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dom6:pyrene-ea

EA Pyrène, Kingdom of the Bekrydes

Lore

Pyrène is a realm of sprawling caverns beneath a densely forested mountain range. Here the Bekrydes, cave dwelling humans, have formed a kingdom. The Bekrydes live troglopastoral lives, herding Cave Cows and Blind Goats through their vast caverns in search of mushroom meadows and muck fields filled with nutritious mineral. With the aid of ancient giants skilled in crafting and farming the Bekrydes have spread to the mountains and forests surrounding their cavernous realm. The Bekrydes are primitive by most standards, but with the guidance of the Basajaunak and the Jentilak, they have learned how to craft metal and now the Bekrydes field small groups of elite warriors with metal armaments. In the mountains above the Pyrène caverns lies mount Anboto, where the Sorginak gathers. These servants of a primordial storm deity have been allies of the Jentilak since time immemorial. Now they aid the Bekryde kings as a favor to the Jentilak. In the mountains also live the Tartalo, sheep herding cyclopses of limited mental faculties.

"EA Pyrène is a nation inspired by basque mythology and an Ars Magica rpg campaign of mine, set in the Pyrenees. The caves of Ariège and prehistoric cave paintings combined with the Bekryde myth were great inspirational sources for the setting. The giants of basque myth were also incorporated and one of my players played a character of giant descent. In dominions more of the basque myths have been reworked and incorporated, although I would like to add some more stuff." -Illwinter

General Overview

If you are considering picking this nation to play, what should you know?

National Features

Magic Access Alt. Access Unit Summary Core Abilities Buildings
air 33 (rare 4)
earth 33 (rare 4)
water 22
nature 22
holy 11
Human infantry
Giant infantry
Boulder throwing giants
Flying witches
Fire Resistance
Cold Resistance
Mountain Survival
Darkvision
Undisciplined
Gluttony
Forge Bonus
Standard Forts
Temples cost 300Gold
Labs cost 300Gold
Cave forts get extra goldGold and resourcesResources

Capitol Gems: 2airgem3earthgem1naturegem

The Bekrydes are Size 3 beings (three-to-a-square) who are essentially humans. The average Bekryde has 13 HP, 12 Strength, 1 Natural Protection, and 11 Morale. They also have 16 Map Movement & 13 Combat Speed while naked. Being cavemen has given them 50% Darkvision and Mountain Survival, but also 8 Precision. Being exceptionally-lacking in technology has given them 5 Fire Resistance and 5 Cold Resistance, but also 9 Magic Resistance.

Pyrènian Giants are highly varied. There are the Size 5 Basajuanak, the Size 6 Mairuak, the Size 7 Tartalos, and the Size 8 Jentilak. Only the Mairuak are troops; they lack much of the Bekrydes' traits, aside from Mountain Survival, and they consume more Supplies per turn than their Size suggests. The Mairuak still have immense advantages, though; at least 40 HP, 5 Natural Protection, 22 Strength, 12 Magic Resistance, at least 13 Morale, and 17 Combat Speed while naked.

National Units

Commanders

: Fire Resistance (5), Cold Resistance (5), Mountain Survival, Darkvision (50)

Sprite Unit Name Special Attributes Comments
Bekryde Scout
Gold 35
3
1
Cave Recruit


Stealthy (60)
Commentary here.
Bekryde Champion
Gold 35
4
1
Cave Recruit


Undisciplined
Commentary here.
Bekryde Commander
Gold 55
14
1
Commentary here.
Bekryde Shaman
Gold 185
4
2
earth 11holy 11random1100% 7
Sacred
Commentary here.
Bekryde Shepherd
Gold 55
2
2
Cave Recruit
Capital Recruit


Beastmaster (+2)
Summon Allies
Commentary here.
Tartalo
Gold 70
3
2
Highland Recruit
Mountain Recruit
Capital Recruit
Mountain Survival
Gluttony (1)
Beastmaster (+2)
Summon Allies
Commentary here.
Bebryx
Gold 140
16
1
Capital Only
holy 11
Sacred


Inspirational (+2)
Commentary here.
Mairu Champion
Gold 110
7
2
Highland Recruit
Mountain Recruit
Capital Recruit
earth 11rp 77
Mountain Survival
Gluttony (1)
Commentary here.
Sorgina
Gold 430
1
2
Capital Only
air 33water 11earth 11nature 11holy 11random010% 17
Sacred
Shock Resistance (5)
Shape Changer Black Cat
Flying
Mountain Survival
Forest Survival
Supply Bonus (10)
Darkvision (100)
Storm Immunity
Commentary here.
Jentil
Gold 495
3
4
Capital Only
water 11earth 33nature 11random010% 15
Sacred


Mountain Survival
Supply Bonus (10)
Resource Bonus (25)
Forge Bonus (2)
Commentary here.
Basajaun
Gold 320
1
2
Non-fort Forests Only
earth 22nature 11random1100% 13
Sacred


Forest Survival
Supply Bonus (10)
Forge Bonus (1)
Commentary here.
Basandere
Gold 355
1
2
Non-fort Forests Only
water 11earth 11nature 22random1100% 15
Sacred


Forest Survival
Supply Bonus (70)
Commentary here.

Troops

: Fire Resistance (5), Cold Resistance (5), Mountain Survival, Darkvision (50)

Sprite Unit Name Special Attributes Comments
Bekryde
Gold 12
2
4
Cave Recruit


Undisciplined
Commentary here.
Bekryde
Gold 12
2
4
Cave Recruit


Undisciplined
Commentary here.
Bekryde Warrior
Gold 12
3
4
Cave Recruit


Undisciplined
Commentary here.
Bekryde Hunter
Gold 10
3
3
Cave Recruit


Undisciplined
Commentary here.
Bekryde Infantry
Gold 12
11
9
Commentary here.
Bekryde Heavy Infantry
Gold 12
14
9
Commentary here.
Mairu Warrior
Gold 35
3
15
Capital Recruit
Highland Fort Recruit
Mountain Fort Recruit
Mountain Survival
Gluttony (1)
Commentary here.
Mairu Hurler
Gold 35
3
15
Capital Recruit
Highland Fort Recruit
Mountain Fort Recruit
Mountain Survival
Siege Bonus (5)
Gluttony (1)
Commentary here.
Bebryx Guard
Gold 20
16
16
Capital Only
Sacred


Bodyguard (2)
Commentary here.

National Spell and Item

Summons

Ritual
Summon Spell Unit Special Attributes Comments
Send Aatxe
(Conjuration 6)
air 33 and 6airgem

Aatxe Assassination
Fire Resistance (25)
Fire Shield (8)
Ethereal
Trample
Spirit Sight
Commentary here.

Item

  • Flying Ointment (Construction 3)
    air 22nature 11 for 10airgem5naturegem
    Commentary here.

Magic Access

See Magic Access. These guides supplement the summaries at the top.

Basanjun and Basandere are useful for climbing up paths. They can only be recruited in non-Fort forests, so be careful building too many forts near forests. You can completely deprive the forests of resources so they cannot produce units.

Fire

No native access. No simple summons.

Air

Sorgina only has a 1 in 40 chance of air 44, so most likely it will need to be empowered from air 33 in order to break into even higher levels of Air.

Water

water 22 Basandere (1 in 3) is how to start. Its nature 11 and earth 11 are useful crosspaths.

Earth

earth 44 Jentil only occur 1 in 30 times, so plan on earth 33. Either a Basajun or a Basandere with earth 22nature 22 (1 in 3 for both), has a chance to make the unique The Tome of Gaia. Or, with a Thistle Mace created by a Basandere, the Jentil can as well.

Astral

No native access. No simple summons.

Death

No native access. nature 33 gets Forest Troll Tribe and death 11.

Nature

Either a Basajun or a Basandere with earth 22nature 22 (1 in 3 for both), has a chance to make the unique The Tome of Gaia. Or, with a Thistle Mace created by a Basandere, the Jentil can as well.

Even with The Tome of Gaia, with nature 22 being the highest Nature available, a lot of empowerment will be necessary. Especially since, without Fire or Blood, EA Pyrène cannot make The Copper Arm or Abominable Arms.

Glamour

No native access. earth 44 gets Troll King's Court and glamour 11.

Blood

No native access. nature 55 gets Awaken Treelord and a 1 in 3 chance at blood 11.

Strategy

How to win as the nation. Feel free to use the following sections, or delete them, or change them.

Expansion

Different expansion options.

Early Game

Early game options.

Mid Game

Mid game options.

Late Game

Late game options.

Example Pretender Builds

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Weaknesses

What are the nation's weaknesses?

See More

dom6/pyrene-ea.txt · Last modified: 2024/04/19 03:33 by johnnydown