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dom6:rlyeh-ea

EA R'lyeh, Time of the Aboleths

Lore

In the deepest of oceans lives the strange fishlike race called the Aboleths. These beings are highly intelligent and the older Aboleths called Mind Lords can enslave lesser beings by force of mind alone. Having this power means they have enslaved mermen and Deep Ones to do the daily work and to fill up the ranks of their armies. In a deep gorge the enslaved workers have built a score of small but magnificent cities for their rulers. In this gorge live the greatest of the Aboleths.

"[R'lyeh and Atlantis] are heavily influenced by H.P. Lovecraft. While R'lyeh is closer to the Cthulhu mythos with Starspawns and strange beings from the stellar void, Atlantis is a nation of deep ones native to the depths. The early era is more heavily Lovecraftian, while the middle era is more influenced by fantasy concepts and ideas. Atlantis is another nation devastated at the end of the second era. Late Atlantis incorporates Inuit concepts apart from the earlier Lovecraftian elements.

R'lyeh is the other nation heavily influenced by the fiction of H.P. Lovecraft. While Atlantis represents the more tellurian aspects of the Cthulhu mythos, R'lyeh represents the stranger aspects and beings of the Lovecraftian universe. Starspawns, strange openings and beings of the Void are mixed with a bit of fantasy role-playing game clichés."
- Illwinter

General Overview

If you are considering picking this nation to play, what should you know?

National Features

AQUATIC

Magic Access Alt. Access Unit Summary Core Abilities Buildings
water 44 (rare 5)
astral 44 (rare 5)
death 22
earth 11 (rare 2)
nature 11
glamour 11 (rare 2)
holy 33
Atlantian and Oceanian Slaves
Aboleths
Aquatic
Amphibious
Slave
Taskmaster
Darkvision
Void Sanity
Magic Being
Mind Vessel
Standard Forts

Capitol Gems: 2watergem1earthgem3astralpearl

Magic Limit + 1

National Units

Commanders

Image Unit Name Special Attributes Comments
Scout
35
1
1
Darkvision (50%)
Stealthy (50)
Amphibious
Commentary here.
Slave Prince
110
43
1
Darkvision (50%)
Taskmaster (+1)
Slave
Amphibious
Commentary here.
Slave Priest
65
1
1
holy 11
Sacred
Slave
Amphibious
Land Shape (Slave Priest)
Commentary here.
Slave Mage
245
1
2
water 22astral 11random1100%rp 1313
Slave
Amphibious
Land Shape (Slave Mage)
Commentary here.
Aboleth
300
1
2
water 22astral 22random1100%rp 1515

Taskmaster (+2)
Commentary here.
Grandmother
400
1
2
astral 11holy 33rp 77
Sacred
Fire Resistance (15)
Blind Fighter (1)
Mind Slimer (5)
Paralyzing Explosion On Death (10)
Void Sanity (10)
Unsurroundable (5)
Immobile
Blunt Resistant
Pierce Resistant
Magic Being
Aquatic
Need Not Eat
Aboleth
Female
Dominion Summoner (Polypal Spawn)
Commentary here.
Abodai
375
1
2
Capital Only
water 11astral 22death 11holy 11random1100%rp 1515
Sacred

Taskmaster (+2)
Commentary here.
Mind Lord
530
1
4
Capital Only
water 33astral 33random1100%
10%
rp 1919
ex. Void Sanity (10)
Cold Resistance (5)
Taskmaster (+3)
Commentary here.
Polypal Mother
150
1
2
Non-fort Sea Recruit
holy 22
Sacred
Poison Resistance (15)
Blind Fighter (1)
Mind Slimer (5)
Paralyzing_Explosion_On_Death (10)
Dominion Summoner (Polypal Spawn)
Void Sanity (10)
Unsurroundable (5)
Immobile
Blunt Resistant
Pierce Resistant
Magic Being
Aquatic
Need Not Eat
Spirit Sight
Aboleth
Female
Commentary here.
Androdai
265
1
2
Coastal Fort Only
astral 11holy 11random1100%rp 99
Sacred
Insane (10%)
Mind Vessel (1)
Magic Being
Amphibious
Spirit Sight
Commentary here.

Troops

Image Unit Name Special Attributes Comments
Lobo Guard
5
1
2
Darkvision (100%)
Magic Being
Slave
Amphibious
Mindless
Commentary here.
Slave Trooper
8
2
6
Darkvision (100%)
Slave
Amphibious
Commentary here.
Slave Guardian
9
11
6
Darkvision (100%)
Slave
Amphibious
Commentary here.
Slave Trooper
9
2
6
Slave
Amphibious
Land Shape (Slave Trooper)
Commentary here.
Slave Trooper
9
1
6
Slave
Aquatic
Commentary here.
Slave Guardian
9
10
6
Slave
Amphibious
Land Shape (Slave Guardian)
Commentary here.
Slave Guardian
9
11
6
Slave
Aquatic
Commentary here.
Slave Guardian
9
10
6
Darkvision (100%)
Slave
Amphibious
Commentary here.
Shambler Thrall
20
1
22
Darkvision (50%)
Magic Being
Slave
Trample
Amphibious
Mindless
Commentary here.
Giboleth
40
1
41
Commentary here.
Gibodai
50
1
41
Capital Only
Commentary here.
Androleth
50
16
23
Coastal Fort Only
Magic Being
Amphibious
Spirit Sight
Commentary here.

Hero

Image Unit Name Special Attributes Comments
Auluudh - Mind Lord water 44astral 44rp 2121
ex. Void Sanity (15)
Cold Resistance (7)
Taskmaster (+3)
Commentary here.

National Spells

Summons

Ritual

Summon Spell Unit Special Attributes Comments
Enslave Sea Trolls
(Thaumaturgy 5)
water 22astral 33 and 10astralpearl

Slave Troll x 5+[1/2 lvl]
Regeneration (10%)
Poison Resistance (15)
Poison Vulnerability (5)
Darkvision (50%)
Amphibious
Need Not Eat
Commentary here.

Other Spell

Ritual

  • Mind Vessel (Thaumaturgy 3)
    astral 33 and 15astralpearl by Aboleth to Mind Vessel, 2-province range
    Transplants the caster's Astral level into the selected target in the target province (replacing the Mind Vessel's existing Astral level). The caster keeps their Astral level, too. The Mind Vessel will not outlive the Aboleth. Note that for levels over astral 55, only every other level is transplanted; a astral 77 Aboleth will only bestow astral 66 to a Mind Vessel, a astral 99 Aboleth will only bestow astral 77, and so on.

Magic Access

See Magic Access. These guides supplement the summaries at the top.

The difficult thing about EA Rlyeh's mages are the strongest mages do not have a full set of item slots. The Mind Lord, Abodai, and Aboleth, only have two Misc. slots.

Fire

No native access. No simple summons.

Air

No native access. water 55death 33 can cast Ghost Ship Armada for air 22.

astral 44death 11 can cast Ether Gate for 1 in 4 air 11.

Water

water 44 Mind Lord (1 in 4) is high up in an easily climbable path. earth 11 Mind Lord (1 in 4), with a Water booster can forge the unique Orb of Atlantis.

Earth

earth 11 is common but none of the mages have helpful crosspaths. Also, only the Slave Mage (on land) and the Androdai have feet to wear Earth Boots.

Astral

astral 44 Mind Lord (1 in 4) is the highest available, but it can only wear Misc. items, so it cannot wear a Starshine Skullcap. But, an Androleth can. So, If the Mind Lord casts Mind Vessel on the Androleth, setting it to astral 44, it can wear the Starshine Skullcap and get to astral 55.

The next booster to get to astral 66 is tricky though. Although EA R'lyeh has access to Earth and Glamour, which are potentially useful crosspaths, both are only level one. Empowerment is necessary. The easiest seems to be empowering a Slave Mage or an Androdai with earth 11astral 11 and a Starshine Skullcap to earth 22, allowing it to make a Coin of Meteoritic Iron.

Death

Although a death 22 Abodai (1 in 4), can make a Skull Staff, it can't hold it. No other EA R'lyeh mage has Death, so the path is a difficult climb.

Nature

nature 11 Slave Mage (1 in 4) is the only option. If it can get to nature 33, (employment + Thistle Mace), it can forge a Moonvine Bracelet.

Glamour

glamour 11 is the highest natively available. Earth is a potentially useful crosspath, but none of the mages can get both Earth and Glamour. Astral is also a potentially useful crosspath, but getting to astral 44glamour 44 for the unique The Trapped Dreams of Hruvur is difficult. Mind Lord's and the other aboleths only have two item slots. Androdai's can be made Mind Vessels to increase Astral, but getting the Glamour is very difficult.

Blood

No native access. astral 44death 11 can cast Ether Gate for 1 in 4 blood 11.

Strategy

How to win as the nation. Feel free to use the following sections, or delete them, or change them.

Expansion

Different expansion options.

Early Game

Early game options.

Mid Game

Mid game options.

Late Game

Late game options.

Example Pretender Builds

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Weaknesses

What are the nation's weaknesses?

See More

dom6/rlyeh-ea.txt · Last modified: 2024/04/12 20:42 by fenrir