Asphodel was once part of Pangaea, a woodland nation inhabited by wild beings connected with nature. Halfmen such as satyrs, centaurs and minotaurs serve the lords of the Sacred Groves deep in the forests. In ancient times, the woods covered much of the world, but that has changed. Man is no longer beast and animals are no longer wild. The world of the wild is disappearing. In response to the destruction of the wild forests a dark and hungry God has arisen. The Panii of the sacred groves could not prevent the destruction of the wilderness and a few of them have revolted and struck back with dark fury upon the civilized world. The Panic Apostates and their followers have been touched by the Dark God and their hides are colored as black as the mood of the vengeful forest. But victory comes at a price. Halfmen as well as civilized men succumb to the Curse of the Carrion Woods. Asphodel is slowly turning into a cursed forest realm haunted by living carrion
"If you have walked in a forest with trees covered in ivy and stumbled across the carcass of a dead animal, partly covered by leaves and vines, your imagination might give life to the vines and the roots of the nearby plants. The carrion jerks and twitches as the roots give life to the dead animal. It opens its jaws and lets out a silent hiss.
Asphodel is a nation of the vengeful wild. Panii and halfmen of Pangaea have revolted against their brethren and unleashed the powers of a dark and hungry god upon the living world. Vines and roots turn into slithering and growing entities strangling the living in their sleep and reanimating their corpses as marionettes of vines and bones. These marionettes are known as manikin. The first carrion beasts appeared in one of my Ars Magica campaigns. There was a manikin in the bestiary that sparked my imagination and resulted in animal carcasses reanimated by vines. The concept has always been something I liked, and I suspect is has sneaked into other TTRPG campaigns of mine from time to time.
Asphodel as a Dominions nation has a history similar to Lemuria. The nation was once a theme in Dominions 2 that was removed and made into a global spell available to primarily late age Pangaea. Unfortunately, this made the whole setting of the Carrion Woods rare, and that was a pity. We decided to remake the old theme into a new Pangaean splinter nation." -Illwinter
If you are considering picking this nation to play, what should you know?
Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
4 (rare 5) 3 (rare 4) 2 (rare 3) 1 (rare 2) 1 (rare 2) 2 | No help from heroes or national summons. | Satyr and Minotaur Infantry Centaur Warriors and Archers Harpies Hordes of Manikins and Carrion Beasts Undead priests can reanimate carrions. | Forest Survival Stealthy Recuperation Berserker Undisciplined Recuperation Undead Plant | Primitive Forts (50% more expensive) Temples cost 300 in Forests Temples produce Nature gems Labs cost 300 in Forests |
Capitol Gems: 61
Growth Limit + 2
Dominion kills population.
Manikin Reanimation: MA Asphodel gets manikins and different carrion beasts instead of normal undead. If there are still human inhabitants or at least dead human corpses in the province, there is a chance for manikins and mandragoras to appear. If not there will be different kinds of carrion beasts reanimated instead. The carrion beasts are based on animals and these types can always be reanimated. Reanimate Manikins will be much less effective if done in an enemy dominion. More powerful priests will be able to reanimate more creatures per month, but the quality is the same.
Plants Raise the Dead: The living will die and be animated by vines and roots to serve in the war against the world. Manikins will rise from the corpses of humans, animals, satyrs, harpies, minotaurs, and other creatures animated by the vines and the malign will of the God of the Vengeful Woods. Disciples will also get this effect and their population will soon be killed. Being a disciple to Asphodel will not be easy.
Domain reanimates the unburied dead as manikins. Carrion beasts everywhere but more in forests. More are reanimated in forests, temples, and with higher Growth scales. Magic scales increase the chance of better reanimations.
:Stealthy (40), Forest Survival, Recuperation
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Black Harpy 35 1 1 Forest Recruit Available | Stealthy (60) Flying Forest Survival Recuperation Gluttony (-1) Female | Commentary here. | |
Satyr Commander 60 5 1 | Commentary here. | ||
Minotaur Lord 95 7 1 | Berserker (+5) Trample Forest Survival Recuperation | Commentary here. | |
Centaur Hierophant 170 4 2 Forest Recruit Available | 1100% 10%17 Sacred Inspirational (+1) | Commentary here. | |
Centauride Hierophantide 170 3 2 Forest Recruit Available | 1100% 10%17 Sacred Inspirational (+1) Female |
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Black Dryad 215 1 2 | 111211 Sacred Stealthy (60) Supply bonus (10) Forest Survival Recuperation Female | Commentary here. | |
Dryad Hag 370 1 2 | 1211100% 10%215 Sacred Stealthy (60) Supply bonus (20) Forest Survival Recuperation Female | Commentary here. | |
Panic Apostate 420 1 4 | 231100% 10%17 Poison Resistance (5) Animal Awe (1) Supply bonus (30) Beastmaster (+1) | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Harpy 7 1 3 Forest Recruit Available | Flying Gluttony (-1) Female | Commentary here. | |
Satyr Sneak 9 3 6 Forest Recruit Available | Cause Unrest (+0.5) Undisciplined | Commentary here. | |
Satyr 9 4 6 Forest Recruit Available | Undisciplined | Commentary here. | |
Satyr Warrior 13 5 21 | Forest Survival Recuperation | Commentary here. | |
Centaur 25 4 12 Forest Recruit Available | Commentary here. | ||
Centauride 25 3 12 Forest Recruit Available | Female |
||
Centauride Warrior 30 11 17 | Female | Commentary here. | |
Centaur Warrior 35 32 21 | Berserker (+3) | Commentary here. | |
Minotaur 40 6 6 Forest Recruit Available | Berserker (+4) Undisciplined Dungeon Monster Trample Forest Survival Recuperation | Commentary here. | |
Minotaur Warrior 50 7 18 | Berserker (+5) Trample Forest Survival Recuperation | Commentary here. | |
Black Centaur 55 12 29 Capital Only | Sacred Berserker (+4) | Commentary here. | |
Black Minotaur 70 6 20 Capital Only | Sacred Berserker (+5) Trample Forest Survival Recuperation | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Ambicephalos - Ettin Mandragora | 1 Sacred Cold Resistance (5) Poison Resistance (25) Fear (+5) Ambidextrous (3) Eyes (4) Unsurroundable (1) Pierce Resistance Undead Magic Being Inanimate Need Not Eat Forest Survival Recuperation Spirit Sight Plant Hands (3) Heads (2) Misc. (1) | Commentary here. | |
Panicratos - Apostatic Warrior | 12111 Sacred Stealthy (65) Ambidextrous (4) Berserker (5) Supply bonus (20) Twiceborn (Carrion Lord) Assassin Forest Survival Recuperation | Commentary here. |
: Cold Resistance (5), Poison Resistance (25), Poor Amphibian, Pierce Resistance, Undead, Magic Being, Inanimate, Need Not Eat, Mindless, Forest Survival, Recuperation, Spirit Sight, Plant
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Dominion Freespawn or other Reanimation | Manikin | Commentary here. | |
Mandragora | Commentary here. | ||
Harpy Manikin | Commentary here. | ||
Satyr Manikin | Commentary here. | ||
Minotaur Manikin | Commentary here. | ||
Sagittarian Carcass | Sacred | Commentary here. | |
Carrion Wolf | Commentary here. | ||
Carrion Boar | Commentary here. | ||
Carrion Horse | Commentary here. | ||
Carrion Bear | Commentary here. | ||
Carrion Beast | Commentary here. | ||
Carrion Behemoth | Fear (+5) Trample | Commentary here. | |
Carrion Fury | Sacred | Commentary here. | |
Carrion Enkidu | Commentary here. | ||
Carrion Ogre | Commentary here. | ||
Carrion Giant | Commentary here. | ||
Carrion Titan | Fear (+5) | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Carrion Centaur (Enchantment 0) 11 and 8 | Carrion Centaur | 1 Sacred - Mindless | Commentary here. |
Carrion Lady (Enchantment 0) 11 and 16 | Carrion Lady | 121100%9 Sacred Stealthy (+40) Supply Bonus (+10) - Mindless Female | Commentary here. |
Carrion Lord (Enchantment 0) 23 and 35 | Carrion Lord | 2331100%17 Sacred + Poison Resistance (30) Stealthy (+40) Fear (+7) Supply Bonus (+30) - Mindless | Commentary here. |
Dark Slumber (Enchantment 4) 24 and 15 in Forest Event #368 | Minotaur Manikin | Commentary here. | |
Mandragora x 2d6 | Commentary here. | ||
Manikin x 6d6 | Commentary here. |
See Magic Access. These guides supplement the summaries at the top.
No native access. No simple summons.
No native access. 14 Faerie Court Not in Cold has a 1 in 3 chance and in Cold has a 1 in 2 chance of 1.
Multiple of MA Asphodel's recruitable and summonable mages can have 1. Empowerment and a Water Bracelet are needed to hit 3. After that, Contact Naiad and Streams from Hades soon become options.
Multiple of MA Asphodel's recruitable and summonable mages can have 1. A Dryad Hag with an Glamour booster can Summon Bluecap. The Bluecap, with Earth Boots and two levels of empowerment can climb to the next step. A unique The Tome of Gaia can make it one level of empowerment.
No native access. 31 Hidden in Sand for 1 in 3 chance of 2.
31 Hidden Underneath for 3 in 4 chance of at least 1.
3 Summon Spectre for 7 in 16 chance of at least 1.
3 Panic Apostate (1 in 4) will need a Skull Staff and a level of empowerment to get the next booster.
MA Asphodel does not natively have the paths to create extra arms, which are helpful for holding more Death boosters.
4 Panic Apostate (1 in 4) is where to start. 22 can create the unique The Tome of Gaia.
MA Asphodel does not natively have the paths to create extra arms, which are helpful for holding more Nature boosters.
2 Dryad Hag (1 in 4) is the highest recruitable available, which means empowerment is probably necessary. Once you have Glamour boosters, (and an Earth booster, you can boost a 1 Dryad Hag (1 in 4) to 23 for a Mirage Crystal.
No native access. 25 Contact Lamia Queen for 7 in 16 chance of at least 1.
5 Awaken Treelord for 1 in 3 chance of stationary 1.
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 457
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6203123
What are the nation's weaknesses?
Add links to guides or other overviews for this nation here.