User Tools

Site Tools


dom6:cold-blooded

Cold-Blooded

The Cold-Blooded beings in this game are either reptiles, such as C'tissians, or cave-adapted beings unused to temperature fluctuations (such as Zotz). They do not want to fight in the Cold.

Just for reference, everyone at Cold3 or colder suffers additional Base Encumbrance, Cold-Blooded or not. The amount is the Temperature minus 1, so Cold3 adds +2, 4 points adds +3 and 5 points adds +4; Cold1 and Cold2 add nothing on their own. Every 5 points of Cold Resistance on a unit removes 1 point of that addition, so 5 Cold Resistance leaves +1 at Cold3 and 10 Cold Resistance leaves nothing. The full rule is under Encumbrance.

On top of the above, Cold-Blooded fellows suffer extra Base Encumbrance from Cold Scales, on top of the typical penalties for this stuff. Each point of Cold colder than Heat0 adds 2 points, and the stat sheet lists it as Cold Blooded in cold climate, apart from the Severe Cold that everyone gets.

New to Dominions 6, Cold Resistance can relieve Cold-Blooded units in the Cold. 5 Points will reduce their additional penalty by 50%, while 10 Points will remove that extra penalty entirely. Almost all Cold-Blooded nations have some source of this resistance.

For reference, here's how Cold temperature scale increases the Encumbrance of regular troops, versus Cold-Blooded ones. (Neither have Cold Resistance!)

Temperature Regular Fellas Cold-Blooded Fellas
Cold1 +0 +2
Cold2 +0 +4
Cold3 +2 +8
4 points +3 +11
5 points +4 +14

Trivia

  • Max Age is 50% higher than the same creature would otherwise have, which puts an ordinary Cold-Blooded humanoid at 75 years rather than 50. Starting age is a third of that figure, so a Cold-Blooded creature begins life proportionally older as well. Roughly half of the Cold-Blooded roster is given a max age of its own instead, and those creatures keep their own number.
  • A Cold-Blooded Pretender God chassis costs 10 fewer design points when it is auto calculated.
  • A Cold-Blooded mage of size 3 turned into a lich becomes a Saurolich rather than the usual form. One that flies does not, because flight is looked at first and hands back an ordinary Lich. Anything carrying a lich form of its own keeps that and never becomes Saurolich either.
dom6/cold-blooded.txt · Last modified: 2026/07/29 18:05 by druwski