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dom6:man-ma

MA Man, Tower of Avalon

Lore

Man is one of the first nations conceived in the Dominions universe. The nation is a conglomerate of medieval English and Arthurian concepts spiced with some fantasy elements from Ars Magica and the books of Robert Jordan. The Irish/Northumbrian monastic tradition, Anglo-Saxon society, and Welsh longbowmen are all inspirational sources. Later on, the nation turns towards scholarship paired with dark tidings. The mood in the movie Sleepy Hollow is a nice comparison.
In Dominions 4 steps has been taken to accentuate the influence of invading barbarians reminiscent of the Angles and Saxons. It is not difficult to see an early Ulm or a similar nation in the Logrian backstory."
-Illwinter

The Kingdom of Man was once the land of Fomoria, or at least a land connected to that one. Though a bountiful domain, the Fomorians did a lot of damage to the place through their wars with Partholonians, Nemedians, and finally the Tuatha. Their back-and-forth with those superhuman elves, with the half-elven Fir Bolg used as peons by both sides, ultimately ended with Fomoria ruined and the Tuatha victorious; not that their victory was long-lived, for then humanity arrived.

The first humans in Man were the Logrians, guided by warrior-shamans of a seemingly-Ulmish background. Migrating to the once-Fomorian landmass, they coexisted with the Fir Bolg at first, but expelled most of them the moment an opportunity arose. This chance came with the Milesian invasion of the Tuatha's imperial core (now known as Eriu), causing the Tuatha and their Sidhe descendants to abandon Fomoria in a bid to salvage the situation. From there, the Logrians' new home was called Logres; that was the only thing the various Logrian tribes could agree on, however, and they entered a period of feuding petty kings.

Logres became Man with the arrival of the Witches, non-Logrian ladies who heard notes of magic from the forests and came to find the full songs. Eventually they found their prize, the Enchanted Forest of Avalon, and treasure troves of Sidhe spellsongs. Their discovery made them the most powerful beings in the land, so they united Logres and chose a non-Logrian King for it. The Logrian families remain as much of the Kingdom of Man's nobility, but their men are forbidden from joining the Witches' coven; the closest some can get, aside from eavesdropping and becoming Bards, is through supplicating to the Witches and becoming their Wardens.

A little trivia: Logres is the name of King Arthur's dominion in The Matter of Britain, and a variation of the Welsh name for England.

Overview

National Features

Magic Access Alt. Access Unit Summary Core Abilities Buildings
nature 44 (rare 5)
glamour 33 (rare 4)
earth 22
water 11 (rare 2)
air 11 (rare 2)
fire 11
holy 11
Heroes
air 22earth 33astral 22nature 33glamour 22
water 11astral 22nature 33glamour 33
astral 33nature 33glamour 22holy 11
Varied Human Infantry
Knights
Longbowmen
Sacred Unicorns
Stealthy
Spell Singer
Divine Insights
Recuperation
Standard Forts
Temples Cost 300

Capitol Gems: 3naturegem2glamourgem

National Special Features

Divine Insights: Man's designated priests may Research, but the number of units with this trait researching in the same province may not exceed the province's dominion strength.

Chorus Communions: Any Spell Singer in Man may join the Chorus Communion via a glamour 11 spell. They automatically exit this Communion upon reaching 100 Fatigue, without causing any psychic backlash for the other members.

The humans of Man are completely all-over-the-place, statistically speaking. The two biggest groups are the average "men" and the Logrians; those of the latter group generally have 12 HP and 11 Strength, and 1 additional point of Attack Skill and Morale over what their station or training would suggest.

Units

Commanders

Sprite Unit Name Special Attributes Comments
Royal Forester
55
8
1
Forest Recruit
Stealthy (55)
Ambidextrous (1)
Patrol Bonus (5)
Forest Survival
Commentary here.
Castellan
95
22
1
Your standard milquetoast Leader.
Monk
35
1
1
Recruit Anywhere
holy 11rp 33
Sacred
Stealthy (40)
Divine Insights
Commentary here.
Bard
105
5
2
glamour 11rp 77
Stealthy (50)
Spy
Forest Survival
Spell Singer
Commentary here.
Daughter of Avalon
120
1
2
nature 11glamour 11rp 99
Sacred
Supply Bonus (10)
Forest Survival
Spell Singer
Female
Commentary here.
Mother of Avalon
305
1
2
nature 11glamour 11random2100%
100%
holy 11rp 1313
Sacred
Stealthy (40)
Supply Bonus (10)
Forest Survival
Spell Singer
Female
Commentary here.
Lord Warden
170
29
1
Capital Only
Sacred
Stealthy (40)
Ambidextrous (2)
True Sight
Forest Survival
Commentary here.
Knight Commander of Avalon
210
66
1
Capital Only
Poison Resistance (5)
Disease Resistance (100%)
Skilled Rider (4)
Forest Survival
Recuperation
Commentary here.
Armored Unicorn Poison Resistance (10)
Disease Resistance (100%)
Stealthy (40)
Smart Mount (100)
Animal
True Sight
Forest Survival
Recuperation
Commentary here.
Crone of Avalon
465
1
4
Capital Only
nature 33glamour 22random1100%
10%
holy 11rp 1717
Sacred
Poison Resistance (5)
Supply Bonus (30)
Old Age
Forest Survival
Spell Singer
Female
Commentary here.
Logrian Wise Man
125
7
2
Non-fort Recruit
earth 11random1100%rp 55 Commentary here.

Troops

Sprite Unit Name Special Attributes Comments
Logrian Slinger
9
8
6
Recruit Anywhere
Commentary here.
Longbowman
10
7
13
Commentary here.
Spearman
10
9
9
Commentary here.
Longspear
10
13
9
Commentary here.
Logrian Warrior
12
15
9
Recruit Anywhere
Commentary here.
Tower Guard
12
18
14
Castle Defence Bonus (1) Commentary here.
Forester
12
7
14
Forest Recruit
Stealthy (55)
Ambidextrous (1)
Patrol Bonus (1)
Forest Survival
Commentary here.
Landless Knight
13
24
16
Commentary here.
Logrian Cavalry
30
19
24
Recruit Anywhere
Skilled Rider (1) Commentary here.
War Horse Animal Commentary here.
Knight of Man
45
58
45
Skilled Rider (2) Commentary here.
Destrier Animal Commentary here.
Warden of Avalon
26
28
33
Capital Only
Sacred
Stealthy (40)
Bodyguard (3)
True Sight
Forest Survival
Commentary here.
Knight of Avalon
90
66
60
Capital Only
Sacred
Poison Resistance (5)
Disease Resistance (100%)
Skilled Rider (3)
Forest Survival
Recuperation
Commentary here.
Armored Unicorn Sacred
Poison Resistance (10)
Disease Resistance (100%)
Stealthy (40)
Smart Mount (100)
Animal
True Sight
Forest Survival
Recuperation
Commentary here.

Heroes

Sprite Unit Name Special Attributes Comments
Knight of the Stone
Multi-hero
Skilled Rider (4) May generate a low level magic item. (Event ID: 200)
Also, may recruit a Whisperwood Enchantress and find the Whisperwoods, where more may be recruited. (Event ID: 201)
Destrier Animal Commentary here.
Bernlad - Green Knight Sacred
Regeneration (10%)
Stealthy (40)
Skilled Rider (4)
Forest Survival
Recuperation
Can discover another Vale of Unicorns. It is hidden and will only be discovered if Bernlad is in the province. Provides another site to recruit Knight of Avalon and Commander of Avalon. (Event ID: 1421)
May also recruit up to three free Knight Commanders from provinces with recruitable Knights.
Armored Unicorn Sacred
Poison Resistance (10)
Disease Resistance (100%)
Stealthy (40)
Smart Mount (100)
Animal
True Sight
Forest Survival
Recuperation
Commentary here.
Rhianne - Heroine Sacred
Poison Resistance (5)
Disease Resistance (100%)
Patrol Bonus (25)
Skilled Rider (5)
Forest Survival
Recuperation
Commentary here.
Unicorn Sacred
Poison Resistance (10)
Disease Resistance (100%)
Stealthy (40)
Smart Mount (100)
Animal
True Sight
Forest Survival
Recuperation
Commentary here.
Brangwen - Blind One astral 33nature 33glamour 22holy 11rp 2121
Sacred
Poison Resistance (5)
Supply Bonus (30)
Fortune Teller (10%)
Blind
Old Age
Spell Singer
Should have Female tag, but doesn't.
Nog - Ettin King Ambidextrous (6)
Eyes (4)
Summons in Battle (Tower Guard x 2d6)
Supply Size (3)
Unsurroundable (1)
Undisciplined
Mountain Survival
Forest Survival
Stupid
Head x 2
Commentary here.
Myrddin - Cambion
Earliest Arrival Turn (10)
air 22earth 33astral 22nature 33glamour 22rp 1919
Fire Resistance (15)
Poison Resistance (5)
Stealthy (40)
Supply Bonus (30)
Fortune Teller (15%)
Demon
Forest Survival
Shapechanger (Sinister Hawk)
May destroy a laboratory once. (Event ID: 3223)
May change a Mother of Avalon into a Discipline of Myrddin (Event ID:3224), giving them a earth 11, astral 11, or, if in a forest, nature 11. They lose rp 44 in exchange. (Event ID: 3226)
Sinister Hawk Stealthy (40)
Animal
Flying
Demon
Mountain Survival
Forest Survival
Shapechanger (Sinister Wolf)
Commentary here.
Sinister Wolf Stealthy (40)
Animal
Demon
Mountain Survival
Forest Survival
Snow Move
Shapechanger (Myrddin - Cambion)
Commentary here.
Morgaine - Fay
Earliest Arrival Turn (10)
water 11astral 22nature 33glamour 33rp 2323
Poison Resistance (5)
Darkvision (50%)
Stealthy (40)
Supply Bonus (30)
Glamour
Spell Singer
Female
Shapechanger (Raven)
May Mute a random Crone of Avalon, even if it's not in the province, curse 3% of units in Morgaine's province, and recruit a Basilisk (Event ID: 3221)
Also, every twenty turns may turn a Mother of Avalon to a Great Boar. (Event ID: 3222)
Raven Stealthy (40)
Animal
Flying
Mountain Survival
Forest Survival
Shapechanger (Morgaine - Fay)
Commentary here.

Recruited by Heroes

Sprite Unit Name Special Attributes Comments
Whisperwood Enchantress
85
1
2
nature 22glamour 11random1100%rp 1313
Supply Bonus (20)
Glamour
Female
Commentary here.
Disciple of Myrddin nature 11random3100%
100%
100%
20%
holy 11rp 99
Sacred
Stealthy (40)
Supply Bonus (10)
Forest Survival
Spell Singer
Female
Commentary here.
Basilisk Poison Resistance (15)
Undisciplined
Animal
Cold Blooded
Swamp Survival
Forest Survival
Swimming
Spirit Sight
Commentary here.

National Spells

Summons

Ritual

Summon Spell Unit Special Attributes Comments
Summon Black Dogs
(Conjuration 2)
death 22 and 5deathgem

Black Dog x 20
Dark Vision (100%)
Stealthy (60)
Dark Power (2)
Iron Vulnerability (1)
Animal
Commentary here.
Summon Cu Sidhe
(Conjuration 3)
glamour 22 and 5glamourgem

Cu Sidhe x 10
Sacred
Dark Vision (50%)
Stealthy (40)
Iron Vulnerability (1)
Animal
Forest Survival
Commentary here.
Summon Barghests
(Conjuration 4)
death 22 and 7deathgem

Barghest x 14
Dark Vision (100%)
Stealthy (60)
Dark Power (3)
Iron Vulnerability (1)
Curse Attacker (5)
Animal
Commentary here.
Herd of Unicorns
(Conjuration 4)
nature 11glamour 22 and 10glamourgem in Forest

Unicorn x 10
Sacred
Poison Resistance (10)
Disease Resistance (100%)
Stealthy (40)
Smart Mount (100)
Animal
True Sight
Forest Survival
Recuperation
Commentary here.

Other

Combat

  • Chorus Master and Chorus Slave (Thaumaturgy 1) glamour 11
    Commentary here.
  • Geas (Thaumaturgy 3) glamour 22
    Commentary here.

Magic Access

See Magic Access. These guides supplement the summaries at the top.

Fire

fire 11 Logrian Wise Man (1 in 4) starts at the bottom and has no useful crosspaths.

Air

air 11 Crone of Avalon (1 in 5) or air 11 Logrian Wise Man (1 in 4), both have no useful crosspaths, both start you at the bottom.

The hero, Myrddin - Cambion, starts at air 22 and can make the unique Tome of High Power. Still needs empowerment or an expensive multi-path booster.

Water

water 11 Mother of Avalon (1 in 3) or water 11 Crone of Avalon (1 in 5) will need empowerment and a Water Bracelet to get to water 33 and a Robe of the Sea. The Nature crosspath allows Contact Naiad.

Earth

earth 22 Logrian Wise Man (1 in 4) is the highest start in Earth you have but it has no crosspaths. Once you get Earth Boots, giving them to a mage who has at least earth 11nature 11 allows them to craft the unique The Tome of Gaia. With both, empowerment can be avoided.

An air 11earth 11 Logrian Wise Man (1 in 4) potentially could craft Staff of Elementary Mastery, if it can get to []. With the right boosters, it can potentially make many of the Earth boosters.

Astral

No recruitable access but three of the heroes have Astral: Brangwen - Blind One (astral 33, Myrddin - Cambion (astral 22), and Morgaine - Fay (astral 22.

Death

No native access. nature 11glamour 44 can Summon Fay Prince in Cold for death 11.

nature 11glamour 44 can cast Faerie Court in Cold for 1 in 2 death 22.

nature 33 can cast Forest Troll Tribe for at least death 11.

Nature

nature 44 Crone of Avalon (1 in 5) is the highest you can start, which is pretty high. A mage with Earth Boots, and at least earth 11nature 11 can craft the unique The Tome of Gaia. A earth 22 Logrian Wise Man (1 in 4) can forge the boots.

With two Earth boosters, an fire 11 Logrian Wise Man can craft The Copper Arm, allowing a Nature mage to hold a Thistle Mace and a Treelord's Staff. Getting the two boosters is difficult.

The three mage heroes can make Moonvine Bracelets.

Glamour

glamour 33 Crone of Avalon (1 in 5) can make a Gossamer Veil. A earth 11 Crone of Avalon, with the Gossamer Veil and Earth Boots can make a Mirage Crystal, getting the original glamour 33 Crone of Avalon (1 in 5) to glamour 55. A fire 11 Crone of Avalon, with two Glamour boosters and a Fire booster, (tricky to get), can potentially make the unique The Sword of Many Colors.

The three mage heroes can relatively easily get to all the boosters except the Blood ones.

Blood

No native access. nature 55 can cast Awaken Treelord for a 1 in 3 chance of a stationary blood 11.

Strategy

Expansion

Different expansion options.

Early Game

Early game options.

Mid Game

Mid game options.

Late Game

Late game options.

Example Pretender Builds

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Weaknesses

What are the nation's weaknesses?

See More

dom6/man-ma.txt · Last modified: 2024/04/16 07:37 by johnnydown