Table of Contents
LA Piconye, Legacy of the Prester King
Lore
Piconye is a kingdom of little horned men located in a fabulous land. It was once subservient to Magnificent Ind, but when the Khans of T’ien Ch’i defeated the sacred armies of Ind and killed the Prester King himself, the dominion of Ind was broken and the subservient tribes and kingdoms found themselves free from the yoke of the Magnificent Kingdom. The little men of Piconye had never had a unified kingdom apart from Magnificent Ind and struggled to form a kingdom of their own. Heavily influenced by their former masters Piconye turned into a theocratic monarchy with priest-soldiers and religious potentates ever present. But where Ind had hidden their virtue from the outside world, Piconye has instead turned itself outwards in an attempt to spread the faith of the awakening God.
"Piconye, Feminie and Andramania are successors to the magnificent kingdom of Ind. They mainly draw inspiration from my previous ideas of Ind and the kingdom of Prester John. I wanted the successors of Ind to split the virtues of the magnificent kingdom and so Piconye inherits the theocratic traditions of Ind…." -Illwinter
General Overview
Piconye is whatever the opposite of a Giant nation is, just like Vaettiheim, Xibalba, and Shinuyama from the previous era. Unlike these others, however, Piconye has almost no human-sized-or-bigger troops; they're all summons, such as the Cyclops and the various angels. On top of that, these troops are very similar to the independent Hoburgs; in other words, they don't do a lot of damage, and they can't take a lot of damage either. Their Defense Skills are high, and they're pretty well-equipped, but battle magic will subsume them with ease. These troops are at least incredibly cheap, but the discounts are mainly in Gold and Recruitment Points. Aside from that, Piconye's commanders are not very good, putting a hard speed limit on how quickly the nation can mobilize large armies.
Piconye has three different Sacred troops, and the nation accrues an extra Holy Point for every Temple it builds; other nations, on the other hand, have to build five Temples for each extra point. These Sacred troops are priced the same as typical human infantry from other nations, and not without reason; still, the sheer amount of Sacreds Piconye can print outstrips every other nation in the game, so the Prester Kingdom is immensely incentivized to build a powerful Bless. The Sacreds have high Attack Skill and Precision, making the weapon Blesses very decent choices given their low Strength; with that being said, the little Baculite fellow has the closest damage output to a typical human elite, and the stat blesses can possibly pull them ahead of human capabilities.
Magically speaking, Piconye has only three mages: these are a cheap-and-efficient fort-bound Researcher, a somewhat-expensive combat mage-priest that can be found off-forts, and a Mage-Priest-King who demands a lot for what he offers. Piconye's Earth Mages can buff the troops enough to punch through plate armor, provided that the nation gets there before other Earth-or-Nature nations get deep into Alteration. The Kings provide respectably deep Astral access, and the Sage-Priests can assemble large (if expensive) Communions. The problem is that Piconye's mages are still Hoburg-like, making it very easy for Evocations to wipe them. Even if the Elemental Resistances are brought up to keep the Mages alive, mere scratch damage can force most of them into a rout, due to their undignified Morale…
National Features
| Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
|---|---|---|---|---|
| | Summons (req. (req. (req. | Small Sized Infantry Bird Knights Sacred Infantry Sacred Crossbowmen | Most Commanders are | |
**Capitol Gems: **1
1
2
Order Limit + 1
Bless Points + 1
Prefers
Heat Scale + 1
National Units
All Piconye Units have
Gluttony (1) (except mounts)
Commanders
| Sprite | Unit Name | Special Attributes | Comments |
|---|---|---|---|
| | Piconye Scout | | Commentary here. |
| | Bird Knight Commander | | Commentary here. |
| | War Bird | | Commentary here. |
| | Piconye Bishop | | Commentary here. |
| | Piconye Bishop General | | Commentary here. |
| | Piconye Arch Bishop | | Commentary here. |
| | Piconye Sage | | Commentary here. |
| | Piconye Sage-Priest Recruit Anywhere | | Commentary here. |
| | Piconye Pope | | Commentary here. |
| | Prester King | 10% | Commentary here. |
Troops
| Sprite | Unit Name | Special Attributes | Comments |
|---|---|---|---|
| | Piconye Militia | | Commentary here. |
| | Piconye Slinger | Commentary here. | |
| | Piconye Crossbowman | Commentary here. | |
| | Piconye Spearman | Commentary here. | |
| | Piconye Soldier | Commentary here. | |
| | Piconye Defender | Commentary here. | |
| | Bird Knight | | Commentary here. |
| | War Bird | | Commentary here. |
| | Crosswielder | | Commentary here. |
| | Soldier Priest | | Commentary here. |
| | Baculite | | Commentary here. |
National Spells and Item
Summons
Ritual
| Summon Spell | Unit | Special Attributes | Comments |
|---|---|---|---|
| Call Cyclops Tribe // (Conjuration 3) // | Cyclops x 5 + [1/2 per lvl] | Eyes (1) | Commentary here. |
| Herd of Elephants // (Conjuration 3) // | Elephant x 5 + [1/2 per lvl] | | Commentary here. |
| Pride of Lions (Conjuration 3) | Great Lion x 15+ | | Commentary here. |
| Ambush of Tigers // (Conjuration 3) // | Tiger x 15+ | | Commentary here. |
| Herd of Buffaloes // (Conjuration 3) // | Buffalo x 5 + [1/2 per lvl] | | Commentary here. |
| Call Malakh // (Conjuration 4) // | Malakh | | Commentary here. |
| Call Hashmal // (Conjuration 6) // | Hashmal | | Commentary here. |
| Call Arel // (Conjuration 7) // | Arel | Female | Commentary here. |
| Call Ophan // (Conjuration 8) // | Ophan | Eyes (12) | Commmentary here. |
| Call Merkavah // (Conjuration 9) // | Chayot | Pathboost (-6 ALL except the one) Counts as Sun No Wish | Commentary here. |
Magic Access
See Magic Access. These guides supplement the summaries at the top.
Call Merkavah requires
7
3, probably only possible with a pretender. The Chayot summoned has four forms, one with
4, another with
4 (not a native path), a third with
4, and a fourth with
4. All have
4 and no crosspaths.
The Copper Arm
1
2 Piconye Sage-Priest (1 in 5) +
The Silver Arms Unique
1
2 Piconye Sage-Priest (1 in 5) + ![]()
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The The Copper Arm and The Silver Arms are especially useful in the
Nature and
Death paths.
Multi-Path Boosters
Ring of Sorcery
3 Prester King (1 in 5) + ![]()
![]()
Ring of Wizardry
3 Prester King (1 in 5) + Ring of Sorcery + ![]()
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Fire
Highest Starting:
2 Piconye Sage-Priest (1 in 5)
Air
No recruitable access. Call Merkavah can get you
4, but it's expensive.
Water
Highest Starting:
1 Piconye Sage-Priest (1 in 5) or Prester King (1 in 5)
Trident from Beyond Unique
1
2 Prester King (1 in 5) + ![]()
Orb of Atlantis Unique
1
1 Piconye Sage-Priest (1 in 5) or Prester King (1 in 5) + ![]()
![]()
Earth
Highest Starting:
2 Piconye Sage-Priest (1 in 5) or Prester King (1 in 5)
The Tome of Gaia Unique
1
1 Piconye Sage (1 in 4), Piconye Sage-Priest (1 in 5) or Prester King (1 in 5) + ![]()
Astral
Highest Starting:
3 Prester King (1 in 5)
Coin of Meteoritic Iron
2
2 Prester King (1 in 5)
Death
No national access.
Forest Troll Tribe
1 Piconye Sage-Priest (1 in 5) or Prester King (1 in 5) + ![]()
Troll Shaman has at least
1.
Nature
Highest Starting:
1 Piconye Sage-Priest (1 in 5) or Prester King (1 in 5)
The Tome of Gaia Unique
1
1 Piconye Sage (1 in 4), Piconye Sage-Priest (1 in 5) or Prester King (1 in 5) + ![]()
Moonvine Bracelet
1
1 Piconye Sage-Priest (1 in 5) + ![]()
2
1 Prester King (1 in 5) + ![]()
Call Arel
2
1 Prester King (1 in 5) + ![]()
Arel has
3.
Glamour
No national access.
Troll King's Court
2 Piconye Sage-Priest (1 in 5) or Prester King (1 in 5) + ![]()
Troll King has
1.
Forest Troll Tribe
1 Piconye Sage-Priest (1 in 5) or Prester King (1 in 5) + ![]()
Troll Shaman has a 1 in 4 chance of
1.
Blood
No national access.
Awaken Treelord Limited Amount, Stationary
1 Piconye Sage-Priest (1 in 5) or Prester King (1 in 5) + ![]()
![]()
![]()
3 Arel + ![]()
1 in 3 chance of Treelord, who has
1.
Strategy
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Expansion
Different expansion options.
Early Game
Early game options.
Mid Game
Mid game options.
Late Game
Late game options.
Example Pretender Builds
Chassis: Awake Titan of Crossroads
Paths:
4
5
7
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales:
6
2
0
3
1
2
3
Weaknesses
What are the nation's weaknesses?
See More
Add links to guides or other overviews for this nation here.


