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dom6:pangaea-la

LA Pangaea, New Era

Lore

Pangaea is a woodland nation inhabited by wild beings connected with nature. Halfmen such as satyrs, centaurs and minotaurs serve the lords of the Sacred Groves deep in the forests. In ancient times, the woods covered much of the world, but that has changed. Civilization has finally reached the forests of Pangaea. The old ways are giving way to new traditions. Archaic weapons are replaced by new ones of tempered steel. Ancient cultic practices have all but disappeared and human females once attracted to the wild dances and songs no longer seek the revelry of the Panic tunes.

"Pangaea is a nation of wild half-men of Greek myth, as they could have developed if exposed to a vast and technologically superior humanity: Iron or skin. Adapt or die. As in most cultures exposed to so-called civilization, some inhabitants cling to traditions, or current perceptions of them; while others adapt to the circumstances, with loss or gain in influence. The loss of ancient magic and traditions over the ages is quite apparent in this nation, but in the late era the centaurs have found new paths of magic, giving hope to the nation." -Illwinter

General Overview

If you are considering picking this nation to play, what should you know?

National Features

Magic Access Alt. Access Unit Summary Core Abilities Buildings
nature 33 (rare 4)
earth 22 (rare 3)
air 11
water 11
astral 11
Rare death 11
Rare blood 11
holy 11
Hero
air 22nature 22
earth 11nature 33blood 33
Harpies
Satyr Light Infantry
Satyr, Centaur, and Minotaur Infantry
Centaur Cataphract
Sacred Dryad Infantry
Forest Survival
Stealthy
Recuperation
Berserker
Undisciplined
Recuperation
Trample
Formation Fighter
Primitive Forts (50% more expensive)
Temples cost 300Gold

Capitol Gems: 1earthgem3naturegem

The Grove of Gaia: Increased Growth in the Capitol, (by a maximum of one).

Blood Sacrifice: Priests can sacrifice a blood slave at a temple to help extend the dominion. The amount of blood slaves a Priest can sacrifice in a turn is capped at their Holy level.

National Units

Commanders

Sprite Unit Name Special Attributes Comments
Black Harpy
35
1
1
Stealthy (60)
Flying
Forest Survival
Recuperation
Gluttony (-1)
Female
No longer recruitable in all forests but still invaluable as a stealthy, flying commander.
Satyr Commander
60
24
1
Stealthy (40)
Forest Survival
Recuperation
Doesn’t have access to formations, but is stealthy making him ideal for leading raiding forces of satyrs
Minotaur Commander
95
34
1
Trample
Forest Survival
Recuperation
Commentary here.
Cataphract Commander
115
35
1
Forest Survival
Recuperation
Commentary here.
Keeper of Traditions
215
34
1
holy 11
Sacred
Beastmaster (+3)
Trample
Forest Survival
Recuperation
Commentary here.
Centaur Sage
125
1
2
astral 11random1100%rp 1111
Forest Survival
Recuperation
Your workhorse mage, exceptional research efficiency, a good health pool, and ideal paths to point buff armies early game and serve as both communion slaves and masters in mid to late game
Dryad
225
1
2
nature 11holy 11rp 77
Sacred
Stealthy (60)
Awe (3)
Supply bonus (10)
Seduction (Morale vs 9)
Forest Survival
Recuperation
Female
Commentary here.
Pan
355
1
4
earth 22nature 33random010%rp 1515
Poison Resistance (5)
Stealthy (40)
Animal Awe (1)
Supply bonus (30)
Beastmaster (+1)
Forest Survival
Recuperation
Commentary here.

Troops

Sprite Unit Name Special Attributes Comments
Harpy
7
1
3
Stealthy (40)
Gluttony (-1)
Flying
Forest Survival
Recuperation
Female
Commentary here.
Stymphalian Bird
8
15
3
Gluttony (-1)
Flying
Forest Survival
Recuperation
Female
Commentary here.
Satyr Sneak
9
3
6
Stealthy (60)
Cause Unrest (+0.5)
Undisciplined
Forest Survival
Recuperation
Commentary here.
Satyr
9
4
6
Stealthy (40)
Undisciplined
Forest Survival
Recuperation
Commentary here.
Satyr
9
4
6
Stealthy (40)
Undisciplined
Forest Survival
Recuperation
Commentary here.
Satyr Sniper
12
24
19
Forest Survival
Recuperation
Cost effective crossbow troops with higher than human precision
Satyr Hoplite
14
25
24
Formation Fighter (2)
Forest Survival
Recuperation
Commentary here.
Centauride Crossbow
30
32
17
Forest Survival
Recuperation
Commentary here.
Centaur Cataphract
35
35
21
Forest Survival
Recuperation
Commentary here.
Minotaur Soldier
40
27
12
Trample
Forest Survival
Recuperation
Commentary here.
Grove Guard
50
34
18
Berserker (+3)
Trample
Forest Survival
Recuperation
Commentary here.
Dryad Hoplite
30
21
12
Sacred
Awe (2)
Formation Fighter (2)
Forest Survival
Recuperation
Female
Relatively high defense paired with awe gives great defense in melee, but Dryads lack of damage, mediocre protection, and morale of 10 make it hard to justify a heavy bless

Heroes

Sprite Unit Name Special Attributes Comments
White Minotaur
Multi-hero
holy 22
Sacred
Inspirational (1)
Berserker (+5)
Trample
Forest Survival
Recuperation
Commentary here.
Arcopythera - Harpy Queen air 22nature 22rp 1313
Stealthy (40)
Supply Bonus (+20)
Gluttony (-1)
Flying
Mountain Survival
Forest Survival
Recuperation
Female
Dominion Summoner (Harpy / 2)
Commentary here.
Rams Head - White Satyr Sacred
Stealthy (40)
Awe (+3)
Inspirational (1)
Berserker (+3)
Forest Survival
Recuperation
Commentary here.
Taurotyrannos - Black Bull
Earliest Arrival Turn (5)
earth 11nature 33blood 33rp 1919
Poison Resistance (5)
Stealthy (40)
Berserker (+7)
Supply bonus (30)
Forest Survival
Recuperation
Commentary here.

National Spells

Summons

Ritual

Summon Spell Unit Special Attributes Comments
Awaken Hamadryad
(Enchantment 5)
nature 44 and 25naturegem
In Forest

Hamadryad
nature 33rp 77
Fire Vulnerability (5)
Poison Resistance (5)
Innate Spellcaster (1)
Supply Bonus (+30)
Immobile
Blunt Resistant
Pierce Resistant
Magic Being
Need Not Eat
Forest Survival
Plant
Female
Summons in battle (Harpy x 3d6)
Commentary here.
Monster Boar
(Conjuration 5)
nature 33 and 10naturegem

Monster Boar Event
Stealthy (+40)
Cause Unrest (+15 per Month)
Bonus Nature Magic (50%)
Undisciplined
Animal
Trample
Forest Survival
Commentary here.

Other Spells

Combat

Pangaea has "tune" spells that afflict an area of 25 squares around the caster, though only impeding the enemies in that area. They have very low Fatigue costs, akin to a melee spell, but they take the standard amount of time to cast.

  • Tune of Fear (Enchantment 0) nature 11
    Inflicts 3 Fear "Damage" to those within the area. It doesn't affect the Mindless.
  • Tune of Growth (Enchantment 0) nature 11
    Casts Tangle Vines on those within the area, Entangling them.
  • Tune of Dancing Death (Enchantment 0) nature 11
    Inflicts 31 Fatigue upon those within the area who fail a Magic Resistance check, scaling with Nature (+1 FAT per extra level). The Mindless are unaffected.

Ritual

  • Fort of the Ancients (Alteration 5) nature 44 and 35naturegem in Forest or Sea
    Creates a Bramble Fort in a Forest, or a Kelp Fortress in a shallow sea.

Magic Access

General Access

The Elements

  • No Fire magic
  • air 11 on one-in-four Centaur Sages
  • water 11 on one-in-four Centaur Sages
  • earth 22 on Panii

The Sorceries

  • astral 11 Centaur Sages
  • death 11 on one-in-forty Panii, no Death magic otherwise
  • nature 33 on Panii
  • No Glamour magic

The Rites

  • blood 11 on one-in-forty Panii, no Blood magic otherwise
  • holy 11 on Keeper of Traditions, Dryads

Crosspaths

  • nature 33earth 22: Strength of Gaia, Gaia's Blessing, various monsters
  • earth 11astral 11: Communion plugs (for the Panii to run the Sages), Farstrike and Gifts from Heaven (with Communions)
  • astral 11nature 11: Healing Light, Moonvine Bracelet (if you get a Blood Pan or the earth 11nature 33blood 33 hero)

Boosted Access

LA Pangaea has few and low paths, making progression slow and creating boosters that require crosspaths difficult. The hero Taurotyrannos - Black Bull can be very helpful.

Multi-Path Boosters

No easy access to the stronger multi-path boosters. Centaur Sage has , but only astral 11.

Fire

No national access. No simple summons.

Air

Highest Starting: air 11 Centaur Sage (1 in 4). The hero, Arcopythera - Harpy Queen has air 22.

Tome of High Power Unique
air 11astral 11 Centaur Sage (1 in 4) +

Water

Highest Starting: water 11 Centaur Sage (1 in 4)

Trident from Beyond
water 11astral 11 Centaur Sage (1 in 4) +

Earth

Highest Starting: earth 22 Pan (1 in 4).

The Tome of Gaia Unique
earth 22nature 33 Pan

Pebble Skin Suit Unremovable
earth 11blood 33 The hero, Taurotyrannos - Black Bull +

Blood Stone
earth 11blood 33 The hero, Taurotyrannos - Black Bull +

Father Illearth Unique (Can't wear boots.)
earth 11blood 33 The hero, Taurotyrannos - Black Bull +
Father Illearth has earth 44blood 33 and no feet. With the other Earth boosters it can get high in Earth.

Although earth 11astral 11 Centaur Sage has the right paths for an Atlas of Creation (Unique), that many boosters are extremely difficult to get, especially since the Centaur Sage can't wear Earth Boots.

Astral

Highest Starting: astral 11 Centaur Sage

Coin of Meteoritic Iron
earth 11astral 11 Centaur Sage (1 in 4) +

Tome of High Power Unique
air 11astral 11 Centaur Sage (1 in 4) +

Golem Construction
earth 11astral 11 Centaur Sage (1 in 4) +
Golem has astral 22 but can get to astral 44 with the Astral boosters.

Although earth 11astral 11 Centaur Sage has the right paths for an Atlas of Creation (Unique), that many boosters are extremely difficult to get, especially since the Centaur Sage can't wear Earth Boots.

Death

No national access. No simple summons.

Nature

Highest Starting: nature 33 Pan (1 in 4)

The Tome of Gaia Unique
earth 22nature 33 Pan

Moonvine Bracelet
astral 11nature 11 Centaur Sage (1 in 4) +

Armor of Twisting Thorns Unremovable
nature 33blood 33 The hero, Taurotyrannos - Black Bull

Glamour

No national access.

Troll King's Court
earth 22 Pan (1 in 4) + Troll King has glamour 11

Forest Troll Tribe
nature 33 Pan (1 in 4)
Troll Shaman has a 1 in 4 chance of glamour 11.

Blood

Very rare national access, blood 11 Pan (1 in 40). The hero, Taurotyrannos - Black Bull has blood 33.

Armor of Twisting Thorns Unremovable
nature 33blood 33 The hero, Taurotyrannos - Black Bull

Awaken Treelord Limited
nature 33 Pan (1 in 4) +
1 in 3 chance of summoning Treelord who has blood 11

Strategy

How to win as the nation. Feel free to use the following sections, or delete them, or change them.

Expansion

Different expansion options.

Early Game

Early game options.

Mid Game

Mid game options.

Late Game

Late game options.

Example Pretender Builds

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Weaknesses

What are the nation's weaknesses?

See More

dom6/pangaea-la.txt · Last modified: 2024/07/31 22:43 by somesketchguy