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dom6:bandar-log-ma

MA Bandar Log, Land of the Apes

Lore

"Bandar Log, the nation of the monkey people, is inspired by Hindu myths, ancient India and Rudyard Kipling. The Vanara comes from the Ramayana, an epic in which the monkey people aid prince Rama in his struggle against the demon king Ravana. The hierarchical division of the different species of monkeys has parallels in the Hindu caste system. I wanted the Bandar to use the alleged colors of the Indo-Aryan castes: white for priests, red for nobles and black for commoners. Markatas are exempt from the hierarchy and society at large and might be seen as untouchables of earlier times, although I imagine them less vulnerable. Important to the development of the Bandar Log were the semi-divine beings of Hindu myth. With a slight breath of 2001: A Space Odyssey, the Yavanas and Devatas became lords of the monkey people." -Illwinter

The Bandar Log is an empire of primates who have evolved with uncanny intelligence. Once fostered by Yakshas and awed by Rakshasas, the rainforest realm is home to the warlike Bandar, the lanky Vanara, the chittering Markatas, and the quiet White Ones. When the caretakers and demons left, the Bandar took charge to form the next society; some already had governing experience as Rajas (kings) beneath the Rakshasas, but the chosen order is closer to that of the Yakshas.

There are three properly defined castes in the Bandar Log, drawn by racial or special lines, and two unofficial castes borne of lifestyle; these are roughly based on the varnas in Hinduism. The newest of these castes is that of the Vanara, who remained in their tribes in the previous age and reproduced bountifully; the urban Vanara wear black, the supposed color of the Shudra laborers, while the tribal Vanara name themselves "the Atavi" and wear no colors. The Markatas, while found in the urban centers and occasionally given jobs, also wear no colors; they appear based on the Dalits, written off from society. Above the black-wearing Vanara are the red-wearing Bandar, probably based on the Kshatriya warrior-governors since they set the rules in stone. Above everyone else are the White Ones, who are expected to wear white (the color of the Brahmin priests) and entrusted with all intellectual affairs. Such is the high status of the White Ones that they may break the caste conventions if they so choose, adding the colors of other castes to their outfits and assuming similar roles.

General Overview

If you are considering picking this nation to play, what should you know?

National Features

Magic Access Alt. Access Unit Summary Core Abilities Buildings
astral 44 (rare 5)
nature 33 (rare 4)
water 11 (rare 2)
earth 11 (rare 2)
holy 11
Hero
holy 22
Summons
way too many
Archers, from small apes to large ape
Light infantry, from small apes to large apes
Elephants
Sacred Tiger Cavalry
Animal
Forest Survival
Reincarnation
Standard Forts

Capitol Gems: 3astralpearl2naturegem

Order scales Order Limit +1, Heat scales Heat Limit + 1

Heat scalesHeat scales Prefers Heat Scale + 2

The Bandar Log are three kinds of intelligent primates. There are the Size 4 Bandar, the Size 3 Vanara or "Atavi" (three-to-a-square), and the Size 2 Markatas (five-to-a-square). All are still considered Animals, and all are adapted to Forests.

  • The Markatas have only 5 HP & Strength, 7's in Magic Resistance & Morale, and 8 Precision; however, they also have 2 Encumbrance, and 14's in Defence Skill, Combat Speed, and Map Movement naked.
  • The Vanara are very similar to humans, except that they have 1 Natural Protection, 8's in Morale & Magic Resistance, and 10 Combat Speed & 16 Map Movement while naked.
  • The Bandar also have 8 Magic Resistance and 10 Combat Speed, but the average ones are distinguished with 18 HP, 3 Natural Protection, 15 Strength, 11 Attack Skill, 9's in Defence Skill & Precision, and 12's in Morale and Map Movement while naked.

The White Ones are enlightened Vanara, newly important in the absence of magic beings. While largely the same as Vanara, they live ten years longer and have 11 Magic Resistance. Notably, White Ones may Reincarnate upon death, promptly returning shortly after dying; depending on their grand deeds, they may come back in the same form with all of their memories, in a different form with only some of their memories, as a Dominion candle somewhere, or even as newly-found magical skill within their Pretender.

National Units

FIXME summons, mounts, co-riders

Commanders

Sprite Unit Name Special Attributes Comments
Markata Scout
25
1
1
Stealthy (60)
Animal
Mountain Survival
Forest Survival
Commentary here.
Atavi Chieftain
60
8
1
Forest Recruit
Stealthy (40)
Animal
Forest Survival
Commentary here.
Vanara Captain
50
17
1
Forest Recruit
Animal
Forest Survival
Commentary here.
Bandar Commander
105
22
1
Animal
Forest Survival
Commentary here.
Bandar Noble
160
19
2
Animal
Forest Survival
Commentary here.
Brahmin
60
2
1
holy 11
Sacred
Reincarnation (50%)
Animal
Forest Survival
Commentary here.
Yogi
80
1
2
astral 11rp 77
Sacred
Reincarnation (50%)
Animal
Forest Survival
Commentary here.
Guru
225
1
2
astral 22nature 11rp 1111
Sacred
Supply Bonus (10)
Reincarnation (50%)
Animal
Forest Survival
Commentary here.
Rishi
450
1
4
Capital Only
astral 33nature 22rp 1717random1100%
10%

Sacred
Supply Bonus (20)
Floating
Reincarnation (50%)
Animal
Forest Survival
Commentary here.

Troops

Sprite Unit Name Special Attributes Comments
Markata
5
1
3
Forest Recruit
Undisciplined
Animal
Forest Survival
Commentary here.
Markata Archer
5
2
3
Forest Recruit
Undisciplined
Animal
Forest Survival
Commentary here.
Atavi Archer
7
3
3
Forest Recruit
Stealthy (40)
Animal
Forest Survival
Commentary here.
Atavi Infantry
7
3
3
Forest Recruit
Stealthy (40)
Animal
Forest Survival
Commentary here.
Vanara Archer
8
14
3
Animal
Forest Survival
Commentary here.
Vanara Infantry
8
14
3
Animal
Forest Survival
Commentary here.
Vanara Chakram Thrower
8
15
3
Animal
Forest Survival
Commentary here.
Vanara Swordsman
11
17
3
Animal
Forest Survival
Commentary here.
Light Bandar Archer
16
6
8
Animal
Forest Survival
Commentary here.
Light Bandar Warrior
16
11
8
Animal
Forest Survival
Commentary here.
Bandar Archer
16
21
8
Animal
Forest Survival
Commentary here.
Bandar Warrior
16
18
8
Animal
Forest Survival
Commentary here.
Royal Swordsman
24
22
11
Bodyguard (2)
Animal
Forest Survival
Commentary here.
White One
23
17
17
Sacred
Reincarnation (5%)
Animal
Forest Survival
Commentary here.
Tiger Rider
50
31
46
Capital Only
Sacred
Skilled Rider (2)
Reincarnation (10%)
Animal
Forest Survival
Mount:
Sacred Armored Tiger
Commentary here.
Elephant Rider
75
12
46
Animal
Forest Survival
Mount: War Elephant
Commentary here.

Heroes

Sprite Unit Name Special Attributes Comments
Bandarjuna - Tathagata holy 22
Sacred
Reincarnation (100%)
Animal
Forest Survival
Inspirational (1)
Spreads Dominion (1)
Reduces Unrest (5)
Dominion Attracts:
Seeker of Truths
Commentary here.

National Spells and Item

Summons

The Bandar Log has all of Kailasa's summons, all of Lanka's summons, and a few others who will become recruits in Patala.

Ritual
Summon Spell Unit Special Attributes Comments
Herd of Elephants
(Conjuration 3)
nature 22 and 20naturegem

Elephant x 5+[1/2 lvl]
Animal
Trample
Commentary here.
Summon Angiri
(Conjuration 3)
fire 22 and 5firegem

Angiri x 5+[1/2 lvl]
Sacred
Fire Resistance (15)
Awe (1)
Magic Being
Commentary here.
Summon Apsaras
(Conjuration 3)
astral 22 and 3astralpearl

Apsara x 5+[1/2 lvl]
Sacred
Awe (+4)
Inspirational (1)
Magic Being
Female
Commentary here.
Ambush of Tigers
(Conjuration 3)
nature 22 and 9naturegem

Tiger x 15+
Darkvision (50%)
Undisciplined
Animal
Forest Survival
Commentary here.
Herd of Buffaloes
(Conjuration 3)
nature 22 and 8naturegem

Buffalo x 5+[1/2 lvl]
Berserker (2)
Animal
Trample
Commentary here.
Summon Vidyadhara
(Conjuration 4)
astral 22 and 15astralpearl

Vidyadhara
air 11astral 22rp 1111
Sacred
Awe (+2)
Magic Being
Ethereal
Flying
Storm Immunity
Commentary here.
Contact Yaksha
(Conjuration 4)
earth 11nature 22 and 25naturegem

Yaksha
earth 33nature 11glamour 11holy 11rp 1717random1100%
10%

Sacred
Awe (+1)
Supply Bonus (10)
Magic Being
Commentary here.
Contact Yakshini
(Conjuration 4)
water 11nature 22 and 25naturegem

Yakshini
water 33nature 11glamour 11holy 11rp 1717random1100%
10%

Sacred
Cold Resistance (5)
Supply Bonus (10)
Magic Being
Amphibious
Female
Commentary here.
Summon Gandharvas
(Conjuration 5)
astral 22 and 15astralpearl

Gandharva x 6
Sacred
Awe (+2)
Inspirational (1)
Magic Being
Commentary here.
Summon Kimpurushas
(Conjuration 5)
astral 11nature 22 and 15naturegem

Kimpurusha
Sacred
Darkvision (50%)
Awe (+2)
Magic Being
Forest Survival
Commentary here.
Summon Garudas
(Conjuration 6)
astral 22 and 21astralpearl

Garuda x 6
Sacred
Poison Resistance (15)
Awe (+2)
Magic Being
Flying
Commentary here.
Summon Maruts
(Conjuration 6)
astral 22 and 18astralpearl

Marut x 3
Sacred
Fire Resistance (15)
Shock Resistance (15)
Storm Power (1)
Magic Being
Flying
Storm Immunity
Commentary here.
Summon Kinnara
(Conjuration 6)
astral 33 and 25astralpearl

Kinnara
air 22astral 22holy 22rp 1313
Sacred
Awe (+3)
Inspirational (1)
Magic Being
Flying
Commentary here.
Summon Siddha
(Conjuration 7)
astral 44 and 35astralpearl

Siddha
air 22astral 33holy 33rp 1515
Sacred
Awe (+3)
Ambidextrous (4)
Magic Being
Teleporter
Spirit Sight
Commentary here.
Summon Devata
(Conjuration 8)
astral 55 and 45astralpearl

Devata
air 33astral 22holy 33rp 1515
Sacred
Shock Resistance (5)
Awe (+5)
Ambidextrous (5)
Magic Being
Spirit Sight
Commentary here.
Summon Devala
(Conjuration 9)
astral 55 and 55astralpearl

Devala
air 33holy 44rp 1111
Sacred
Awe (+4)
Inspirational (1)
Spreads Dominion (1)
Magic Being
Spirit Sight
Female
Commentary here.
Summon Rudra
(Conjuration 9)
astral 55 and 55astralpearl

Rudra
fire 33air 33death 33holy 11rp 33
Sacred
Fire Resistance (20)
Shock Resistance (20)
Storm Power (2)
Fear (+8)
Ambidextrous (5)
Forge Bonus (-5)
Eyes 3
Magic Being
Flying
Storm Immunity
Spirit Sight
Commentary here.

FIXME (missing a bunch of summons)

Other Spells and Items

Combat

  • Celestial Music (Thaumaturgy 6)
    astral 33 for 1astralpearl
    Commentary here.

Items

  • Headdress of the Bull (Construction 5)
    nature 11 and 5naturegem
    Commentary here.
  • Vajra (Construction 5)
    astral 22 and 10astralpearl
    Commentary here.

Magic Access

See Magic Access. These guides supplement the summaries at the top.

General

The Bandar Log has some of the narrowest and shallowest off-capital magic access in the entire game. It's worse than Ulm's, even. At least there's more Astral than Sceleria, and a wide variety of diversity summons for the lategame.

Elements

  • No fire magic
  • No air magic
  • water 11 on one-in-four Rishis (capital only)
  • earth 11 on one-in-four Rishis (capital only)

Sorcery

  • astral 44 on one-in-four Rishis (capital only), astral 22 off-capital
  • No death magic
  • nature 33 on one-in-four Rishis (capital only), nature 11 off-capital
  • No glamour magic

Rites

  • No blood magic
  • holy 11 on Brahmins

Path Boosting

FIXME (for Kailasa)

Fire

No recruitable access. astral 55 can Summon Rudra, which has fire 33.

Air

No recruitable access. glamour 44nature 11 can cast Faerie Court in Cold and have a 1 in 2 chance of air 22. It can also cast Faerie Court not in Cold and have a 1 in 3 chance of air 22.

astral 22 can Summon Vidyadhara, which has air 11.

astral 33 can Summon Kinnara, which has air 22.

astral 44 can Summon Siddha, which has air 22.

astral 55 can Summon Devata, Summon Devala, or Summon Rudra, all of which have air 33.

Water

water 44 Yakshini (~1 in 5) starts high up in Water.

Earth

earth 44 Yaksha (~1 in 5), with a Nature booster, can create The Tome of Gaia.

Astral

Ascending Astral with EA Kailasa while minimizing empowerment is complicated. Between a astral 22 Guru and a astral 11 Yaksha (1 in 5), they can create a variety of boosters and work their way up the path. The Guru can make a Starshine Skullcap and then the unique Dimensional Rod. Without the Dimensional Rod, empowerment is necessary on the Yaksha to get the Coin of Meteoritic Iron. Glamour boosters may help the Yaksha create the unique The Trapped Dreams of Hruvur. Similar with Earth and the unique Atlas of Creation.

EA Kailasa can't easily forge The Copper Arm or Abominable Arms.

Death

No recruitable access. glamour 44nature 11 can cast Faerie Court in Cold and have a 1 in 2 chance of death 22. Also, Summon Fay Prince in Cold to get death 11.

nature 33 can cast Forest Troll Tribe to get at least death 11.

astral 55 can Summon Rudra, which has death 33.

Nature

nature 22 Yaksha (1 in 5) can get the unique The Tome of Gaia. With two Nature boosters, an Astral Yaksha can forge a Moonvine Bracelet.

EA Kailasa can't easily forge The Copper Arm or Abominable Arms.

Glamour

You can't recruit any, but roughly half of your Rishis can summon glamour 11 mages (with a chance of glamour 22 mages).

glamour 22 Yaksha (1 in 5) will need to be empowered to glamour 33 to get a Gossamer Veil and a Mirage Crystal. With enough Glamour and Astral boosters on a different, Astral random Yaksha, it can create the unique The Trapped Dreams of Hruvur.

Blood

No native access. nature 55 for Awaken Treelord gives a 1 in 3 chance of blood 11.

Strategy

How to win as the nation. Feel free to use the following sections, or delete them, or change them.

Expansion

Different expansion options.

Early Game

Early game options.

Mid Game

Mid game options.

Late Game

Late game options.

Example Pretender Builds

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Weaknesses

What are the nation's weaknesses?

See More

dom6/bandar-log-ma.txt · Last modified: 2024/04/19 23:16 by fenrir