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dom6:andramania-la

LA Andramania, Dog Republic

Lore

Andramania is a republic of Calystrii, civilized and culturally advanced Cynocephalians. The Cynocephalian clans of Gog and Magog once served Magnificent Ind and their barking hordes were released upon the enemies of the Prester King. But when the Khans of T’ien Ch’i defeated the sacred armies of Ind and killed the Prester King himself, the dominion of Ind was broken and all subservient tribes and kingdoms found themselves free from the yoke of the Magnificent Kingdom. The Cynocephalians had become increasingly more civilized under the benevolent rule of the Prester King and when Ind fell cynocephalian magistrates replaced the viceroys of Ind and united the cynocephalian tribes in a nation of virtue far beyond that of the kingdoms of men. They called themselves Calystrii and promised never to fall back into the barbarism and gruesome practices of old. Now most Calystrii regard men with disdain as the inferior beings they are.

"Ind is heavily influenced by the kingdom of Prester John, a medieval idea of a hidden christian kingdom surrounded by heathen tribes. The idea of the hidden kingdom survived until the seventeenth century. As more and more of the world became known to the Europeans the kingdom was moved to new unexplored regions. The first sources placed the kingdom in the orient. Later on it was conceived as an Ethiopian kingdom.

For inspiration on Ind I have used the first and most fantastic medieval accounts of the marvelous kingdom, with streets of gold and dining tables of emerald. I wanted to be true to the over the top accounts of the virtue of the kingdom and its inhabitants. In the descriptions of Ind's units I have paraphrased several accounts of their outstanding virtue, like everyone being a priest and every noble being a king. I have also used accounts of cannibals and other strange tribes subservient to Prester John. Ind is probably the dominions nation least influenced by my own ideas. The only addition to the nation that can't be found in the medieval accounts of the kingdom are the dog headed cynocephalians. These are also found in medieval accounts and they are placed in the orient. Combined with judaeo-christian ideas of Gog and Magog they were added to Ind as the worst of the cannibals serving the Prester King.

Andramania draws additional inspiration from medieval myths on the cynocephalians. While most sources portray them as wild brutes, there are some representations where they appear civilized and peaceful. After some reimagining Andramania became a nation of cynocephalians trying to overcome their barbaric legacy."
-Illwinter

General Overview

If you are considering picking this nation to play, what should you know?

National Features

Magic Access Alt. Access Unit Summary Core Abilities Buildings
fire 22 (Rare 3)
earth 22 (Rare 3)
astral 22 (Rare 3)
nature 22 (Rare 3)
Uncommon water 11 (Rare 2)
(Rare blood 11)
(Rare death 11)
holy 22
Cynocephalians
Skilled and disciplined infantry and crossbowmen.
Conscription
Darkvision (50%)
Animal
Reduces Unrest
Tax Collector
Formation Fighter
Standard Fort

Capitol Gems: 1firegem1watergem1earthgem2astralpearl

National Special Features

Odrder Limit + 1
Prefers Heat Scale + 1

The Calystrii of Andramania are Cynocephalians, Size 4 Animals (two-to-a-square) with human bodies. Despite being dogs, most of them have been trained to eat as much as Size 4 humans; whatever keeps them domesticated. Their ancestors lived in caves, so they themselves have 50% Darkvision. Untrained Calystri peasants have 10 Attack Skill and 9 Defense Skill, the latter only being lower due to their biting bonus attack, and trained Calystrii have at least 2 more points in each of those. Other than that, the average Calystri soldier has 18 HP, 3 Natural Protection, 13 Strength, 12 Morale, 2 Encumbrance (naked), 14 Combat Speed (also naked), and 16 Map Movement (also naked).

National Units

: Darkvision (50%), Gluttony (3, effectively 1.5 supply usage), Animal

Commanders

Sprite Unit Name Special Attributes Comments
Calystri scout
55
4
1

Stealthy (50)
Wasteland Survival
Mountain Survival
Forest Survival
Commentary here.
Calystri Commander
115
29
1
Commentary here.
Calystri General
175
29
1
Commentary here.
Clystri Presbyter
90
1
1
holy 11
Sacred
Commentary here.
Apprentice Magus
110
2
2
nature 11rp 99random1100%
Supply Bonus (10)
Commentary here.
Calystri Magus
275
2
2
fire 11astral 11nature 22random1100%
10%
rp 1515
Supply Bonus (20)
Commentary here.
Bishop Magistrate
100
1
2
Sacred
Defence Organizer (2)
Reduces Unrest (1 per month)
Tax Collector
Commentary here.
Serene Master
260
31
2
Capital Only
holy 11
Sacred
animal
Darkvision (50%)
Commentary here.
Presbyter Magistrate
145
11
2
Capital Only
holy 22
Sacred
Defence Organizer (2)
Reduces Unrest (1 per month)
Tax Collector
Commentary here.
Magistrate Magus
370
2
2
Capital Only
fire 22earth 11astral 11random1100%
10%
rp 1515
Sacred
Tax Collector
Commentary here.
Calystri Senator
465
2
4
Capital Only
fire 22earth 11astral 11nature 22holy 22random1100%
10%
rp 1919
Sacred
Supply Bonus (20)
Commentary here.
Howler Champion
95
7
2
non fort recruit only

Chaos Recruitment (5)
Animal Awe (+1)
Commentary here.

Troops

Sprite Unit Name Special Attributes Comments
Calystri Mititia
20
3
15
Commentary here.
Calystri City Guard
25
11
22

Castle Defence Bonus (1)
Patrol Bonus (1)
Commentary here.
Calystri Crossbowman
25
31
22
Commentary here.
Calystri Footman
25
12
22

Formation Fighter (2)
Commentary here.
Calystri Pikeneer
25
27
22

Formation Fighter (2)
Commentary here.
Calystri Man at Arms
30
31
29
animal
Darkvision (50%)
Commentary here.
Calystri Senatorial Guard
35
30
29

Bodyguard (2)
Formation Fighter (2)
Commentary here.
Serene One
35
31
29
Capital Only
Sacred
animal
Darkvision (50%)
Commentary here.
Howler
40
7
14
Mountain Recruit
Highlands Recruit

Berserker (2)
Pillager (2)
Causes Unrest (4 per month)
Undisciplined
Animal
Wasteland Survival
Mountain Survival
Commentary here.

National Spells and Item

Summons

Ritual
Summon Spell Unit Special Attributes Comments
Herd of Elephants
(Conjuration 3)
nature 22 and 20naturegem

Elephant x 5+[1/2 lvl]
Animal
Trample
Commentary here.
Pride of Lions
(Conjuration 3)
nature 22 and 9naturegem

Great Lion x 15+
Darkvision (50%)
Undisciplined
Animal
Commentary here.
Ambush of Tigers
(Conjuration 3)
nature 22 and 9naturegem

Tiger x 15+
Darkvision (50%)
Undisciplined
Animal
Forest Survival
Commentary here.
Herd of Buffaloes
(Conjuration 3)
nature 22 and 8naturegem

Buffalo x 5+[1/2 lvl]
Berserker (2)
Animal
Trample
Commentary here.

Magic Access

See Magic Access. These guides supplement the summaries at the top.

Strategy

How to win as the nation. Feel free to use the following sections, or delete them, or change them.

Expansion

Different expansion options.

Early Game

Early game options.

Mid Game

Mid game options.

Late Game

Late game options.

Example Pretender Builds

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Weaknesses

What are the nation's weaknesses?

See More

dom6/andramania-la.txt · Last modified: 2024/04/26 01:50 by joste