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dom6:asphodel-ma

MA Asphodel, Carrion Woods

Lore

Asphodel was once part of Pangaea, a woodland nation inhabited by wild beings connected with nature. Halfmen such as satyrs, centaurs and minotaurs serve the lords of the Sacred Groves deep in the forests. In ancient times, the woods covered much of the world, but that has changed. Man is no longer beast and animals are no longer wild. The world of the wild is disappearing. In response to the destruction of the wild forests a dark and hungry God has arisen. The Panii of the sacred groves could not prevent the destruction of the wilderness and a few of them have revolted and struck back with dark fury upon the civilized world. The Panic Apostates and their followers have been touched by the Dark God and their hides are colored as black as the mood of the vengeful forest. But victory comes at a price. Halfmen as well as civilized men succumb to the Curse of the Carrion Woods. Asphodel is slowly turning into a cursed forest realm haunted by living carrion

"If you have walked in a forest with trees covered in ivy and stumbled across the carcass of a dead animal, partly covered by leaves and vines, your imagination might give life to the vines and the roots of the nearby plants. The carrion jerks and twitches as the roots give life to the dead animal. It opens its jaws and lets out a silent hiss.

Asphodel is a nation of the vengeful wild. Panii and halfmen of Pangaea have revolted against their brethren and unleashed the powers of a dark and hungry god upon the living world. Vines and roots turn into slithering and growing entities strangling the living in their sleep and reanimating their corpses as marionettes of vines and bones. These marionettes are known as manikin. The first carrion beasts appeared in one of my Ars Magica campaigns. There was a manikin in the bestiary that sparked my imagination and resulted in animal carcasses reanimated by vines. The concept has always been something I liked, and I suspect is has sneaked into other TTRPG campaigns of mine from time to time.

Asphodel as a Dominions nation has a history similar to Lemuria. The nation was once a theme in Dominions 2 that was removed and made into a global spell available to primarily late age Pangaea. Unfortunately, this made the whole setting of the Carrion Woods rare, and that was a pity. We decided to remake the old theme into a new Pangaean splinter nation." -Illwinter

General Overview

If you are considering picking this nation to play, what should you know?

National Features

Magic Access Alt. Access Unit Summary Core Abilities Buildings
nature 44 (rare 5)
death 33 (rare 4)
glamour 22 (rare 3)
water 11 (rare 2)
earth 11 (rare 2)
holy 22
No help from heroes or national summons. Satyr and Minotaur Infantry
Centaur Warriors and Archers
Harpies
Hordes of Manikins and Carrion Beasts
Undead priests can reanimate carrions.
Forest Survival
Stealthy
Recuperation
Berserker
Undisciplined
Recuperation
Undead
Plant
Primitive Forts (50% more expensive)
Temples cost 300Gold in Forests
Temples produce Nature gems
Labs cost 300Gold in Forests

Capitol Gems: 6naturegem1deathgem
Growth Limit + 2

Dominion kills population.

Manikin Reanimation: MA Asphodel gets manikins and different carrion beasts instead of normal undead. If there are still human inhabitants or at least dead human corpses in the province, there is a chance for manikins and mandragoras to appear. If not there will be different kinds of carrion beasts reanimated instead. The carrion beasts are based on animals and these types can always be reanimated. Reanimate Manikins will be much less effective if done in an enemy dominion. More powerful priests will be able to reanimate more creatures per month, but the quality is the same.

Plants Raise the Dead: The living will die and be animated by vines and roots to serve in the war against the world. Manikins will rise from the corpses of humans, animals, satyrs, harpies, minotaurs, and other creatures animated by the vines and the malign will of the God of the Vengeful Woods. Disciples will also get this effect and their population will soon be killed. Being a disciple to Asphodel will not be easy.

Domain reanimates the unburied dead as manikins. Carrion beasts everywhere but more in forests. More are reanimated in forests, temples, and with higher Growth scales. Magic scales increase the chance of better reanimations.

National Units

Commanders

Sprite Unit Name Special Attributes Comments
Black Harpy
35
1
1
Forest Recruit Available
Stealthy (60)
Flying
Forest Survival
Recuperation
Gluttony (-1)
Female
Commentary here.
Satyr Commander
60
5
1
Commentary here.
Minotaur Lord
95
7
1
Berserker (+5)
Trample
Forest Survival
Recuperation
Commentary here.
Centaur Hierophant
170
4
2
Forest Recruit Available
random1100%
10%
holy 11rp 77
Sacred

Inspirational (+1)
Commentary here.
Centauride Hierophantide
170
3
2
Forest Recruit Available
random1100%
10%
holy 11rp 77
Sacred

Inspirational (+1)
Female
Black Dryad
215
1
2
death 11nature 11glamour 11holy 22rp 1111
Sacred
Stealthy (60)
Supply bonus (10)
Forest Survival
Recuperation
Female
Commentary here.
Dryad Hag
370
1
2
death 11nature 22glamour 11random1100%
10%
holy 22rp 1515
Sacred
Stealthy (60)
Supply bonus (20)
Forest Survival
Recuperation
Female
Commentary here.
Panic Apostate
420
1
4
death 22nature 33random1100%
10%
rp 1717

Poison Resistance (5)
Animal Awe (1)
Supply bonus (30)
Beastmaster (+1)
Commentary here.

Troops

Sprite Unit Name Special Attributes Comments
Harpy
7
1
3
Forest Recruit Available

Flying
Gluttony (-1)
Female
Commentary here.
Satyr Sneak
9
3
6
Forest Recruit Available

Cause Unrest (+0.5)
Undisciplined
Commentary here.
Satyr
9
4
6
Forest Recruit Available

Undisciplined
Commentary here.
Satyr Warrior
13
5
21
Forest Survival
Recuperation
Commentary here.
Centaur
25
4
12
Forest Recruit Available
Commentary here.
Centauride
25
3
12
Forest Recruit Available

Female
Centauride Warrior
30
11
17

Female
Commentary here.
Centaur Warrior
35
32
21

Berserker (+3)
Commentary here.
Minotaur
40
6
6
Forest Recruit Available
Berserker (+4)
Undisciplined
Dungeon Monster
Trample
Forest Survival
Recuperation
Commentary here.
Minotaur Warrior
50
7
18
Berserker (+5)
Trample
Forest Survival
Recuperation
Commentary here.
Black Centaur
55
12
29
Capital Only
Sacred

Berserker (+4)
Commentary here.
Black Minotaur
70
6
20
Capital Only
Sacred
Berserker (+5)
Trample
Forest Survival
Recuperation
Commentary here.

Heroes

Sprite Unit Name Special Attributes Comments
Ambicephalos - Ettin Mandragora holy 11
Sacred
Cold Resistance (5)
Poison Resistance (25)
Fear (+5)
Ambidextrous (3)
Eyes (4)
Unsurroundable (1)
Pierce Resistance
Undead
Magic Being
Inanimate
Need Not Eat
Forest Survival
Recuperation
Spirit Sight
Plant
Hands (3)
Heads (2)
Misc. (1)
Commentary here.
Panicratos - Apostatic Warrior death 11nature 22holy 11rp 1111
Sacred
Stealthy (65)
Ambidextrous (4)
Berserker (5)
Supply bonus (20)
Twiceborn (Carrion Lord)
Assassin
Forest Survival
Recuperation
Commentary here.

National Spells and Items

Summons

Freespawn and Reanimated
Summon Spell Unit Special Attributes Comments
Dominion Freespawn
or other Reanimation
Manikin Commentary here.
Mandragora Commentary here.
Harpy Manikin Commentary here.
Satyr Manikin Commentary here.
Minotaur Manikin Commentary here.
Sagittarian Carcass Commentary here.
Carrion Wolf Commentary here.
Carrion Boar Commentary here.
Carrion Horse Commentary here.
Carrion Bear Commentary here.
Carrion Beast Commentary here.
Carrion Behemoth
Fear (+5)
Trample
Commentary here.
Carrion Fury Sacred
Commentary here.
Carrion Enkidu Commentary here.
Carrion Ogre Commentary here.
Carrion Giant Commentary here.
Carrion Titan
Fear (+5)
Commentary here.
Ritual
Summon Spell Unit Special Attributes Comments
Carrion Centaur
(Enchantment 0)
death 11nature 11 and 8naturegem

Carrion Centaur
holy 11
Sacred
Commentary here.
Carrion Lady
(Enchantment 0)
death 11nature 11 and 16naturegem

Carrion Lady
nature 11random1100%holy 22rp 99
Sacred

Female
Commentary here.
Carrion Lord
(Enchantment 0)
death 22nature 33 and 35naturegem

Carrion Lord
death 22nature 33random1100%holy 33rp 1717
Sacred
Commentary here.
Dark Slumber
(Enchantment 4)
death 22nature 44 and 15naturegem in Forest
Event #368

Minotaur Manikin
Commentary here.

Mandragora x 2d6
Commentary here.

Manikin x 6d6
Commentary here.

Other Spells

Combat

  • Sleep Vines (Conjuration 3) nature 11glamour 11
    Commentary here.
  • Vengeful Vines (Conjuration 4) death 11nature 11
    Commentary here.
  • Quick Roots (Enchantment 0) holy 11
    Commentary here.
  • Regrowth (Enchantment 0) holy 22
    Commentary here.
  • Mend the Dead (Enchantment 0) holy 22
    Commentary here.
  • Puppet Mastery (Enchantment 0) holy 33
    Commentary here.
  • Carrion Growth (Enchantment 0) holy 44
    Commentary here.

Ritual

  • Carrion Fortress (Alteration 0) nature 33death 22
    Commentary here.

Items

National Items

  • Carrion Bow (Construction 5) nature 11death 11 and 2deathgem3naturegem
  • Carrion Seed (Construction 5) nature 11death 11 and 5deathgem5naturegem

Discount Items

  • Thorn Spear (Construction 3) nature 11 and 5naturegem
  • Thorn Staff (Construction 3) nature 11 and 5naturegem
  • Vine Whip (Construction 3) nature 22 and 10naturegem
  • Skull Standard (Construction 5) death 11nature 22 and 10naturegem5deathgem
  • Vine Bow (Construction 5) nature 11 and 5glamourgem

Magic Access

See Magic Access. These guides supplement the summaries at the top.

Fire

No native access. No simple summons.

Air

No native access. nature 11glamour 44 Faerie Court Not in Cold has a 1 in 3 chance and in Cold has a 1 in 2 chance of air 11.

Water

Multiple of MA Asphodel's recruitable and summonable mages can have water 11. Empowerment and a Water Bracelet are needed to hit water 33. After that, Contact Naiad and Streams from Hades soon become options.

Earth

Multiple of MA Asphodel's recruitable and summonable mages can have earth 11. A Dryad Hag with an Glamour booster can Summon Bluecap. The Bluecap, with Earth Boots and two levels of empowerment can climb to the next step. A unique The Tome of Gaia can make it one level of empowerment.

Astral

No native access. earth 33death 11 Hidden in Sand for 1 in 3 chance of astral 22.

earth 33death 11 Hidden Underneath for 3 in 4 chance of at least astral 11.

death 33 Summon Spectre for 7 in 16 chance of at least astral 11.

Death

death 33 Panic Apostate (1 in 4) will need a Skull Staff and a level of empowerment to get the next booster.

MA Asphodel does not natively have the paths to create extra arms, which are helpful for holding more Death boosters.

Nature

nature 44 Panic Apostate (1 in 4) is where to start. earth 22nature 22 can create the unique The Tome of Gaia.

MA Asphodel does not natively have the paths to create extra arms, which are helpful for holding more Nature boosters.

Glamour

glamour 22 Dryad Hag (1 in 4) is the highest recruitable available, which means empowerment is probably necessary. Once you have Glamour boosters, (and an Earth booster, you can boost a earth 11 Dryad Hag (1 in 4) to earth 22glamour 33 for a Mirage Crystal.

Blood

No native access. death 22nature 55 Contact Lamia Queen for 7 in 16 chance of at least blood 11.

nature 55 Awaken Treelord for 1 in 3 chance of stationary blood 11.

Strategy

How to win as the nation. Feel free to use the following sections, or delete them, or change them.

Expansion

Different expansion options.

Early Game

Early game options.

Mid Game

Mid game options.

Late Game

Late game options.

Example Pretender Builds

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Weaknesses

What are the nation's weaknesses?

See More

dom6/asphodel-ma.txt · Last modified: 2024/04/13 07:47 by johnnydown