"Bandar Log, the nation of the monkey people, is inspired by Hindu myths, ancient India and Rudyard Kipling. The Vanara comes from the Ramayana, an epic in which the monkey people aid prince Rama in his struggle against the demon king Ravana. The hierarchical division of the different species of monkeys has parallels in the Hindu caste system. I wanted the Bandar to use the alleged colors of the Indo-Aryan castes: white for priests, red for nobles and black for commoners. Markatas are exempt from the hierarchy and society at large and might be seen as untouchables of earlier times, although I imagine them less vulnerable. Important to the development of the Bandar Log were the semi-divine beings of Hindu myth. With a slight breath of 2001: A Space Odyssey, the Yavanas and Devatas became lords of the monkey people." -Illwinter
The Bandar Log is an empire of primates who have evolved with uncanny intelligence. Once fostered by Yakshas and awed by Rakshasas, the rainforest realm is home to the warlike Bandar, the lanky Vanara, the chittering Markatas, and the quiet White Ones. When the caretakers and demons left, the Bandar took charge to form the next society; some already had governing experience as Rajas (kings) beneath the Rakshasas, but the chosen order is closer to that of the Yakshas.
There are three properly defined castes in the Bandar Log, drawn by racial or special lines, and two unofficial castes borne of lifestyle; these are roughly based on the varnas in Hinduism. The newest of these castes is that of the Vanara, who remained in their tribes in the previous age and reproduced bountifully; the urban Vanara wear black, the supposed color of the Shudra laborers, while the tribal Vanara name themselves "the Atavi" and wear no colors. The Markatas, while found in the urban centers and occasionally given jobs, also wear no colors; they appear based on the Dalits, written off from society. Above the black-wearing Vanara are the red-wearing Bandar, probably based on the Kshatriya warrior-governors since they set the rules in stone. Above everyone else are the White Ones, who are expected to wear white (the color of the Brahmin priests) and entrusted with all intellectual affairs. Such is the high status of the White Ones that they may break the caste conventions if they so choose, adding the colors of other castes to their outfits and assuming similar roles.
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Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
4 (rare 5) 3 (rare 4) 1 (rare 2) 1 (rare 2) 1 | Hero 2 Summons way too many | Archers, from small apes to large ape Light infantry, from small apes to large apes Elephants Sacred Tiger Cavalry | Animal Forest Survival Reincarnation | Standard Forts |
Capitol Gems: 32
Order Limit +1, Heat Limit + 1
Prefers Heat Scale + 2
The Bandar Log are three kinds of intelligent primates. There are the Size 4 Bandar, the Size 3 Vanara or "Atavi" (three-to-a-square), and the Size 2 Markatas (five-to-a-square). All are still considered Animals, and all are adapted to Forests.
The White Ones are enlightened Vanara, newly important in the absence of magic beings. While largely the same as Vanara, they live ten years longer and have 11 Magic Resistance. Notably, White Ones may Reincarnate upon death, promptly returning shortly after dying; depending on their grand deeds, they may come back in the same form with all of their memories, in a different form with only some of their memories, as a Dominion candle somewhere, or even as newly-found magical skill within their Pretender.
summons, mounts, co-riders
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Markata Scout 25 1 1 | Stealthy (60) Animal Mountain Survival Forest Survival | Commentary here. | |
Atavi Chieftain 60 8 1 Forest Recruit | Stealthy (40) Animal Forest Survival | Commentary here. | |
Vanara Captain 50 17 1 Forest Recruit | Animal Forest Survival | Commentary here. | |
Bandar Commander 105 22 1 | Animal Forest Survival | Commentary here. | |
Bandar Noble 160 19 2 | Animal Forest Survival | Commentary here. | |
Brahmin 60 2 1 | 1 Sacred Reincarnation (50%) Animal Forest Survival | Commentary here. | |
Yogi 80 1 2 | 17 Sacred Reincarnation (50%) Animal Forest Survival | Commentary here. | |
Guru 225 1 2 | 2111 Sacred Supply Bonus (10) Reincarnation (50%) Animal Forest Survival | Commentary here. | |
Rishi 450 1 4 Capital Only | 32171100% 10% Sacred Supply Bonus (20) Floating Reincarnation (50%) Animal Forest Survival | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Markata 5 1 3 Forest Recruit | Undisciplined Animal Forest Survival | Commentary here. | |
Markata Archer 5 2 3 Forest Recruit | Undisciplined Animal Forest Survival | Commentary here. | |
Atavi Archer 7 3 3 Forest Recruit | Stealthy (40) Animal Forest Survival | Commentary here. | |
Atavi Infantry 7 3 3 Forest Recruit | Stealthy (40) Animal Forest Survival | Commentary here. | |
Vanara Archer 8 14 3 | Animal Forest Survival | Commentary here. | |
Vanara Infantry 8 14 3 | Animal Forest Survival | Commentary here. | |
Vanara Chakram Thrower 8 15 3 | Animal Forest Survival | Commentary here. | |
Vanara Swordsman 11 17 3 | Animal Forest Survival | Commentary here. | |
Light Bandar Archer 16 6 8 | Animal Forest Survival | Commentary here. | |
Light Bandar Warrior 16 11 8 | Animal Forest Survival | Commentary here. | |
Bandar Archer 16 21 8 | Animal Forest Survival | Commentary here. | |
Bandar Warrior 16 18 8 | Animal Forest Survival | Commentary here. | |
Royal Swordsman 24 22 11 | Bodyguard (2) Animal Forest Survival | Commentary here. | |
White One 23 17 17 | Sacred Reincarnation (5%) Animal Forest Survival | Commentary here. | |
Tiger Rider 50 31 46 Capital Only | Sacred Skilled Rider (2) Reincarnation (10%) Animal Forest Survival Mount: Sacred Armored Tiger | Commentary here. | |
Elephant Rider 75 12 46 | Animal Forest Survival Mount: War Elephant | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Bandarjuna - Tathagata | 2 Sacred Reincarnation (100%) Animal Forest Survival Inspirational (1) Spreads Dominion (1) Reduces Unrest (5) Dominion Attracts: Seeker of Truths | Commentary here. |
The Bandar Log has all of Kailasa's summons, all of Lanka's summons, and a few others who will become recruits in Patala.
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Herd of Elephants (Conjuration 3) 2 and 20 | Elephant x 5+[1/2 lvl] | Animal Trample | Commentary here. |
Summon Angiri (Conjuration 3) 2 and 5 | Angiri x 5+[1/2 lvl] | Sacred Fire Resistance (15) Awe (1) Magic Being | Commentary here. |
Summon Apsaras (Conjuration 3) 2 and 3 | Apsara x 5+[1/2 lvl] | Sacred Awe (+4) Inspirational (1) Magic Being Female | Commentary here. |
Ambush of Tigers (Conjuration 3) 2 and 9 | Tiger x 15+ | Darkvision (50%) Undisciplined Animal Forest Survival | Commentary here. |
Herd of Buffaloes (Conjuration 3) 2 and 8 | Buffalo x 5+[1/2 lvl] | Berserker (2) Animal Trample | Commentary here. |
Summon Vidyadhara (Conjuration 4) 2 and 15 | Vidyadhara | 1211 Sacred Awe (+2) Magic Being Ethereal Flying Storm Immunity | Commentary here. |
Contact Yaksha (Conjuration 4) 12 and 25 | Yaksha | 3111171100% 10% Sacred Awe (+1) Supply Bonus (10) Magic Being | Commentary here. |
Contact Yakshini (Conjuration 4) 12 and 25 | Yakshini | 3111171100% 10% Sacred Cold Resistance (5) Supply Bonus (10) Magic Being Amphibious Female | Commentary here. |
Summon Gandharvas (Conjuration 5) 2 and 15 | Gandharva x 6 | Sacred Awe (+2) Inspirational (1) Magic Being | Commentary here. |
Summon Kimpurushas (Conjuration 5) 12 and 15 | Kimpurusha | Sacred Darkvision (50%) Awe (+2) Magic Being Forest Survival | Commentary here. |
Summon Garudas (Conjuration 6) 2 and 21 | Garuda x 6 | Sacred Poison Resistance (15) Awe (+2) Magic Being Flying | Commentary here. |
Summon Maruts (Conjuration 6) 2 and 18 | Marut x 3 | Sacred Fire Resistance (15) Shock Resistance (15) Storm Power (1) Magic Being Flying Storm Immunity | Commentary here. |
Summon Kinnara (Conjuration 6) 3 and 25 | Kinnara | 22213 Sacred Awe (+3) Inspirational (1) Magic Being Flying | Commentary here. |
Summon Siddha (Conjuration 7) 4 and 35 | Siddha | 23315 Sacred Awe (+3) Ambidextrous (4) Magic Being Teleporter Spirit Sight | Commentary here. |
Summon Devata (Conjuration 8) 5 and 45 | Devata | 32315 Sacred Shock Resistance (5) Awe (+5) Ambidextrous (5) Magic Being Spirit Sight | Commentary here. |
Summon Devala (Conjuration 9) 5 and 55 | Devala | 3411 Sacred Awe (+4) Inspirational (1) Spreads Dominion (1) Magic Being Spirit Sight Female | Commentary here. |
Summon Rudra (Conjuration 9) 5 and 55 | Rudra | 33313 Sacred Fire Resistance (20) Shock Resistance (20) Storm Power (2) Fear (+8) Ambidextrous (5) Forge Bonus (-5) Eyes 3 Magic Being Flying Storm Immunity Spirit Sight | Commentary here. |
(missing a bunch of summons)
See Magic Access. These guides supplement the summaries at the top.
The Bandar Log has some of the narrowest and shallowest off-capital magic access in the entire game. It's worse than Ulm's, even. At least there's more Astral than Sceleria, and a wide variety of diversity summons for the lategame.
(for Kailasa)
No recruitable access. 5 can Summon Rudra, which has 3.
No recruitable access. 41 can cast Faerie Court in Cold and have a 1 in 2 chance of 2. It can also cast Faerie Court not in Cold and have a 1 in 3 chance of 2.
2 can Summon Vidyadhara, which has 1.
3 can Summon Kinnara, which has 2.
4 can Summon Siddha, which has 2.
5 can Summon Devata, Summon Devala, or Summon Rudra, all of which have 3.
4 Yakshini (~1 in 5) starts high up in Water.
4 Yaksha (~1 in 5), with a Nature booster, can create The Tome of Gaia.
Ascending Astral with EA Kailasa while minimizing empowerment is complicated. Between a 2 Guru and a 1 Yaksha (1 in 5), they can create a variety of boosters and work their way up the path. The Guru can make a Starshine Skullcap and then the unique Dimensional Rod. Without the Dimensional Rod, empowerment is necessary on the Yaksha to get the Coin of Meteoritic Iron. Glamour boosters may help the Yaksha create the unique The Trapped Dreams of Hruvur. Similar with Earth and the unique Atlas of Creation.
EA Kailasa can't easily forge The Copper Arm or Abominable Arms.
No recruitable access. 41 can cast Faerie Court in Cold and have a 1 in 2 chance of 2. Also, Summon Fay Prince in Cold to get 1.
3 can cast Forest Troll Tribe to get at least 1.
5 can Summon Rudra, which has 3.
2 Yaksha (1 in 5) can get the unique The Tome of Gaia. With two Nature boosters, an Astral Yaksha can forge a Moonvine Bracelet.
EA Kailasa can't easily forge The Copper Arm or Abominable Arms.
You can't recruit any, but roughly half of your Rishis can summon 1 mages (with a chance of 2 mages).
2 Yaksha (1 in 5) will need to be empowered to 3 to get a Gossamer Veil and a Mirage Crystal. With enough Glamour and Astral boosters on a different, Astral random Yaksha, it can create the unique The Trapped Dreams of Hruvur.
No native access. 5 for Awaken Treelord gives a 1 in 3 chance of 1.
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 457
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6203123
What are the nation's weaknesses?
Add links to guides or other overviews for this nation here.