On the sacred Mount Kailasa, beings from an earlier era still linger. They are blessed with mystical powers but are few in number. With the emergence of the New God they have mustered aid from a most unsuspected source. Deep in the forests below the Sacred Mountain, apes of uncanny brightness have evolved. The apes are uncivilized and have only recently mastered the mysteries of metalworking.
"Bandar Log, the nation of the monkey people, is inspired by Hindu myths, ancient India and Rudyard Kipling. The Vanara comes from the Ramayana, an epic in which the monkey people aid prince Rama in his struggle against the demon king Ravana. The hierarchical division of the different species of monkeys has parallels in the Hindu caste system. I wanted the Bandar to use the alleged colors of the Indo-Aryan castes: white for priests, red for nobles and black for commoners. Markatas are exempt from the hierarchy and society at large and might be seen as untouchables of earlier times, although I imagine them less vulnerable. Important to the development of the Bandar Log were the semi-divine beings of Hindu myth. With a slight breath of 2001: A Space Odyssey, the Yavanas and Devatas became lords of the monkey people." -Illwinter
If you are considering picking this nation to play, what should you know?
Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
4 (Rare 5) 4 (Rare 5) 2 2 (Rare 3) 2 (Rare 3) 1 | Hero 3 Summons 222 (req. 3) 323 (req. 5) 233 (req. 4) 34 (req. 5) 3331 (req. 5) 323 (req. 5) | Archers, from small apes to large apes and Yakshas Light infantry, from small apes to large apes and Yakshas | Animal Awe Forest Survival Reincarnation Magic Being | Standard Forts |
Capitol Gems: 2211
Heat Limit + 1
Magic Limit + 1
Prefers Heat Scale + 2
The heads of Kailasa are the Yakshas, Size 4 beings (two-to-a-square) of Celestial recognition. These are Magic Beings with at least 1 point of Awe, dissuading attackers who fail a Morale check. The average Yaksha has 23 HP, 1 Natural Protection, 15 Strength, 11's in Attack Skill, Defence Skill, and Precision, and 13's in Magic Resistance and Morale. They have 2 Encumbrance, 14 Map Movement, and 14 Combat Speed; naked, of course, but all Yakshas are naked. All Yakshas are intrinsically capable of kicking, giving them a bonus attack, albeit a very basic one.
Beneath the Yakshas are the Bandar Log, three kinds of intelligent primates. There are the Size 4 Bandar, the Size 3 Vanara or "Atavi" (three-to-a-square), and the Size 2 Markatas (five-to-a-square). All are still considered Animals, and all are adapted to Forests.
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Markata Scout 25 1 1 | Stealthy (60) Animal Mountain Survival Forest Survival | Commentary here. | |
Atavi Chieftain 60 8 1 Forest Recruit | Stealthy (40) Animal Forest Survival | Commentary here. | |
Bandar Commander 105 18 1 | Animal Forest Survival | Commentary here. | |
Guhyaka General 145 7 2 | 1 Sacred Awe (+1) Magic Being | Commentary here. | |
Yogi 80 1 2 | 17 Sacred Reincarnation (50%) Animal Forest Survival | Commentary here. | |
Guru 225 1 2 | 2111 Sacred Supply Bonus (10) Reincarnation (50%) Animal Forest Survival | Commentary here. | |
Yaksha 515 6 2 Capital Only Contact Yaksha (Conj. 4) | 3111171100% 10% Sacred Awe (+1) Supply Bonus (10) Magic Being | Commentary here. | |
Yakshini 515 1 2 Capital Only Contact Yakshini (Conj. 4) | 3111171100% 10% Sacred Cold Resistance (5) Supply Bonus (10) Magic Being Amphibious Female | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Markata 5 1 3 Forest Recruit | Undisciplined Animal Forest Survival | Commentary here. | |
Markata Archer 5 2 3 Forest Recruit | Undisciplined Animal Forest Survival | Commentary here. | |
Atavi Archer 7 3 3 Forest Recruit | Stealthy (40) Animal Forest Survival | Commentary here. | |
Atavi Infantry 7 3 3 Forest Recruit | Stealthy (40) Animal Forest Survival | Commentary here. | |
Light Bandar Archer 16 6 8 | Animal Forest Survival | Commentary here. | |
Bandar Warrior 16 3 8 | Animal Forest Survival | Commentary here. | |
Bandar Swordsman 19 15 11 | Bodyguard (2) Animal Forest Survival | Commentary here. | |
Guhyaka 27 2 18 | Sacred Awe (+1) Magic Being | Commentary here. | |
Yavana Archer 30 5 21 Capital Only | Sacred Awe (+1) Magic Being | Commentary here. | |
Yavana 35 7 24 Capital Only | Sacred Awe (+1) Magic Being | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Devasura - Fallen | 311 Ambidextrous (5) Magic Being Spirit Sight | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Herd of Elephants (Conjuration 3) 2 and 20 | Elephant x 5+[1/2 lvl] | Animal Trample | Commentary here. |
Summon Angiri (Conjuration 3) 2 and 5 | Angiri x 5+[1/2 lvl] | Sacred Fire Resistance (15) Awe (1) Magic Being | Commentary here. |
Summon Apsaras (Conjuration 3) 2 and 3 | Apsara x 5+[1/2 lvl] | Sacred Awe (+4) Inspirational (1) Magic Being Female | Commentary here. |
Ambush of Tigers (Conjuration 3) 2 and 9 | Tiger x 15+ | Darkvision (50%) Undisciplined Animal Forest Survival | Commentary here. |
Herd of Buffaloes (Conjuration 3) 2 and 8 | Buffalo x 5+[1/2 lvl] | Berserker (2) Animal Trample | Commentary here. |
Summon Vidyadhara (Conjuration 4) 2 and 15 | Vidyadhara | 1211 Sacred Awe (+2) Magic Being Ethereal Flying Storm Immunity | Commentary here. |
Contact Yaksha (Conjuration 4) 12 and 25 | Yaksha | 3111171100% 10% Sacred Awe (+1) Supply Bonus (10) Magic Being | Commentary here. |
Contact Yakshini (Conjuration 4) 12 and 25 | Yakshini | 3111171100% 10% Sacred Cold Resistance (5) Supply Bonus (10) Magic Being Amphibious Female | Commentary here. |
Summon Gandharvas (Conjuration 5) 2 and 15 | Gandharva x 6 | Sacred Awe (+2) Inspirational (1) Magic Being | Commentary here. |
Summon Kimpurushas (Conjuration 5) 12 and 15 | Kimpurusha | Sacred Darkvision (50%) Awe (+2) Magic Being Forest Survival | Commentary here. |
Summon Garudas (Conjuration 6) 2 and 21 | Garuda x 6 | Sacred Poison Resistance (15) Awe (+2) Magic Being Flying | Commentary here. |
Summon Maruts (Conjuration 6) 2 and 18 | Marut x 3 | Sacred Fire Resistance (15) Shock Resistance (15) Storm Power (1) Magic Being Flying Storm Immunity | Commentary here. |
Summon Kinnara (Conjuration 6) 3 and 25 | Kinnara | 22213 Sacred Awe (+3) Inspirational (1) Magic Being Flying | Commentary here. |
Summon Siddha (Conjuration 7) 4 and 35 | Siddha | 23315 Sacred Awe (+3) Ambidextrous (4) Magic Being Teleporter Spirit Sight | Commentary here. |
Summon Devata (Conjuration 8) 5 and 45 | Devata | 32315 Sacred Shock Resistance (5) Awe (+5) Ambidextrous (5) Magic Being Spirit Sight | Commentary here. |
Summon Devala (Conjuration 9) 5 and 55 | Devala | 3411 Sacred Awe (+4) Inspirational (1) Spreads Dominion (1) Magic Being Spirit Sight Female | Commentary here. |
Summon Rudra (Conjuration 9) 5 and 55 | Rudra | 33313 Sacred Fire Resistance (20) Shock Resistance (20) Storm Power (2) Fear (+8) Ambidextrous (5) Forge Bonus (-5) Eyes 3 Magic Being Flying Storm Immunity Spirit Sight | Commentary here. |
See Magic Access. These guides supplement the summaries at the top.
No recruitable access. 5 can Summon Rudra, which has 3.
No recruitable access. 41 can cast Faerie Court in Cold and have a 1 in 2 chance of 2. It can also cast Faerie Court not in Cold and have a 1 in 3 chance of 2.
2 can Summon Vidyadhara, which has 1.
3 can Summon Kinnara, which has 2.
4 can Summon Siddha, which has 2.
5 can Summon Devata, Summon Devala, or Summon Rudra, all of which have 3.
4 Yakshini (~1 in 5) starts high up in Water.
4 Yaksha (~1 in 5), with a Nature booster, can create The Tome of Gaia.
Ascending Astral with EA Kailasa while minimizing empowerment is complicated. Between a 2 Guru and a 1 Yaksha (1 in 5), they can create a variety of boosters and work their way up the path. The Guru can make a Starshine Skullcap and then the unique Dimensional Rod. Without the Dimensional Rod, empowerment is necessary on the Yaksha to get the Coin of Meteoritic Iron. Glamour boosters may help the Yaksha create the unique The Trapped Dreams of Hruvur. Similar with Earth and the unique Atlas of Creation.
EA Kailasa can't easily forge The Copper Arm or Abominable Arms.
No recruitable access. 41 can cast Faerie Court in Cold and have a 1 in 2 chance of 2. Also, Summon Fay Prince in Cold to get 1.
3 can cast Forest Troll Tribe to get at least 1.
5 can Summon Rudra, which has 3.
2 Yaksha (1 in 5) can get the unique The Tome of Gaia. With two Nature boosters, an Astral Yaksha can forge a Moonvine Bracelet.
EA Kailasa can't easily forge The Copper Arm or Abominable Arms.
2 Yaksha (1 in 5) will need to be empowered to 3 to get a Gossamer Veil and a Mirage Crystal. With enough Glamour and Astral boosters on a different, Astral random Yaksha, it can create the unique The Trapped Dreams of Hruvur.
No native access except for the hero, Devasura - Fallen. 5 for Awaken Treelord gives a 1 in 3 chance of 1.
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 457
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6203123
What are the nation's weaknesses?
Add links to guides or other overviews for this nation here.