Andramania is a republic of Calystrii, civilized and culturally advanced Cynocephalians. The Cynocephalian clans of Gog and Magog once served Magnificent Ind and their barking hordes were released upon the enemies of the Prester King. But when the Khans of T’ien Ch’i defeated the sacred armies of Ind and killed the Prester King himself, the dominion of Ind was broken and all subservient tribes and kingdoms found themselves free from the yoke of the Magnificent Kingdom. The Cynocephalians had become increasingly more civilized under the benevolent rule of the Prester King and when Ind fell cynocephalian magistrates replaced the viceroys of Ind and united the cynocephalian tribes in a nation of virtue far beyond that of the kingdoms of men. They called themselves Calystrii and promised never to fall back into the barbarism and gruesome practices of old. Now most Calystrii regard men with disdain as the inferior beings they are.
"Piconye, Feminie and Andramania are successors to the magnificent kingdom of Ind. They mainly draw inspiration from my previous ideas of Ind and the kingdom of Prester John. I wanted the successors of Ind to split the virtues of the magnificent kingdom and so Piconye inherits the theocratic traditions of Ind, Feminine inherits the magic secrets, and Andramania inherits the order and discipline of the kingdom. Andramania draws additional inspiration from medieval myths on the cynocephalians. While most sources portray them as wild brutes, there are some representations where they appear civilized and peaceful. After some reimagining Andramania became a nation of cynocephalians trying to overcome their barbaric legacy." -Illwinter
Andramania is an Animal nation that eats like a Giant nation, though the animals here at least have decent Magic Resistance. Its troops are equipped like the Marignese, but there's little sense in comparing a human to a giant dog with a human's body. There is no contest. Truly, the better comparison is between the Calystri troops and the Size 4 troops of Hinnom and Gath; for the same price, these dogs have lower survivability and strength, but also superior weaponry, superior skill, and an extra attack.
As of the time this overview is being written, many call the typical Andramanian troops far too cheap; for the same price as five common troops, you get four above-average attacks per round from a single square, whereas a square would otherwise yield three average attacks or one-to-two above-average ones. Of special note are the Calystri Pikeneer and the elite Calystri Senatorial Guard, who fit three-to-a-square. Andramania also has higher-end troops than these, if you can believe it; these require additional care beyond a slightly higher salary, however, while their perks might be overkill for typical warfare.
Offsetting the boons to standard combat, Andramania has no mastery (level 3 or higher) in any magic paths, and no 3's beyond its Prophet. The nation pays a premium for mages whose paths are strewn wide; and while these magi are both tough and versatile, the benefits of versatility slim out in the late game. While any Andramanian magus can have Astral, there is no cheap-and-reliable Astral to be found here, so Communions will be pricey and somewhat slow to assemble.
Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
![]() ![]() ![]() ![]() ![]() (Rare ![]() (Rare ![]() ![]() | Cynocephalians Skilled and disciplined infantry and crossbowmen. Conscription | ![]() ![]() ![]() ![]() ![]() ![]() | ![]() |
Capitol Gems: 11
1
1
Order Limit + 1
Prefers Heat Scale + 1
The Calystrii of Andramania are Cynocephalians, Size 4
Animals (two-to-a-square) with human bodies. Despite being dogs, most of them have been trained to eat as much as Size 4 humans; whatever keeps them domesticated. Their ancestors lived in caves, so they themselves have
50% Darkvision. Untrained Calystri peasants have 10 Attack Skill and 9 Defense Skill, the latter only being lower due to their biting bonus attack, and trained Calystrii have at least 2 more points in each of those. Other than that, the average Calystri soldier has 18 HP, 3 Natural Protection, 13 Strength, 12 Morale, 2 Encumbrance (naked), 14 Combat Speed (also naked), and 16 Map Movement (also naked).
:
Darkvision (50%),
Gluttony (3, effectively 1.5 supply usage),
Animal
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Calystri Scout ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Calystri Magistrate ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Calystri Commander ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Calystri General ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Calystri Presbyter ![]() ![]() ![]() | ![]() ![]() ![]() | Commentary here. |
![]() | Apprentice Magus ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Calystri Magus ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() 10% ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Presbyter Magistrate ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Serene Master ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Magistrate Magus ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() 10% ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Calystri Senator ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 10% ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Howler Champion ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Bonus HP per Corpse (1 to Max of 10) ![]() ![]() ![]() ![]() | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Calystri Mititia ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Calystri City Guard ![]() ![]() ![]() | ![]() ![]() ![]() | Commentary here. |
![]() | Calystri Crossbowman ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Calystri Footman ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Calystri Soldier ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Calystri Pikeneer ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Calystri Man at Arms ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Calystri Senatorial Guard ![]() ![]() ![]() | ![]() ![]() ![]() | Commentary here. |
![]() | Serene One ![]() ![]() ![]() ![]() | ![]() ![]() ![]() | Commentary here. |
![]() | Howler ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Bonus HP per Corpse (1 to Max of 8) ![]() ![]() ![]() ![]() | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Herd of Elephants (Conjuration 3) ![]() ![]() | ![]() Elephant x 5 + [1/2 per lvl] | ![]() ![]() | Commentary here. |
Pride of Lions (Conjuration 3) ![]() ![]() | ![]() Great Lion x 15+ | ![]() ![]() ![]() | Commentary here. |
Ambush of Tigers (Conjuration 3) ![]() ![]() | ![]() Tiger x 15+ | ![]() ![]() ![]() ![]() | Commentary here. |
Herd of Buffaloes (Conjuration 3) ![]() ![]() | ![]() Buffalo x 5 + [1/2 per lvl] | ![]() ![]() ![]() | Commentary here. |
See Magic Access. These guides supplement the summaries at the top.
The Copper Arm
2
2 Magistrate Magus (1 in 3) or Calystri Senator (1 in 3) +
The Silver Arms Unique
2
2 Magistrate Magus (1 in 3) or Calystri Senator (1 in 3) +
The The Copper Arm and The Silver Arms are especially useful in the Nature and
Death paths.
Getting the four Astral boosters is tricky, requiring Uniques and/or empowerment.
Ring of Sorcery
2 Prester King (1 in 5) +
Ring of Wizardry
2 Prester King (1 in 5) + Ring of Sorcery +
Highest Starting: 2 Magistrate Magus, Calystri Senator, or Calystri Magus (1 in 3)
Skull of Fire
1
1 Calystri Magus (1 in 20)
No national access.
Highest Starting: 1 Calystri Senator (1 in 3)
Contact Naiad
1
2 Calystri Senator (1 in 3) +
Naiad has 3
Orb of Atlantis Unique
1
1 Calystri Senator (1 in 3) +
Highest Starting: 2 Magistrate Magus (1 in 3) or Calystri Senator (1 in 3)
The Tome of Gaia Unique
2
2 Calystri Senator (1 in 3)
Highest Starting: 2 Magistrate Magus (1 in 3), Calystri Senator (1 in 3), or Calystri Magus (1 in 3)
Coin of Meteoritic Iron
2
1 Magistrate Magus (1 in 3) or Calystri Senator (1 in 3) +
1
2 Magistrate Magus (1 in 3) or Calystri Senator (1 in 3) +
Highest Starting: 1 Calystri Magus (1 in 20)
Ether Gate
1
1 Calystri Magus (1 in 20) +
Forest Troll Tribe
2 Calystri Magus or Calystri Senator +
Troll Shaman has at least 1.
Highest Starting: 2 Calystri Magus or Calystri Senator
Contact Naiad
1
2 Calystri Senator (1 in 3) +
Naiad has 3
The Tome of Gaia Unique
2
2 Calystri Senator (1 in 3)
Moonvine Bracelet
1
2 Calystri Senator or Magistrate Magus +
No national access.
Troll King's Court
2 Magistrate Magus (1 in 3) or Calystri Senator (1 in 3) +
Troll King has 1
Forest Troll Tribe
2 Calystri Magus or Calystri Senator +
Troll Shaman has a 1 in 4 chance of 1.
Highest Starting: 1 Calystri Magus (1 in 20)
1 on 5% of your Calystri Maguses is enough to do some small-scale blood farming, but bootstrapping will be slow. With all that being said, your
1's also have
2, so they can do Blood Fecundity and craft the Armor of Twisting Thorns if you try.
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 4
5
7
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6
2
0
3
1
2
3
What are the nation's weaknesses?
Add links to guides or other overviews for this nation here.