Arcoscephale is an old kingdom that once ruled much of the known world. With the fall of the Old Kingdom centuries ago, tradition was the only thing that remained to the population. Mystics and priestesses of the old cult still serve the kings of Arcoscephale. The infantry and cavalry are still hopelessly archaic, but the Awakening of the New God has brought some changes. Some traditions have been abandoned and the cavalry has been improved. Skilled and lightly armed phalangites are starting to replace the heavier hoplites and the cardaces. Although the wise Astrologers who aided past kings were killed or disbanded, a new breed of seeresses called the Sibyls has appeared. The Sibyls offer great help in maneuvering the once-mighty kingdom to a powerful platform for the Awakening God. Priestesses with great knowledge of healing are trained in ancient temples built during the peak of the Old Kingdom. The priestesses are able to scry upon enemy troops and provinces that are located within the God's Dominion. The former conquest of the known world has led to an acceptance of strange cultures and beliefs. The Arcoscephalian population are quick to adopt foreign cults, but only to incorporate them into their own belief system. The Awakening God is viewed as the Master of All and all other gods are just aspects of the Great One. Temples and religious sites of other faiths are converted and the faith of the Awakening One is imposed upon newly conquered lands.
"Arcoscephale is together with Pythium the first nation conceived in the creation of Dominions. After having played GMT's Great Battles of Alexander and S.P.Q.R. I got fascinated by ancient warfare, and the hoplites were among the first units to appear in Dominions. At first the two nations were one, with a troop rooster of ancient units, while Man and later on Ulm had troop roosters with a more medieval touch. Soon, however, it became clear that Pythium and Arcoscephale should be two distinct nations. Arcoscephale is heavily influenced by ancient Greek city states and Hellas. The Golden Age is influenced by the mythical past and the archaic age. Later ages boast Hellenic and Mesopotamian influences: elephants, mysteries and Chaldean astrologers." -Illwinter
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Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Heroes ![]() ![]() ![]() ![]() ![]() ![]() Summons ![]() (req. ![]() ![]() ![]() (req. ![]() ![]() ![]() ![]() (req. ![]() | Heavy, Spear-Armed Infantry Elephants Companion Cavalry Ape Warriors | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() |
Capital Gems: 13
Order Limit + 1
Scry: Arcoscephale will scry on all provinces under its dominion. This scrying is very accurate and will also reveal enemy units that are using the glamour ability to hide. The information gained from this will be available to disciple players as well.
Syncretism: Enemy temples are not razed, but converted if a priest is in the army. God starts with one additional divine title.
Hydrophoria: Periodically after Turn 5, a Hydrophoros of the West and a Hydrophoros of the East are proclaimed; the former happens six turns after the latter. These ladies generate 1 each (2
total). If held in the capital together, they periodically add +
2 to the capital and reduce Unrest; if not around, they increase Unrest at the same times. Only one of each can be had, but new ones will be proclaimed if one or more is slain.
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Scout ![]() ![]() ![]() | ![]() ![]() ![]() | Commentary here. |
![]() | Hypaspist Commander ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Hoplite Commander ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Phalangite Commander ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Agema Commander ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Cataphracted War Horse | ![]() | Commentary here. |
![]() | Strategos ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Neokoros ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. |
![]() | Orphic Mystic ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 50% ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Mystic ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() 50% ![]() 50% ![]() 50% ![]() ![]() ![]() | Commentary here. |
![]() | Panageis ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. |
![]() | Cerulean Commander ![]() ![]() ![]() ![]() | ![]() ![]() ![]() | Commentary here. |
![]() | Sibyl ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 10% ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Slinger ![]() ![]() ![]() | Commentary here. | |
![]() | Peltast ![]() ![]() ![]() | Commentary here. | |
![]() | Hoplite ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Phalangite ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Hypaspist ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Cerulean Warrior ![]() ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Agema Companion ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Cataphracted War Horse | ![]() | Commentary here. |
![]() | Elephant Rider ![]() ![]() ![]() | Commentary here. | |
![]() | Elephant Spearman x 2 | Commentary here. | |
![]() | War Elephant | ![]() ![]() | Commentary here. |
![]() | Heart Companion ![]() ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Orokestes - Hierophant | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Pathos - Son of Titans | ![]() ![]() ![]() | Commentary here. |
![]() | Asterios - Monster in the Maze | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Sow Dragon Teeth (Enchantment 6) ![]() ![]() | ![]() Spartae x 10 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Procession of the Underworld (Conjuration 5) ![]() ![]() | ![]() Lampad x 15 | ![]() ![]() ![]() ![]() ![]() ![]() Female With Divine Name or Gift of Reason ( ![]() ![]() ![]() ![]() | Commentary here. |
Summon Hound of Twilight (Conjuration 5) ![]() ![]() ![]() | ![]() Hound of Twilight | ![]() ![]() ![]() ![]() Eyes (4) ![]() ![]() | Commentary here. |
Monster Boar (Conjuration 5) ![]() ![]() | ![]() Monster Boar Event | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Bind Keres (Conjuration 6) ![]() ![]() | ![]() Ker x 3 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female With Divine Name or Gift of Reason ( ![]() ![]() ![]() | Commentary here. |
Craft Keledone (Construction 6) ![]() ![]() ![]() | ![]() Keledone | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Forge Brass Bull (Construction 6) ![]() ![]() ![]() | ![]() Khalkotauros | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Awaken Hamadryad (Enchantment 5) ![]() ![]() In ![]() | ![]() Hamadryad | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Plant Female ![]() | Commentary here. |
See Magic Access. These guides supplement the summaries at the top.
LA Arcoscephale has the right paths and crosspaths for all the major boosters, (except Robe of the Magi,) but getting enough of the correct boosters is tough.
Highest Starting: 2 Mystic (1 in 8)
Skull of Fire
1
1 Orphic Mystic (1 in 8)
No national access.
The hero, Orokestes - Hierophant has 1. With one level of empowerment, it might make the unique Tome of High Power.
Highest Starting: 2 Mystic (1 in 8)
Trident from Beyond Unique
1
2 Sibyl (1 in 4) +
Orb of Atlantis Unique
1
1 Mystic (1 in 16) +
Highest Starting: 2 Mystic (1 in 8)
The Astral crosspath it has requires many, many boosters to be useful.
The Tome of Gaia Unique
1
1 Orphic Mystic (1 in 8) +
Highest Starting: 4 Astrologer (1 in 4)
Coin of Meteoritic Iron
1
2 Astrologer (1 in 8) +
Technically, a 1 Astrologer (1 in 4) or a
2 Mystic (1 in 8), with many boosters, can create the unique The Forbidden Light. It's a lot of boosters.
No national access.
Forest Troll Tribe
2 Mage, (there are many,) +
Nature
Troll Shaman has 1.
Highest Starting: 2 Many different mages.
Contact Naiad
1
1 Sibyl (1 in 4) or Orphic Mystic (1 in 8) +
Naiad has 3.
Moonvine Bracelet
2
2 Sibyl +
The Tome of Gaia Unique
1
1 Orphic Mystic (1 in 8) +
The Copper Arm
1
1 Mystic +
Allows a Nature mage to hold a Thistle Mace and a Treelord's Staff.
Highest Starting: 2 Orphic Mystic (1 in 6)
Needs a level of empowerment to get to a booster.
Mirage Crystal
1
1 Orphic Mystic (1 in 6) +
The Sword of Many Colors Unique
1
1 Orphic Mystic (1 in 6) +
No national access.
Awaken Treelord Limited Amount, Stationary
2 Mage, (there are many,) +
One in three chance of Treelord (stationary), who has 1.
First step, summon the Ker: Bind Keres
2 Orphic Mystic (1 in 6)
Second step, make the Ker a commander: Gift of Reason
2 Mage, (there are many,) +
The new commander Ker has 1. Kers are units, that, when made into commanders, have magic paths.
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 4
5
7
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6
2
0
3
1
2
3
What are the nation's weaknesses?
Add links to guides or other overviews for this nation here.