Table of Contents
MA Oceania, Mermidons
Lore
Oceania is an underwater realm of half-men. Since the Atlantians emerged from the deeps, the half-men have lost more and more of their former domains. Ravenous Deep Ones have consumed fish and kelp alike. The kelp groves have been desecrated and murky water has spread in the kelp. Only with the Fall of the Star was the Atlantian onslaught halted. The Starspawns of the Sunken City enslaved the Atlantians and consumed their will. During the war between Atlantis and R'lyeh, a new God emerged from the depths and the Capricorns were able to muster their forces. Now it is time to reclaim the deeps and conquer the world. The Capricorns, wild mages of the sea and the shores lead the nation in the conquest of a sea once theirs. Sirens, mermaids with shapeshifting powers who lure men to watery graves with their beautiful songs, aid them in conquering the shores.
"Oceania and Pelagia are nations inspired by medieval bestiaries abundant with creatures of the sea corresponding to beings living on land. As most of these creatures are half-men and fish-beasts, Oceania as a nation became quite similar to Pangaea." -Illwinter
General Overview
If you are considering picking this nation to play, what should you know?
National Features
AQUATIC
| Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
|---|---|---|---|---|
| | None. | Amphibious Half-men Ichtysatyr Light and Medium Infantry Ichtycentaur Heavy Infantry Ichtytaurs Sacred Amphibious Cavalry | | |
**Capitol Gems: **1
3
1
Turmoil Limit + 1
Growth Limit + 1
Dominion: + 1 Turmoil in Coastal Provinces and + 1 Order in Other Provinces
National Units
Commanders
| Image | Unit Name | Special Attributes | Comments |
|---|---|---|---|
| Ichtysatyr Scout | Land Shape (Ichtysatyr Scout) | Commentary here. |
| Ichtysatyr Commander | | Commentary here. |
| Ichtycentaur Commander | | Commentary here. |
| Siren | Female | Commentary here. |
| Siren | Adds | Commentary here. |
| Aphroi Hierophant | | Commentary here. |
| Haliade | 10% | Commentary here. |
| Sacred Hippocampus | | Commentary here. |
| Capricorn | 10% 10% | Commentary here. |
| Aphroi Lord | Land Shape (Aphroi Lord) | Commentary here. |
Troops
| Image | Unit Name | Special Attributes | Comments |
|---|---|---|---|
| Ichtysatyr | | Commentary here. |
| Ichtysatyr | | Commentary here. |
| Ichtysatyr Soldier | Land Shape (Ichtysatyr Soldier) | Commentary here. |
| Ichtysatyr Soldier | | Commentary here. |
| Mermidon | | Commentary here. |
| Ichtycentaur | | Commentary here. |
| Ichtycentaur Cataphract | | Commentary here. |
| Ichtytaur | | Commentary here. |
| Ichtytaur Warrior | (Ichtytaur Warrior, adds | Commentary here. |
| Aphroi | | Commentary here. |
Other Spells
Ritual
- Grow Fortress (Alteration 0)
4 and 35
in
Sea or
Forest
Commentary here.
Magic Access
General Access
The Elements
- No Fire magic.
1 Multiple mages.
3 Haliade one-in-four and Capricorn one-in-three (in water),
2 Capricorn one-in-three (on land)
2 Capricorn one-in-three (on land),
1 Haliade one-in-four and Capricorn one-in-three (in water)
The Sorceries
- No Astral magic.
- No Death magic.
4 Capricorn
2 Siren
The Rites
- No Blood magic.
2 Haliade (in water),
1 Aphroi Hierophant (on land)
Crosspaths
Magic Boosting
See Magic Access. These guides supplement the summaries at the top.
Fire
No National Access.
Air
Many mages have
1 but no useful crosspaths.
Water
3 Haliade (1 in 4) and Capricorn (1 in 3) (in water), can Contact Naiad . On land, the now
2
1 Capricorn, with two
Water boosters, can attempt the unique Orb of Atlantis.
Earth
2 Capricorn (1 in 3) (on land), can attempt the unique The Tome of Gaia.
1 Capricorn (1 in 3) (on land) has the paths for a Staff of Elemental Mastery, but those are difficult boosters to get.
Astral
No National Access.
Death
No National Access.
Nature
4 Capricorn, (on land), can attempt the unique The Tome of Gaia.
Glamour
2 Siren is the only
Glamour mage recruitable but has no useful crosspaths.
Blood
No National Access.
4 can Awaken Treelord for a 1 in 3 chance of
1.
Strategy
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Expansion
Different expansion options.
Early Game
Early game options.
Mid Game
Mid game options.
Late Game
Late game options.
Example Pretender Builds
Chassis: Awake Titan of Crossroads
Paths:
4
5
7
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales:
6
2
0
3
1
2
3
Weaknesses
What are the nation's weaknesses?
See More
Add links to guides or other overviews for this nation here.

