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dom6:sacred

Sacred

A Sacred unit is able to be Blessed.

Aside from that, Sacred units require half as much Upkeep, but they typically cost more to hire than non-sacred units of the same skill set. They're also vulnerable to certain things:

  • Holy Word (stuns)
  • Apostasy (charms; only for Sceleria and Lemuria)
  • Halt Heretic (Awe for Sacreds)
  • The Unholy Weapons bless
  • The "Bane of Heresy" effect of certain magic weapons, such as the Black Halberd and the God-Slayer Spear

Last-but-not-least, sacred units require Holy Points to hire. Every turn needed to recruit them (such as when the process takes another turn due to a lack of Commander Points or Resources when you recruit them) requires a Holy Point, though some require two. Your per-turn number of Holy Points for each fort is equal to your Pretender God's Dominion strength, plus 1 for every five temples you have; Ind and Piconye get 1 Holy Point for each Temple they have, however.

dom6/sacred.txt · Last modified: 2024/03/19 14:33 by joste