A Blessed unit has +1 Morale, if their Pretender God is staking a claim. Only Sacred beings can be Blessed, including the Pretender Gods themselves (who are always blessed in this game).
Is that all there is to it? No; one of the great things about Dominions 6 is that you get to customize your Blessing.
Bless-building is done when you create your Pretender God. It's a facet of their religion, like Dominion strength and Scales.
Pretender Gods get one Bless Point for every level of Magic skill they have, above the first level in each path. Certain especially-faithful nations start with bonus Bless Points, too. These are then used to purchase Bless Effects for your Blessing.
The price of a Bless Effect matches the amount of magic levels required to obtain it. Since Bless Points are all pooled, though, you can devote all of your Bless Points to Bless Effects of the same Magic path, if you so choose. Some Bless Effects require certain Scales, too; these aren't factored into the cost.
Note that certain Bless Effects – generally the pricier ones – require the Pretender God to be incarnate. That means the Pretender God must be alive, on the map. If you decide to have your Pretender start out Dormant or Imprisoned, for additional Design Points (which can be used to purchase additional Bless Points), you delay when those "Incarnate Bless Effects" start to work.
A few Bless Effects are always active on Sacred units, and don't require the Blessing to be laid upon the subject. This page (and some other guides) will call these effects "innate".
Paths | Side Reqs. | Name | Effect |
---|---|---|---|
1 | Superior Morale | +1 Morale (stackable) | |
11 | Wasteland Survival | Wasteland Survival (innate) | |
2 | Fire Resistance | +5 Fire Resistance (stackable) | |
2 | Attack Skill | +1 Attack Skill (stackable) | |
3 | Inspirational Presence | Inspirational (+1), +50 Leadership (innate and stackable) | |
4 | Righteous Wrath | Righteous Fury when a sacred within 2 squares dies (Temporary Att +3, Str +3, Morale +6) |
|
5 | Incarnate | Death Explosion | Explode on Death (10 AP Fire DMG, AOE = 4+Size) |
5 | Incarnate | Heat Aura | Heat Aura, +10 Fire Resistance |
6 | Incarnate | Fire Shield | Fire Shield (7) |
7 | Incarnate | Flaming Weapons | Flaming Weapons (8 AP Fire DMG on hit) |
84 | Incarnate | Unbearable Splendour | Sight Vengeance (attacker loses an Eye unless MR negates) |
Paths | Side Reqs. | Name | Effect |
---|---|---|---|
1 | Precision | +1 Precision (stackable) | |
2 | Shock Resistance | +5 Shock Resistance (stackable) | |
2 | Farshot | +30% Range (weapons only, stackable) | |
3 | Awareness | Unsurroundable (2) (stackable) | |
4 | Swiftness | Swiftness (30), +1 Defence Skill (stackable) | |
4 | Storm Flight | Storm Immunity | |
5 | Incarnate | Wind Walker | +6 Map Movement (innate) |
51 | Incarnate | Weightlessness | Floating, Halved Armor Encumbrance |
6 | Incarnate | Air Shield | Air Shield (80) |
7 | Incarnate | Thunder Weapons | Shock Weapons (1 capped Shock DMG and 3 Shock FAT on hit) |
8 | Incarnate | Charged Bodies | Overcharged (20), +5 Shock Resistance |
9 | Incarnate | Flight | Flying |
Paths | Side Reqs. | Name | Effect |
---|---|---|---|
1 | 1 | Winter's Gift | Snow Move (innate) |
11 | Swamp Survival | Swamp Survival (innate) | |
2 | Cold Resistance | +5 Cold Resistance (stackable) | |
2 | Swimming | Swimming (innate) | |
2 | Defence Skill | +1 Defence Skill (stackable) | |
5 | Incarnate | Chill Aura | Chill Aura, +10 Cold Resistance |
5 | Incarnate | Slowing Weapons | Weapons cast Slow on hit (-2 Att, -2 Def, acts 50% slower, MR negates) |
62 | Incarnate | Vitriol Weapons | Acid Weapons (7 AP Acid DMG on hit) |
6 | Incarnate | Water Breathing | Water Breathing (innate) |
7 | 1, Incarnate | Frost Mist Weapons | Weapons spread Cold Clouds (AOE 1, level 3) |
9 | 1, Incarnate | Quickness | Quickness |
Paths | Side Reqs. | Name | Effect |
---|---|---|---|
1 | Mountain Survival | Mountain Survival (innate) | |
2 | Reinvigoration | Reinvigoration (1) (stackable) | |
2 | Strength of the Earth | +1 Strength (stackable) | |
4 | Unbreakable | Affliction Resistance (3) | |
43 | Larger | Permanently Enlarged (innate) | |
5 | Incarnate | Reconstruction | Regeneration for Inanimates |
6 | Incarnate | Resilience of the Earth | +10 Fire Resistance, +10 Shock Resistance |
6 | Incarnate | Hard Skin | +5 Natural Protection |
8 | Incarnate | Fortitude | All Three Physical Resistances |
Paths | Side Reqs. | Name | Effect |
---|---|---|---|
1 | Arcane Command | Magic Leadership (0→10, +25 otherwise) (innate and stackable) | |
2 | Magic Resistance | +1 Magic Resistance (stackable) | |
31 | Spirit Sight | Spirit Sight | |
31 | Solar Weapons | Solar Weapons (4 AP Holy Fire DMG on hit) | |
4 | Far Caster | Far Caster (1, All) | |
4 | Arcane Finesse | +1 Penetration (also effects non-weapon attacks negated by MR) | |
5 | Incarnate | Magic Weapons | Weapons deal Magic damage |
6 | Incarnate | Twist Fate | Twist Fate |
7 | 1, Incarnate | Fateweaving | Curses the Luck of attackers (MR negates) |
8 | 2, Incarnate | Etherealness | Ethereal |
Paths | Side Reqs. | Name | Effect |
---|---|---|---|
1 | Undying | Reduces minimum Hit Points by 2 (stackable) Non-Undead & Unhealing units, if they have negative HP, will die at the end of the battle. |
|
1 | Undead Command | +50 Undead Leadership (0→50, too) (innate and stackable) | |
2 | 2 | Half Dead | Need not Eat, Disease Resistance (80) (innate) |
3 | Mending Bones | Recuperation for the Undead (innate) | |
4 | Withering Weapons | Weapons cast Decay if they deal damage (MR negates) | |
5 | Incarnate | Stygian Flesh | Invulnerability (10) |
6 | Incarnate | Reforming Flesh | Regeneration (10%) for the Undead (includes Undead Inanimates) |
7 | Incarnate | Reanimators | 50% of hits deal Unlife Damage (including spells), +5 Undead Leadership |
8 | Incarnate | Death Weapons | Deadly Weapons (2 AN DMG and Disease on hit, MR negates each independently) |
8 | Incarnate | Fear | Fear (5) |
Paths | Side Reqs. | Name | Effect |
---|---|---|---|
1 | Resilient | +1 Hit Point (stackable) | |
1 | Low Light Vision | Darkvision (50) | |
2 | Poison Resistance | +5 Poison Resistance (stackable) | |
2 | Forest Survival | Forest Survival (innate) | |
3 | 1 | Unaging | Unaging (75) (innate) Also adjusts the starting age of Sacred recruits down. |
4 | 1 | Poison Weapons | Poisoned Weapons (5 AN Poison DMG on damage) |
5 | Incarnate | Recuperation | Recuperation (requires a living body) (innate) |
5 | Incarnate | Berserker | Berserker (+2) |
6 | Incarnate | Barkskin | Barkskin (see Natural Protection for details) |
7 | Incarnate | Regeneration | Regeneration (10%) (not for Inanimates) |
Paths | Side Reqs. | Name | Effect |
---|---|---|---|
1 | Undreaming | Unsleeping (4) | |
1 | Heroism | +35% Experience Gain (stackable) | |
2 | Quiet Stride | +20 Stealth (does not affect the Stealth-less) (innate and stackable) | |
3 | True Sight | True Sight | |
3 | Blur | -2 Attack Skill for attackers (Glamour-like effect) Negated by True Sight, Spirit Sight, or a lack of sight. |
|
6 | Incarnate | Obfuscate | Stealthy (40), +40 Stealth for the already-Stealthy (innate) |
62 | Incarnate | Awe | Awe (3) |
7 | Incarnate | Displacement | -5 Attack Skill for attackers (Glamour-like effect) Replaces Blur, and has the same drawbacks. |
7 | Incarnate | Dread | Dread (5), True Sight or Spirit Sight negates |
8 | 2, Incarnate | Luck | Luck |
Paths | Side Reqs. | Name | Effect |
---|---|---|---|
1 | Strong Vitae | +1 Hit Point (stackable) | |
2 | Strength of the Blood | +1 Strength (stackable) | |
3 | Strong Blood | +5 Poison Resistance, Disease Resistance (80) (innate) | |
3 | Enchanted Blood | Regeneration (0.5), +1 Magic Resistance, Bleeding immunity | |
4 | Blood Surge | Blood Surge when killing a non-Inanimate (Temporary Att +3, Str +3, Def +1, +1 Reinvigoration) |
|
5 | Incarnate | Blood Bond | Half of damage taken is dispersed to other Blood-Bonded within 5 squares |
6 | Incarnate | Unholy Weapons | Unholy Weapons (10 AP DMG on hit, affects Sacreds & the Blessed only) |
7 | Incarnate | Blood Vengeance | Blood Vengeance (Attacker also takes damage unless MR negates) |
84 | Incarnate | Vampiric Weapons | Life-Draining Weapons (3 AN Drain DMG on damage) |