Sceleria is a splinter empire of the great Empire of Ermor. As dark arts were practiced in the heart of the Empire, a new order of Thaumaturgs emerged. Guided by the stars and the knowledge of the Underworld, they foresaw the Cataclysm that would destroy the empire and led the emperor's twin brother in rebellion. The great empire was torn apart in a civil war that ended with the siege of Ermor. In desperation the Augurs and Bishops let Death loose, and everything went still. The great city of Eldregate and everything within leagues became an ashen waste. Ermor was no more, and the provinces of the old empire formed into new kingdoms and lesser empires. The twin brother of the last Ermorian emperor claimed the imperial crown. With the aid of the Thaumaturgs he reformed the empire and built a new capital named to always be a reminder of the wickedness that brought the great empire down. Now Sceleria is an empire permeated with the Death Cult of the Thaumaturgs. While the young kingdom of Marignon uses fire and faith to hold Death at bay, Sceleria trusts in the Laws of Death itself to persevere. The Thaumaturgs of Sceleria regard themselves as defenders of the living world and the last hope for mankind. With litanies and masses for the dead, they prevent the spread of the shadow by reanimating the dead under strict control. Now the dead serve the living and fight their wars. The war machine of Sceleria is based on the old legionnaire army of Ermor with the added might of the walking dead.
"Sceleria is the daughter of Ermor and sister of Pythium. In Dominions 3, the nation was the middle era Ermor, but with the cleanup of the history, that which was Ermor in the middle era had to be rewritten. Sceleria became a splinter empire that together with Pythium broke free from Ermor before the cataclysm. Sceleria, as Pythium, is of course influenced by the Romans. Fantasy concepts of sinister nations with undead workers and soldiers walking side-by-side with the living population are not uncommon." -Illwinter
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Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
3 (rare 4) 3 (rare 4) 1 (rare 2) 1 (rare 2) 3 | Heroes: 24 | Human Legionnaires Undead Hordes of Lesser Quality Priests Can Reanimate the Dead | Undead Reanimator Priest Levy | Standard Forts Starts with a Fortified City |
Capitol Gems: 14
Order Limit + 1
Death Limit + 1
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Scout 35 4 1 | Stealthy (50) Forest Survival Mountain Survival | Commentary here. | |
Assassin 80 4 1 | Stealthy (65) Ambidextrous (2) Assassin (1) | Commentary here. | |
Centurion 95 21 1 | Commentary here. | ||
Legatus Legionis 150 21 2 | Commentary here. | ||
Scelerian Cultist 65 1 1 | 1 Sacred Reanimator Priest | Commentary here. | |
Thaumaturg 155 1 2 | 1129 Sacred Reanimator Priest | Commentary here. | |
Censor 125 29 1 Capital Only | Sacred Patrol Bonus (10) | Commentary here. | |
Grand Thaumaturg 435 1 4 Capital Only | 221100% 10%315 Sacred Reanimator Priest | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Slinger 7 2 3 | Commentary here. | ||
Retiarius 10 1 9 | Levy | Commentary here. | |
Gladiator 10 1 9 | Levy | Commentary here. | |
Velite 10 10 9 | Skirmisher | Commentary here. | |
Alae Legionnaire 10 20 9 | Commentary here. | ||
Hastatus 11 21 12 | Commentary here. | ||
Principe 14 21 20 | Commentary here. | ||
Triarius 15 29 25 | Formation Fighter Old Age | Commentary here. | |
Praetorian Guard 20 30 35 | Bodyguard (3) Starting Affliction Chance (50%) Old Age | Commentary here. | |
Standard 20 21 21 | Standard (1) | Commentary here. | |
Lictor 26 29 31 Capital Only | Sacred Patrol Bonus (2) | Commentary here. | |
Shadow Vestal 45 6 31 Capital Only | Sacred Stealthy (40) Undead Ethereal Need Not Eat Spirit Sight Female | Commentary here. |
Ghouls are living humans transformed into undead monsters by vile rites. Reanimating ghouls reduces the population of the province. Soulless are the reanimated corpses of the newly dead and reanimation of soulless can only be performed when there are unburied corpses in the province. Reanimating soulless reduces the number of available unburied corpses in the province. The Longdead are reanimated skeletal warriors. There is no limit to the number of longdead that can be reanimated in a province.
(The following table is the only published table, for MA Ermor. It is assumed to be similar to MA Sceleria's.)
Priest Level | Ghouls | Soulless | Longdead | Longdead Horsemen | Lictors |
---|---|---|---|---|---|
1 | 6 | 8 | 3 | 0 | 0 |
2 | 7 | 16 | 5 | 1 | 0 |
3 | 8 | 24 | 7 | 2 | 1 |
4 | 9 | 32 | 9 | 3 | 2 |
5 | 10 | 40 | 11 | 4 | 3 |
Many of the types of undead have different versions, mostly racial or weapon variants.
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Ghoul | Poison Resistance (25) Darkvision (50%) Corpse Eater (1) Undead Dungeon Monster Need Not Eat | Since they aren't Mindless, Ghouls will rout instead of disintegrating. Corpse Eater makes them stall a combat round after slaying a unit. Their attacks are weak, but add 50 Fatigue on damage. |
|
Soulless | Cold Resistance (15) Poison Resistance (25) Starting Affliction Chance (50%) Undisciplined Poor Amphibian Pierce Resistant Undead Inanimate Dungeon Monster Need Not Eat Mindless Never Heals | Garbage fighters with good HP and Strength. Human shields in battle, and Siege strength on the strategic map. Soulless Warriors, if you can get them, have gear and less-awful skill. |
|
Longdead | Cold Resistance (15) Poison Resistance (25) Poor Amphibian Pierce Resistant Undead Inanimate Need Not Eat Mindless Never Heals Spirit Sight | 11 Attack Skill on a rickety body. Longdead tend to be well-equipped, compared to the others. |
|
Longdead Horseman | Cold Resistance (15) Poison Resistance (25) Poor Amphibian Pierce Resistant Undead Inanimate Need Not Eat Mindless Never Heals Spirit Sight | Light cavalry with 5 HP. They are at least always fully-equipped. |
|
Skeletal Horse | Cold Resistance (15) Poison Resistance (25) Poor Amphibian Pierce Resistant Undead Inanimate Need Not Eat Mindless Never Heals Spirit Sight | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Mortius - Scythe Wielder | 23215 Sacred Reanimator Priest | Commentary here. | |
Zirru - Grand Thaumaturg | 24217 Sacred Poison Resistance (5) Cold Blooded Swamp Survival Swimming Reanimator Priest | Commentary here. |
See Magic Access. These guides supplement the summaries at the top.
MA Sceleria has difficulty climbing the magic paths. Even for the two paths it starts higher on, it lacks useful crosspaths. If it can climb high in Astral, it will have access to the Ring of Sorcery and the Ring of Wizardry, which would be be helpful.
No native access. No simple summons.
1 Grand Thaumaturg (1 in 4) requires a level of empowerment to create the unique Tome of High Power. Without the Tome of High Power, two levels of empowerment are needed to reach the key 4. Even with it, a level of empowerment is still needed.
1 Grand Thaumaturg (1 in 4) can make a Water Bracelet, but needs another level of empowerment to make another booster.
No native access. 31 can cast Hidden in Snow in Mountains for a 7 in 8 chance of at least 1.
3 Grand Thaumaturg (1 in 4) has no useful crosspaths.
3 Grand Thaumaturg (1 in 4) has no useful crosspaths.
MA Sceleria cannot natively create any of the added arms items.
No native access. No simple summons.
No native access. 3 can Summon Spectre for a 7 in 16 chance of at least 1.
No native access. 41 can cast Ether Gate for a 1 in 4 chance of 1.
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Add links to guides or other overviews for this nation here.