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dom6:machaka-ea

EA Machaka, Lion Kings

Lore

"The Machaka of the early age is influenced by the old pen and paper RPG Powers and Perils. In the fantastic campaign setting of this game there was a nation of African stock led by great men that were released from a great sleeping city. The notion of a released race of superior men was attractive. Various myths, tales, films and "African" fantasy concepts have been mashed together and mixed with the middle age Machaka ideas. My first idea of clans based on body parts like liver, heart, hand, head and leg, did not feel right and was replaced with animals, more fitting with the spiders of the middle age.

The nation evolved side by side with Berytos, but it took a bit longer to finish. Creating two nations together and intertwining their history gave them both additional life. It is probably something I want to do with more new nations in the future." - Illwinter

Machaka is an old sacral kingdom divided into totemic clans. The clans follow their totemic spirits and worship them as bringers of civilization and tell myths about their interactions with men. For centuries the Lion Clan has dominated the others and formed a unified kingdom under their wise rule. The Lion Clan is blessed by Lion and they are superior to other men. The Great Men of Mababwe, called ’Colossi’ by Arcoscephalean historians, have ruled the plains since Hyena was coerced to teach metalworking to men and Rhino was defeated by spears longer than his. From Great Mababwe, the semi-divine Colossi of the Lion Clan rule their lesser kin as sacred Kings and Queens. There are many totemic clans, but some have been more influential. Hyena, Rhino, Elephant and Spider all serve Lion with their totemic masters’ skills and guidance. Recent contact with Berytos and other nations has seen the rise of ambition among the Colossi royalty and the Lion Kings are preparing for the Awakening of Lion. Machakans prefer hot lands.

General Overview

If you are considering picking this nation to play, what should you know?

National Features

Magic Access Alt. Access Unit Summary Core Abilities Buildings
nature 33 (rare 4)
fire 33 (rare 4)
death 33
earth 33
glamour 22 (rare 3)
holy 22
Hero
holy 33
Light Infantry with Tower Shields
Archers
Rhino Clan: Heavy Infantry
Spider Clan: Poison, Spies, Spider Riders
Good-Morale Lions & Elephants
Sacred Colossi Lion Warriors
Beastmaster
tight-rein
Forge Bonus (1)
Cause Unrest (+2/Month)
Heretic (2)
Disease Healer (1)
Wasteland Survival
Forest Survival
Standard Forts

Capitol Gems: 1firegem2earthgem1naturegem1deathgem1glamourgem
Heat limit + 1
Prefers Heat Scale + 2

National Units

Commanders

Sprite Unit Name Special Attributes Comments
Machaka Scout
35
3
1
Stealthy (40)
Mountain Survival
Forest Survival
Scout for scouting.
Voice of Spider
105
3
2
Sacred
Stealthy (60)
Forest Survival
Spy
Commentary here.
Rhino Clan Commander
55
13
1
Commentary here.
Lion Clan Commander
105
8
1
Commentary here.
Voice of Lion
115
2
2
nature 11holy 117
Sacred
Supply Bonus (10)
Beastmaster (+2)
Tight Rein
Commentary here.
Spider Clan Witch Doctor
140
1
2
fire 11death 11nature 11glamour 119
Poison Resistance (5)
Inept Researcher (-4)
Supply Bonus (+10)
Forest Survival
Commentary here.
Hyena Clan Witch Doctor
230
1
2
fire 11earth 11death 2213
Disease Healer (1)
Heretic (1)
Wasteland Survival
Commentary here.
Bouda
300
3
4
fire 11earth 22death 22random1100% 17
Forge Bonus (1)
Cause Unrest (+2 per Month)
Heretic (2)
Wasteland Survival
Shapechanger: Werehyena
Commentary here.
Werehyena fire 11earth 22death 22random1100% 17
Stealthy (40)
Cause Unrest (+2 per Month)
Heretic (2)
Wasteland Survival
Shapechanger: Bouda
Commentary here.
Spider Clan Sorcerer
270
1
4
Capital Only
fire 11death 11nature 11glamour 11random2100%
100%
10%
17
Poison Resistance (5)
Supply Bonus (10)
Forest Survival
Commentary here.
Lion Queen
445
7
4
Capital Only
fire 33earth 11nature 22holy 11random010% 17
Sacred
Fire Resistance (5)
Supply Bonus (+20)
Female
Commentary here.
Lion King
490
10
4
Capital Only
fire 22earth 11nature 33holy 22random010%17
Sacred
Poison Resistance (5)
Supply Bonus (+30)
Commentary here.

Troops

Sprite Unit Name Special Attributes Comments
Pygmy
5
2
2
Forest Survival Commentary here.
Machaka Militia
7
2
3
Commentary here.
Bird Clan Archer
10
3
9
Commentary here.
Machaka Warrior
10
2
9
Commentary here.
Hyena Clan Warrior
10
5
9
Wasteland Survival Commentary here.
Spider Clan Archer
12
4
20
Capital Only
Forest Survival Commentary here.
Spider Clan Warrior
12
5
14
Capital Only
Forest Survival Commentary here.
Rhino Clan Warrior
13
13
16
Formation Fighter (2) Commentary here.
Lion Clan Warrior
14
6
18
Commentary here.
War Lion
20
1
14
Darkvision (50)
Undisciplined
Animal
Commentary here.
Spider Rider
25
5
24
Capital Only
Forest Survival Commentary here.
Great Spider Poison Resistance (15)
Eyes (8)
Undisciplined
Animal
Forest Survival
Stupid
Commentary here.
Elephant Rider
100
18
34
Commentary here.
Machaka War Elephant No-throw-off
Animal
Trample
Commentary here.
Elephant Archer x 2 Mobile Archer Commentary here.
Lion Warrior
40
23
23
Capital Only
Sacred
Invulnerability(18)
Commentary here.

Heroes

Sprite Unit Name Special Attributes Comments

Ainra - Lady of Spiders
fire 11earth 33death 33glamour 2223
Poison Resistance (5)
Forest Survival
Female
Shapechanger (Great Spider)
Dominion Summons (Great Spider) x 20
Powerful Earth and Death mage with a second spider health pool.
Great Spider earth 22death 33rp 1313
Poison Resistance
Eyes (8)
Forest Survival
Shapechanger (Lady of Spiders)
Commentary here.
Abasi - Hero
Inspirational (1)
Forest Survival
Inspirational leader for free, may also be used in minor arena battles.
Save for late game with morale boost items for a army that is harder to rout.
Yasini - King Triumphant
holy 33
Sacred
Awe (+1)
Inspirational (1)
Forest Survival
Throne claimer, and better leader then Abasi.
Mwaka - Crowned Ape
holy 11
Sacred
Animal
Forest Survival
Dominion Summons (Great Ape)
Big 120 leadership commander and gets some extra ape siege chaff.
Mchumba - Ape Oracle
nature 117
Supply Bonus (10)
Fortune Teller (10%)
Animal
Forest Survival
Female
Only use is to have her sit around and prevent bad events.

National Spells and Items

Summons

Ritual

Summon Spell Unit Special Attributes Comments
Pride of Lions
(Conjuration 3)
nature 22 and 9naturegem

Great Lion x 15+
Darkvision (50%)
Undisciplined
Animal
Commentary here.
Herd of Elephants
(Conjuration 3)
nature 22 and 20naturegem

Elephant x 5+[1/2 lvl]
Animal
Trample
Commentary here.

Other Spell

Ritual

  • Weavers of the Wood (Enchantment 5)
    nature 44 and 6naturegem
    Commentary here.

Discounted Items

  • Totem Shield (Construction 5) astral 11nature 11 and 4astralpearl4naturegem
  • Spirit Mask (Construction 5) death 22nature 11 and 8deathgem4naturegem
  • Kithaironic Lion Pelt (Construction 3) earth 22nature 33 and 1earthgem1naturegem

Magic Access

See Magic Access. These guides supplement the summaries at the top.

Fire

Lion Queen, with fire 33, is the highest reliable recruitable mage. Any of the fire 11death 11 mages can create a Skull of Fire.

Air

No native access. nature 11glamour 44 for Faerie Court cast in Cold has 1 in 2 chance of air 11. Cast in other than Cold, 1 in 3 chance.

Water

No native access. death 22nature 55 to Contact Lamia Queen for a 7 in 16 chance of water 11.

death 33 can cast Summon Spectre for a 7 in 16 chance of at least water 11.

nature 11glamour 44 for Faerie Court cast in Cold gives water 33. Cast in other than Cold gives a 1 in 3 chance of water 11.

Earth

earth 33 Bouda (1 in 3) is the most reliable recruitable mage for Earth. Giving Earth Boots to a Lion Queen will allow it to attempt to create the unique The Tome of Gaia. Even with it, one level of empowerment is necessary to get to King of Elemental Earth. Without it, even getting to earth 55 and a King of Elemental Earth is not that helpful because the King can't wear the Earth Boots and so can't get to earth 66.

Astral

No native access. earth 33death 11 casts Hidden in Sand and Hidden Underneath, which both have ~3 in 4 chance of at least astral 11.

death 33 can cast Summon Spectre for a 7 in 16 chance of at least astral 11.

Death

death 33 Bouda (1 in 3), will need both a Skull Staff and a level of empowerment to reach death 55, the next major step up Death.

EA Machaka can make The Silver Arms, which is useful for Death's multiple two-handed boosters.

Nature

Lion King has nature 33. With Earth Boots, he can make the unique The Tome of Gaia. Without The Tome of Gaia a level of empowerment is needed to get to a Treelord's Staff at nature 55.

EA Machaka can make The Copper Arm and The Silver Arms, which are useful for Nature's multiple hand held boosters.

Glamour

Spider Clan Sorcerer has a ~1 in 5 chance of glamour 22 and ~1 in 25 chance of glamour 33. glamour 33 is necessary for the first booster, Gossamer Veil.

The next booster, a Mirage Crystal requires earth 22glamour 33. The earth 22 is simple, just give Earth Boots, crafted by a Bouda, to a Spider Clan Sorcerer with an Earth path (~1 in 5). But, getting that same sorcerer to glamour 33 is tricky. Only ~1 in 25 Spider Clan Sorcerers have glamour 22earth 11. Empowerment may be necessary.

Once the Spider Clan Sorcerer is at glamour 44, with a Fire booster, it can attempt to craft the unique The Sword of Many Colors.

Blood

No native access. nature 55 can cast Awaken Treelord for a 1 in 4 stationary blood 11.

death 22nature 55 to Contact Lamia Queen for a 7 in 16 chance of blood 11.

Strategy

How to win as the nation. Feel free to use the following sections, or delete them, or change them.

Expansion

Different expansion options.

Early Game

Early game options.

Mid Game

Mid game options.

Late Game

Late game options.

Example Pretender Builds

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Weaknesses

What are the nation's weaknesses?

See More

dom6/machaka-ea.txt · Last modified: 2024/04/10 22:37 by johnnydown