"Mictlan is a nation mainly inspired by the Aztecs and their practice of blood sacrifices. The name is that of the realm of the dead in Aztec mythology. Tenochtitlan was built on a swamp, and so is the Mictlan capital, but Mictlan, particularly in the late era, is also a nation of the rainforest, closer in resemblance to the Maya. Toads are common on mural motives, but the Slann of White Wolf's Warhammer is probably an equally important source of influence on the Atlantian remaking of the Mictlan nation in the late era. Quetzalcouatl, the Lawgiver, figures in most of the Mesoamerican cultures as a returning savior figure. One could not paraphrase a Mesoamerican nation without having at least a fleeting reference to him. Mictlan is also supposed to be a backwards nation reminding us of the arrival of the technologically (and perhaps virally) advanced Europeans in the Americas." -Illwinter
Mictlan is an ancient tribal empire that has been isolated for centuries. The foul practices of the priest-kings of Mictlan have caused most of their neighbors to leave or face slavery and blood sacrifice. Since the dawn of the kingdom, blood has been spilled in the temples of the capital to feed the waning powers of the Hungry God. The armies are mainly composed of slaves from newly conquered lands. The mage-priests of Mictlan celebrate the two Faces and the two Dominions of the Hungry God, namely the Sun and the Moon, the Rain and the Forest. They are all skilled blood mages.
If you are considering picking this nation to play, what should you know?
Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
3 2 (Rare 3) 2 2 2 1 (Rare) 3 | Hero 11 (one) 33 (one) Summons: 33 (requires 11) 112 (requires 3) With 4 & 101: 313 (25%) 214 (25%) 223 (25%) 1213 (25%) With 4 & 60: 243 (one) 423 (one) 243 (one) 423 (one) | Light infantry with slings and javelins Tribal kings can levy slaves Sacred Jaguar and Eagle Warriors | Forest Survival Slaver Grand Communicant | Primitive Fortified Cities |
Capitol Gems: 21113
Turmoil limit +1
Heat limit +1
Bless Points +3
Prefers Heat Scale + 1
Restricted Dominion Spread: Your Home Province, Temples, and Prophet DO NOT passively spread Dominion, your Priests CANNOT Preach, and your Pretender passively spreads Dominion only HALF as effectively as other Pretenders.
Blood Sacrifice: Priests can sacrifice a blood slave at a temple to help extend the dominion. Blood Sacrifice isn't just a tool you can use to leverage smaller opponents: it's MANDATORY for survival, especially if your Pretender isn't present. On the other hand, waiting to spread Dominion until you NEED it spread can be helpful, if you've taken a Hellbless (and the poor Scales that come with it).
Mictlan's inhabitants are jungle humans, Size 3 beings (three-to-a-square), of average ability. For many combat stats, average humans are considered the standard for Dominions, having 10's in everything but Map Movement (14 while naked), Combat Speed (12 while naked), Encumbrance (3 while naked), and Natural Protection (zero Protection while naked). The major distinction between them and other humans is Forest Survival, which lets them move through and live in Forests as if they were Plains.
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Scout 35 1 1 | Stealthy (50) Mountain Survival Forest Survival | Commentary here. | |
Tribal King 125 15 1 | Sacred Taskmaster (1) Slaver (Slave) Forest Survival | Commentary here. | |
Mictlan Priest 90 1 2 | 117010% Sacred Grand Communicant Forest Survival | Commentary here. | |
Nahualli 175 1 2 | 1211010% Supply Bonus (20) Shapechanger (Turkey) Spirit-Sight Forest Survival | Commentary here. | |
Turkey | Supply Bonus (20) Shapechanger (Nahualli) Spirit-Sight Flying Forest Survival | Here's some advice: if you don't need the Nahuali's item slots, leave them as a Turkey. Slain Turkeys will shapechange back into Nahualli, but not vice-versa. This is because the Nahualli form has more HP. |
|
Rain Priest 245 1 2 Capital Only | 22213 Sacred Grand Communicant Forest Survival | Commentary here. | |
Moon Priest 245 1 2 Capital Only | 22213 Sacred Grand Communicant Darkvision (50%) Forest Survival | Commentary here. | |
Priest King 325 5 2 Capital Only | 22213 Sacred Taskmaster (1) Slaver (Slave) Supply Bonus (20) Grand Communicant Forest Survival | Commentary here. | |
High Priest of the Sun 425 1 2 Capital Only | 23315 Sacred Grand Communicant Forest Survival Old Age(54/46) | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Warrior 9 1 7 | Forest Survival | Commentary here. | |
Warrior 9 5 7 | Forest Survival | Commentary here. | |
Warrior 9 7 7 | Forest Survival | Commentary here. | |
Warrior 9 14 7 | Forest Survival | Commentary here. | |
Moon Warrior 12 15 14 | Darkvision (50%) Forest Survival | Commentary here. | |
Feathered Warrior 18 14 21 | Standard (1) Forest Survival | Commentary here. | |
Jaguar Warrior 26 4 31 | Sacred Wounded Shape (Were Jaguar) Forest Survival | Commentary here. | |
Were Jaguar | Sacred Forest Survival | Commentary here. | |
Eagle Warrior 15 3 14 Capital Only | Sacred Ambidextrous (3) Flying when Blessed Forest Survival | Commentary here. | |
Sun Warrior 18 15 18 Capital Only | Sacred Resist Fire (5) Forest Survival | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Tepeyocatl - Eagle Priest | 1119 Sacred Ambidextrous (3) Flying Forest Survival | Eagle warrior commander but more importantly he adds Air magic to your communions. | |
Mictlipoctli - King of Legends Earliest Arrival Turn: (5) | 33317 Sacred Undead Inanimate Need-Not-Eat Spirit Sight Pierce Resistant Fire Vulnerability (10) Resist Cold (15) Resist Poison (25) Reanimator-Priest Reanimation Bonus (2) | A Mound Fiend with blood magic, Breaking you early into death if you get him before Blood 7. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Summon Jaguar Toads (Conjuration 1) 11 and 2 | Jaguar Toad x 3 | Sacred Poison Resistance (15) Poison Skin (20) Undisciplined Animal Trample Cold Blooded Swamp Survival Swimming | Commentary here. |
Summon Jaguars (Conjuration 3) 21 and 20 | Jaguar x 25 | Sacred Darkvision (50%) Stealthy (+40) Undisciplined Animal Forest Survival | Commentary here. |
Summon Jade Serpents (Conjuration 4) 2 and 3 | Jade Serpent x 2 | Sacred Poison Resistance (15) Standard (1) Animal Cold Blooded Amphibious Swamp Survival Forest Survival Swimming | Commentary here. |
Summon Monster Toad (Conjuration 5) 2 and 1 | Monster Toad | Sacred Poison Resistance (25) Poison Cloud (5) Poison Skin (20) Undisciplined Animal Trample Cold Blooded Swamp Survival Swimming | Commentary here. |
Contact Couatl (Conjuration 6) 11 and 40 | Couatl | 33217 Sacred Poison Resistance (20) Inspirational (1) Supply Bonus (+30) Magic Being Flying Cold Blooded Swamp Survival Forest Survival Swimming | Commentary here. |
Summon Tlaloque (Conjuration 7) 4 and 60 | Tlaloque of the East or Tlaloque of the South or Tlaloque of the West or Tlaloque of the North | 423323 or 243323 or 423323 or 243323 Common Attributes: Unique Sacred Cold Resistance (7) Supply Bonus (+100 or +120) Need Not Eat Demon Spirit Sight Casts Each Battle: Natural Rain | Commentary here. |
Bind Beast Bats (Blood 2) 1 and 8 | Beast Bat x 3 | Sacred Stealthy (+40) Blind Fighter (1) Flying Need Not Eat Demon Forest Survival | Commentary here. |
Bind Jaguar Fiends (Blood 4) 11 and 16 | Ozelotl x 3 | Sacred Flying Need Not Eat Demon Forest Survival | Commentary here. |
Rain of Jaguars (Blood 8) 26 and 40 | Ozelotl x 14+ | Commentary here. | |
Contact Civateteo (Blood 5) 22 and 36 | Civateteo | 1129 Sacred Cold Resistance (15) Poison Resistance (25) Stealthy (+40) Fear (+6) Undead Ethereal Need Not Eat Spirit Sight Reanimator Priest Female | Commentary here. |
Bind Tzitzimitl (Blood 6) 22 and 10 | Tzitzimitl | Sacred Flying Need Not Eat Demon Spirit Sight | Commentary here. |
Contact Tlahuelpuchi (Blood 6) 3 and 42 | Tlahuelpuchi | 11213 Darkvision (100%) Stealthy (+50) Supply Bonus (+10) Assassin (2) Flying Need Not Eat Female Shape Changer (Dog) | Commentary here. |
Dog | 11213 Darkvision (100%) Stealthy (+70) Supply Bonus (+10) Forest Survival Female Shape Changer (Tlahuelpuchi) | Commentary here. | |
Contact Onaqui (Blood 7) 4 and 101 | Onaqui | 21311100%19 Sacred Stealthy (+40) Supply Bonus (+10) Blood Searcher (+2) Causes Unrest (+3 per Month) Blind Fighter (1) Forest Survival Flying Need Not Eat Demon Forest Survival Dominion Summoner (Beast Bat) Summons in Battle (Beast Bat x 2) | Commentary here. |
Beast Bat x 8 | Sacred Stealthy (+40) Blind Fighter (1) Flying Need Not Eat Demon Forest Survival | Commentary here. | |
Rain of Jaguars (Blood 8) 26 and 40 | Ozelotl x 14+ | See above. | Commentary here. |
See Magic Access. These guides supplement the summaries at the top.
The best route to improve in Fire is to use a High Priest of the Sun, give it a Blood booster, and Bind Arch Devil. Then use the Devil to continue climbing.
No native access except the hero, Tepeyocatl - Eagle Priest with 1. (He'll need to be empowered to 4.)
Not surprisingly, the Rain Priest is where to start.
No native access. 5 can cast King of Elemental Fire with a 1 in 2 chance of 1.
3 can cast Forest Troll Tribe with a 1 in 4 chance of 1.
5 can cast Awaken Treelord with a 1 in 3 chance of a stationary 1.
The Moon Priest, with a Starshine Skullcap and a Blood booster, (potentially, the unique Tome of the Lower Planes,) might be able to make the unique The Oath Rod of Kurgi. Even without the Blood booster, the Moon Priest with a Starshine Skullcap can craft the unique Dimensional Rod. Without The Oath Rod of Kurgi, the unique Dimensional Rod, or an Astral booster from another source, a level of empowerment will be necessary.
24 can Bind Arch Devil with a 1 in 4 chance of 33.
No recruitable access. The only native access are summons and the hero, Mictlipoctli - King of Legends with 3, who, with a Death booster can create the unique The Black Book of Secrets.
4 can Summon Tlaloque with a 1 in 4 chance of 2.
6 can Contact Tlahuelpuchi who has 1.
7 can Contact Onaqui who has 2, 1 in 4 chance of 3.
Priest King is the way to start. With a Blood booster, (a High Priest of the Sun can create a Blood Thorn,) can create an Armor of Twisting Thorns. Even with a Thistle Mace and an Armor of Twisting Thorns, a level of empowerment is necessary to reach 5.
No native access. 3 can cast Forest Troll Tribe with a 1 in 4 chance of 1.
While Blood is common in EA Mictlan, it is not particularly deep. Focus on boosting The High Priest of the Sun with its 3. A Moon Priest with Starshine Skullcap might be able to create the unique Tome of the Lower Planes.
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 457
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6203123
What are the nation's weaknesses?
Add links to guides or other overviews for this nation here.
Dominions 6: EA Abysia, Children of Flame by Babel Builder