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dom6:sceleria-ma

MA Sceleria, The Reformed Empire

Lore

Sceleria is a splinter empire of the great Empire of Ermor. As dark arts were practiced in the heart of the Empire, a new order of Thaumaturgs emerged. Guided by the stars and the knowledge of the Underworld, they foresaw the Cataclysm that would destroy the empire and led the emperor's twin brother in rebellion. The great empire was torn apart in a civil war that ended with the siege of Ermor. In desperation the Augurs and Bishops let Death loose, and everything went still. The great city of Eldregate and everything within leagues became an ashen waste. Ermor was no more, and the provinces of the old empire formed into new kingdoms and lesser empires. The twin brother of the last Ermorian emperor claimed the imperial crown. With the aid of the Thaumaturgs he reformed the empire and built a new capital named to always be a reminder of the wickedness that brought the great empire down. Now Sceleria is an empire permeated with the Death Cult of the Thaumaturgs. While the young kingdom of Marignon uses fire and faith to hold Death at bay, Sceleria trusts in the Laws of Death itself to persevere. The Thaumaturgs of Sceleria regard themselves as defenders of the living world and the last hope for mankind. With litanies and masses for the dead, they prevent the spread of the shadow by reanimating the dead under strict control. Now the dead serve the living and fight their wars. The war machine of Sceleria is based on the old legionnaire army of Ermor with the added might of the walking dead.

"Sceleria is the daughter of Ermor and sister of Pythium. In Dominions 3, the nation was the middle era Ermor, but with the cleanup of the history, that which was Ermor in the middle era had to be rewritten. Sceleria became a splinter empire that together with Pythium broke free from Ermor before the cataclysm. Sceleria, as Pythium, is of course influenced by the Romans. Fantasy concepts of sinister nations with undead workers and soldiers walking side-by-side with the living population are not uncommon." -Illwinter

General Overview

If you are considering picking this nation to play, what should you know?

National Features

Magic Access Alt. Access Unit Summary Core Abilities Buildings
astral 33 (rare 4)
death 33 (rare 4)
air 11 (rare 2)
water 11 (rare 2)
holy 33
Heroes:
astral 22death 44
Human Legionnaires
Undead Hordes of Lesser Quality
Priests Can Reanimate the Dead
Undead
Reanimator Priest
Levy
Standard Forts
Starts with a Fortified City

Capitol Gems: 1astralpearl4deathgem
Order Limit + 1
Death Limit + 1

National Units

Commanders

Sprite Unit Name Special Attributes Comments
Scout
35
4
1
Stealthy (50)
Forest Survival
Mountain Survival
Commentary here.
Assassin
80
4
1
Stealthy (65)
Ambidextrous (2)
Assassin (1)
Commentary here.
Centurion
95
21
1
Commentary here.
Legatus Legionis
150
21
2
Commentary here.
Scelerian Cultist
65
1
1
holy 11
Sacred
Reanimator Priest
Commentary here.
Thaumaturg
155
1
2
astral 11death 11holy 22rp 99
Sacred
Reanimator Priest
Commentary here.
Censor
125
29
1
Capital Only
Sacred
Patrol Bonus (10)
Commentary here.
Grand Thaumaturg
435
1
4
Capital Only
astral 22death 22random1100%
10%
holy 33rp 1515
Sacred
Reanimator Priest
Commentary here.

Troops

Sprite Unit Name Special Attributes Comments
Slinger
7
2
3
Commentary here.
Retiarius
10
1
9
Levy Commentary here.
Gladiator
10
1
9
Levy Commentary here.
Velite
10
10
9
Skirmisher Commentary here.
Alae Legionnaire
10
20
9
Commentary here.
Hastatus
11
21
12
Commentary here.
Principe
14
21
20
Commentary here.
Triarius
15
29
25
Formation Fighter
Old Age
Commentary here.
Praetorian Guard
20
30
35
Bodyguard (3)
Starting Affliction Chance (50%)
Old Age
Commentary here.
Standard
20
21
21
Standard (1) Commentary here.
Lictor
26
29
31
Capital Only
Sacred
Patrol Bonus (2)
Commentary here.
Shadow Vestal
45
6
31
Capital Only
Sacred
Stealthy (40)
Undead
Ethereal
Need Not Eat
Spirit Sight
Female
Commentary here.

Reanimation

Ghouls are living humans transformed into undead monsters by vile rites. Reanimating ghouls reduces the population of the province. Soulless are the reanimated corpses of the newly dead and reanimation of soulless can only be performed when there are unburied corpses in the province. Reanimating soulless reduces the number of available unburied corpses in the province. The Longdead are reanimated skeletal warriors. There is no limit to the number of longdead that can be reanimated in a province.

Reanimation Table

(The following table is the only published table, for MA Ermor. It is assumed to be similar to MA Sceleria's.)

Priest Level Ghouls Soulless Longdead Longdead Horsemen Lictors
holy 11 6 8 3 0 0
holy 22 7 16 5 1 0
holy 33 8 24 7 2 1
holy 44 9 32 9 3 2
holy 55 10 40 11 4 3

Example Reanimations

Many of the types of undead have different versions, mostly racial or weapon variants.

Sprite Unit Name Special Attributes Comments
Ghoul Poison Resistance (25)
Darkvision (50%)
Corpse Eater (1)
Undead
Dungeon Monster
Need Not Eat
Since they aren't Mindless, Ghouls will rout instead of disintegrating.
Corpse Eater makes them stall a combat round after slaying a unit.
Their attacks are weak, but add 50 Fatigue on damage.
Soulless Cold Resistance (15)
Poison Resistance (25)
Starting Affliction Chance (50%)
Undisciplined
Poor Amphibian
Pierce Resistant
Undead
Inanimate
Dungeon Monster
Need Not Eat
Mindless
Never Heals
Garbage fighters with good HP and Strength.
Human shields in battle, and Siege strength on the strategic map.
Soulless Warriors, if you can get them, have gear and less-awful skill.
Longdead Cold Resistance (15)
Poison Resistance (25)
Poor Amphibian
Pierce Resistant
Undead
Inanimate
Need Not Eat
Mindless
Never Heals
Spirit Sight
11 Attack Skill on a rickety body.
Longdead tend to be well-equipped, compared to the others.
Longdead Horseman Cold Resistance (15)
Poison Resistance (25)
Poor Amphibian
Pierce Resistant
Undead
Inanimate
Need Not Eat
Mindless
Never Heals
Spirit Sight
Light cavalry with 5 HP.
They are at least always fully-equipped.
Skeletal Horse Cold Resistance (15)
Poison Resistance (25)
Poor Amphibian
Pierce Resistant
Undead
Inanimate
Need Not Eat
Mindless
Never Heals
Spirit Sight
Commentary here.

Heroes

Sprite Unit Name Special Attributes Comments
Mortius - Scythe Wielder astral 22death 33holy 22rp 1515
Sacred
Reanimator Priest
Commentary here.
Zirru - Grand Thaumaturg astral 22death 44holy 22rp 1717
Sacred
Poison Resistance (5)
Cold Blooded
Swamp Survival
Swimming
Reanimator Priest
Commentary here.

National Spells

Combat

  • Unholy Command (Divine) holy 11
    Commentary here.
  • Unholy Protection (Divine) holy 11
    Commentary here.
  • Unholy Blessing (Divine) holy 11
    Commentary here.
  • Unholy Power (Divine) holy 11
    Commentary here.
  • Unholy Protection (Divine) holy 22
    Commentary here.
  • Unholy Blessing (Divine) holy 22
    Commentary here.
  • Unholy Power (Divine) holy 33
    Commentary here.
  • Unholy Blessing (Divine) holy 33
    Commentary here.
  • Apostasy (Divine) holy 33
    Commentary here.
  • Protection of the Sepulchre (Divine) holy 33
    Commentary here.
  • Power of the Sepulchre (Divine) holy 44
    Commentary here.

Magic Access

See Magic Access. These guides supplement the summaries at the top.

MA Sceleria has difficulty climbing the magic paths. Even for the two paths it starts higher on, it lacks useful crosspaths. If it can climb high in Astral, it will have access to the Ring of Sorcery and the Ring of Wizardry, which would be be helpful.

Fire

No native access. No simple summons.

Air

air 11 Grand Thaumaturg (1 in 4) requires a level of empowerment to create the unique Tome of High Power. Without the Tome of High Power, two levels of empowerment are needed to reach the key air 44. Even with it, a level of empowerment is still needed.

Water

water 11 Grand Thaumaturg (1 in 4) can make a Water Bracelet, but needs another level of empowerment to make another booster.

Earth

No native access. water 33death 11 can cast Hidden in Snow in Mountains for a 7 in 8 chance of at least earth 11.

Astral

astral 33 Grand Thaumaturg (1 in 4) has no useful crosspaths.

Death

death 33 Grand Thaumaturg (1 in 4) has no useful crosspaths.

MA Sceleria cannot natively create any of the added arms items.

Nature

No native access. No simple summons.

Glamour

No native access. death 33 can Summon Spectre for a 7 in 16 chance of at least glamour 11.

Blood

No native access. astral 44death 11 can cast Ether Gate for a 1 in 4 chance of blood 11.

Strategy

How to win as the nation. Feel free to use the following sections, or delete them, or change them.

Expansion

Different expansion options.

Early Game

Early game options.

Mid Game

Mid game options.

Late Game

Late game options.

See More

dom6/sceleria-ma.txt · Last modified: 2024/04/15 19:57 by joste