Man is one of the first nations conceived in the Dominions universe. The nation is a conglomerate of medieval English and Arthurian concepts spiced with some fantasy elements from Ars Magica and the books of Robert Jordan. The Irish/Northumbrian monastic tradition, Anglo-Saxon society, and Welsh longbowmen are all inspirational sources. Later on, the nation turns towards scholarship paired with dark tidings. The mood in the movie Sleepy Hollow is a nice comparison.
In Dominions 4 steps has been taken to accentuate the influence of invading barbarians reminiscent of the Angles and Saxons. It is not difficult to see an early Ulm or a similar nation in the Logrian backstory." -Illwinter
The Kingdom of Man was once the land of Fomoria, or at least a land connected to that one. Though a bountiful domain, the Fomorians did a lot of damage to the place through their wars with Partholonians, Nemedians, and finally the Tuatha. Their back-and-forth with those superhuman elves, with the half-elven Fir Bolg used as peons by both sides, ultimately ended with Fomoria ruined and the Tuatha victorious; not that their victory was long-lived, for then humanity arrived.
The first humans in Man were the Logrians, guided by warrior-shamans of a seemingly-Ulmish background. Migrating to the once-Fomorian landmass, they coexisted with the Fir Bolg at first, but expelled most of them the moment an opportunity arose. This chance came with the Milesian invasion of the Tuatha's imperial core (now known as Eriu), causing the Tuatha and their Sidhe descendants to abandon Fomoria in a bid to salvage the situation. From there, the Logrians' new home was called Logres; that was the only thing the various Logrian tribes could agree on, however, and they entered a period of feuding petty kings.
Logres became Man with the arrival of the Witches, non-Logrian ladies who heard notes of magic from the forests and came to find the full songs. Eventually they found their prize, the Enchanted Forest of Avalon, and treasure troves of Sidhe spellsongs. Their discovery made them the most powerful beings in the land, so they united Logres and chose a non-Logrian King for it. The Logrian families remain as much of the Kingdom of Man's nobility, but their men are forbidden from joining the Witches' coven; the closest some can get, aside from eavesdropping and becoming Bards, is through supplicating to the Witches and becoming their Wardens.
A little trivia: Logres is the name of King Arthur's dominion in The Matter of Britain, and a variation of the Welsh name for England.
Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() | Heroes ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Varied Human Infantry Knights Longbowmen Sacred Unicorns | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() |
Capitol Gems: 32
Divine Insights: Man's designated priests may Research, but the number of units with this trait researching in the same province may not exceed the province's dominion strength.
Chorus Communions: Any Spell Singer in Man may join the Chorus Communion via a 1 spell. They automatically exit this Communion upon reaching 100 Fatigue, without causing any psychic backlash for the other members.
The humans of Man are completely all-over-the-place, statistically speaking. The two biggest groups are the average "men" and the Logrians; those of the latter group generally have 12 HP and 11 Strength, and 1 additional point of Attack Skill and Morale over what their station or training would suggest.
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Royal Forester ![]() ![]() ![]() Forest Recruit | ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Castellan ![]() ![]() ![]() | Your standard milquetoast Leader. | |
![]() | Monk ![]() ![]() ![]() Recruit Anywhere | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Bard ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Daughter of Avalon ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. |
![]() | Mother of Avalon ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() 100% ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. |
![]() | Lord Warden ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Knight Commander of Avalon ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Armored Unicorn | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Crone of Avalon ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 10% ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. |
![]() | Logrian Wise Man ![]() ![]() ![]() Non-fort Recruit | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Logrian Slinger ![]() ![]() ![]() Recruit Anywhere | Commentary here. | |
![]() | Longbowman ![]() ![]() ![]() | Commentary here. | |
![]() | Spearman ![]() ![]() ![]() | Commentary here. | |
![]() | Longspear ![]() ![]() ![]() | Commentary here. | |
![]() | Logrian Warrior ![]() ![]() ![]() Recruit Anywhere | Commentary here. | |
![]() | Tower Guard ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Forester ![]() ![]() ![]() Forest Recruit | ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Landless Knight ![]() ![]() ![]() | Commentary here. | |
![]() | Logrian Cavalry ![]() ![]() ![]() Recruit Anywhere | ![]() | Commentary here. |
![]() | War Horse | ![]() | Commentary here. |
![]() | Knight of Man ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Destrier | ![]() | Commentary here. |
![]() | Warden of Avalon ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Knight of Avalon ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Armored Unicorn | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Knight of the Stone Multi-hero | ![]() | May generate a low level magic item. (Event ID: 200) Also, may recruit a Whisperwood Enchantress and find the Whisperwoods, where more may be recruited. (Event ID: 201) |
![]() | Destrier | ![]() | Commentary here. |
![]() | Bernlad - Green Knight | ![]() ![]() ![]() ![]() ![]() ![]() | Can discover another Vale of Unicorns. It is hidden and will only be discovered if Bernlad is in the province. Provides another site to recruit Knight of Avalon and Commander of Avalon. (Event ID: 1421) May also recruit up to three free Knight Commanders from provinces with recruitable Knights. |
![]() | Armored Unicorn | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Rhianne - Heroine | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Unicorn | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Brangwen - Blind One | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Should have Female tag, but doesn't. |
![]() | Nog - Ettin King | ![]() Eyes (4) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Myrddin - Cambion Earliest Arrival Turn (10) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | May destroy a laboratory once. (Event ID: 3223) May change a Mother of Avalon into a Discipline of Myrddin (Event ID:3224), giving them a ![]() ![]() ![]() ![]() |
![]() | Sinister Hawk | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Sinister Wolf | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Morgaine - Fay Earliest Arrival Turn (10) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female ![]() | May Mute a random Crone of Avalon, even if it's not in the province, curse 3% of units in Morgaine's province, and recruit a Basilisk (Event ID: 3221) Also, every twenty turns may turn a Mother of Avalon to a Great Boar. (Event ID: 3222) |
![]() | Raven | ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Whisperwood Enchantress ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. |
![]() | Disciple of Myrddin | ![]() ![]() ![]() ![]() ![]() 100% ![]() ![]() ![]() 100% ![]() ![]() ![]() 20% ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. |
![]() | Basilisk | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Summon Black Dogs (Conjuration 2) ![]() ![]() | ![]() Black Dog x 20 | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Summon Cu Sidhe (Conjuration 3) ![]() ![]() | ![]() Cu Sidhe x 10 | ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Summon Barghests (Conjuration 4) ![]() ![]() | ![]() Barghest x 14 | ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Herd of Unicorns (Conjuration 4) ![]() ![]() ![]() in ![]() | ![]() Unicorn x 10 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
See Magic Access. These guides supplement the summaries at the top.
Most Manx mages need Temples. The ones that don't need temples are the Bard (1) and the off-fort Logrian Wise Man (
1
1100%
).
1 Logrian Wise Man (1 in 4) starts at the bottom and has no useful crosspaths.
1 Crone of Avalon (1 in 5) or
1 Logrian Wise Man (1 in 4), both have no useful crosspaths, both start you at the bottom.
The hero, Myrddin - Cambion, starts at 2 and can make the unique Tome of High Power. Still needs empowerment or an expensive multi-path booster.
1 Mother of Avalon (1 in 3) or
1 Crone of Avalon (1 in 5) will need empowerment and a Water Bracelet to get to
3 and a Robe of the Sea. The
Nature crosspath allows Contact Naiad.
2 Logrian Wise Man (1 in 4) is the highest start in
Earth you have but it has no crosspaths. Once you get Earth Boots, giving them to a mage who has at least
1
1 allows them to craft the unique The Tome of Gaia. With both, empowerment can be avoided.
An 1
1 Logrian Wise Man (1 in 4) potentially could craft Staff of Elementary Mastery, if it can get to []. With the right boosters, it can potentially make many of the
Earth boosters.
No recruitable access but three of the heroes have Astral: Brangwen - Blind One (
3, Myrddin - Cambion (
2), and Morgaine - Fay (
2.
No native access. 1
4 can Summon Fay Prince in Cold for
1.
1
4 can cast Faerie Court in Cold for 1 in 2
2.
3 can cast Forest Troll Tribe for at least
1.
4 Crone of Avalon (1 in 5) is the highest you can start, which is pretty high. A mage with Earth Boots, and at least
1
1 can craft the unique The Tome of Gaia. A
2 Logrian Wise Man (1 in 4) can forge the boots.
With two Earth boosters, an
1 Logrian Wise Man can craft The Copper Arm, allowing a
Nature mage to hold a Thistle Mace and a Treelord's Staff. Getting the two boosters is difficult.
The three mage heroes can make Moonvine Bracelets.
3 Crone of Avalon (1 in 5) can make a Gossamer Veil. A
1 Crone of Avalon, with the Gossamer Veil and Earth Boots can make a Mirage Crystal, getting the original
3 Crone of Avalon (1 in 5) to
5. A
1 Crone of Avalon, with two
Glamour boosters and a
Fire booster, (tricky to get), can potentially make the unique The Sword of Many Colors.
The three mage heroes can relatively easily get to all the boosters except the Blood ones.
No native access. 5 can cast Awaken Treelord for a 1 in 3 chance of a stationary
1.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 4
5
7
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6
2
0
3
1
2
3
What are the nation's weaknesses?