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dom6:piconye-la

LA Piconye, Legacy of the Prester King

Lore

Piconye is a kingdom of little horned men located in a fabulous land. It was once subservient to Magnificent Ind, but when the Khans of T’ien Ch’i defeated the sacred armies of Ind and killed the Prester King himself, the dominion of Ind was broken and the subservient tribes and kingdoms found themselves free from the yoke of the Magnificent Kingdom. The little men of Piconye had never had a unified kingdom apart from Magnificent Ind and struggled to form a kingdom of their own. Heavily influenced by their former masters Piconye turned into a theocratic monarchy with priest-soldiers and religious potentates ever present. But where Ind had hidden their virtue from the outside world, Piconye has instead turned itself outwards in an attempt to spread the faith of the awakening God.

"Piconye, Feminie and Andramania are successors to the magnificent kingdom of Ind. They mainly draw inspiration from my previous ideas of Ind and the kingdom of Prester John. I wanted the successors of Ind to split the virtues of the magnificent kingdom and so Piconye inherits the theocratic traditions of Ind…." -Illwinter

General Overview

Piconye is whatever the opposite of a Giant nation is, just like Vaettiheim, Xibalba, and Shinuyama from the previous era. Unlike these others, however, Piconye has almost no human-sized-or-bigger troops; they're all summons, such as the Cyclops and the various angels. On top of that, these troops are very similar to the independent Hoburgs; in other words, they don't do a lot of damage, and they can't take a lot of damage either. Their Defense Skills are high, and they're pretty well-equipped, but battle magic will subsume them with ease. These troops are at least incredibly cheap, but the discounts are mainly in Gold and Recruitment Points. Aside from that, Piconye's commanders are not very good, putting a hard speed limit on how quickly the nation can mobilize large armies.

Piconye has three different Sacred troops, and the nation accrues an extra Holy Point for every Temple it builds; other nations, on the other hand, have to build five Temples for each extra point. These Sacred troops are priced the same as typical human infantry from other nations, and not without reason; still, the sheer amount of Sacreds Piconye can print outstrips every other nation in the game, so the Prester Kingdom is immensely incentivized to build a powerful Bless. The Sacreds have high Attack Skill and Precision, making the weapon Blesses very decent choices given their low Strength; with that being said, the little Baculite fellow has the closest damage output to a typical human elite, and the stat blesses can possibly pull them ahead of human capabilities.

Magically speaking, Piconye has only three mages: these are a cheap-and-efficient fort-bound Researcher, a somewhat-expensive combat mage-priest that can be found off-forts, and a Mage-Priest-King who demands a lot for what he offers. Piconye's Earth Mages can buff the troops enough to punch through plate armor, provided that the nation gets there before other Earth-or-Nature nations get deep into Alteration. The Kings provide respectably deep Astral access, and the Sage-Priests can assemble large (if expensive) Communions. The problem is that Piconye's mages are still Hoburg-like, making it very easy for Evocations to wipe them. Even if the Elemental Resistances are brought up to keep the Mages alive, mere scratch damage can force most of them into a rout, due to their undignified Morale

National Features

Magic Access Alt. Access Unit Summary Core Abilities Buildings
astral 33 (Rare 4)
fire 22
earth 22 (Rare 3)
water 11 (Rare 2)
nature 11 (Rare 2)
holy 33
Summons
astral 44 or fire 44 or air 44 or earth 44
(req. astral 77fire 33)
nature 33holy 33
(req. astral 44nature 11)
holy 33
(req. fire 22astral 55)
Small Sized Infantry
Bird Knights
Sacred Infantry
Sacred Crossbowmen
Gluttony (1)
Most Commanders are Priests.
Standard Forts
Temples Cost 300
Temples add one to the sacred recruit limit.

Capitol Gems: 1firegem1earthgem2astralpearl

Order Limit + 1
Bless Points + 1

Prefers Heat Scale + 1

National Units

All Piconye Units have Gluttony (1) (except mounts)

Commanders

Sprite Unit Name Special Attributes Comments
Piconye Scout
45
7
1
Stealthy (75)
Skilled Rider (2)
Commentary here.
Bird Knight Commander
110
15
1
Skilled Rider (3) Commentary here.
War Bird Animal
Flying
Mountain Survival
Forest Survival
Commentary here.
Piconye Bishop
85
1
1
holy 11
Sacred
Inquisitor
Commentary here.
Piconye Bishop General
140
15
1
holy 11
Sacred
Commentary here.
Piconye Arch Bishop
155
5
2
holy 22
Sacred
Inquisitor
Commentary here.
Piconye Sage
100
1
2
earth 11random1100%rp 1111 Commentary here.
Piconye Sage-Priest
260
1
2
Recruit Anywhere
fire 11earth 11astral 11holy 11random1100%rp 1313
Sacred
Commentary here.
Piconye Pope
245
6
2
Capital Only
holy 33
Sacred
Inquisitor
Commentary here.
Prester King
400
13
4
Capital Only
earth 11astral 22holy 33random1100%
10%
rp 1313
Sacred
Inspirational (3)
Old Age (85/80)
Commentary here.

Troops

Sprite Unit Name Special Attributes Comments
Piconye Militia
6
2
9
Stealthy (40) Commentary here.
Piconye Slinger
6
3
9
Commentary here.
Piconye Crossbowman
7
14
11
Commentary here.
Piconye Spearman
7
14
11
Commentary here.
Piconye Soldier
8
15
14
Commentary here.
Piconye Defender
9
19
17
Commentary here.
Bird Knight
25
15
39
Skilled Rider (2) Commentary here.
War Bird Animal
Flying
Mountain Survival
Forest Survival
Commentary here.
Crosswielder
10
14
14
Capital Only
Sacred Commentary here.
Soldier Priest
11
15
17
Capital Only
Sacred Commentary here.
Baculite
13
17
20
Capital Only
Sacred Commentary here.

National Spells and Item

Summons

Ritual

Summon Spell Unit Special Attributes Comments
Call Cyclops Tribe
(Conjuration 3)
earth 22 and 9earthgem

Cyclops x 5 + [1/2 per lvl]
Eyes (1)
Gluttony (+1)
Undisciplined
Commentary here.
Herd of Elephants
(Conjuration 3)
nature 22 and 20naturegem

Elephant x 5 + [1/2 per lvl]
Animal
Trample
Commentary here.
Pride of Lions
(Conjuration 3)
nature 22 and 9naturegem

Great Lion x 15+
Darkvision (50%)
Undisciplined
Animal
Commentary here.
Ambush of Tigers
(Conjuration 3)
nature 22 and 9naturegem

Tiger x 15+
Darkvision (50%)
Undisciplined
Animal
Forest Survival
Commentary here.
Herd of Buffaloes
(Conjuration 3)
nature 22 and 8naturegem

Buffalo x 5 + [1/2 per lvl]
Berserker (+2)
Animal
Trample
Commentary here.
Call Malakh
(Conjuration 4)
astral 22 and 9astralpearl

Malakh
holy 11
Sacred
Fire Resistance (5)
Shock Resistance (5)
Stealthy (+60)
Awe (+4)
Invulnerability (15)
Magic Being
Flying
Need Not Eat
Spirit Sight
Commentary here.
Call Hashmal
(Conjuration 6)
fire 11astral 33 and 21astralpearl

Hashmal
holy 22
Sacred
Fire Resistance (25)
Shock Resistance (5)
Fire Shield (10)
Awe (+5)
Invulnerability (20)
Magic Being
Ethereal
Flying
Need Not Eat
Inquisitor
Spirit Sight
Commentary here.
Call Arel
(Conjuration 7)
astral 44nature 11 and 39astralpearl

Arel
nature 33holy 33rp 1111
Sacred
Fire Resistance (5)
Poison Resistance (20)
Shock Resistance (5)
Healer (3)
Awe (+6)
Invulnerability (15)
Supply Bonus (+30)
Magic Being
Flying
Need Not Eat
Spirit Sight
Female
Commentary here.
Call Ophan
(Conjuration 8)
fire 22astral 55 and 49astralpearl

Ophan
holy 33
Sacred
Fire Resistance (15)
Poison Resistance (25)
Shock Resistance (15)
Fire Shield (11)
Awe (+6)
Patrol Bonus (+50)
Eyes (12)
Magic Being
Inanimate
Ethereal
Flying
Trample
Need Not Eat
Spirit Sight
Commmentary here.
Call Merkavah
(Conjuration 9)
fire 33astral 77 and 222astralpearl

Chayot
astral 44holy 44rp 11
fire 44holy 44rp 11
air 44holy 44rp 11
earth 44holy 44rp 11
Sacred
Fire Resistance (22)
Poison Resistance (15)
Shock Resistance (22)
Fire Shield (17)
Awe (+7)
Invulnerability (30)
Pathboost (-6 ALL except the one)
Spreads Dominion (1)
Magic Being
Flying
Counts as Sun
Need Not Eat
Eye Vengeance
Spirit Sight
No Wish
Summons in Battle (Ophan x 4)
Shapechanger (→ ChayotChayotChayotThis)
Commentary here.

Magic Access

See Magic Access. These guides supplement the summaries at the top.

Call Merkavah requires astral 77fire 33, probably only possible with a pretender. The Chayot summoned has four forms, one with fire 44, another with air 44 (not a native path), a third with earth 44, and a fourth with astral 44. All have holy 44 and no crosspaths.

The Copper Arm
fire 11earth 22 Piconye Sage-Priest (1 in 5) +

The Silver Arms Unique
fire 11earth 22 Piconye Sage-Priest (1 in 5) +

The The Copper Arm and The Silver Arms are especially useful in the Nature and Death paths.

Multi-Path Boosters

Ring of Sorcery
astral 33 Prester King (1 in 5) +

Ring of Wizardry
astral 33 Prester King (1 in 5) + Ring of Sorcery +

Fire

Highest Starting: fire 22 Piconye Sage-Priest (1 in 5)

Air

No recruitable access. Call Merkavah can get you air 44, but it's expensive.

Water

Highest Starting: water 11 Piconye Sage-Priest (1 in 5) or Prester King (1 in 5)

Trident from Beyond Unique
water 11astral 22 Prester King (1 in 5) +

Orb of Atlantis Unique
water 11earth 11 Piconye Sage-Priest (1 in 5) or Prester King (1 in 5) +

Earth

Highest Starting: earth 22 Piconye Sage-Priest (1 in 5) or Prester King (1 in 5)

The Tome of Gaia Unique
earth 11nature 11 Piconye Sage (1 in 4), Piconye Sage-Priest (1 in 5) or Prester King (1 in 5) +

Astral

Highest Starting: astral 33 Prester King (1 in 5)

Coin of Meteoritic Iron
earth 22astral 22 Prester King (1 in 5)

Death

No national access.

Forest Troll Tribe
nature 11 Piconye Sage-Priest (1 in 5) or Prester King (1 in 5) +
Troll Shaman has at least death 11.

Nature

Highest Starting: nature 11 Piconye Sage-Priest (1 in 5) or Prester King (1 in 5)

The Tome of Gaia Unique
earth 11nature 11 Piconye Sage (1 in 4), Piconye Sage-Priest (1 in 5) or Prester King (1 in 5) +

Moonvine Bracelet
astral 11nature 11 Piconye Sage-Priest (1 in 5) +
astral 22nature 11 Prester King (1 in 5) +

Call Arel
astral 22nature 11 Prester King (1 in 5) +
Arel has nature 33.

Glamour

No national access.

Troll King's Court
earth 22 Piconye Sage-Priest (1 in 5) or Prester King (1 in 5) +
Troll King has glamour 11.

Forest Troll Tribe
nature 11 Piconye Sage-Priest (1 in 5) or Prester King (1 in 5) +
Troll Shaman has a 1 in 4 chance of glamour 11.

Blood

No national access.

Awaken Treelord Limited Amount, Stationary
nature 11 Piconye Sage-Priest (1 in 5) or Prester King (1 in 5) +
nature 33 Arel +
1 in 3 chance of Treelord, who has blood 11.

Strategy

How to win as the nation. Feel free to use the following sections, or delete them, or change them.

Expansion

Different expansion options.

Early Game

Early game options.

Mid Game

Mid game options.

Late Game

Late game options.

Example Pretender Builds

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Weaknesses

What are the nation's weaknesses?

See More

dom6/piconye-la.txt · Last modified: 2024/07/09 04:07 by johnnydown