A Blessed unit has +1 Morale, if their
Pretender God is staking a claim. Only
Sacred beings can be Blessed, including the Pretender Gods themselves (who are always blessed in this game).
Is that all there is to it? No; one of the great things about Dominions 6 is that you get to customize your Blessing.
Bless-building is done when you create your Pretender God. It's a facet of their religion, like Dominion strength and Scales.
Pretender Gods get one Bless Point for every level of Magic skill they have, above the first level in each path. Certain especially-faithful nations start with bonus Bless Points, too. These are then used to purchase Bless Effects for your Blessing.
The price of a Bless Effect matches the amount of magic levels required to obtain it. Since Bless Points are all pooled, though, you can devote all of your Bless Points to Bless Effects of the same Magic path, if you so choose. Some Bless Effects require certain Scales, too; these aren't factored into the cost.
Note that certain Bless Effects – generally the pricier ones – require the Pretender God to be incarnate. That means the Pretender God must be alive, on the map. If you decide to have your Pretender start out Dormant or Imprisoned, for additional Design Points (which can be used to purchase additional Bless Points), you delay when those "Incarnate Bless Effects" start to work.
A few Bless Effects are always active on Sacred units, and don't require the Blessing to be laid upon the subject. This page (and some other guides) will call these effects "innate".
Paths | Side Reqs. | Name | Effect |
---|---|---|---|
![]() | Superior Morale | ![]() |
|
![]() ![]() | Wasteland Survival | ![]() |
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![]() | Fire Resistance | ![]() |
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![]() | Attack Skill | ![]() |
|
![]() | Inspirational Presence | ![]() ![]() |
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![]() | Righteous Wrath | Righteous Fury when a sacred within 2 squares dies (Temporary Att +3, Str +3, Morale +6) |
|
![]() | Incarnate | Death Explosion | ![]() (10 AP Fire DMG, AOE = 4+Size) |
![]() | Incarnate | Heat Aura | ![]() ![]() |
![]() | Incarnate | Fire Shield | ![]() |
![]() | Incarnate | Flaming Weapons | ![]() |
![]() ![]() | Incarnate | Unbearable Splendour | ![]() |
Paths | Side Reqs. | Name | Effect |
---|---|---|---|
![]() | Precision | ![]() |
|
![]() | Shock Resistance | ![]() |
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![]() | Farshot | +30% Range (weapons only, stackable) | |
![]() | Awareness | ![]() |
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![]() | Swiftness | ![]() ![]() |
|
![]() | Storm Flight | ![]() |
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![]() | Incarnate | Wind Walker | ![]() |
![]() ![]() | Incarnate | Weightlessness | ![]() |
![]() | Incarnate | Air Shield | ![]() |
![]() | Incarnate | Thunder Weapons | ![]() |
![]() | Incarnate | Charged Bodies | ![]() ![]() |
![]() | Incarnate | Flight | ![]() |
Paths | Side Reqs. | Name | Effect |
---|---|---|---|
![]() | ![]() | Winter's Gift | ![]() |
![]() ![]() | Swamp Survival | ![]() |
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![]() | Cold Resistance | ![]() |
|
![]() | Swimming | ![]() |
|
![]() | Defence Skill | ![]() |
|
![]() | Incarnate | Chill Aura | ![]() ![]() |
![]() | Incarnate | Slowing Weapons | ![]() |
![]() ![]() | Incarnate | Vitriol Weapons | Acid Weapons (7 AP Acid DMG on hit) |
![]() | Incarnate | Water Breathing | ![]() |
![]() | ![]() | Frost Mist Weapons | ![]() |
![]() | ![]() | Quickness | ![]() |
Paths | Side Reqs. | Name | Effect |
---|---|---|---|
![]() | Mountain Survival | ![]() |
|
![]() | Reinvigoration | ![]() |
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![]() | Strength of the Earth | ![]() |
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![]() | Unbreakable | ![]() |
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![]() ![]() | Larger | ![]() |
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![]() | Incarnate | Reconstruction | ![]() ![]() |
![]() | Incarnate | Resilience of the Earth | ![]() ![]() |
![]() | Incarnate | Hard Skin | ![]() |
![]() | Incarnate | Fortitude | ![]() ![]() ![]() |
Paths | Side Reqs. | Name | Effect |
---|---|---|---|
![]() | Arcane Command | ![]() |
|
![]() | Magic Resistance | ![]() |
|
![]() ![]() | Spirit Sight | ![]() |
|
![]() ![]() | Solar Weapons | ![]() |
|
![]() | Far Caster | ![]() |
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![]() | Arcane Finesse | ![]() |
|
![]() | Incarnate | Magic Weapons | ![]() |
![]() | Incarnate | Twist Fate | ![]() |
![]() | ![]() | Fateweaving | ![]() |
![]() | ![]() | Etherealness | ![]() |
Paths | Side Reqs. | Name | Effect |
---|---|---|---|
![]() | Undying | Reduces minimum Hit Points by 2 (stackable) Non-Undead & Unhealing units, if they have negative HP, will die at the end of the battle. |
|
![]() | Undead Command | ![]() |
|
![]() | ![]() | Half Dead | ![]() ![]() |
![]() | Mending Bones | ![]() ![]() |
|
![]() | Withering Weapons | ![]() |
|
![]() | Incarnate | Stygian Flesh | ![]() |
![]() | Incarnate | Reforming Flesh | ![]() ![]() |
![]() | Incarnate | Reanimators | ![]() ![]() |
![]() | Incarnate | Death Weapons | ![]() |
![]() | Incarnate | Fear | ![]() |
Paths | Side Reqs. | Name | Effect |
---|---|---|---|
![]() | Resilient | ![]() |
|
![]() | Low Light Vision | ![]() |
|
![]() | Poison Resistance | ![]() |
|
![]() | Forest Survival | ![]() |
|
![]() | ![]() | Unaging | Unaging (75) (innate) Also adjusts the starting age of Sacred recruits down. |
![]() | ![]() | Poison Weapons | ![]() |
![]() | Incarnate | Recuperation | ![]() |
![]() | Incarnate | Berserker | ![]() |
![]() | Incarnate | Barkskin | Barkskin (see Natural Protection for details) |
![]() | Incarnate | Regeneration | ![]() |
Paths | Side Reqs. | Name | Effect |
---|---|---|---|
![]() | Undreaming | ![]() |
|
![]() | Heroism | ![]() |
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![]() | Quiet Stride | ![]() |
|
![]() | True Sight | ![]() |
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![]() | Blur | -2 Attack Skill for attackers (Glamour-like effect) Negated by True Sight, Spirit Sight, or a lack of sight. |
|
![]() | Incarnate | Obfuscate | ![]() |
![]() ![]() | Incarnate | Awe | ![]() |
![]() | Incarnate | Displacement | -5 Attack Skill for attackers (Glamour-like effect) Replaces Blur, and has the same drawbacks. |
![]() | Incarnate | Dread | ![]() |
![]() | ![]() | Luck | ![]() |
Paths | Side Reqs. | Name | Effect |
---|---|---|---|
![]() | Strong Vitae | ![]() |
|
![]() | Strength of the Blood | ![]() |
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![]() | Strong Blood | ![]() ![]() |
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![]() | Enchanted Blood | ![]() ![]() |
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![]() | Blood Surge | ![]() (Temporary Att +3, Str +3, Def +1, +1 Reinvigoration) |
|
![]() | Incarnate | Blood Bond | ![]() |
![]() | Incarnate | Unholy Weapons | ![]() |
![]() | Incarnate | Blood Vengeance | ![]() |
![]() ![]() | Incarnate | Vampiric Weapons | ![]() |