Table of Contents
LA Pangaea, New Era
Lore
Pangaea is a woodland nation inhabited by wild beings connected with nature. Halfmen such as satyrs, centaurs and minotaurs serve the lords of the Sacred Groves deep in the forests. In ancient times, the woods covered much of the world, but that has changed. Civilization has finally reached the forests of Pangaea. The old ways are giving way to new traditions. Archaic weapons are replaced by new ones of tempered steel. Ancient cultic practices have all but disappeared and human females once attracted to the wild dances and songs no longer seek the revelry of the Panic tunes.
"Pangaea is a nation of wild half-men of Greek myth, as they could have developed if exposed to a vast and technologically superior humanity: Iron or skin. Adapt or die. As in most cultures exposed to so-called civilization, some inhabitants cling to traditions, or current perceptions of them; while others adapt to the circumstances, with loss or gain in influence. The loss of ancient magic and traditions over the ages is quite apparent in this nation, but in the late era the centaurs have found new paths of magic, giving hope to the nation." -Illwinter
General Overview
If you are considering picking this nation to play, what should you know?
National Features
| Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
|---|---|---|---|---|
| Rare Rare | Hero | Harpies Satyr Light Infantry Satyr, Centaur, and Minotaur Infantry Centaur Cataphract Sacred Dryad Infantry | | Temples cost 300 |
Capitol Gems: 1
3
The Grove of Gaia: Increased
Growth in the Capitol, (by a maximum of one).
Blood Sacrifice: Priests can sacrifice a blood slave at a temple to help extend the dominion. The amount of blood slaves a Priest can sacrifice in a turn is capped at their
Holy level.
National Units
Commanders
| Sprite | Unit Name | Special Attributes | Comments |
|---|---|---|---|
| Black Harpy | Female | No longer recruitable in all forests but still invaluable as a stealthy, flying commander. |
| Satyr Commander | | Doesn’t have access to formations, but is stealthy making him ideal for leading raiding forces of satyrs |
| Minotaur Commander | | Commentary here. |
| Cataphract Commander | | Commentary here. |
| Keeper of Traditions | | Commentary here. |
| Centaur Sage | | Your workhorse mage, exceptional research efficiency, a good health pool, and ideal paths to point buff armies early game and serve as both communion slaves and masters in mid to late game |
| Dryad | Female | Commentary here. |
| Pan | | Commentary here. |
Troops
| Sprite | Unit Name | Special Attributes | Comments |
|---|---|---|---|
| Harpy | Female | Commentary here. |
| Stymphalian Bird | Female | Commentary here. |
| Satyr Sneak | | Commentary here. |
| Satyr | | Commentary here. |
| Satyr | | Commentary here. |
| Satyr Sniper | | Cost effective crossbow troops with higher than human precision |
| Satyr Hoplite | | Commentary here. |
| Centauride Crossbow | | Commentary here. |
| Centaur Cataphract | | Commentary here. |
| Minotaur Soldier | | Commentary here. |
| Grove Guard | | Commentary here. |
| Dryad Hoplite | Female | Relatively high defense paired with awe gives great defense in melee, but Dryads lack of damage, mediocre protection, and morale of 10 make it hard to justify a heavy bless |
Heroes
| Sprite | Unit Name | Special Attributes | Comments |
|---|---|---|---|
| White Minotaur Multi-hero | | Commentary here. |
| Arcopythera - Harpy Queen | Female | Commentary here. |
| Rams Head - White Satyr | | Commentary here. |
| Taurotyrannos - Black Bull Earliest Arrival Turn (5) | | Commentary here. |
National Spells
Summons
Ritual
| Summon Spell | Unit | Special Attributes | Comments |
|---|---|---|---|
| Awaken Hamadryad (Enchantment 5) In | Hamadryad | Plant Female | Commentary here. |
| Monster Boar (Conjuration 5) | Monster Boar Event | | Commentary here. |
Other Spells
Combat
Pangaea has "tune" spells that afflict an area of 25 squares around the caster, though only impeding the enemies in that area. They have very low Fatigue costs, akin to a melee spell, but they take the standard amount of time to cast.
- Tune of Dancing Death (Enchantment 0)
1
Inflicts 31 Fatigue upon those within the area who fail a Magic Resistance check, scaling with Nature (+1 FAT per extra level). The Mindless are unaffected.
Ritual
- Fort of the Ancients (Alteration 5)
4 and 35
in
Forest or
Sea
Creates a Bramble Fort in a Forest, or a Kelp Fortress in a shallow sea.
Magic Access
General Access
The Elements
- No Fire magic
1 on one-in-four Centaur Sages
1 on one-in-four Centaur Sages
2 on Panii
The Sorceries
1 Centaur Sages
1 on one-in-forty Panii, no Death magic otherwise
3 on Panii- No Glamour magic
The Rites
1 on one-in-forty Panii, no Blood magic otherwise
1 on Keeper of Traditions, Dryads
Crosspaths
3
2: Strength of Gaia, Gaia's Blessing, various monsters
1
1: Communion plugs (for the Panii to run the Sages), Farstrike and Gifts from Heaven (with Communions)
1
1: Healing Light, Moonvine Bracelet (if you get a Blood Pan or the
1
3
3 hero)
Boosted Access
LA Pangaea has few and low paths, making progression slow and creating boosters that require crosspaths difficult. The hero Taurotyrannos - Black Bull can be very helpful.
Multi-Path Boosters
No easy access to the stronger multi-path boosters. Centaur Sage has
, but only
1.
Fire
No national access. No simple summons.
Air
Highest Starting:
1 Centaur Sage (1 in 4). The hero, Arcopythera - Harpy Queen has
2.
Tome of High Power Unique
1
1 Centaur Sage (1 in 4) + ![]()
Water
Highest Starting:
1 Centaur Sage (1 in 4)
Trident from Beyond
1
1 Centaur Sage (1 in 4) + ![]()
![]()
Earth
Highest Starting:
2 Pan (1 in 4).
The Tome of Gaia Unique
2
3 Pan
Pebble Skin Suit Unremovable
1
3 The hero, Taurotyrannos - Black Bull +
Blood Stone
1
3 The hero, Taurotyrannos - Black Bull +
Father Illearth Unique (Can't wear boots.)
1
3 The hero, Taurotyrannos - Black Bull + ![]()
![]()
Father Illearth has
4
3 and no feet. With the other
Earth boosters it can get high in
Earth.
Although
1
1 Centaur Sage has the right paths for an Atlas of Creation (Unique), that many boosters are extremely difficult to get, especially since the Centaur Sage can't wear Earth Boots.
Astral
Highest Starting:
1 Centaur Sage
Coin of Meteoritic Iron
1
1 Centaur Sage (1 in 4) + ![]()
Tome of High Power Unique
1
1 Centaur Sage (1 in 4) + ![]()
Golem Construction
1
1 Centaur Sage (1 in 4) + ![]()
![]()
Golem has
2 but can get to
4 with the
Astral boosters.
Although
1
1 Centaur Sage has the right paths for an Atlas of Creation (Unique), that many boosters are extremely difficult to get, especially since the Centaur Sage can't wear Earth Boots.
Death
No national access. No simple summons.
Nature
Highest Starting:
3 Pan (1 in 4)
The Tome of Gaia Unique
2
3 Pan
Moonvine Bracelet
1
1 Centaur Sage (1 in 4) + ![]()
Armor of Twisting Thorns Unremovable
3
3 The hero, Taurotyrannos - Black Bull
Glamour
No national access.
Troll King's Court
2 Pan (1 in 4) + ![]()
Troll King has
1
Forest Troll Tribe
3 Pan (1 in 4)
Troll Shaman has a 1 in 4 chance of
1.
Blood
Very rare national access,
1 Pan (1 in 40). The hero, Taurotyrannos - Black Bull has
3.
Armor of Twisting Thorns Unremovable
3
3 The hero, Taurotyrannos - Black Bull
Awaken Treelord Limited
3 Pan (1 in 4) + ![]()
1 in 3 chance of summoning Treelord who has
1
Strategy
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Expansion
Different expansion options.
Early Game
Early game options.
Mid Game
Mid game options.
Late Game
Late game options.
Example Pretender Builds
Chassis: Awake Titan of Crossroads
Paths:
4
5
7
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales:
6
2
0
3
1
2
3
Weaknesses
What are the nation's weaknesses?
See More
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