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dom6:cold-blooded

Cold-Blooded

The Cold-Blooded beings in this game are either reptiles, such as C'tissians, or cave-adapted beings unused to temperature fluctuations (such as Zotz). They do not want to fight in the Cold.

Just for reference, everyone within Temperatures colder than Cold1 suffers additional Base Encumbrance. The first point beyond Cold1, Cold2, adds 0.5; this is trivial, unless the unit is mounted and has another half-point from their Armor-&-Shield Encumbrance being halved. Cold3 adds 1.5, plus the penalty from Cold2. Every 5 points of Cold Resistance on a unit keeps them comfy in another point of Coldness, so 5 Cold Resistance removes the penalty from Cold2, 10 Cold Resistance removes the penalty from both Cold2 and Cold3, and so on.

On top of the above, Cold-Blooded fellows suffer extra Base Encumbrance from Cold Scales, on top of the typical penalties for this stuff. Each point of Cold colder than Heat0 adds 2 points.

New to Dominions 6, Cold Resistance can relieve Cold-Blooded units in the Cold. 5 Points will reduce their additional penalty by 50%, while 10 Points will remove that extra penalty entirely. Almost all Cold-Blooded nations have some source of this resistance.

For reference, here's how Coldness increases the Encumbrance of regular troops, versus Cold-Blooded ones. (Neither have Cold Resistance!)

Temperature Regular Fellas Cold-Blooded Fellas
Cold1 +0 +2
Cold2 +0.5 +4.5
Cold3 +2 +8
dom6/cold-blooded.txt · Last modified: 2024/06/26 17:19 by fenrir