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dom6:fomoria-ea

EA Fomoria, The Cursed Ones

Lore

The bountiful land of Fomoria was claimed by giants who once guarded the dark and stormy ocean realm of the drowned dead. With death ever near, their loyalties had changed and their malice grown. With the ascendancy of a previous Pantokrator, they were punished for their sins and banished from their dark home. The full effects of the Curse became evident when the Fomorians settled in a fertile land. Their offspring were short and cursed with monstrous appearance. The few surviving Fomorian giants saw their once proud race degenerate and die. Then came the Invasions. Partholonians, Nemedians, Fir Bolg and Tuatha all claimed the land of Fomoria. Twice the Fomorians were all but defeated by foreign magic, but twice they conjured a plague that slew the invaders. The third wave of invaders, the Fir Bolg, accepted Fomorian rule and aided the giants in defeating the Tuatha. Now Fir Bolg compose much of the Fomorian population. Fomorians are skilled shipwrights, powerful storm crafters and have a legacy of mastery over the dead.

"[Fomoria and Tir na n'Og] are the predecessors of Man and Eriu. They are both heavily influenced by "The Book of Invasions" and Celtic myths and folklore. The wars and conflicts between Fomorians, Nemedians, Fir Bolg and Tuatha were used to create a common backstory for the nations. The Fomorian ideas were combined with some ideas of sailing storm giants, inhuman goat-headed giants and some concepts of Fomorians as keepers of the watery dead that struck my imagination." -Illwinter

General Overview

If you are considering picking this nation to play, what should you know?

National Features

Magic Access Alt. Access Unit Summary Core Abilities Buildings
air 44 (Rare 5)
death 33 (Rare 4)
glamour 33 (Rare 4)
water 11 (Rare 2)
nature 11 (Rare 2)
earth 11
holy 22
Hero
air 22water 22death 33nature 22glamour 33holy 22
air 22water 11death 44glamour 22
air 33death 11nature 22holy 22
air 33death 44holy 33
Fir Bolg infantry
Fomorian infantry
Nemedian infantry
Stealthy
Glamour
Iron Vulnerability
Sailing
Gift of Water Breathing
Darkvision
Starting affliction chance
Giant Forts

Capitol Gems: 2airgem1watergem2deathgem1glamourgem

National Race Features

Fir Bolg: Hit Points + 3, Magic Resistance + 3, Morale + 1, Strength + 2, Attack Skill + 2, Defense Skill + 3, Combat Speed + 1, Map Move + 4
Fomorian: Size 6, Magic Resistance + 2, Morale + 2, Strength + 9, Precision - 3, Combat Speed + 3, Map Move + 2
Nemedian: Hit Points + 4, Magic Resistance + 4, Morale + 4, Strength + 2, Attack Skill + 5, Defense Skill + 3, Precision + 2, Combat Speed + 1, Darkvision 50, Stealthy, Iron Vulnerability, Glamour

Most Fomorians are Size 6 beings who look like goats; they are enormous by human standards, but diminutive by the standards of their human-looking, Size 9 ancestors. Most are born disfigured beyond mere goat-ness, but those spared have at least 30 HP, 5 Natural Protection, 18 Strength, 7 Precision, 12 Magic Resistance, 10 Morale (even for naked militiamen), and 15 Combat Speed naked.
The aforementioned ancestors are known as the Fomorian Giants, given that they tower over their children. Former pirates, they have only one eye due to a curse from the Pantokrator, making them relatively easy to blind if one can somehow reach their face. However, they are still Amphibious, and their history beneath the waves gives them 5 Cold Resistance and 50% Darkvision.

The Fir Bolg are Size 3 (three-to-a-square) fellows who live among the Fomorians. They have a little elven blood in their veins, giving them superhuman abilities in spite of their mundanity; even their untrained militiamen have 13 HP, 11 Strength, 10 Attack Skill, 11 Defence Skill, 9 Morale, 13 Magic Resistance, 13 Combat Speed naked. They also have sharp eyes with 12 Precision, or at least the trained Fir Bolg do.
The Fir Bolg are here because their ancestors, the Nemedians, are also here. Sometimes regarded as "elves", these Size 3 beings are Stealthy and possess the fay art of Glamour. They also have 50% Darkvision. Being so close to the fay has not come without weaknesses, however, for Nemedians take 1 more damage from iron. Otherwise, Nemedians are like the Fir Bolg, but slightly better in a variety of ways.

National Units

Commanders

Sprite Unit Name Special Attributes Comments
Fir Bolg Scout
35
12
1
Stealthy (50)
Mountain Survival
Forest Survival
Commentary here.
Fomorian Scout
60
19
1
Stealthy (40)
Mountain Survival
Forest Survival
Commentary here.
Fir Bolg Champion
60
12
1
Stealthy (50)
Mountain Survival
Forest Survival
Commentary here.
Fomorian Champion
80
29
1
Start Affliction (10%) Commentary here.
Unmarked Champion
180
29
1
holy 11
Sacred
Commentary here.
Fir Bolg Druid
95
2
2
air 11random1100% 9 Commentary here.
Fomorian Druid
285
3
2
air 22holy 11random1100% 11
Sacred
Commentary here.
Nemedian Champion
245
25
2
Capital Only
death 11glamour 11holy 11rp 99
Sacred
Stealthy (65)
Darkvision (50%)
Glamour
Spell Singer
Iron Vulnerability (1)
Commentary here.
Nemedian Sorceress
370
1
2
Capital Only
air 11death 22glamour 22random1100%
10%
17
Stealthy (65)
Darkvision (50%)
Glamour
Female
Spell Singer
Iron Vulnerability (1)
Commentary here.
Fomorian King
675
37
4
Capital Only
Holy Points x 2
air 33death 22holy 22random1100%
10%
17
Sacred
Darkvision (50%)
Cold Resistance (5)
Shock Resistance (5)
Gift of Water Breathing (250)
Amphibious
Sailing Max Size 10, Sailing Ship Size 999
One-Eyed
Commentary here.

Troops

Sprite Unit Name Special Attributes Comments
Fir Bolg Militia
10
5
11
Commentary here.
Fir Bolg Slinger
11
2
12
Commentary here.
Fir Bolg Warrior
13
10
15
Commentary here.
Fir Bolg Warrior
13
10
15
Commentary here.
Fomorian Militia
15
3
7
Start Affliction (60%) Commentary here.
Fomorian Javelinist
20
15
11
Start Affliction (40%) Commentary here.
Fomorian Spearman
20
17
11
Start Affliction (40%) Commentary here.
Fomorian Warrior
30
27
17
Start Affliction (20%) Commentary here.
Nemedian Warrior
35
22
24
Capital Only
Stealthy (40)
Glamour
Darkvision (50%)
Iron Vulnerability (1)
Commentary here.
Unmarked
55
27
28
Capital Only
Sacred Commentary here.
Fomorian Giant
75
37
37
Holy Points x 2
Capital Only
Sacred
Amphibious
Cold Resistance (5)
Darkvision (50%)
One-Eyed
Commentary here.

Heroes

Sprite Unit Name Special Attributes Comments
Macha - Nemedian Queen
Earliest Arrival Turn (10)
air 22water 22death 33nature 22glamour 33holy 22 29
Stealthy (40)
Darkvision (50%)
Glamour
Spell Singer
Iron Vulnerability (1)
Supply Bonus (20)
Female
Commentary here.
Tuan - Last Partholonian
Earliest Arrival Turn (10)
air 22water 11death 44glamour 22 33
Stealthy (40)
Darkvision (50%)
Glamour
Spell Singer
Iron Vulnerability(1)
Immortal
Commentary here.
Bres - Uncursed
Earliest Arrival Turn (10)
air 33death 11nature 22holy 22 17
Sacred
Darkvision (50%)
Cold Resistance (5)
Shock Resistance (5)
Gift of Water Breathing (250)
Amphibious
Supply Bonus (+20)
Sailing Max Size: 10 Ship Size: 999
Commentary here.
Balor - High King
Earliest Arrival Turn (25)
air 33death 44holy 33 19
Sacred
Fear (9)
Cold Resistance (5)
Shock Resistance (5)
Gift of Water Breathing (400)
Amphibious
Sailing Max Size: 10 Ship Size: 999
Spirit Sight
Gluttony (10)
One-Eyed
Commentary here.

National Spells

Summons

Combat
Summon Spell Unit Special Attributes Comments
Dance of the Morrigans
(Conjuration 8)
air 22death 55 and 4deathgem

Morrigan
Battlefield Enchantment
Sacred
Cold Resistance (15)
Poison Resistance (25)
Stealthy (+40)
Fear (+5)
Undead
Glamour
Flying
Need Not Eat
Spirit Sight
Female
Commentary here.
Ritual
Summon Spell Unit Special Attributes Comments
Summon Black Dogs
(Conjuration 2)
death 22 and 5deathgem

Black Dog x 20
Dark Vision (100%)
Stealthy (+60)
Dark Power (2)
Iron Vulnerability (1)
Animal
Commentary here.
Summon Barghests
(Conjuration 4)
death 22 and 7deathgem

Barghest x 14
Dark Vision (100%)
Stealthy (+60)
Dark Power (3)
Iron Vulnerability (1)
Curse Attacker (5)
Animal
Commentary here.
Summon Morrigan
(Conjuration 6)
air 11death 22 and 5deathgem

Morrigan
Sacred
Cold Resistance (15)
Poison Resistance (25)
Stealthy (+40)
Fear (+5)
Undead
Glamour
Flying
Need Not Eat
Spirit Sight
Female
Commentary here.

Other Spells

Combat

  • Curse of Balor (Enchantment 7)
    glamour 33death 11 and 1glamourgem
    Massive-AOE Blindness at a short range. Ironically, Balor himself cannot cast it.
  • Geas (Thaumaturgy 3)
    glamour 22
    Commentary here.

Items

  • Spear of the Morrigan (Construction 3)
    air 11death 11 and 5airgem5deathgem
    Commentary here.

Magic Access

See Magic Access. These guides supplement the summaries at the top.

Fire

No native access. No good summons to get access.

Air

An air 44 Fomorian King (1 in 4 chance) starts at the key point in Air access where empowerment is not needed.

Water

Water is relatively easy to climb, which is good for EA Fomoria because its crosspaths are little help.

Earth

earth 11 Fir Bolg Druid (1 in 4 chance) is your only recruitable Earth mage. Its only crosspath, air 11, is not much help. With Air boosters and Earth boosters, it can forge a Staff of Elemental Mastery.

Astral

No native access. Potentially, an Earth Fir Bolg Druid with many boosters could forge The Magic Lamp for Al Khazim - Jinn. death 33 can Summon Spectre, which has a 7 in 16 chance of having at least astral 11.

Death

Both Nemedian Sorceress (1 in 5) and Fomorian King (1 in 4) can start with death 33. No easy access to additional arms means empowerment from death 33 to death 44.

The heroes, Tuan - Last Partholonian and Balor - High King, are high enough in Death, they can skip most empowerment.

Nature

nature 11 with no useful crosspaths and no easy access to additional arms, makes Nature a difficult climb. Some EA Fomorian heroes start at nature 22.

Glamour

A Nemedian Champion or a Nemedian Sorceress look like they might be good for climbing Glamour. They are not. Expect to empower.

Blood

If a Nemedian Sorceress can reach death 22nature 55, (a difficult climb), it can Contact Lamia Queen for a 7 in 16 chance or Awaken Treelord for a 1 in 3 chance of blood 11.

Strategy

How to win as the nation. Feel free to use the following sections, or delete them, or change them.

Expansion

Different expansion options.

Early Game

Early game options.

Mid Game

Mid game options.

Late Game

Late game options.

Example Pretender Builds

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Weaknesses

What are the nation's weaknesses?

See More

dom6/fomoria-ea.txt · Last modified: 2024/07/08 23:22 by johnnydown