Arcoscephale is an old kingdom that once ruled much of the known world. With the fall of the Old Kingdom centuries ago, tradition was the only thing that remained to the population. Mystics and priestesses of the old cult still serve the kings of Arcoscephale. The infantry and cavalry are still hopelessly archaic, but the Awakening of the New God has brought some changes. Some traditions have been abandoned and the cavalry has been improved. Skilled and lightly armed phalangites are starting to replace the heavier hoplites and the cardaces. Although the wise Astrologers who aided past kings were killed or disbanded, a new breed of seeresses called the Sibyls has appeared. The Sibyls offer great help in maneuvering the once-mighty kingdom to a powerful platform for the Awakening God. Priestesses with great knowledge of healing are trained in ancient temples built during the peak of the Old Kingdom. The priestesses are able to scry upon enemy troops and provinces that are located within the God's Dominion. The former conquest of the known world has led to an acceptance of strange cultures and beliefs. The Arcoscephalian population are quick to adopt foreign cults, but only to incorporate them into their own belief system. The Awakening God is viewed as the Master of All and all other gods are just aspects of the Great One. Temples and religious sites of other faiths are converted and the faith of the Awakening One is imposed upon newly conquered lands.
"Arcoscephale is together with Pythium the first nation conceived in the creation of Dominions. After having played GMT's Great Battles of Alexander and S.P.Q.R. I got fascinated by ancient warfare, and the hoplites were among the first units to appear in Dominions. At first the two nations were one, with a troop rooster of ancient units, while Man and later on Ulm had troop roosters with a more medieval touch. Soon, however, it became clear that Pythium and Arcoscephale should be two distinct nations. Arcoscephale is heavily influenced by ancient Greek city states and Hellas. The Golden Age is influenced by the mythical past and the archaic age. Later ages boast Hellenic and Mesopotamian influences: elephants, mysteries and Chaldean astrologers." -Illwinter
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Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
3 (Rare 4) 2 2 2 2 2 (Rare 3) 2 2 | Heroes 111122 Summons 3 (req. 4) 11 (req. 2 & GoR) 121 (req. 3 & GoR) | Heavy, Spear-Armed Infantry Elephants Companion Cavalry Ape Warriors | Formation Fighter Healer Fortune Teller Carcass Collector | Standard Forts Labs cost 300 |
Capitol Gems: 13
Order Limit + 1
Scry: Arcoscephale will scry on all provinces under its dominion. This scrying is very accurate and will also reveal enemy units that are using the glamour ability to hide. The information gained from this will be available to disciple players as well.
Syncretism: Enemy temples are not razed, but converted if a priest is in the army. God starts with one additional divine title.
Hydrophoria: Periodically after Turn 5, a Hydrophoros of the West and a Hydrophoros of the East are proclaimed; the former happens six turns after the latter. These ladies generate 1 each (2 total). If held in the capital together, they periodically add +2 to the capital and reduce Unrest; if not around, they increase Unrest at the same times. Only one of each can be had, but new ones will be proclaimed if one or more is slain.
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Scout 35 5 1 | Stealthy (50) Mountain Survival Forest Survival | Commentary here. | |
Hypaspist Commander 95 25 1 | Formation Fighter (2) | Commentary here. | |
Hoplite Commander 105 31 1 | Formation Fighter (2) | Commentary here. | |
Phalangite Commander 105 31 1 | Formation Fighter (2) | Commentary here. | |
Agema Commander 145 43 1 | Inspirational (1) Skilled Rider (3) | Commentary here. | |
Cataphracted War Horse | Animal | Commentary here. | |
Strategos 150 30 2 | Old Age (55/50) | Commentary here. | |
Neokoros 155 1 2 | 11020%7 Sacred Healer (1) Supply Bonus (10) Female | Commentary here. | |
Orphic Mystic 175 1 2 | 111150% 50%13 Supply Bonus (10) Reincarnation (25) Spell Singer | Commentary here. | |
Mystic 190 1 2 | 13100% 50% 50% 50%12 Adept Researcher (+1) | Commentary here. | |
Panageis 285 1 2 | 121100%9 Sacred Healer (2) Supply Bonus (10) Carcass Collector (3) Female | Commentary here. | |
Cerulean Commander 105 22 1 Capital Only | Beast Master (1) Animal Forest Survival | Commentary here. | |
Sibyl 320 1 4 Capital Only | 2121100% 10%13 Sacred Supply Bonus (10) Fortune Teller (20%) Spirit Sight Female | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Slinger 7 2 3 | Commentary here. | ||
Peltast 10 5 9 | Commentary here. | ||
Hoplite 13 31 16 | Formation Fighter (2) | Commentary here. | |
Phalangite 13 20 16 | Formation Fighter (2) | Commentary here. | |
Hypaspist 16 25 23 | Formation Fighter (2) | Commentary here. | |
Cerulean Warrior 18 18 10 Capital Only | Animal Forest Survival | Commentary here. | |
Agema Companion 40 43 46 | Skilled Rider (2) | Commentary here. | |
Cataphracted War Horse | Animal | Commentary here. | |
Elephant Rider 100 105 34 | Commentary here. | ||
Elephant Spearman x 2 | Commentary here. | ||
War Elephant | Animal Trample | Commentary here. | |
Heart Companion 20 31 23 Capital Only | Sacred Formation Fighter (5) | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Orokestes - Hierophant | 11112217 Sacred | Commentary here. | |
Pathos - Son of Titans | Awe (+1) Inspirational (1) Invulnerability (20) | Commentary here. | |
Asterios - Monster in the Maze | Berserker (6) Invulnerability (20) Slash Resistance Blunt Resistance Trample | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Sow Dragon Teeth (Enchantment 6) 2 and 1 | Spartae x 10 | Cold Resistance (15) Poison Resistance (25) Formation Fighter (2) Old Age (540/500) Poor Amphibian Pierce Resistant Magic Being Inanimate Need Not Eat Never Heals Spirit Sight | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Procession of the Underworld (Conjuration 5) 3 and 13 | Lampad x 15 | Invulnerability (15) Supply Bonus (+10) Patrol Bonus (+5) Stygian Guide (75%) Recuperation Spirit Sight Female With Divine Name or Gift of Reason (12113) | Commentary here. |
Summon Hound of Twilight (Conjuration 5) 21 and 3 | Hound of Twilight | Poison Resistance (15) Darkvision (100%) Fear (+5) Patrol Bonus (+20) Eyes (4) Unsurroundable (2) Spirit Sight | Commentary here. |
Monster Boar (Conjuration 5) 3 and 10 | Monster Boar Event | Stealthy (+40) Cause Unrest (+15 per Month) Bonus Nature Magic (50%) Undisciplined Animal Trample Forest Survival | Commentary here. |
Bind Keres (Conjuration 6) 2 and 12 | Ker x 3 | Cold Resistance (15) Poison Resistance (15) Stealthy (+40) Fear (+6) Increases Unrest (+1 per Month) Ethereal Flying Storm Immunity Need Not Eat Demon Spirit Sight Invisible Female With Divine Name or Gift of Reason (119) | Commentary here. |
Craft Keledone (Construction 6) 22 and 5 | Keledone | Fire Resistance (15) Cold Resistance (15) Poison Resistance (25) Shock Resistance (15) Blind Fighter (1) Immobile Never Heals Spell Singer Communion Slave | Commentary here. |
Forge Brass Bull (Construction 6) 33 and 25 | Khalkotauros | Fire Resistance (25) Cold Resistance (15) Poison Resistance (25) Shock Resistance (15) Heat Aura (3) Trample Never Heals | Commentary here. |
Awaken Hamadryad (Enchantment 5) 4 and 25 In Forest | Hamadryad | 37 Fire Vulnerability (5) Poison Resistance (5) Innate Spellcaster (1) Supply Bonus (+30) Immobile Blunt Resistant Pierce Resistant Magic Being Need Not Eat Forest Survival Plant Female Summons in battle (Harpy x 3d6) | Commentary here. |
See Magic Access. These guides supplement the summaries at the top.
LA Arcoscephale has the right paths and crosspaths for all the major boosters, (except Robe of the Magi,) but getting enough of the correct boosters is tough.
Highest Starting: 2 Mystic (1 in 8)
Skull of Fire
11 Orphic Mystic (1 in 8)
No national access.
The hero, Orokestes - Hierophant has 1. With one level of empowerment, it might make the unique Tome of High Power.
Highest Starting: 2 Mystic (1 in 8)
Trident from Beyond Unique
12 Sibyl (1 in 4) +
Orb of Atlantis Unique
11 Mystic (1 in 16) +
Highest Starting: 2 Mystic (1 in 8)
The Astral crosspath it has requires many, many boosters to be useful.
The Tome of Gaia Unique
11 Orphic Mystic (1 in 8) +
Highest Starting: 4 Astrologer (1 in 4)
Coin of Meteoritic Iron
12 Astrologer (1 in 8) +
Technically, a 1 Astrologer (1 in 4) or a 2 Mystic (1 in 8), with many boosters, can create the unique The Forbidden Light. It's a lot of boosters.
No national access.
Forest Troll Tribe
2 Mage, (there are many,) + Nature
Troll Shaman has 1.
Highest Starting: 2 Many different mages.
Contact Naiad
11 Sibyl (1 in 4) or Orphic Mystic (1 in 8) +
Naiad has 3.
Moonvine Bracelet
22 Sibyl +
The Tome of Gaia Unique
11 Orphic Mystic (1 in 8) +
The Copper Arm
11 Mystic +
Allows a Nature mage to hold a Thistle Mace and a Treelord's Staff.
Highest Starting: 2 Orphic Mystic (1 in 6)
Needs a level of empowerment to get to a booster.
Mirage Crystal
11 Orphic Mystic (1 in 6) +
The Sword of Many Colors Unique
11 Orphic Mystic (1 in 6) +
No national access.
Awaken Treelord Limited Amount, Stationary
2 Mage, (there are many,) +
One in three chance of Treelord (stationary), who has 1.
First step, summon the Ker: Bind Keres
2 Orphic Mystic (1 in 6)
Second step, make the Ker a commander: Gift of Reason
2 Mage, (there are many,) +
The new commander Ker has 1. Kers are units, that, when made into commanders, have magic paths.
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 457
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6203123
What are the nation's weaknesses?
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