Caelum is a magocracy of winged humanoids who inhabit the highest mountain peaks. In ancient times, there were three Caelian clans led by semi-divine beings known as Yazatas. Centuries ago the Harab Seraphs of the Raptor clan were accused of polluting the purifying flames and tainting the sacred task of the Seraphines. They were condemned by the High Seraphs of the Airya clan and civil war broke out. The Raptors were banished and scattered across the world. But now a new God is rising and the scattered tribes have gathered. The Raptors have returned to Caelum and overthrown the magocracy. Harab Seraphs, the mage-priests of this new and dark faith, have replaced the High Seraphs and black-winged Raptors have become the ruling elite. Now the Raptors have cast their eyes upon other nations. The Harab Seraphs are skilled in Air, Death and Earth magic. A few of the Airya Seraphs remain, but the ice crafters have been replaced by iron crafters, Raptorian mage-smiths who forge weapons of iron and steel. The secrets of the magical ice of former times are all but forgotten. Caelians are thin and light. The Raptorians are slightly stronger and are martially superior to the other clans. They are not as resistant to the elements as the other Caelians. Airya Clan Caelians are resistant to cold, but few of them remain. Spire Horn Caelians are less resistant to cold but have partial resistance to lightning. They are skilled archers and prefer hit-and-run tactics, even though they do have some heavy troops, such as huge Mammoths.
"Caelum was originally a purely fictional nation of winged humanoids living atop the coldest mountain peaks. Later development has gifted them with Zoroastrian traits. In a Dominions 4 patch, the nation’s backstory was remade and more Zoroastrian traits, summons, and spells were added to the nation. The backstory of a primordial was between Daevas and Yazatas along with concepts of the pollution of the sacred flame merged with earlier ideas of Catharsis/Anthrax. We also added some new guardian spirit mechanics based on Zoroastrian concepts of the soul." -Illwinter
If you are considering picking this nation to play, what should you know?
Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() | Summons Many different summons. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() See Summons for details. | Flying Units Skilled Archers Mammoths | ![]() ![]() ![]() ![]() | ![]() |
Capitol Gems: 11
1
1
Cold Limit + 1
Prefers Cold Scale + 1
All Commanders have Supply Size (-1) and Flying
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Airya Scout ![]() ![]() ![]() | ![]() ![]() ![]() | Commentary here. |
![]() | Raven Lord ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Storm General ![]() ![]() ![]() | ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Iron Crafter ![]() ![]() ![]() | ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Caretaker ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Harab Seraph ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Caelian Seraph ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Harab Elder ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 10% ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
All Commanders have Supply Size (-1) and Flying except for the obvious ones.
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Spire Horn Militia ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Raptorian Militia ![]() ![]() ![]() | Commentary here. | |
![]() | Airya Light Infantry ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Airya Infantry ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Raptorian Warrior ![]() ![]() ![]() | Commentary here. | |
![]() | Raptorian Warrior ![]() ![]() ![]() | Commentary here. | |
![]() | Raptorian Warrior ![]() ![]() ![]() | Commentary here. | |
![]() | Spire Horn Archer ![]() ![]() ![]() | ![]() ![]() ![]() | Commentary here. |
![]() | Spire Horn Warrior ![]() ![]() ![]() | ![]() ![]() ![]() | Commentary here. |
![]() | Iron Crow ![]() ![]() ![]() | Commentary here. | |
![]() | Storm Guard ![]() ![]() ![]() | ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Iceclad ![]() ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Raven Guard ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Mammoth Rider ![]() ![]() ![]() | ![]() ![]() ![]() | Commentary here. |
![]() | Mammoth | ![]() No Throw Off ![]() ![]() ![]() | Commentary here. |
![]() | Mammoth Archer x 2 | ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Iron Hail Archer ![]() ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Earthbound ![]() ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Caelos - Sacred One | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Zaelinys - Harab Seraphine | ![]() ![]() ![]() ![]() ![]() ![]() Supply Size (-1) ![]() Female | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Parting of the Soul (Thaumaturgy 6) ![]() ![]() | ![]() ![]() Black Hawk x 3 | ![]() ![]() ![]() ![]() ![]() Bird | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Herd of Elephants (Conjuration 3) ![]() ![]() | ![]() Elephant x 5 + [1/2 per lvl] | ![]() ![]() | Commentary here. |
Ambush of Tigers (Conjuration 3) ![]() ![]() | ![]() Tiger x 15+ | ![]() ![]() ![]() ![]() | Commentary here. |
Herd of Buffaloes (Conjuration 3) ![]() ![]() | ![]() Buffalo x 5 + [1/2 per lvl] | ![]() ![]() ![]() | Commentary here. |
Call Daevas (Conjuration 5) ![]() ![]() ![]() | ![]() Daeva x 6 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Call Jahi (Conjuration 5) ![]() ![]() ![]() | ![]() Jahi | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. |
Summon Yazatas (Conjuration 5) ![]() ![]() | ![]() Yazad x 6 | ![]() ![]() ![]() ![]() Supply Size (-1) ![]() ![]() ![]() | Commentary here. |
Call Ahurani (Conjuration 5) ![]() ![]() ![]() | ![]() Ahurani | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Call Yata (Conjuration 6) ![]() ![]() ![]() | Yatas: | Common Attributes:![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() Daeva of Shooting Stars or | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. | |
![]() Daeva of Frost and Snow or | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. | |
![]() Yata or | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. | |
![]() Pairika | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. | |
Call Celestial Yazad (Conjuration 6) ![]() ![]() | Celestial Yazads: | Common Attributes: ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() Yazad of Fire or | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. | |
![]() Yazad of Justice or | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. | |
![]() Yazad of the Stars or | ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. | |
![]() Yazad of the Sky or | ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. | |
![]() Yazad of Water or | ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. | |
![]() Yazad of the Earth | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. | |
Call Fravashi (Conjuration 7) ![]() ![]() | ![]() Ancestral Fravashi | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Call Greater Daeva (Conjuration 8) ![]() ![]() ![]() | Greater Daevas: | Common Attributes: ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() Akem Manah - Daeva of Evil Intentions or | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. | |
![]() Indra - Daeva of Frozen Minds or | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. | |
![]() Saurva - Daeva of Oppression or | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. | |
![]() Nanghaithya - Daeva of Discontent or | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. | |
![]() Taurvi - Daeva of Destruction or | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. | |
![]() Zauri - Daeva of Aging | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. | |
Call Amesha Spenta (Conjuration 8) ![]() ![]() | Amesha Spenta: | Common Attributes: ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() Khshathra Vairya - Spenta of Sky and Metals or | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. | |
![]() Vohu Manah - Spenta of Animals or | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. | |
![]() Asha Vahishta - Spenta of Fire or | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. | |
![]() Ameretat - Spenta of Plants or | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. | |
![]() Haurvatat - Spenta of Waters or | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. | |
![]() Spenta Armaiti - Spenta of the Earth | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. | |
Call of the Drugvant (Thaumaturgy 7) ![]() ![]() ![]() Anonymous Event (2817) | ![]() Daeva x 2d6 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() Brigand Leader x 2 | ![]() ![]() ![]() ![]() | Commentary here. |
See Magic Access. These guides supplement the summaries at the top.
LA Caelum has summonable mages with a variety of paths. The Astral ones require either a pretender or a summoned mage:
Call Yata Limited
1
1 Harab Seraph (1 in 5) +
or
1
2 Harab Elder (1 in 5) +
The four Yatas all have Death, two have
Fire, one has
Astral, one has
Water, one has
Blood.
Call Greater Daeva Limited
1
2 Harab Elder (1 in 5) +
Of the six Greater Daevas, five have Death, three have
Fire, two have
Earth, and two have
3.
Call Celestial Yazad Limited
Mage with 4
Two of the six Yazads have Fire, two have
Air, one has
4, one has
3, one has
2.
Call Amesha Spenta Limited
Mage with 5
There are six Amesha Spentas, three with Earth, three with
Nature, one with
4, one with
6, one with
4,
A mage with Astral enough to do the summons is close to a Ring of Sorcery and Ring of Wizardry.
Highest starting: 1 Harab Seraph (1 in 5) or Harab Elder (1 in 5)
Skull of Fire
1
1 Harab Seraph (1 in 5) or Harab Elder (1 in 5)
See above for Call Yata, Call Celestial Yazad, Call Greater Daeva, Call Amesha Spenta.
Highest starting: 3 Harab Elder (1 in 5), requires a level of
Air empowerment.
Call Fravashi
Mage with 3.
The Ancestral Fravashi has 3.
See above for Call Celestial Yazad, Call Amesha Spenta.
Highest starting: 1 Caelian Seraph or Harab Elder (1 in 5), requires a level of empowerment to get past Water Bracelet and up to Robe of the Sea.
Orb of Atlantis Unique
1
1 Harab Elder (1 in 5) +
Streams from Hades
1
1 Harab Seraph (1 in 5) or
1
2 Harab Elder (1 in 5) +
See above for Call Yata, Call Celestial Yazad, Call Amesha Spenta.
Highest starting: 2 Harab Elder (1 in 5)
The Harab Seraph or Harab Elder has the right crosspaths for Staff of Elemental Mastery, but too many boosters to be practical.
See above for Call Celestial Yazad, Call Greater Daeva, Call Amesha Spenta.
No recruitable access. See above for Call Yata, Call Celestial Yazad.
Summon Spectre
3 Harab Elder (1 in 5)
Spectre has a 7 in 16 chance of at least 1.
Call Fravashi
Mage with 3.
The Ancestral Fravashi has 2.
Hidden in Sand in Wasteland
2
2 Harab Elder (1 in 5) +
Dust Priest has 2
Hidden Underneath Underneath
2
2 Harab Elder (1 in 5) +
Released Sage has a 3 in 4 chance of at least 1
Highest starting: 3 Harab Elder (1 in 5)
Call Yata Limited
1
2 Harab Elder (1 in 5) +
3 in 4 Yatas have 3, 1 has
2.
Call Greater Daeva Limited
1
2 Harab Elder (1 in 5) +
Five of the six Greater Daevas have Death.
No national access. See above for Call Celestial Yazad, Call Amesha Spenta.
No national access.
Troll King's Court
2 Harab Elder (1 in 5) +
Troll King has 1
Summon Spectre
3 Harab Elder (1 in 5)
Spectre has a 7 in 16 chance of at least 1.
No national access. See above for Call Greater Daeva.
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 4
5
7
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6
2
0
3
1
2
3
What are the nation's weaknesses?
Add links to guides or other overviews for this nation here.