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dom6:rus-ea

EA Rus, Sons of Heaven

Lore

Rus is a land of harsh winters and short summers inhabited by humans and Chudes, an exalted race of great strength and beauty. The Chudes and the humans have intermingled and neither race dominate the other. The Rusian society is divided into two moieties. The first is composed of hunters and nomads living in the deep forests. They worship the Bear and the Thunder and eat their meat raw. The warriors of the wild moiety are known for their fury and battle prowess. Their most prominent warriors are even able to take the shape of the sacred bear. The other moiety lives in houses of wood and in caves underneath the ground. They cook their meat and practice a new kind of magic. The Chudes of the second moiety call themselves sons and daughters of gods previously unheard of.

Most of the Rusian armies are composed of human infantry, but the elites of the kingdom are mighty Chudes. Yet the humans also field mighty warriors. The axe wielding Bear Warriors are respected and feared even by the warriors of Ulm. The peoples of Rus prefer a cold climate.

"Imagine cold winters, princes in sable-rimmed cloaks, opulent halls where sinister old men practice vile magics or seduce their masters' wives. Think of Rasputin. Think of orthodox patriarchs and bizarre sect- like movements of religious fanatics living in hiding. Imagine the monsters, heroes and bogatyrs of Russian fairy tales.

. . . . I've also used the Chuds, a people that appears in the myths of various peoples from the eastern Baltic seaboard. I haven't found very much on the Chuds, so they are mostly my creation. The "Pine of Skulls," shape-shifting and shamanic bear cult practices fit the nation. These features, as well as the Thunder Priests mentioned in the descriptions of the nation appear in Rus, the early version of the nation. . . .

I never got around to finish my ideas on Rus for Dominions 4. Instead it became the second of the new nations for Dominions 5. Baltic mythology, Latvian in particular, became an inspirational source for the nation."
- Illwinter

General Overview

If you are considering picking this nation to play, what should you know?

National Features

Magic Access Alt. Access Unit Summary Core Abilities Buildings
air 33 (rare 4)
fire 33 (rare 4)
nature 22 (rare 3)
astral 11 (rare 2)
earth 11
holy 22 Capital
holy 11
Heroes:
air 33water 11death 33nature 22 (one, turn 20+)
air 44earth 11nature 22/air 33earth 22nature 33 (one, turn 15+)
astral 22nature 33 (one)
Summons:
air 22water 11earth 22nature 44 (requires nature 66)
water 33nature 11 (requires water 22)
air 22astral 22 (requires astral 33)
Human Infantry, Hunters, and Berserkers
Chud Warriors
Sacred Chud Werebears
Cold Resistance (5)
Snow Move
Berserker
Shapechanger/Wounded form
Flimsy Forts
(Still 2 tiers)
Temples cost Gold300

Capitol Gems: 1firegem2airgem1astralpearl2naturegem
Cold limit: + 1

Prefers Cold Scale + 2

Flimsy Forts: Rus's "primitive forts," as described on the nation page, are actually a bit of a misnomer; Rus gets their own unique fort line, which happens to be made of wood and uses the palisade graphic for both forts. You will be saving 150 Gold and 1 turn to build your Villages to then upgrade to a Fortress. The downside is that wooden forts have worse administration and about half the defenses against sieges. It's not a bad trade-off, as armies rather than fortifications often decide sieges, and the ability to get a leg up on finishing forts can be more valuable.

If a fella is called a Rusian, they're most likely a human. Humans are Size 3 (three-to-a-square) beings, but Rusian humans have put up with snowy weather for generations; they ignore Snow, and have 5 Cold Resistance. Otherwise, they're somewhat-average, though the tribal warriors among them are of a sounder Magic Resistance (10) than most barbarians.

The Chudes (not yet called "Chuds") are superhumans who live among the Rusians. Though a head taller than humans, they are still Size 3. An average Chud has 17 HP, 2 Natural Protection, 13's in Strength and Morale, and 12's in Attack Skill, Defence Skill, and Magic Resistance. They also have 14 Combat Speed and 16 Map Movement naked, like a typical Size-4 being. Lastly, they share the environmental traits of regular Rusians, and a surprising amount of them are Berserkers.

National Units

Commanders

Sprite Unit Name Special Attributes Comments
Scout
35
5
1
Recruit Anywhere

Stealthy (60)
Mountain Survival
Forest Survival
Commentary Here.
Rusian Chieftain
55
17
1
Commentary Here.
Rusian Chieftain
60
8
1
Non-fort Recruit Only

Stealthy (40)
Berserker (+1)
Mountain Survival
Forest Survival
Commentary Here.
Rusian Priest
65
2
1
holy 11
Sacred
Commentary Here.
Rusian Wizard
175
2
2
Cave Recruit
fire 11nature 11random1100%13

Supply Bonus (10)
Adept Researcher (+2)
Commentary Here.
Son of Heaven
380
5
2
Capital Only
fire 11air 11nature 11holy 22random1100%13
Sacred

Supply Bonus (10)
Commentary Here.
Daughter of the Sun
395
5
2
Capital Only
fire 22nature 11holy 11random1100%
10%
13
Sacred

Supply Bonus (10)
Commentary Here.
Perkunu
535
5
4
Capital Only
air 33astral 11nature 22holy 11random010%17
Sacred

Shock Resistance (20)
Supply Bonus (20)
Mountain Survival
Forest Survival
Recuperation
Shapechanger (Werebear)
Commentary Here.
Werebear Adds:
Berserker (+1)
Replaces:
Shock Resistance (5)
Shapechanger (Perkunu)
Chud Chieftain
125
10
1
Forest Recruit

Stealthy (40)
Ambidextrous (2)
Berserker (+3)
Mountain Survival
Forest Survival
Commentary Here.
Thunder Priest
325
2
2
Forest Recruit
air 22nature 11holy 11random1100%11
Sacred

Supply Bonus (10)
Mountain Survival
Forest Survival
Commentary Here.

Troops

Sprite Unit Name Special Attributes Comments
Rusian Hunter
10
6
4
Non-fort Recruit

Stealthy (40)
Undisciplined
Mountain Survival
Forest Survival
Commentary here.
Rusian Warrior
Gold 10
12
9
Commentary here.
Rusian Warrior
Gold 10
12
9
Chud Warrior
Gold 20
12
13
Commentary here.
Chud Hunter
Gold 25
7
9
Capital Recruit
Forests Recruit

Stealth (40)
Berserker (+2)
Undisciplined
Mountain Survival
Forest Survival
Commentary here.
Chud Berserker
Gold 35
13
28

Ambidextrous (2)
Berserker (+2)
Commentary here.
Chud Skinshifter
Gold 65
5
33
Capital Only
Sacred

Berserker (+3)
Mountain Survival
Forest Survival
Recuperation
Wounded Shape: Werebear
Commentary here.
Werebear Natural Shape (Chud Skinshifter) Commentary here.
Bear Warrior
18
4
13
Forest Recruit

Stealthy (40)
Ambidextrous (1)
Berserker (+3)
Undisciplined
Mountain Survival
Forest Survival
Commentary here.

Heroes

Sprite Unit Name Special Attributes Comments
Vod - Son of the Bear astral 22nature 33holy 22 15
Sacred
Cold Resistance(5)
Poison Resistance (5)
Stealthy (40)
Inspirational(+1)
Berserker (+5)
Supply Bonus (30)
Mountain Survival
Forest Survival
Snow Move
Recuperation
Shape Changer (Son of the Bear)
Commentary here.
Son of the Bear astral 22nature 33holy 2215
Sacred
Cold Resistance (5)
Poison Resistance (5)
Berserker (+3)
Supply Bonus (30)
Mountain Survival
Forest Survival
Snow Move
Recuperation
Shape Changer (Vod - Son of the Bear)
Commentary here.
Perkuna Tete - Daughter of the Thunder
Earliest Arrival Turn: (15)
air 44earth 11nature 22holy 1119
Sacred
Cold Resistance (5)
Shock Resistance (22)
Supply Bonus (20)
Mountain Survival
Forest Survival
Snow Move
Recuperation
Female
Shape Changer (Daughter of the Oak)
Commentary here.
Daughter of the Oak air 33earth 22nature 33holy 11rp 99
Sacred
Fire Vulnerability (5)
Shock Resistance (15)
Innate Spellcaster (1)
Immobile
Blunt Resistant
Pierce Resistant
Need Not Eat
Mountain Survival
Forest Survival
Plant
Shape Changer (Perkuna Tete - Daughter of the Thunder)
Commentary here.
Baba Yaga - Hag
Earliest Arrival Turn: (20)
air 33water 11death 33nature 2223
Cold Resistance (15)
Poison Resistance (15)
Shock Resistance (5)
Fear (+8)
Supply Bonus (20)
Flying
Forest Survival
Female
Commentary here.

National Spell

Summons

Summon Spell Unit Special Attributes Comments
Summon Simargl
(Conjuration 2)
air 11 and 1airgem

Simargl x 1
Patral Bonus (10)
Animal
Flying
Commentary here.
Summon Firebird
(Conjuration 3)
fire 11astral 11 and 2firegem

Firebird x 1
Fire Resistance (15)
Bringer of Fortune (2)
Animal
Magic Being
Flying
Mountain Survival
Forest Survival
Commentary here.
Summon Bears
(Conjuration 3)
nature 11holy 11 and 8naturegem

Great Bear x 15
Sacred
Undisciplined
Animal
Snow-Move
Mountain Survival
Forest Survival
Commentary here.
Sloth of Bears
(Conjuration 3)
nature 22 and 6naturegem

Great Bear x 15+
Undisciplined
Animal
Mountain Survival
Forest Survival
Commentary here.
Contact Sirin
(Conjuration 3)
astral 22 and 8astralpearl

Sirin
Sacred
Stealthy (50)
Dream Seduction (Morale vs. 14)
Flying
Female
Commentary here.
Summon Likho
(Conjuration 4)
death 11 and 10deathgem

Likho
Stealthy (60)
Bringer of Misfortune (10)
Causes Unrest (5 per month)
Forest Survival
Female
the opposite of a Firebird. Have a Long-range curse attack.
It may require a stockpile of Death Indies and gems to be used effectively.
A Critical mass of them can devastate a province like any remote attack ritual (and reusable if not discovered; they can't survive on thier own).
don't let them linger in your own territories.
Contact Alkonost
(Conjuration 4)
astral 22 and 15astralpearl

Alkonost
holy 33
Sacred
Shock Resistance (15)
Awe (+5)
Inspirational (2)
Flying
Female
Commentary here.
Summon Rusalka
(Conjuration 4)
water 11death 11 and 16watergem

Rusalka
water 11death 11rp 99
Cold Resistance (15)
Poison Resistance (25)
Stealthy (60)
Gift of Water Breathing (50)
Seduction (Morale vs. 9)
Undead
Amphibious
Female
Commentary here.
Send Vodyanoy
(Conjuration 4)
water 22 and 20watergem
Underwater Only

Vodyanoy
Remote Stealthy
water 33nature 11rp 1313
Cold Resistance (5)
Stealthy (40)
Supply Bonus (10)
Aquatic
Commentary here.
Send Lady Midday
(Conjuration 5)
air 33death 11 and 5airgem

Lady Midday
Remote Assassination
Stealthy (60)
Fear (+5)
Patience (2)
Magic Being
Ethereal
Flying
Commentary here.
Summon Zmey
(Conjuration 5)
fire 22 and 5firegem

Zmey
Fire Resistance (15)
Animal
Flying
Cold Blooded
Mountain Survival
Drake
What if Fire Drake But bigger, Stronger, tougher, 1 gem cheaper, 2 more bites, can Fly and obey commands.
Castable by your Sons and Daughters.
Contact Gamayun
(Conjuration 5)
astral 33 and 25astralpearl

Gamayun
air 22astral 22holy 22rp 1919
Sacred
Awe (+3)
Fortune Teller (15%)
Flying
Female
Commentary here.
Send Bukavac
(Conjuration 5)
water 44 and 5watergem
Destination (Sea)
Temporary

Bukavac
Fear (+5)
Animal
Magic Being
Trample
Aquatic
Commentary here.
Contact Beregina
(Conjuration 6)
water 33earth 11 and 35watergem

Beregina
water 33earth 11nature 22rp 1717
Cold Resistance (5)
Waterbreathing (50)
Awe (+3)
Supply Bonus (+20)
Magic Being
Amphibious
Spirit Sight
Female
Commentary here.
Contact Cloud Vila
(Conjuration 7)
air 44 and 40airgem
Destination (Mountain)

Cloud Vila
air 33astral 11nature 22rp 1717
Sacred
Cold Resistance (5)
Shock Resistance (20)
Stealthy (50)
Healer (1)
Supply Bonus (+20)
Seduction (Morale vs. 9)
Flying
Storm Immunity
Mountain Survival
Female
Commentary here.
Contact Mountain Vila
(Conjuration 7)
nature 44 and 40naturegem
Destination (Mountain)

Mountain Vila
air 22astral 11nature 33rp 1717
Sacred
Cold Resistance (5)
Poison Resistance (5)
Shock Resistance (15)
Stealthy (50)
Healer (2)
Supply Bonus (+30)
Seduction (Morale vs. 9)
Skilled Rider (3)
Mountain Survival
Forest Survival
Female
Commentary here.

Sacred Stag
Sacred
Stealthy (40)
Undisciplined
Animal
Forest Survival
Commentary here.
Contact Leshiy
(Conjuration 8)
nature 66 and 60naturegem
Destination (Forest)

Leshiy
If not in Forest
air 11earth 11nature 22rp 1313
Cold Resistance (5)
Poison Resistance (5)
Supply Bonus (+30)
Magic Being
Forest Survival
Snow Move
Spirit Sight
Forest Shape (Leshiy#1950)
Commentary here.

Leshiy
Only if in Forest
air 22water 11earth 22nature 44rp 2323
Add:
Regeneration (10%)
Shape Changer (Great Forest Bear)
Commentary here.

Great Forest Bear
Only if in Forest
No Magic
Remove:
Poison Resistance
Add:
Stealthy (40)
Berserker (+4)
Trample
Shape Changer (Leshiy)
Commentary here.

Magic Access

See Magic Access. These guides supplement the summaries at the top.

With Fire and Air, it is possible to get to fire 44air 55 to craft The Magic Lamp for Al Khazim - Jinn, who has fire 55air 55earth 33astral 33.

Fire

fire 33 Daughter of the Sun (1 in 4) is the best recruitable start. Neither it nor any of the other recruitable mages have useful crosspaths.

Air

Perkunu and a air 33 Thunder Priest (1 in 4) are both one level away from the key air 44. If there were a way to increase the astral 11 of the Perkunu one level, it could potentially make the unique Tome of High Power, but all other recruitable mages in the nation have at most astral 11 as well. Empowerment is probably the only option.

The hero, Perkuna Tete - Daughter of the Thunder, starts at the key air 44.

astral 33 can Contact Gamayun (air 22astral 22) and can craft the unique Tome of High Power.

Water

No recruitable access but Baba Yaga - Hag starts with water 11. With a Water Bracelet it can make natively, it can reach water 22.

water 22 can Send Vodyanoy who has water 33nature 11.

Earth

earth 11 Rusian Wizard (1 in 4) and earth 11 Thunder Priest (1 in 4) are your only options here. In a chicken-and-the-egg situation, an Earth booster is needed to make the first Earth booster. Empowerment is needed. With a Nature booster, both can potentially create the unique The Tome of Gaia.

The hero, Perkuna Tete - Daughter of the Thunder, in Daughter of the Oak shape, can craft Earth Boots and the unique The Tome of Gaia. It can't wear the boots in that shape though, so it's stuck at earth 33.

water 33earth 11 can Contact Beregina, who only needs an Earth booster to craft the unique The Tome of Gaia.

Same with Contact Leshiy by nature 66.

Astral

All EA Rus's mages have at least a chance of astral 11. Astral and Earth would be a useful crosspath, but it's one or the other. The Fire crosspath, especially fire 22astral 11 Daughter of the Sun (1 in 4), can potentially make the unique The Forbidden Light.

The hero, Vod - Son of the Bear, has astral 22 but no useful crosspaths.

air 44 can Contact Cloud Vila, who, with an Astral booster, can craft the unique Tome of High Power.

Similarly, N4, which is more accessible, can Contact Mountain Vila, who can do the same.

Death

No national access except Baba Yaga - Hag with death 33 and no other useful crosspaths.

nature 33 can cast Forest Troll Tribe for death 11.

Nature

nature 22 is common among EA Rus's mages. Getting an Earth booster (Earth Boots) and a Thistle Mace to a nature 11earth 11 mage allows them to potentially create the unique The Tome of Gaia. Giving both the Thistle mace and The Tome of Gaia to an nature 11astral 11 mage allows it to make a Moonvine Bracelet. Without all three, an nature 22 mage cannot make it to nature 55 to make the next booster and empowerment will be needed.

The hero, Vod - Son of the Bear, has astral 22nature 33, so it can make the Moonvine Bracelet natively. It also only needs two Nature boosters to get to nature 55, so it's not dependent on the unique Tome of Gaia.

The hero, Perkuna Tete - Daughter of the Thunder, in Daughter of the Oak shape, can natively craft the unique The Tome of Gaia. The hero only has two Misc. slots though, limiting its usefulness.

water 22 can Send Vodyanoy who has water 33nature 11 and can Contact Naiad (nature 33).

Glamour

No native access. nature 33 can cast Forest Troll Tribe for a 1 in 4 chance of glamour 11.

Blood

No native access. nature 55 can cast Awaken Treelord for a 1 in 3 chance of a stationary blood 11.

Strategy

How to win as the nation. Feel free to use the following sections, or delete them, or change them.

Expansion

Different expansion options.

Early Game

Early game options.

Mid Game

Mid game options.

Late Game

Late game options.

Example Pretender Builds

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Weaknesses

What are the nation's weaknesses?

See More

dom6/rus-ea.txt · Last modified: 2024/04/10 06:13 by johnnydown