Man is one of the first nations conceived in the Dominions universe. The nation is a conglomerate of medieval English and Arthurian concepts spiced with some fantasy elements from Ars Magica and the books of Robert Jordan. The Irish/Northumbrian monastic tradition, Anglo-Saxon society, and Welsh longbowmen are all inspirational sources. Later on, the nation turns towards scholarship paired with dark tidings. The mood in the movie Sleepy Hollow is a nice comparison.
In Dominions 4 steps has been taken to accentuate the influence of invading barbarians reminiscent of the Angles and Saxons. It is not difficult to see an early Ulm or a similar nation in the Logrian backstory." -Illwinter
The Kingdom of Man was once the land of Fomoria, or at least a land connected to that one. Though a bountiful domain, the Fomorians did a lot of damage to the place through their wars with Partholonians, Nemedians, and finally the Tuatha. Their back-and-forth with those superhuman elves, with the half-elven Fir Bolg used as peons by both sides, ultimately ended with Fomoria ruined and the Tuatha victorious; not that their victory was long-lived, for then humanity arrived.
The first humans in Man were the Logrians, guided by warrior-shamans of a seemingly-Ulmish background. Migrating to the once-Fomorian landmass, they coexisted with the Fir Bolg at first, but expelled most of them the moment an opportunity arose. This chance came with the Milesian invasion of the Tuatha's imperial core (now known as Eriu), causing the Tuatha and their Sidhe descendants to abandon Fomoria in a bid to salvage the situation. From there, the Logrians' new home was called Logres; that was the only thing the various Logrian tribes could agree on, however, and they entered a period of feuding petty kings.
Logres became Man with the arrival of the Witches, non-Logrian ladies who heard notes of magic from the forests and came to find the full songs. Eventually they found their prize, the Enchanted Forest of Avalon, and treasure troves of Sidhe spellsongs. Their discovery made them the most powerful beings in the land, so they united Logres and chose a non-Logrian King for it. The Logrian families remain as much of the Kingdom of Man's nobility, but their men are forbidden from joining the Witches' coven; the closest some can get, aside from eavesdropping and becoming Bards, is through supplicating to the Witches and becoming their Wardens.
A little trivia: Logres is the name of King Arthur's dominion in The Matter of Britain, and a variation of the Welsh name for England.
Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
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4 (rare 5) 3 (rare 4) 2 1 (rare 2) 1 (rare 2) 1 1 | Heroes 23232 1233 3321 | Varied Human Infantry Knights Longbowmen Sacred Unicorns | Stealthy Spell Singer Divine Insights Recuperation | Standard Forts Temples Cost 300 |
Capitol Gems: 32
Divine Insights: Man's designated priests may Research, but the number of units with this trait researching in the same province may not exceed the province's dominion strength.
Chorus Communions: Any Spell Singer in Man may join the Chorus Communion via a 1 spell. They automatically exit this Communion upon reaching 100 Fatigue, without causing any psychic backlash for the other members.
The humans of Man are completely all-over-the-place, statistically speaking. The two biggest groups are the average "men" and the Logrians; those of the latter group generally have 12 HP and 11 Strength, and 1 additional point of Attack Skill and Morale over what their station or training would suggest.
Sprite | Unit Name | Special Attributes | Comments |
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Royal Forester 55 8 1 Forest Recruit | Stealthy (55) Ambidextrous (1) Patrol Bonus (5) Forest Survival | Commentary here. | |
Castellan 95 22 1 | Your standard milquetoast Leader. | ||
Monk 35 1 1 Recruit Anywhere | 13 Sacred Stealthy (40) Divine Insights | Commentary here. | |
Bard 105 5 2 | 17 Stealthy (50) Spy Forest Survival Spell Singer | Commentary here. | |
Daughter of Avalon 120 1 2 | 119 Sacred Supply Bonus (10) Forest Survival Spell Singer Female | Commentary here. | |
Mother of Avalon 305 1 2 | 112100% 100%113 Sacred Stealthy (40) Supply Bonus (10) Forest Survival Spell Singer Female | Commentary here. | |
Lord Warden 170 29 1 Capital Only | Sacred Stealthy (40) Ambidextrous (2) True Sight Forest Survival | Commentary here. | |
Knight Commander of Avalon 210 66 1 Capital Only | Poison Resistance (5) Disease Resistance (100%) Skilled Rider (4) Forest Survival Recuperation | Commentary here. | |
Armored Unicorn | Poison Resistance (10) Disease Resistance (100%) Stealthy (40) Smart Mount (100) Animal True Sight Forest Survival Recuperation | Commentary here. | |
Crone of Avalon 465 1 4 Capital Only | 321100% 10%117 Sacred Poison Resistance (5) Supply Bonus (30) Old Age Forest Survival Spell Singer Female | Commentary here. | |
Logrian Wise Man 125 7 2 Non-fort Recruit | 11100%5 | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
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Logrian Slinger 9 8 6 Recruit Anywhere | Commentary here. | ||
Longbowman 10 7 13 | Commentary here. | ||
Spearman 10 9 9 | Commentary here. | ||
Longspear 10 13 9 | Commentary here. | ||
Logrian Warrior 12 15 9 Recruit Anywhere | Commentary here. | ||
Tower Guard 12 18 14 | Castle Defence Bonus (1) | Commentary here. | |
Forester 12 7 14 Forest Recruit | Stealthy (55) Ambidextrous (1) Patrol Bonus (1) Forest Survival | Commentary here. | |
Landless Knight 13 24 16 | Commentary here. | ||
Logrian Cavalry 30 19 24 Recruit Anywhere | Skilled Rider (1) | Commentary here. | |
War Horse | Animal | Commentary here. | |
Knight of Man 45 58 45 | Skilled Rider (2) | Commentary here. | |
Destrier | Animal | Commentary here. | |
Warden of Avalon 26 28 33 Capital Only | Sacred Stealthy (40) Bodyguard (3) True Sight Forest Survival | Commentary here. | |
Knight of Avalon 90 66 60 Capital Only | Sacred Poison Resistance (5) Disease Resistance (100%) Skilled Rider (3) Forest Survival Recuperation | Commentary here. | |
Armored Unicorn | Sacred Poison Resistance (10) Disease Resistance (100%) Stealthy (40) Smart Mount (100) Animal True Sight Forest Survival Recuperation | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
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Knight of the Stone Multi-hero | Skilled Rider (4) | May generate a low level magic item. (Event ID: 200) Also, may recruit a Whisperwood Enchantress and find the Whisperwoods, where more may be recruited. (Event ID: 201) |
|
Destrier | Animal | Commentary here. | |
Bernlad - Green Knight | Sacred Regeneration (10%) Stealthy (40) Skilled Rider (4) Forest Survival Recuperation | Can discover another Vale of Unicorns. It is hidden and will only be discovered if Bernlad is in the province. Provides another site to recruit Knight of Avalon and Commander of Avalon. (Event ID: 1421) May also recruit up to three free Knight Commanders from provinces with recruitable Knights. |
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Armored Unicorn | Sacred Poison Resistance (10) Disease Resistance (100%) Stealthy (40) Smart Mount (100) Animal True Sight Forest Survival Recuperation | Commentary here. | |
Rhianne - Heroine | Sacred Poison Resistance (5) Disease Resistance (100%) Patrol Bonus (25) Skilled Rider (5) Forest Survival Recuperation | Commentary here. | |
Unicorn | Sacred Poison Resistance (10) Disease Resistance (100%) Stealthy (40) Smart Mount (100) Animal True Sight Forest Survival Recuperation | Commentary here. | |
Brangwen - Blind One | 332121 Sacred Poison Resistance (5) Supply Bonus (30) Fortune Teller (10%) Blind Old Age Spell Singer | Should have Female tag, but doesn't. | |
Nog - Ettin King | Ambidextrous (6) Eyes (4) Summons in Battle (Tower Guard x 2d6) Supply Size (3) Unsurroundable (1) Undisciplined Mountain Survival Forest Survival Stupid Head x 2 | Commentary here. | |
Myrddin - Cambion Earliest Arrival Turn (10) | 2323219 Fire Resistance (15) Poison Resistance (5) Stealthy (40) Supply Bonus (30) Fortune Teller (15%) Demon Forest Survival Shapechanger (Sinister Hawk) | May destroy a laboratory once. (Event ID: 3223) May change a Mother of Avalon into a Discipline of Myrddin (Event ID:3224), giving them a 1, 1, or, if in a forest, 1. They lose 4 in exchange. (Event ID: 3226) |
|
Sinister Hawk | Stealthy (40) Animal Flying Demon Mountain Survival Forest Survival Shapechanger (Sinister Wolf) | Commentary here. | |
Sinister Wolf | Stealthy (40) Animal Demon Mountain Survival Forest Survival Snow Move Shapechanger (Myrddin - Cambion) | Commentary here. | |
Morgaine - Fay Earliest Arrival Turn (10) | 123323 Poison Resistance (5) Darkvision (50%) Stealthy (40) Supply Bonus (30) Glamour Spell Singer Female Shapechanger (Raven) | May Mute a random Crone of Avalon, even if it's not in the province, curse 3% of units in Morgaine's province, and recruit a Basilisk (Event ID: 3221) Also, every twenty turns may turn a Mother of Avalon to a Great Boar. (Event ID: 3222) |
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Raven | Stealthy (40) Animal Flying Mountain Survival Forest Survival Shapechanger (Morgaine - Fay) | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Whisperwood Enchantress 85 1 2 | 211100%13 Supply Bonus (20) Glamour Female | Commentary here. | |
Disciple of Myrddin | 13100% 100% 100% 20%19 Sacred Stealthy (40) Supply Bonus (10) Forest Survival Spell Singer Female | Commentary here. | |
Basilisk | Poison Resistance (15) Undisciplined Animal Cold Blooded Swamp Survival Forest Survival Swimming Spirit Sight | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Summon Black Dogs (Conjuration 2) 2 and 5 | Black Dog x 20 | Dark Vision (100%) Stealthy (60) Dark Power (2) Iron Vulnerability (1) Animal | Commentary here. |
Summon Cu Sidhe (Conjuration 3) 2 and 5 | Cu Sidhe x 10 | Sacred Dark Vision (50%) Stealthy (40) Iron Vulnerability (1) Animal Forest Survival | Commentary here. |
Summon Barghests (Conjuration 4) 2 and 7 | Barghest x 14 | Dark Vision (100%) Stealthy (60) Dark Power (3) Iron Vulnerability (1) Curse Attacker (5) Animal | Commentary here. |
Herd of Unicorns (Conjuration 4) 12 and 10 in Forest | Unicorn x 10 | Sacred Poison Resistance (10) Disease Resistance (100%) Stealthy (40) Smart Mount (100) Animal True Sight Forest Survival Recuperation | Commentary here. |
See Magic Access. These guides supplement the summaries at the top.
1 Logrian Wise Man (1 in 4) starts at the bottom and has no useful crosspaths.
1 Crone of Avalon (1 in 5) or 1 Logrian Wise Man (1 in 4), both have no useful crosspaths, both start you at the bottom.
The hero, Myrddin - Cambion, starts at 2 and can make the unique Tome of High Power. Still needs empowerment or an expensive multi-path booster.
1 Mother of Avalon (1 in 3) or 1 Crone of Avalon (1 in 5) will need empowerment and a Water Bracelet to get to 3 and a Robe of the Sea. The Nature crosspath allows Contact Naiad.
2 Logrian Wise Man (1 in 4) is the highest start in Earth you have but it has no crosspaths. Once you get Earth Boots, giving them to a mage who has at least 11 allows them to craft the unique The Tome of Gaia. With both, empowerment can be avoided.
An 11 Logrian Wise Man (1 in 4) potentially could craft Staff of Elementary Mastery, if it can get to []. With the right boosters, it can potentially make many of the Earth boosters.
No recruitable access but three of the heroes have Astral: Brangwen - Blind One (3, Myrddin - Cambion (2), and Morgaine - Fay (2.
No native access. 14 can Summon Fay Prince in Cold for 1.
14 can cast Faerie Court in Cold for 1 in 2 2.
3 can cast Forest Troll Tribe for at least 1.
4 Crone of Avalon (1 in 5) is the highest you can start, which is pretty high. A mage with Earth Boots, and at least 11 can craft the unique The Tome of Gaia. A 2 Logrian Wise Man (1 in 4) can forge the boots.
With two Earth boosters, an 1 Logrian Wise Man can craft The Copper Arm, allowing a Nature mage to hold a Thistle Mace and a Treelord's Staff. Getting the two boosters is difficult.
The three mage heroes can make Moonvine Bracelets.
3 Crone of Avalon (1 in 5) can make a Gossamer Veil. A 1 Crone of Avalon, with the Gossamer Veil and Earth Boots can make a Mirage Crystal, getting the original 3 Crone of Avalon (1 in 5) to 5. A 1 Crone of Avalon, with two Glamour boosters and a Fire booster, (tricky to get), can potentially make the unique The Sword of Many Colors.
The three mage heroes can relatively easily get to all the boosters except the Blood ones.
No native access. 5 can cast Awaken Treelord for a 1 in 3 chance of a stationary 1.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 457
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6203123
What are the nation's weaknesses?