10, while 15. summons 100 animals forsummons 40 animals for
The type of animal summoned depends on the terrain. Provinces with multiple types (like highland mountains) will use the first terrain type appearing in the table below. Some terrains provide substantially more siege and combat power than others, but all are ways to generate a ton of chaff with very few nature mage turns.
Swamps and underwater provinces provide the strongest troops in terms of combat power, probably followed by highlands.
24 and 6 mages turns casting 15 cast of in a swamp, which comes with an extra 66 . to get as 30 , compared with 33 from a singleis much more gem efficient than other ways to summon the various units it generates that can be summoned another way. For example, you'd need to spend
All summoned animals are undisciplined. Most have high combat speed, and very low protection and magic resistance, and will lose to modest province defense unless you bring overwhelming numbers. Nonetheless, there are plenty of use cases for tons of chaff that can be useful in various chaff roles, either as evocation bait or, with enough late game buffs, as blockers in an army.
|Divine Name/Gift of Reason • Transformation • Twiceborn • Cure Disease
|Domes • Globals • Magic Phase Movement • Remote Attacks
|Cross Breeding • Elemental Royalty • Hidden Underneath/in Snow/in Sand • Infernal Breeding • Reanimation • Release Lord of Civilization • Ritual of Rebirth • Tartarian Gate
|Hell Power • Life after Death • Mossbody • Pain Transfer • Phoenix Pyre • Returning • Soul Vortex • Strength of Giants • Time Stop
|Armor of Achilles • Earth Grip • False Fetters
|Divine Magic • Magic Duel • Soul Slay
|Communions • Enslave Mind