limit +1
Prefers Heat Scale +2

Hidden Ownership: This dominion will hide the province name and ownership from enemies unless they are investigating more closely. Scouts will need to enter the province in order to see through this illusion. Scouts in nearby provinces will see it as an independent owned province with a false name. Disciples to pretenders with these dominions will also benefit from the effect.

National Units

Commanders

Sprite Unit Name Special Attributes Comments
Nabaean Scout
30
7
1
Stealthy (50)
Pillager (1)
Wasteland Survival
Mountain Survival
Commentary here.
Sheikh
90
9
1
Non-fort Recruit Available
Stealthy (40)
Inspirational (1)
Pillager (5)
Summons in Battle (Falcon x 1d3)
Skilled Rider (2)
Tax Collector
Mobile Archer
Wasteland Survival
Commentary here.
Camel Stealthy (40)
Animal
Wasteland Survival
Commentary here.
'Adite General
115
23
1
Wasteland Survival Commentary here.
Karib
110
2
2
Non-fort Recruit Available
earth 11holy 11rp 77
Sacred
Stealthy (40)
Wasteland Survival
Commentary here.
Mukarrib
170
2
2
astral 11holy 22rp 77
Sacred
Fortune Teller (5%)
Wasteland Survival
Commentary here.
Jann Emir
420
23
2
fire 11air 11glamour 11holy 11random1100%rp 1313
Sacred
Fire Resistance (5)
Stealthy (40)
Iron Vulnerability (1)
Glamour
Wasteland Survival
Commentary here.
Sahir
475
2
4
fire 22air 22earth 11glamour 11random1100%rp 1919
Sacred
Fire Resistance (5)
Stealthy (40)
Fortune Teller (5%)
Iron Vulnerability (1)
Glamour
Wasteland Survival
Commentary here.
Malikah
675
1
4
Capital Only
fire 33air 22glamour 22holy 11random1100%
10%
rp 2121
Sacred
Fire Resistance (20)
Shock Resistance (5)
Stealthy (65)
Magic Power (1)
Iron Vulnerability (2)
Salt Vulnerability (1)
Magic Being
Ethereal
Glamour
Flying
Wasteland Survival
Spirit Sight
Female
Commentary here.
Hermit Sahir
175
2
4
Non-fort Recruit Available
fire 11air 11glamour 11random1100%rp 1313
Stealthy (40)
Summons in Battle (Hinn)
Wasteland Survival
Commentary here.

Troops

Sprite Unit Name Special Attributes Comments
Nabaean Desert Warrior
7
7
5
Non-fort Recruit Available
Stealthy (40)
Pillager (1)
Skirmisher (1)
Undisciplined
Wasteland Survival
Commentary here.
Nabaean Soldier
10
17
9
Wasteland Survival Commentary here.
Nabaean Light Soldier
10
13
9
Wasteland Survival Commentary here.
Nabaean Camel Rider
23
9
14
Non-fort Recruit Available
Stealthy (40)
Pillager (1)
Skilled Rider (2)
Skirmisher (1)
Mobile Archer
Wasteland Survival
Summons in Battle (Falcon)
Commentary here.
Camel Stealthy (40)
Animal
Wasteland Survival
Commentary here.
'Adite Archer
25
33
15
Wasteland Survival Commentary here.
'Adite Light Infantry
25
18
15
Wasteland Survival Commentary here.
'Adite Elite Soldier
30
23
19
Wasteland Survival Commentary here.
Jann Guard
40
23
19
Capital Only
Sacred
Fire Resistance (5)
Stealthy (65)
Bodyguard (2)
Iron Vulnerability (1)
Glamour
Wasteland Survival
Commentary here.

Heroes

Sprite Unit Name Special Attributes Comments
Banu Si'lat Multihero fire 11air 11glamour 11random1100%rp 1313
Sacred
Fire Resistance (5)
Stealthy (40)
Iron Vulnerability (2)
Glamour
Flying
Wasteland Survival
Commentary here.
Bilqis - Queen of Na'Ba
Earliest Arrival Turn: (10)
fire 44air 33glamour 33holy 11rp 2525
Sacred
Fire Resistance (22)
Shock Resistance (10)
Stealthy (40)
Magic Power (1)
Inspirational (1)
Iron Vulnerability (2)
Salt Vulnerability (1)
Veil Army (-75)
Magic Being
Ethereal
Glamour
Flying
Tax Collector
Wasteland Survival
Spirit Sight
Female
Commentary here.

National Spells

Summons

Ritual
Summon Spell Unit Special Attributes Comments
Pride of Lions
(Conjuration 3)
nature 22 and 9naturegem

Great Lion x 15+
Darkvision (50%)
Undisciplined
Animal
Commentary here.
Contact Jinn
(Conjuration 4)
fire 22air 11 and 18firegem

Jinn
fire 22air 22glamour 11rp 1515
Sacred
Fire Resistance (25)
Susceptibility to Cold (5)
Shock Resistance (5)
Stealthy (40)
Magic Power (1)
Iron Vulnerability (3)
Salt Vulnerability (2)
Magic Being
Ethereal
Glamour
Flying
Storm Immunity
Wasteland Survival
Spirit Sight
Unseen
Commentary here.
Contact Jinn Warriors
(Conjuration 5)
fire 22air 11 and 13firegem

Jinn Warrior x 3
fire 22air 22rp 1313
Sacred
Fire Resistance (25)
Susceptibility to Cold (5)
Shock Resistance (5)
Stealthy (40)
Magic Power (1)
Iron Vulnerability (3)
Salt Vulnerability (2)
Magic Being
Ethereal
Glamour
Flying
Storm Immunity
Wasteland Survival
Spirit Sight
Unseen
Commentary here.
Summon Hinn
(Conjuration 6)
fire 11air 11 and 4airgem in Waste

Hinn x 5+[1/2 lvl]
Fire Resistance (25)
Shock Resistance (15)
Stealthy (40)
Heat Aura (3)
Iron Vulnerability (3)
Salt Vulnerability (2)
Animal
Magic Being
Ethereal
Wasteland Survival
Spirit Sight
Unseen
Commentary here.
Summon Si'lat
(Conjuration 6)
air 22 and 21airgem in Waste

Si'lat
Fire Resistance (5)
Shock Resistance (15)
Stealthy (40)
Magic Power (1)
Seduction (Morale vs. 9)
Iron Vulnerability (3)
Salt Vulnerability (2)
Magic Being
Ethereal
Glamour
Flying
Storm Immunity
Wasteland Survival
Spirit Sight
Female
Commentary here.
Contact Houri
(Conjuration 6)
air 22glamour 11 and 26airgem

Houri
Fire Resistance (25)
Susceptibility to Cold (5)
Shock Resistance (5)
Stealthy (40)
Magic Power (1)
Supply Bonus (20)
Seduction (Morale vs. 9)
Iron Vulnerability (3)
Salt Vulnerability (2)
Magic Being
Ethereal
Glamour
Flying
Storm Immunity
Wasteland Survival
Spirit Sight
Unseen
Female
Commentary here.
Summon Binn
(Conjuration 6)
water 11air 11 and 4watergem in Waste

Binn x 5+[1/2 lvl]
Poison Resistance (5)
Shock Resistance (5)
Stealthy (40)
Iron Vulnerability (3)
Salt Vulnerability (2)
Magic Being
Ethereal
Wasteland Survival
Spirit Sight
Unseen
Commentary here.
Summon Marid
(Conjuration 8)
fire 44air 22 and 66firegem

Marid
fire 44air 44water 33earth 11glamour 22rp 3333
Fire Resistance (42)
Shock Resistance (12)
Heat Aura (9)
Fire Shield (16)
Fire Power (1)
Magic Power (1)
Fear (5)
Cause Unrest (+5 per month)
Iron Vulnerability (3)
Salt Vulnerability (4)
Magic Being
Ethereal
Flying
Storm Immunity
Amphibious
Wasteland Survival
Spirit Sight
Unseen
Commentary here.
Awaken Jinn Block
(Thaumaturgy 5)
earth 11holy 11 and 5earthgem

Jinn Block
fire 11air 11holy 11rp 11
Sacred
Fire Resistance (15)
Poison Resistance (25)
Innate Spellcaster (1)
Master Smith (-1)
Blind Fighter (1)
Immobile
Slash Resistance
Pierce Resistance
Magic Being
Inanimate
Amphibious
Need Not Eat
Never Heals
Stone Being
Spirit Sight
Commentary here.
Feast for Ghuls
(Blood 4)
blood 11 and 16bloodslave in Waste


Ghul
Regeneration (50%)
Fire Resistance (5)
Poison Resistance (15)
Stealthy (40)
Iron Vulnerability (3)
Salt Vulnerability (2)
Magic Being
Need Not Eat
Demon
Wasteland Survival
Spirit Sight
Wounded Shape Ghul
Commentary here.
Summon Ghulah
(Blood 5)
blood 11 and 31bloodslave in Waste


Ghulah
death 11blood 11 9
Regeneration (50%)
Fire Resistance (5)
Poison Resistance (15)
Stealthy (40)
Blood Searcher (+1)
Iron Vulnerability (3)
Salt Vulnerability (2)
Magic Being
Assassin
Need Not Eat
Demon
Wasteland Survival
Spirit Sight
Female
Wounded Shape Ghulah
Commentary here.
Summon Ifrit
(Blood 5)
fire 33blood 11 and 58bloodslave

Ifrit
fire 33air 22rp 1515
Sacred
Fire Resistance (65)
Susceptibility to Cold (5)
Shock Resistance (5)
Heat Aura (7)
Fire Shield (13)
Fire Power (1)
Magic Power (1)
Iron Vulnerability (3)
Salt Vulnerability (3)
Magic Being
Ethereal
Flying
Storm Immunity
Wasteland Survival
Spirit Sight
Unseen
Commentary here.
Summon Shaytan
(Blood 6)
fire 33blood 11 and 73bloodslave

Shaytan
fire 22air 22blood 22rp 1717
Fire Resistance (25)
Susceptibility to Cold (5)
Shock Resistance (5)
Stealthy (40)
Magic Power (1)
Corruptor (Morale vs. 13)
Iron Vulnerability (3)
Salt Vulnerability (3)
Magic Being
Ethereal
Glamour
Flying
Storm Immunity
Spy
Wasteland Survival
Spirit Sight
Unseen
Commentary here.
Items
Summon Item Unit Special Attributes Comments
Companion Bracelet
(Construction 5)
air 22
Summons in Battle

Qarin
astral 11glamour 11rp 99
Fire Resistance (25)
Susceptibility to Cold (5)
Shock Resistance (5)
Stealthy (40)
Magic Power (1)
Iron Vulnerability (1)
Salt Vulnerability (2)
Magic Being
Ethereal
Glamour
Flying
Storm Immunity
Wasteland Survival
Spirit Sight
Unseen
Female
Commentary here.
Jinn Bottle
(Construction 7)
air 11earth 11 and 5airgem5earthgem
Summons in Battle

Jinn Warrior
See above. Commentary here.

Other Spells and Items

Combat

  • Scorching Wind (Evocation 4)
    fire 11air 22
    Commentary here.
  • Smokeless Flame (Evocation 6)
    fire 33air 11
    Commentary here.

Discounted Items

  • Flying Carpet (Construction 5) air 33 and 12airgem
  • + Mirage Crystal (Construction 7) earth 22glamour 33 and 8earthgem12glamourgem
  • Stone Idol (Construction 7) earth 22astral 22 and 10earthgem10astralpearl
  • The Magic Lamp Unique (Construction 7) fire 44air 55 and 25firegem40airgem

Magic Access

See Magic Access. These guides supplement the summaries at the top.

A fire 44 Malikah (1 in 6) can Summon Marid, who already has the paths for a Staff of Elemental Mastery and the unique Crown of the Elements, both of which can be extremely helpful climbing the elemental paths.

Fire

fire 44 Malikah (1 in 6) is the highest available. Doesn't require empowerment, which is good, because it doesn't have useful crosspaths.

The hero, Bilqis - Queen of Na'Ba is also fire 44, but doesn't offer additional advantages.

Air

air 33 Malikah (1 in 6) is the highest available. A astral 11 Sahir (1 in 3), with an Astral booster can make the unique Tome of High Power. Without it, the Malikah will need a level of empowerment.

The best way to increase in Air is probably using a fire 44 Malikah (1 in 6) to Summon Marid, who has air 44.

The hero, Bilqis - Queen of Na'Ba is air 33, but doesn't offer additional advantages.

Water

No recruitable access. A fire 44 Malikah (1 in 6) can Summon Marid, who has water 33.

nature 11glamour 44 can cast Faerie Court in Cold for water 33.

nature 11glamour 44 can cast Faerie Court not in Cold for a 1 in 3 chance of water 22.

Earth

earth 22 Sahir (1 in 3) is the highest available, but has no useful crosspaths, at least at first. With Earth Boots, a level of empowerment, and two hard to get Air boosters, it can make a Staff of Elementary Mastery.

Astral

Mukarrib has astral 11, and is the only Astral mage available. It has no other useful paths.

Death

No native access. nature 11glamour 44 can Summon Fay Prince in Cold for death 11.

nature 11glamour 44 can cast Faerie Court in Cold for a 1 in 2 chance of death 22.

Nature

nature 11 Malikah (1 in 6) is the only available Nature mage. It has no useful crosspaths.

air 22glamour 11, which is pretty common for MA Na'Ba mages, can Contact Houri, who has nature 22, although no useful crosspaths.

Glamour

glamour 33 Malikah (1 in 6) is the highest available, and with an easy to get Gossamer Veil, can attempt the unique The Sword of Many Colors. An earth 11 Malikah (1 in 6) with easy to get boosters can make a Mirage Crystal, (which MA Na'Ba gets a discount on). An astral 11 Malikah (1 in 6), can potentially make the unique The Trapped Dreams of Hruvur, but it is difficult to get to astral 44glamour 44.

The hero, Bilqis - Queen of Na'Ba is also air 33, and doesn't need a booster to attempt the unique The Sword of Many Colors.

Blood

No native access. No simple summons.

Strategy

How to win as the nation. Feel free to use the following sections, or delete them, or change them.

Expansion

Different expansion options.

Early Game

Early game options.

Mid Game

Mid game options.

Late Game

Late game options.

Example Pretender Builds

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Weaknesses

What are the nation's weaknesses?

See More

dom6/naba-ma.txt · Last modified: 2024/04/21 17:28 by johnnydown