After years of civil war, the Iron Kingdom crumbled. During the Night of Treason a great Malediction was placed upon the kingdom. The forests became dark and hostile. Wolves and creatures even worse stalked the land. Slowly the kingdom recovered, but it was not what it once was. The knightly order was all but destroyed and the Master Smiths had disappeared. The secrets of blacksteel were forgotten. An order of Black Priests emerged in Ulm in the last days before the civil war. They formed an Iron Cult, consolidated their position and forbade the use of magic. Magic outside religion was announced to be sacrilegious and the few surviving Master Smiths were put to the flames. Although magery is forbidden, there are some fortune tellers and members of the Order of the Illuminated Ones who secretly ply their trade in the arcane.
Ulm of the later eras is inspired by, amongst others, Teutonic Knights and German Landsknechts. Late Ulm is an intended shift of style towards central and eastern Europe, southern Germany/Bavaria, and Transylvania. One of the classic ingredients of gothic novels is tainted bloodlines. Another feature common amongst the traditional, Anglo-Saxon and Protestant, gothic novel is that it takes place in some part of Catholic Europe, so making a Goethicized fantasy 'Bavarian' Ulm is a natural step, I think." - Illwinter
If you are considering picking this nation to play, what should you know?
Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Heroes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Summons ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Medium Infantry Stealthy Rangers Knights Ghoul Guardians | ![]() ![]() ![]() ![]() | ![]() Forts produce 25% more ![]() |
Capitol Gems: 12
1
The Modern Ulmish are a proud, stiff-necked, and slightly narrow-minded people. Despite being humans, they have 12 HP instead of 10. Though disorder has broken most of the old classes and forms, many have 1 more Strength than their current station would suggest, and many have 2 Encumbrance instead of the standard 3. The Ulmish are still incredibly "magophobic" and have 9 Magic Resistance; and their Mage-Priests, keeping to their ancient word and avoiding non-religious magical practices, have 4 Encumbrance.
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Ranger Captain ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Commander of Ulm ![]() ![]() ![]() | Commentary here. | |
![]() | Black Acolyte ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Illuminated One ![]() ![]() ![]() Recruit Anywhere | ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Member of the Second Tier ![]() ![]() ![]() Recruit Anywhere | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Black Priest ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Wolfherd ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Ghoul Commander ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Hochmeister ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Black Destrier | ![]() ![]() | Commentary here. |
![]() | Fortune Teller ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Villain ![]() ![]() ![]() | ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Pikeneer ![]() ![]() ![]() | Commentary here. | |
![]() | Halberdier ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Infantry of Ulm ![]() ![]() ![]() | Commentary here. | |
![]() | Ranger of Ulm ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Zweihander ![]() ![]() ![]() | Commentary here. | |
![]() | Ghoul Guardian ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Black Templar ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Black Destrier | ![]() ![]() | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Ulrich Patrifagus - Ghoul Baron | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Member of the Third Tier | ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Member of the Third Tier | ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Member of the Third Tier | ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
LA Ulm doesn't have any recruitable mages with both Death and
Blood, so a pretender is the best way to get Sanguine Heritage started. Most of the summonses do have the right crosspaths, and with some boosters can continue casting Sanguine Heritage themselves.
: Unique,
Cold Resistance (15),
Poison Resistance (25),
Darkvision (100%),
Invulnerability (25),
Immortality (1 Month Reform Time), Underwater Damage (100),
Slash Resistance,
Blunt Resistance,
Undead,
Cannot Cross River,
Need Not Eat
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Sanguine Heritage (Blood 0) ![]() ![]() ![]() | ![]() Ludolf von Achenbach - Vampire Count or | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() Burkhard Nachtzehrer - Blood Marshal or | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. | |
![]() Blood Countess or | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female ![]() | Commentary here. | |
![]() Vampire Countess or | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. | |
![]() Vampire Count or | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. | |
![]() Vivisectionist or | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. | |
![]() Vampire Count or | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. | |
![]() Blood Graf | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. | |
![]() Demon Steed | ![]() ![]() ![]() |
||
Sloth of Bears (Conjuration 3) ![]() ![]() | ![]() Great Bear x 15+ | ![]() ![]() ![]() ![]() | Summons high strength blobs of hitpoints. Can work as evocation bait, as the bears have more HP than your troops and even lower MR, but otherwise unremarkable. |
See Magic Access. These guides supplement the summaries at the top.
Although LA Ulm's mages only have 1 recruitable, they have heroes and summonses with
2 and good crosspaths for making
Blood boosters. Bind Heliophagus and Bind Demon Lord are both reachable and give powerful mages in all paths except
Water. Both spells are late in the
Blood research path and expensive though.
Ring of Sorcery and Ring of Wizardry are reachable, although it's difficult. The Member of the Third Tier heroes have 3, which is a help. Black Priests can have the right paths for Staff of Elemental Mastery, but it requires a ton of boosters. The hero, Member of the Third Tier, is six total boosters away from a Robe of the Magi. Theoretically doable, but tricky.
Highest starting: 1 Black Priest (1 in 4). The hero, Member of the Third Tier has
2.
Bind Arch Devil Limited Amount
2
2 The hero, Member of the Third Tier +
The Arch Devils have at least 4.
The Forbidden Light Unique
2
3 The hero, Member of the Third Tier +
The Fire boosters are the difficult ones to get.
Highest starting: 1 Black Priest (1 in 4). The hero, Member of the Third Tier has
2.
Tome of High Power Unique
2
3 The hero, Member of the Third Tier
No native access.
Summon Spectre
1 Fortune Teller (1 in 4) +
Spectre has a 7 in 16 chance of at least 1
Highest starting: 2 Black Priest (1 in 4)
While a Black Priest has the right crosspaths for Staff of Elementary Mastery and Atlas of Creation (Unique), they require a ton of boosters to get.
Highest starting: 2 Fortune Teller (1 in 4) or Member of the Second Tier. Any of the Member of the Third Tier heroes has
3.
Coin of Meteoritic Iron
1
1 Black Priest (1 in 4) +
Tome of High Power Unique
2
3 The hero, Member of the Third Tier
The Oath Rod of Kurgi Unique
2
1 Member of the Second Tier +
3
2 The hero, Member of the Third Tier +
The Void Sphere Unique
2
1 Member of the Second Tier +
\\
Ether Gate
1
1 Fortune Teller (1 in 4) +
Ether Lord has at least 3, 1 in 4 has
4.
The Forbidden Light Unique
2
3 The hero, Member of the Third Tier +
The Fire boosters are the difficult ones to get.
Although LA Ulm has the crosspaths for The Trapped Dreams of Hruvur (Unique) and Atlas of Creation (Unique) they require a ton of boosters.
Highest starting: 1 Fortune Teller (1 in 4)
Ether Gate
1
1 Fortune Teller (1 in 4) +
Ether Lord has at least 2, 1 in 4 has
3.
The Black Book of Secrets Unique
1
1 Fortune Teller (1 in 4) +
Sanguine Heritage requires 3
3, a crosspath difficult for LA Ulm to get outside of a Pretender. If cast, it has a 4 in 8 chance to summon a commader with at least
2.
No recruitable access. The hero, Member of the Third Tier has 2.
Highest starting: 1 Fortune Teller (1 in 4)
A Fortune Teller may have the right crosspaths for The Trapped Dreams of Hruvur Unique but it requires a ton of boosters.
Highest starting: 1 Fortune Teller (1 in 4) or Member of the Second Tier. Any of the Member of the Third Tier heroes has
2.
Tome of Lower Planes Unique
2
1 Member of the Second Tier +
3
2 The hero, Member of the Third Tier
The Oath Rod of Kurgi Unique
2
1 Member of the Second Tier +
3
2 The hero, Member of the Third Tier +
Armor of Twisting Thorns Unremovable
2
2 The hero, Member of the Third Tier +
Sanguine Heritage requires 3
3, a crosspath difficult for LA Ulm to get outside of a Pretender. If cast, it is likely to summon a commader with
2.
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 4
5
7
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6
2
0
3
1
2
3
What are the nation's weaknesses?
Add links to guides or other overviews for this nation here.