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dom6:regeneration

Regeneration

Hit Point Regeneration is a rare but handy trait. The eponymous Regeneration trait is a healing factor far beyond what normal beings have, so much faster than Recuperation that it restores HP in battle, yet unable to fix most Afflictions that overcome it.

There's a point value listed after Regeneration; this is the percent value of a unit's max HP that is restored every combat round, in the event that damage is taken. It is always rounded up; for example, an Ashipu of Uruk with 24 max HP restores 3 lost HP each round, while a Naditu with 19 max HP only restores 2. Regeneration only restores HP to bring a unit up towards their maximum amount; in the case of a Prophet or Pretender God (or a commander with shattered magic armor) having HP above their current maximum, the healing doesn't occur until after the new maximum is dipped beneath.

Regeneration and Afflictions

Regeneration does not heal Afflictions a unit acquires, but it does help prevent them. In the brief window of elasticity between getting "broken" and "coming apart", the body will adjust to try and hold together.

There's a denominator to your Affliction chance, and every 5 points of Regeneration you have beyond the first 5 adds 1 to the denominator. This is applied after the flat +15% chance from being Cursed, and it's unrelated to the Affliction Resistance trait.

Regeneration Percent Affliction Chance Multiplier
5% 1/1 (no change)
7% 10/14 (29% reduction)
10% 1/2 (50% reduction)
15% 1/3 (67% reduction)
20% 1/4 (75% reduction)
25% 1/5 (80% reduction)
30% 1/6 (83% reduction)
n% 1/(n ÷ 5)

Restrictions and Equivalents

The living, the Undead, and the Inanimate who aren't Undead each have their own forms of Regeneration. A fellow presumably cannot have two of these at once.

  • The Undead have Reforming Flesh (such as, for example, the Death Bless)
  • The Inanimate have Reconstruction (such as, for example, the Earth Bless)

Glamour Mages of glamour 33 or higher have fixed Regeneration for False Damage, clearing 1 point per turn. A Blood Bless, Enchanted Flesh, gives a weaker form of fixed Regeneration for real damage; this is 0.5 HP per turn, randomly rounding each time.

dom6/regeneration.txt · Last modified: 2024/06/04 20:15 by fenrir